#include using namespace std; #if __has_include() #include using namespace atcoder; #endif #ifdef LOCAL #include "algo/debug.hpp" #else #define debug(...) void(0) #endif using ll = long long; using ld = long double; const ll linf=(1LL<<60) - 1; const int inf=(1LL<<30) - 1; #define len(obj) int(obj.size()) #define overload4(a,b,c,d,name,...) name #define overload5(a,b,c,d,e,name,...) name #define rep1(n) for(ll _=0;_=0;--_) #define rrep2(i,n) for(ll i=n-1;i>=0;--i) #define rrep3(i,a,b) for(ll i=b-1;i>=a;--i) #define rrep4(i,a,b,c) for(ll i=(a)+((b)-(a)-1)/(c)*(c);i>=(a);i-=c) #define rrep(...) overload4(__VA_ARGS__,rrep4,rrep3,rrep2,rrep1)(__VA_ARGS__) #define each1(i,a) for(auto&&i:a) #define each2(x,y,a) for(auto&&[x,y]:a) #define each3(x,y,z,a) for(auto&&[x,y,z]:a) #define each4(w,x,y,z,a) for(auto&&[w,x,y,z]:a) #define each(...) overload5(__VA_ARGS__,each4,each3,each2,each1)(__VA_ARGS__) #define all(x) (x).begin(), (x).end() #define rall(x) (x).rbegin(), (x).rend() #define vec(type,name,...) vector name(__VA_ARGS__) #define vv(type,name,h,...) vector name(h,vector(__VA_ARGS__)) #define vvv(type,name,h,w,...) vector name(h,vector(w,vector(__VA_ARGS__))) #define vvvv(type, name, h, w, n, ...) vector>>> name(h, vector>>(w, vector>(n, vector(__VA_ARGS__)))) struct Setting{ Setting(){ cin.tie(nullptr)->sync_with_stdio(0); fixed(cout).precision(12); } }Setting; //----------------------------------- int main() { ll N, H; cin >> N >> H; vector A(N), B(N); rep(i, N) cin >> A[i]; rep(i, N) cin >> B[i]; vector Ac(N + 1, 0); rep(i, N) Ac[i + 1] = Ac[i] + A[i]; vector Bc(N + 1, 0); rep(i, N) Bc[i + 1] = Bc[i] + B[i]; vector iB(N + 1, 0); rep(i, N) iB[i + 1] = iB[i] + (i + 1) * B[i]; ll ans = 0; rep(i, N) { ll ok = i, ng = N; if(B[ok] > H) continue; while(abs(ok - ng) > 1) { ll mid = (ok + ng) / 2; ll t = iB[mid+1] - iB[i] - i * (Bc[mid+1] - Bc[i]); if(t <= H) ok = mid; else ng = mid; } ans = max(ans, Ac[ok + 1] - Ac[i]); } cout << ans << endl; }