結果
問題 | No.5007 Steiner Space Travel |
ユーザー | highjump |
提出日時 | 2022-07-30 16:22:30 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 916 ms / 1,000 ms |
コード長 | 11,547 bytes |
コンパイル時間 | 2,390 ms |
実行使用メモリ | 27,872 KB |
スコア | 6,739,981 |
最終ジャッジ日時 | 2022-07-30 16:23:02 |
合計ジャッジ時間 | 32,698 ms |
ジャッジサーバーID (参考情報) |
judge14 / judge10 |
純コード判定しない問題か言語 |
(要ログイン)
テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 914 ms
26,008 KB |
testcase_01 | AC | 914 ms
26,964 KB |
testcase_02 | AC | 914 ms
25,820 KB |
testcase_03 | AC | 913 ms
24,752 KB |
testcase_04 | AC | 914 ms
27,728 KB |
testcase_05 | AC | 913 ms
27,720 KB |
testcase_06 | AC | 915 ms
26,452 KB |
testcase_07 | AC | 915 ms
27,872 KB |
testcase_08 | AC | 913 ms
25,296 KB |
testcase_09 | AC | 914 ms
26,676 KB |
testcase_10 | AC | 913 ms
26,736 KB |
testcase_11 | AC | 914 ms
27,244 KB |
testcase_12 | AC | 915 ms
26,960 KB |
testcase_13 | AC | 913 ms
24,496 KB |
testcase_14 | AC | 914 ms
27,432 KB |
testcase_15 | AC | 914 ms
26,148 KB |
testcase_16 | AC | 915 ms
25,612 KB |
testcase_17 | AC | 913 ms
26,052 KB |
testcase_18 | AC | 914 ms
25,044 KB |
testcase_19 | AC | 914 ms
27,452 KB |
testcase_20 | AC | 914 ms
27,172 KB |
testcase_21 | AC | 915 ms
24,840 KB |
testcase_22 | AC | 912 ms
26,896 KB |
testcase_23 | AC | 916 ms
25,956 KB |
testcase_24 | AC | 914 ms
25,176 KB |
testcase_25 | AC | 915 ms
26,664 KB |
testcase_26 | AC | 915 ms
27,404 KB |
testcase_27 | AC | 915 ms
26,136 KB |
testcase_28 | AC | 915 ms
26,284 KB |
testcase_29 | AC | 915 ms
25,872 KB |
ソースコード
#pragma GCC optimize("Ofast") #include <iostream> #include <algorithm> #include <string> #include <cstdlib> #include <cmath> #include <iomanip> #include <cctype> #include <sstream> #include <vector> #include <stack> #include <deque> #include <queue> #include <list> #include <set> #include <map> #include <unordered_map> #include <chrono> #include <random> using namespace std; using ll = long long; using P = pair<int, int>; template <class T>using V = vector<T>; template <class T>using VV = V<V<T>>; template <class T, class U>bool chmin(T& t, const U& u) { if (t > u) { t = u; return 1; } else return 0; } template <class T, class U>bool chmax(T& t, const U& u) { if (t < u) { t = u; return 1; } else return 0; } #define REP(i,n) for(int i=0;i<int(n);i++) #define FOR(i,a,b) for(int i=int(a);i<=int(b);i++) #define FORD(i,a,b) for(int i=int(a);i>=int(b);i--) #define MP make_pair #define SZ(x) int(x.size()) #define ALL(x) x.begin(),x.end() #define INF 10001000 #define endl "\n" chrono::system_clock::time_point t_start; const double TIME_LIMIT1 = 500, TIME_LIMIT = 900; double last_update = 0, t_diff; double start_temp, end_temp; mt19937 rng; using uni_int = uniform_int_distribution<>; using uni_real = uniform_real_distribution<>; using u64 = uint64_t; using u32 = uint32_t; V<int> y_vec = { 0, 1,0, -1 }; V<int> x_vec = { -1, 0,1, 0 }; class XorInt { public: uint32_t x = 2463534242; XorInt() {}; XorInt(uint32_t seed) { x = 2463534242 + seed; }; uint32_t next() { x ^= x << 13; x ^= x >> 17; x ^= x << 5; return x; } uint32_t operator()(uint32_t l, uint32_t r) { return (this->next() % (r - l)) + l; } uint32_t operator()(uint32_t d) { return this->next() % d; } }; XorInt xs; class Xor64 { public: uint64_t x = 88172645463325252ULL; Xor64() {}; Xor64(uint64_t seed) { x = 88172645463325252ULL + seed; } uint64_t next() { x ^= x << 13; x ^= x >> 7; x ^= x << 17; return x; } uint64_t operator()(uint64_t l, uint64_t r) { return (this->next() % (r - l)) + l; } uint64_t operator()(uint64_t d) { return this->next() % d; } }; Xor64 xx; void get_time() { auto t_now = chrono::system_clock::now(); t_diff = chrono::duration_cast<chrono::milliseconds>(t_now - t_start).count(); } int N, M; const int A = 5; int score = 0; int bestScore = 0; int cnt = 0; class Pos { public: int x=0; int y=0; int kind = 0; int order = 0; Pos() {}; Pos(int sx, int sy) :x(sx), y(sy) {}; Pos(int sx, int sy,int o) :x(sx), y(sy),order(o) {}; }; class Planet :public Pos{ public: Planet() { kind = 1; }; Planet(int sx, int sy, int o) :Pos(sx, sy,o) { kind = 1; }; }; class Station :public Pos { public: Station() { kind = 2; }; Station(int sx, int sy,int o) :Pos(sx, sy,o) { kind = 2; }; }; int getFuel(Pos& l, Pos& r) { int dis = (l.x - r.x) * (l.x - r.x) + (l.y - r.y) * (l.y - r.y); if (l.kind != r.kind) return dis * A; if (l.kind == 1) return dis * A * A; return dis; } V<Planet> planets; V<Station> stations; Pos& setPos(int k) { if (k < N)return planets[k]; return stations[k % N]; } int getScore(V<int>& route) { int sumFuel = 0; FOR(i, 1, route.size() - 1) { Pos& current = setPos(route[i - 1]); Pos& target = setPos(route[i]); sumFuel += getFuel(current, target); } return int(round(1000000000.0 / (1000.0 + sqrt(sumFuel)))); } class State { public: int fuel=0; int counter=0; V<int> route; State() {}; State(int f, int c, V<int> r) :fuel(f), counter(c), route(r) {}; }; bool operator < (const State& l, const State& r) { return l.fuel > r.fuel; } class Ship { public: V<bool> visited; int counter = 0; int last = 0; int fuel = 0; Ship(){}; void play(int target) { if (target < N) { visited[target] = true; counter++; } Pos& temp = setPos(last); Pos& next = setPos(target); fuel += getFuel(temp, next); last = target; } void play(V<int>& route) { FOR(i, 1, route.size() - 1) play(route[i]); } void back(int target,int prev) { last = prev; Pos& temp = setPos(last); Pos& next = setPos(target); fuel -= getFuel(temp, next); if (target < N) { visited[target] = false; counter--; } } void back(V<int>& route) { FORD(i, route.size() - 1, 1) back(route[i], route[i - 1]); } }; Ship ship; //State beamSearch(State& state, int beam_width, int beam_depth) { // priority_queue<State> now_beam; // State best_state; // // now_beam.push(state); // REP(t, beam_depth) { // priority_queue<State> next_beam; // REP(i, beam_width) { // if (now_beam.empty())break; // //多様性もいつか考える // State now_state = now_beam.top(); now_beam.pop(); // ship.play(now_state.route); // if (ship.counter == N - 1) { // ship.play(0); // State newState = State(ship.fuel, ship.counter, now_state.route); // newState.route.push_back(0); // if (best_state.counter < best_state.counter)best_state.counter; // ship.back(0); // } // else { // // } // /*auto legal_actions = now_state.legalActions(); // for (const auto& action : legal_actions) { // State next_state = now_state; // next_state.advance(action); // next_state.evaluateScore(); // if (t == 0)next_state.first_action_ = action; // next_beam.push(next_state); // }*/ // } // // now_beam = next_beam; // if (now_beam.empty())break; // best_state = now_beam.top(); // } // return best_state; //} V<int> chokudaiSearch(int beam_width) { int beam_depth = N; auto beam = V<priority_queue<State>>(beam_depth + 1); REP(t, beam_depth + 1) { beam[t] = priority_queue<State>(); } State initState = State(0, 0, V<int>()); initState.route.push_back(0); beam[0].push(initState); while (t_diff < TIME_LIMIT) { REP(t, beam_depth) { auto& now_beam = beam[t]; auto& next_beam = beam[t + 1]; //cerr << "[" << t << "]" << now_beam.size() << endl; //中身が多すぎるときに減らす(多様性は考えていない) int max_load = 1000; if (SZ(now_beam) > max_load) { priority_queue<State> pool; REP(i, max_load/2) { pool.push(now_beam.top()); now_beam.pop(); } now_beam.swap(pool); } REP(i, beam_width) { if (now_beam.empty())break; State now_state = now_beam.top(); //cerr << "Yes" << endl; ship.play(now_state.route); //if (now_state.isDone()) { // break; //} now_beam.pop(); if (t == N - 1) { ship.play(0); now_state.route.push_back(0); State newState = State(ship.fuel, ship.counter, now_state.route); next_beam.push(newState); now_state.route.pop_back(); ship.back(0,now_state.route.back()); REP(a, M) { ship.play(N + a); now_state.route.push_back(N+a); ship.play(0); now_state.route.push_back(0); State newState = State(ship.fuel, ship.counter, now_state.route); next_beam.push(newState); now_state.route.pop_back(); ship.back(0, now_state.route.back()); now_state.route.pop_back(); ship.back(N + a, now_state.route.back()); } } else { FOR(npos, 1, N - 1) { if (ship.visited[npos])continue; ship.play(npos); now_state.route.push_back(npos); State newState = State(ship.fuel, ship.counter, now_state.route); next_beam.push(newState); now_state.route.pop_back(); ship.back(npos, now_state.route.back()); REP(a, M) { ship.play(N + a); now_state.route.push_back(N + a); ship.play(npos); now_state.route.push_back(npos); State newState = State(ship.fuel, ship.counter, now_state.route); next_beam.push(newState); now_state.route.pop_back(); ship.back(npos, now_state.route.back()); now_state.route.pop_back(); ship.back(N + a, now_state.route.back()); } } } ship.back(now_state.route); //auto legal_actions = now_state.legalActions(); //for (auto& action : legal_actions) { // State next_state = now_state; // next_state.advance(action); // next_state.evaluateScore(); // if (t == 0)next_state.first_action_ = action; // next_beam.push(next_state); //} } get_time(); if (t_diff > TIME_LIMIT)break; } cnt++; if (t_diff > TIME_LIMIT)break; //cerr << "Yes" << endl; } return beam[N].top().route; /*FORD(t, beam_depth, 0) { auto& now_beam = beam[t]; if (!now_beam.empty()) { return now_beam.top().first_action; } }*/ //return -1; } void out(V<int>& route) { REP(i, M) { cout << stations[i].x << " " << stations[i].y << endl; } cout << route.size() << endl; for(auto p:route) { Pos& pos = setPos(p); cout << pos.kind << " " << pos.order << endl; } } signed main() { cin.tie(0); ios::sync_with_stdio(false); cout << fixed << setprecision(15); cerr << fixed << setprecision(15); t_start = chrono::system_clock::now(); get_time(); cin >> N >> M; planets = V<Planet>(N); stations = V<Station>(M); ship.visited = V<bool>(N); REP(i, N) { int x, y; cin >> x >> y; planets[i] = Planet(x, y,i+1); } REP(i, M) { int x = xs(1001); int y = xs(1001); stations[i] = Station(x, y, i + 1); } V<int> route; //REP(i, N)route.push_back(i); //route.push_back(0); route = chokudaiSearch(1); score = getScore(route); out(route); get_time(); cerr << "time=" << int(t_diff) << " ms" << endl; cerr << "score=" << score << endl; //cerr << "last=" << last_update << endl; cerr << "cnt=" << cnt << endl; //cerr << "update=" << update_cnt << endl; return 0; }