結果

問題 No.1149 色塗りゲーム
ユーザー maspymaspy
提出日時 2022-09-11 03:51:55
言語 C++17
(gcc 12.3.0 + boost 1.83.0)
結果
AC  
実行時間 126 ms / 2,000 ms
コード長 8,053 bytes
コンパイル時間 3,004 ms
コンパイル使用メモリ 219,420 KB
実行使用メモリ 25,604 KB
平均クエリ数 19.82
最終ジャッジ日時 2024-05-05 13:39:19
合計ジャッジ時間 9,195 ms
ジャッジサーバーID
(参考情報)
judge2 / judge5
このコードへのチャレンジ
(要ログイン)

テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 53 ms
25,220 KB
testcase_01 AC 53 ms
25,220 KB
testcase_02 AC 46 ms
25,220 KB
testcase_03 AC 49 ms
25,220 KB
testcase_04 AC 47 ms
25,220 KB
testcase_05 AC 48 ms
25,208 KB
testcase_06 AC 48 ms
25,216 KB
testcase_07 AC 47 ms
25,220 KB
testcase_08 AC 46 ms
24,580 KB
testcase_09 AC 48 ms
24,964 KB
testcase_10 AC 52 ms
25,604 KB
testcase_11 AC 51 ms
24,580 KB
testcase_12 AC 50 ms
25,220 KB
testcase_13 AC 51 ms
25,076 KB
testcase_14 AC 53 ms
25,220 KB
testcase_15 AC 54 ms
25,220 KB
testcase_16 AC 56 ms
25,220 KB
testcase_17 AC 54 ms
25,220 KB
testcase_18 AC 50 ms
24,964 KB
testcase_19 AC 51 ms
24,836 KB
testcase_20 AC 51 ms
25,220 KB
testcase_21 AC 52 ms
24,836 KB
testcase_22 AC 55 ms
25,604 KB
testcase_23 AC 54 ms
24,580 KB
testcase_24 AC 52 ms
24,836 KB
testcase_25 AC 53 ms
25,348 KB
testcase_26 AC 55 ms
25,220 KB
testcase_27 AC 56 ms
24,580 KB
testcase_28 AC 55 ms
25,604 KB
testcase_29 AC 55 ms
25,220 KB
testcase_30 AC 95 ms
24,836 KB
testcase_31 AC 91 ms
25,220 KB
testcase_32 AC 96 ms
25,220 KB
testcase_33 AC 98 ms
25,208 KB
testcase_34 AC 100 ms
25,604 KB
testcase_35 AC 100 ms
24,580 KB
testcase_36 AC 104 ms
24,964 KB
testcase_37 AC 104 ms
24,836 KB
testcase_38 AC 99 ms
25,220 KB
testcase_39 AC 110 ms
24,836 KB
testcase_40 AC 118 ms
25,220 KB
testcase_41 AC 109 ms
24,836 KB
testcase_42 AC 108 ms
24,836 KB
testcase_43 AC 110 ms
24,836 KB
testcase_44 AC 119 ms
25,220 KB
testcase_45 AC 116 ms
24,836 KB
testcase_46 AC 119 ms
24,836 KB
testcase_47 AC 121 ms
24,836 KB
testcase_48 AC 122 ms
25,220 KB
testcase_49 AC 126 ms
24,580 KB
権限があれば一括ダウンロードができます

ソースコード

diff #

#line 1 "/home/maspy/compro/library/my_template.hpp"
#pragma GCC optimize("Ofast")
#pragma GCC optimize("unroll-loops")

#include <bits/stdc++.h>

using namespace std;

using ll = long long;
using pi = pair<ll, ll>;
using vi = vector<ll>;
using u32 = unsigned int;
using u64 = unsigned long long;
using i128 = __int128;

template <class T>
using vc = vector<T>;
template <class T>
using vvc = vector<vc<T>>;
template <class T>
using vvvc = vector<vvc<T>>;
template <class T>
using vvvvc = vector<vvvc<T>>;
template <class T>
using vvvvvc = vector<vvvvc<T>>;
template <class T>
using pq = priority_queue<T>;
template <class T>
using pqg = priority_queue<T, vector<T>, greater<T>>;

#define vec(type, name, ...) vector<type> name(__VA_ARGS__)
#define vv(type, name, h, ...) \
  vector<vector<type>> name(h, vector<type>(__VA_ARGS__))
#define vvv(type, name, h, w, ...)   \
  vector<vector<vector<type>>> name( \
      h, vector<vector<type>>(w, vector<type>(__VA_ARGS__)))
#define vvvv(type, name, a, b, c, ...)       \
  vector<vector<vector<vector<type>>>> name( \
      a, vector<vector<vector<type>>>(       \
             b, vector<vector<type>>(c, vector<type>(__VA_ARGS__))))

// https://trap.jp/post/1224/
#define FOR1(a) for (ll _ = 0; _ < ll(a); ++_)
#define FOR2(i, a) for (ll i = 0; i < ll(a); ++i)
#define FOR3(i, a, b) for (ll i = a; i < ll(b); ++i)
#define FOR4(i, a, b, c) for (ll i = a; i < ll(b); i += (c))
#define FOR1_R(a) for (ll i = (a)-1; i >= ll(0); --i)
#define FOR2_R(i, a) for (ll i = (a)-1; i >= ll(0); --i)
#define FOR3_R(i, a, b) for (ll i = (b)-1; i >= ll(a); --i)
#define FOR4_R(i, a, b, c) for (ll i = (b)-1; i >= ll(a); i -= (c))
#define overload4(a, b, c, d, e, ...) e
#define FOR(...) overload4(__VA_ARGS__, FOR4, FOR3, FOR2, FOR1)(__VA_ARGS__)
#define FOR_R(...) \
  overload4(__VA_ARGS__, FOR4_R, FOR3_R, FOR2_R, FOR1_R)(__VA_ARGS__)

#define FOR_subset(t, s) for (ll t = s; t >= 0; t = (t == 0 ? -1 : (t - 1) & s))
#define all(x) x.begin(), x.end()
#define len(x) ll(x.size())
#define elif else if

#define eb emplace_back
#define mp make_pair
#define mt make_tuple
#define fi first
#define se second

#define stoi stoll

ll SUM(vector<int> &A) {
  ll sum = 0;
  for (auto &&a: A) sum += a;
  return sum;
}

template <typename T>
T SUM(vector<T> &A) {
  T sum = T(0);
  for (auto &&a: A) sum += a;
  return sum;
}

#define MIN(v) *min_element(all(v))
#define MAX(v) *max_element(all(v))
#define LB(c, x) distance((c).begin(), lower_bound(all(c), (x)))
#define UB(c, x) distance((c).begin(), upper_bound(all(c), (x)))
#define UNIQUE(x) sort(all(x)), x.erase(unique(all(x)), x.end())

int popcnt(int x) { return __builtin_popcount(x); }
int popcnt(u32 x) { return __builtin_popcount(x); }
int popcnt(ll x) { return __builtin_popcountll(x); }
int popcnt(u64 x) { return __builtin_popcountll(x); }
// (0, 1, 2, 3, 4) -> (-1, 0, 1, 1, 2)
int topbit(int x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); }
int topbit(u32 x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); }
int topbit(ll x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); }
int topbit(u64 x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); }
// (0, 1, 2, 3, 4) -> (-1, 0, 1, 0, 2)
int lowbit(int x) { return (x == 0 ? -1 : __builtin_ctz(x)); }
int lowbit(u32 x) { return (x == 0 ? -1 : __builtin_ctz(x)); }
int lowbit(ll x) { return (x == 0 ? -1 : __builtin_ctzll(x)); }
int lowbit(u64 x) { return (x == 0 ? -1 : __builtin_ctzll(x)); }

template <typename T>
T pick(deque<T> &que) {
  assert(que.size());
  T a = que.front();
  que.pop_front();
  return a;
}

template <typename T>
T pick(pq<T> &que) {
  assert(que.size());
  T a = que.top();
  que.pop();
  return a;
}

template <typename T>
T pick(pqg<T> &que) {
  assert(que.size());
  T a = que.top();
  que.pop();
  return a;
}

template <typename T>
T pick(vc<T> &que) {
  assert(que.size());
  T a = que.back();
  que.pop_back();
  return a;
}

template <typename T, typename U>
T ceil(T x, U y) {
  return (x > 0 ? (x + y - 1) / y : x / y);
}

template <typename T, typename U>
T floor(T x, U y) {
  return (x > 0 ? x / y : (x - y + 1) / y);
}

template <typename T, typename U>
pair<T, T> divmod(T x, U y) {
  T q = floor(x, y);
  return {q, x - q * y};
}

ll binary_search(function<bool(ll)> check, ll ok, ll ng) {
  assert(check(ok));
  while (abs(ok - ng) > 1) {
    auto x = (ng + ok) / 2;
    if (check(x))
      ok = x;
    else
      ng = x;
  }
  return ok;
}

template <typename F>
double binary_search_real(F check, double ok, double ng, int iter = 100) {
  FOR(iter) {
    double x = (ok + ng) / 2;
    if (check(x)) {
      ok = x;
    } else {
      ng = x;
    }
  }
  return (ok + ng) / 2;
}

template <class T, class S>
inline bool chmax(T &a, const S &b) {
  return (a < b ? a = b, 1 : 0);
}
template <class T, class S>
inline bool chmin(T &a, const S &b) {
  return (a > b ? a = b, 1 : 0);
}

vi s_to_vi(const string &S, char first_char) {
  vi A(S.size());
  FOR(i, S.size()) { A[i] = S[i] - first_char; }
  return A;
}

template <typename T>
vector<T> cumsum(vector<T> &A, int off = 1) {
  int N = A.size();
  vector<T> B(N + 1);
  FOR(i, N) { B[i + 1] = B[i] + A[i]; }
  if (off == 0) B.erase(B.begin());
  return B;
}

template <typename CNT, typename T>
vc<CNT> bincount(const vc<T> &A, int size) {
  vc<CNT> C(size);
  for (auto &&x: A) { ++C[x]; }
  return C;
}

template <typename T>
vector<int> argsort(const vector<T> &A) {
  // stable
  vector<int> ids(A.size());
  iota(all(ids), 0);
  sort(all(ids),
       [&](int i, int j) { return A[i] < A[j] || (A[i] == A[j] && i < j); });
  return ids;
}

// A[I[0]], A[I[1]], ...
template <typename T>
vc<T> rearrange(const vc<T> &A, const vc<int> &I) {
  int n = len(I);
  vc<T> B(n);
  FOR(i, n) B[i] = A[I[i]];
  return B;
}
#line 1 "/home/maspy/compro/library/other/io2.hpp"
#define INT(...) \
  int __VA_ARGS__; \
  IN(__VA_ARGS__)
#define LL(...) \
  ll __VA_ARGS__; \
  IN(__VA_ARGS__)
#define STR(...) \
  string __VA_ARGS__; \
  IN(__VA_ARGS__)
#define CHR(...) \
  char __VA_ARGS__; \
  IN(__VA_ARGS__)
#define DBL(...) \
  long double __VA_ARGS__; \
  IN(__VA_ARGS__)

#define VEC(type, name, size) \
  vector<type> name(size);    \
  read(name)
#define VV(type, name, h, w)                     \
  vector<vector<type>> name(h, vector<type>(w)); \
  read(name)

void read(int &a) { cin >> a; }
void read(long long &a) { cin >> a; }
void read(char &a) { cin >> a; }
void read(double &a) { cin >> a; }
void read(long double &a) { cin >> a; }
void read(string &a) { cin >> a; }
template <class T, class S> void read(pair<T, S> &p) { read(p.first), read(p.second); }
template <class T> void read(vector<T> &a) {for(auto &i : a) read(i);}
template <class T> void read(T &a) { cin >> a; }
void IN() {}
template <class Head, class... Tail> void IN(Head &head, Tail &...tail) {
  read(head);
  IN(tail...);
}

template <typename T, typename U>
ostream& operator<<(ostream& os, const pair<T, U>& A) {
  os << A.fi << " " << A.se;
  return os;
}

template <typename T>
ostream& operator<<(ostream& os, const vector<T>& A) {
  for (size_t i = 0; i < A.size(); i++) {
    if(i) os << " ";
    os << A[i];
  }
  return os;
}

void print() {
  cout << "\n";
  cout.flush();
}

template <class Head, class... Tail>
void print(Head&& head, Tail&&... tail) {
  cout << head;
  if (sizeof...(Tail)) cout << " ";
  print(forward<Tail>(tail)...);
}

void YES(bool t = 1) { print(t ? "YES" : "NO"); }
void NO(bool t = 1) { YES(!t); }
void Yes(bool t = 1) { print(t ? "Yes" : "No"); }
void No(bool t = 1) { Yes(!t); }
void yes(bool t = 1) { print(t ? "yes" : "no"); }
void no(bool t = 1) { yes(!t); }
#line 3 "main.cpp"

void solve() {
  LL(N);
  if (N % 2 == 1) { print(1, 1 + N / 2); }
  if (N % 2 == 0) { print(2, N / 2); }
  while (1) {
    LL(t);
    if (t == 0) break;
    if (t == 3) {
      LL(k, x);
      if (k == 1) {
        print(k, N + 1 - x);
      } else {
        print(k, N - x);
      }
    }
  }
}

signed main() {
  cout << fixed << setprecision(15);

  ll T = 1;
  // LL(T);
  FOR(T) solve();

  return 0;
}
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