結果
| 問題 |
No.2896 Monotonic Prime Factors
|
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2024-09-20 23:19:11 |
| 言語 | C# (.NET 8.0.404) |
| 結果 |
TLE
|
| 実行時間 | - |
| コード長 | 7,187 bytes |
| コンパイル時間 | 11,173 ms |
| コンパイル使用メモリ | 171,144 KB |
| 実行使用メモリ | 51,228 KB |
| 最終ジャッジ日時 | 2024-09-20 23:19:31 |
| 合計ジャッジ時間 | 15,214 ms |
|
ジャッジサーバーID (参考情報) |
judge4 / judge5 |
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| ファイルパターン | 結果 |
|---|---|
| sample | AC * 2 |
| other | AC * 2 TLE * 1 -- * 15 |
コンパイルメッセージ
復元対象のプロジェクトを決定しています... /home/judge/data/code/main.csproj を復元しました (99 ms)。 MSBuild のバージョン 17.9.6+a4ecab324 (.NET) main -> /home/judge/data/code/bin/Release/net8.0/main.dll main -> /home/judge/data/code/bin/Release/net8.0/publish/
ソースコード
namespace AtCoder;
#nullable enable
using System.Numerics;
readonly record struct ModInt :
IEqualityOperators<ModInt, ModInt, bool>,
IAdditiveIdentity<ModInt, ModInt>,
IAdditionOperators<ModInt, ModInt, ModInt>,
IUnaryNegationOperators<ModInt, ModInt>,
ISubtractionOperators<ModInt, ModInt, ModInt>,
IMultiplicativeIdentity<ModInt, ModInt>,
IMultiplyOperators<ModInt, ModInt, ModInt>,
IDivisionOperators<ModInt, ModInt, ModInt>
{
int V { get; init; }
public const int Mod = 998244353;
public ModInt(long value)
{
var v = value % Mod;
if (v < 0) v += Mod;
V = (int)v;
}
ModInt(int value) { V = value; }
public static implicit operator ModInt(long v) => new(v);
public static implicit operator int(ModInt modInt) => modInt.V;
public static ModInt operator +(ModInt a, ModInt b)
{
var v = a.V + b.V;
if (v >= Mod) v -= Mod;
return new(v);
}
public static ModInt operator -(ModInt a) => new(a.V == 0 ? 0 : Mod - a.V);
public static ModInt operator -(ModInt a, ModInt b)
{
var v = a.V - b.V;
if (v < 0) v += Mod;
return new(v);
}
public static ModInt operator *(ModInt a, ModInt b) => new((int)((long)a.V * b.V % Mod));
public static ModInt operator /(ModInt a, ModInt b)
{
if (b == 0) throw new DivideByZeroException();
var (d, x, _) = ExtendedGcd(b.V, Mod);
if (d > 1) throw new DivideByZeroException();
return x * a.V;
}
public ModInt Power(long p)
{
if (p < 0) return (MultiplicativeIdentity / V).Power(-p);
long res = 1;
long k = V;
while (p > 0)
{
if ((p & 1) > 0) res = res * k % Mod;
k = k * k % Mod;
p >>= 1;
}
return res;
}
static (long d, long x, long y) ExtendedGcd(long a, long b)
{
if (b == 0) return (a, 1, 0);
var (d, x, y) = ExtendedGcd(b, a % b);
return (d, y, x - a / b * y);
}
public static ModInt AdditiveIdentity => new(0);
public static ModInt MultiplicativeIdentity => new(1);
public override string ToString() => V.ToString();
}
static class FactorialExtensions
{
static ModInt[] fac = Array.Empty<ModInt>();
static ModInt[] inv = Array.Empty<ModInt>();
const uint Capacity = 1 << 24;
static void Resize(uint n)
{
if (n < fac.Length) return;
var s = 1;
while (s < n && s < Capacity) s <<= 1;
fac = new ModInt[s + 1];
fac[0] = 1;
for (var i = 1; i <= s; i++) fac[i] = fac[i - 1] * i;
inv = new ModInt[s + 1];
inv[s] = fac[0] / fac[s];
for (var i = s; i > 0; i--) inv[i - 1] = inv[i] * i;
}
public static ModInt Factorial(this int n) { Resize((uint)Math.Abs(n)); return n < 0 ? inv[-n] : fac[n]; }
public static ModInt C(this int n, int r)
{
if (r < 0 || n < r) return 0;
if (n <= Capacity) return Factorial(n) * Factorial(r - n) * Factorial(-r);
if (n - r < r) return C(n, n - r);
ModInt res = 1;
for (var i = n; i > n - r; i--) res *= i;
return res * Factorial(-r);
}
public static ModInt P(this int n, int r) => C(n, r) * Factorial(r);
public static ModInt H(this int n, int r) => C(n + r - 1, r);
}
class Prime
{
readonly int[] sieve;
public readonly List<int> Primes = new();
public Prime(int n)
{
if (n <= 3) n = 3;
sieve = new int[n + 1];
var (d, i, primes) = (2, 5, Primes);
primes.Add(2);
primes.Add(3);
var span = sieve.AsSpan();
span[1] = 1;
for (var j = 2; j <= n; j += 2) span[j] = 2;
for (var j = 3; j <= n; j += 3) span[j] = 3;
while (i <= n)
{
if (span[i] == 0)
{
primes.Add(i);
for (var j = i; j <= n; j += i) span[j] = i;
}
i += d;
d ^= 6;
}
}
public bool IsPrime(int x)
{
if (x < 2) return false;
if (x < sieve.Length) return sieve[x] == x;
foreach (long p in Primes)
{
if (p * p > x) return true;
if (x % p == 0) return false;
}
throw new Exception();
}
// descending
public List<int> Factorize(int x)
{
var factors = new List<int>();
while (sieve[x] > 1) { factors.Add(sieve[x]); x /= sieve[x]; }
return factors;
}
public List<int> Divisors(int x)
{
var factors = Factorize(x);
var powerLists = new List<List<int>>();
var last = 1;
foreach (var factor in factors)
{
if (factor != last)
{
powerLists.Add(new List<int>(new int[] { 1 }));
last = factor;
}
var powers = powerLists[^1];
powers.Add(powers[^1] * factor);
}
var divisors = new List<int>();
void Enumerate(int index, int divisor)
{
if (index == powerLists.Count) { divisors.Add(divisor); return; }
foreach (var power in powerLists[index]) Enumerate(index + 1, divisor * power);
}
Enumerate(0, 1);
return divisors;
}
}
static class Extensions
{
public static T[] Repeat<T>(this int time, Func<T> F) => Enumerable.Range(0, time).Select(_ => F()).ToArray();
}
class AtCoder
{
object? Solve()
{
var q = Int();
var prime = new Prime(100000);
var ans = new long[q];
var k = 0;
for (var i = 0; i < q; i++)
{
var a = Int();
var b = Int();
foreach (var p in prime.Primes)
{
if (a == 1) break;
while (a % p == 0)
{
k++;
a /= p;
}
}
ans[i] = (k - 1).C(b - 1);
}
Out(ans);
return null;
}
public static void Main() => new AtCoder().Run();
public void Run()
{
var res = Solve();
if (res != null)
{
if (res is bool yes) res = yes ? "Yes" : "No";
sw.WriteLine(res);
}
sw.Flush();
}
string[] input = Array.Empty<string>();
int iter = 0;
readonly StreamWriter sw = new(Console.OpenStandardOutput()) { AutoFlush = false };
string String()
{
while (iter >= input.Length) (input, iter) = (Console.ReadLine()!.Split(' '), 0);
return input[iter++];
}
T Input<T>() where T : IParsable<T> => T.Parse(String(), null);
int Int() => Input<int>();
void Out(object? x, string? separator = null)
{
separator ??= Environment.NewLine;
if (x is System.Collections.IEnumerable obj and not string)
{
var firstLine = true;
foreach (var item in obj)
{
if (!firstLine) sw.Write(separator);
firstLine = false;
sw.Write(item);
}
}
else sw.Write(x);
sw.WriteLine();
}
}