結果

問題 No.2562 数字探しゲーム(緑以下コンver.)
ユーザー マベマス(mavemas_413)マベマス(mavemas_413)
提出日時 2023-11-28 14:39:19
言語 C++14
(gcc 12.3.0 + boost 1.83.0)
結果
AC  
実行時間 36 ms / 2,000 ms
コード長 3,373 bytes
コンパイル時間 4,105 ms
コンパイル使用メモリ 230,276 KB
実行使用メモリ 6,548 KB
最終ジャッジ日時 2023-11-28 14:39:25
合計ジャッジ時間 5,302 ms
ジャッジサーバーID
(参考情報)
judge15 / judge13
このコードへのチャレンジ
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テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 2 ms
6,548 KB
testcase_01 AC 2 ms
6,548 KB
testcase_02 AC 2 ms
6,548 KB
testcase_03 AC 2 ms
6,548 KB
testcase_04 AC 36 ms
6,548 KB
testcase_05 AC 36 ms
6,548 KB
testcase_06 AC 35 ms
6,548 KB
testcase_07 AC 36 ms
6,548 KB
testcase_08 AC 36 ms
6,548 KB
testcase_09 AC 36 ms
6,548 KB
権限があれば一括ダウンロードができます

ソースコード

diff #

#include<bits/stdc++.h>
#include<atcoder/all>
using namespace std;
using namespace atcoder;
// long long
using ll = long long;
// unsigned long long 
using ull = unsigned long long;
// string 
using str = string;
// long double
using ld = long double;
// pair 
using pll = pair < ll, ll >;
// tuple
using tlll = tuple < ll, ll, ll >;
// vector
template < class T > using v = vector < T >;
using vl = v < ll >;
using vbl = v < bool >;
// priority_queue 
template < class T > using pq = priority_queue < T >;
template < class T > using pqg = priority_queue < T, v < T >, greater < T > >;
// unordered_set
template < class T > using uset = unordered_set < T > ;
// unordered_map
template < class T, class U > using umap = unordered_map < T, U > ;
// rep
#define rep(i, a, b) for(ll i = a; i <= b; i ++)
#define Rep(i, a) for(ll i = 0; i < a; i ++)
#define rrep(i, a, b) for(ll i = a; i >= b; i --)
#define repp(i, a, b, c) for(ll i = a; i <= b; i += c)
// binary search
#define lobo(x, k) lower_bound(x.begin(), x.end(), k) - x.begin()
#define Lobo(x, a, b, k) lower_bound(x + a, x + b + 1, k) - x
#define upbo(x, k) upper_bound(x.begin(), x.end(), k) - x.begin()
#define Upbo(x, a, b, k) upper_bound(x + a, x + b + 1, k) - x;
// snippet
#define eruni(x) x.erase(unique(x.begin(), x.end()), x.end())
#define eb emplace_back
#define mp make_pair
#define mt make_tuple
#define all(x) x.begin(), x.end()
#define rll(x) x.rbegin(), x.rend()
#define sz(x) (ll)x.size()
#define f first 
#define s second 
#define in insert
#define pf push_front
#define p_f pop_front
#define pb push_back
#define p_b pop_back
#define p_p prev_permutation
#define n_p next_permutation
#define led leader
#define print(a) printf("%.20Lf", a)
#define func function
// function
template < class T > bool chmax(T &a, const T &b) {if (a < b) {a = b; return 1;} return 0;}
template < class T > bool chmin(T &a, const T &b) {if (b < a) {a = b; return 1;} return 0;}
// out
void Yes(bool f = true) {cout << (f ? "Yes" : "No" ) << endl;}
void No(bool f = true) {cout << (f ? "No" : "Yes" ) << endl;}
void YES(bool f = true) {cout << (f ? "YES" : "NO" ) << endl;}
void NO(bool f = true) {cout << (f ? "NO" : "YES" ) << endl;}
template < class T > void out(T a) {cout << a << endl;}
template < class T > void out1(T a) {cout << a << " ";}
template < class T, class U > void out2(T a, U b) {cout << a << " " << b << endl;}
template < class T> void allout(T &a) {
   for(auto x : a) cout << x << " ";
   cout << endl;
}
template < class T > void allout1(T &a) {
   for(auto x : a) cout << x << endl;
}

// modint
using modi = modint998244353;
using mint = modint1000000007;
// constant
const ll md = 998244353;
const ll mo = 1000000007;
const ld pi = acos(-1);
const ll inf = (1LL << 60);
const ll n1 = 100009;
const ll n2 = 200009;
const ll n3 = 300009;
const ll n5 = 500009;
// grid
const pll ar1[4] = { {0, 0}, {1, 0}, {0, 1}, {1, 1} };
const pll ar2[4] = { {-1, 0}, {0, -1}, {1, 0}, {0, 1} };
const pll ar3[8] = { {-1, 0}, {0, -1}, {1, 0}, {0, 1}, {-1, 1}, {1, -1}, {1, 1}, {-1, -1} };

int main(){
  ll t;
  cin >> t;
  while(t --){
    ll m, d[10], num = 0, cnt = 0;
    cin >> m;
    rep(i, 1, 9) cin >> d[i];
    rep(i, 1, 9)rep(j, 1, d[i]){
      num += (ll)pow(10, cnt) * i;
      cnt ++;
    }
    num *= (ll)1e9;
    ll ans = 0, r = num % m;
    ans += num;
    if(r) ans += m - r;
    out(ans);
  }
}
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