結果

問題 No.2652 [Cherry 6th Tune N] Δρονε χιρχλινγ
ユーザー umimelumimel
提出日時 2024-02-23 23:01:33
言語 C++14
(gcc 12.3.0 + boost 1.83.0)
結果
TLE  
実行時間 -
コード長 13,841 bytes
コンパイル時間 4,830 ms
コンパイル使用メモリ 227,836 KB
実行使用メモリ 22,244 KB
最終ジャッジ日時 2024-02-23 23:02:06
合計ジャッジ時間 24,745 ms
ジャッジサーバーID
(参考情報)
judge11 / judge15
このコードへのチャレンジ
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テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 2 ms
6,676 KB
testcase_01 AC 1,566 ms
6,676 KB
testcase_02 AC 1,580 ms
6,676 KB
testcase_03 AC 1,608 ms
6,676 KB
testcase_04 TLE -
testcase_05 TLE -
testcase_06 TLE -
testcase_07 TLE -
testcase_08 -- -
testcase_09 -- -
testcase_10 -- -
testcase_11 -- -
testcase_12 -- -
testcase_13 -- -
testcase_14 -- -
testcase_15 -- -
testcase_16 -- -
testcase_17 -- -
testcase_18 -- -
testcase_19 -- -
testcase_20 -- -
testcase_21 -- -
testcase_22 -- -
testcase_23 -- -
testcase_24 -- -
testcase_25 -- -
testcase_26 -- -
testcase_27 -- -
testcase_28 -- -
testcase_29 -- -
testcase_30 -- -
testcase_31 -- -
testcase_32 -- -
testcase_33 -- -
testcase_34 -- -
testcase_35 -- -
testcase_36 -- -
testcase_37 -- -
testcase_38 -- -
testcase_39 -- -
testcase_40 -- -
testcase_41 -- -
権限があれば一括ダウンロードができます
コンパイルメッセージ
main.cpp: In function 'void solve()':
main.cpp:411:18: warning: structured bindings only available with '-std=c++17' or '-std=gnu++17' [-Wc++17-extensions]
  411 |         for(auto [dist, u, v] : E){
      |                  ^

ソースコード

diff #

#include<bits/stdc++.h>
using namespace std;
using ll = long long;
using pll = pair<ll, ll>;
#define drep(i, cc, n) for (ll i = (cc); i <= (n); ++i)
#define rep(i, n) drep(i, 0, n - 1)
#define all(a) (a).begin(), (a).end()
#define pb push_back
#define fi first
#define se second
mt19937_64 rng(chrono::system_clock::now().time_since_epoch().count());
const ll MOD1000000007 = 1000000007;
const ll MOD998244353 = 998244353;
const ll MOD[3] = {999727999, 1070777777, 1000000007};
const ll LINF = 1LL << 60LL;
const int IINF = (1 << 30) - 1;


struct union_find{
    vector<int> par;
    vector<int> siz;
    
    union_find(int n) : par(n), siz(n, 1){
        for(int i=0; i<n; i++) par[i] = i;
    }
    
    int root(int x){
        if (par[x] == x) return x;
        return par[x] = root(par[x]);
    }
 
    void unite(int x, int y){
        int rx = root(x);
        int ry = root(y);
        if (rx == ry) return;
        if (siz[rx] < siz[ry]) swap(rx, ry);
        siz[rx] += siz[ry];
        par[ry] = rx;
    }
 
    bool same(int x, int y){
        int rx = root(x);
        int ry = root(y);
        return rx == ry;
    }
 
    int size(int x){
        return siz[root(x)];
    }
};


template<typename T>
struct edge{
    int from, to;
    T cost;

    edge(){}
    edge(int to, T cost = 1) : from(-1), to(to), cost(cost){}
    edge(int from, int to, T cost) : from(from), to(to), cost(cost){}
};

template<typename T>
struct redge{
    int from, to;
    T cap, cost;
    int rev;
    
    redge(int to, T cap, T cost=(T)(1)) : from(-1), to(to), cap(cap), cost(cost){}
    redge(int to, T cap, T cost, int rev) : from(-1), to(to), cap(cap), cost(cost), rev(rev){}
};

template<typename T> using Edges = vector<edge<T>>;
template<typename T> using weighted_graph = vector<Edges<T>>;
template<typename T> using tree = vector<Edges<T>>;
using unweighted_graph = vector<vector<int>>;
template<typename T> using residual_graph = vector<vector<redge<T>>>;


namespace delaunay {

struct Point {
    /*** Point on the 2D-plane ***/
    double x, y;
    Point operator + (const Point& p) const { return Point{x + p.x, y + p.y}; }
    Point operator - (const Point& p) const { return Point{x - p.x, y - p.y}; }
    Point operator * (double d) const { return Point{x * d, y * d}; }
    Point operator / (double d) const { return Point{x / d, y / d}; }
    bool operator < (const Point& p) const { return x == p.x ? y < p.y : x < p.x; }
    Point normal() const { return Point{y, -x}; }
    double norm() const { return x * x + y * y; }
};

double dot(Point a, Point b) { return a.x * b.x + a.y * b.y; }
double cross(Point a, Point b) { return a.x * b.y - a.y * b.x; }

/*** Edge connecting two points ***/
using Edge = std::pair<size_t, size_t>;
Edge make_edge(size_t a, size_t b) { return Edge(std::min(a,b), std::max(a,b)); }
    
/*** Core Implementation ***/
class DelaunayTriangulation {
    bool is_ccw(size_t a, size_t b, size_t c) const { return cross(P[b] - P[a], P[c] - P[a]) > 0; }
    
    struct Triangle {
        /*** Triangle on the 2D-plane ***/
        size_t a, b, c;
        size_t opposite(Edge e) const {
            if (e.first != a and e.second != a) return a;
            if (e.first != b and e.second != b) return b;
            return c;
        }
    };
    
    Triangle make_triangle(size_t a, size_t b, size_t c) const {
        /*** Make triangle where the direction 'a->b->c' is counter-clockwise ***/
        if (!is_ccw(a, b, c)) std::swap(b, c);
        return Triangle{a, b, c};
    }
    
    bool point_in_triangle(size_t tar, const Triangle& t) const {
        /*** Check wheter a point lies in an triangle or not ***/
        if (!is_ccw(t.a, t.b, tar)) return false;
        if (!is_ccw(t.b, t.c, tar)) return false;
        if (!is_ccw(t.c, t.a, tar)) return false;
        return true;
    }
    
private:
    size_t n;
    std::vector<Point> P;
    std::vector<Triangle> T;
    std::vector<std::list<size_t>> CH;
    std::vector<Edge> edge;
    
    size_t add_child_triangle(size_t k, const Triangle& t) {
        /*** Add a child triangle for T[k] ***/
        size_t new_k = T.size();
        T.push_back(t);
        CH.push_back(std::list<size_t>());
        CH[k].push_back(new_k);
        return new_k;
    }
    
    size_t add_child_triangle(size_t k1, size_t k2, const Triangle& t) {
        /*** Add a child triangle for T[k1] and T[k2] ***/
        size_t new_k = T.size();
        T.push_back(t);
        CH.push_back(std::list<size_t>());
        CH[k1].push_back(new_k);
        CH[k2].push_back(new_k);
        return new_k;
    }
    
    size_t find_child(size_t k, size_t tar) const {
        /*** Find child triangle of T[k] where P[tar] lies in ***/
        for (size_t i : CH[k]) if (point_in_triangle(tar, T[i])) return i;
        return std::numeric_limits<size_t>::max();
    }
    
private:
    struct EdgeHash {
        /*** Hash function for edges ***/
        size_t operator () (const Edge& e) const {
            static const size_t FIXED_RANDOM = std::chrono::steady_clock::now().time_since_epoch().count();
            size_t key = ((e.first << 16) ^ e.second) ^ FIXED_RANDOM;
            return key ^ (key >> 16);
        }
    };
    
    // Maps an edge to its incident triangles
    std::unordered_map<Edge, std::set<size_t>, EdgeHash> e2t;
    
    void register_triangle(size_t k, const Triangle& t) {
        /*** Register a new triangle ***/
        e2t[make_edge(t.a, t.b)].insert(k);
        e2t[make_edge(t.b, t.c)].insert(k);
        e2t[make_edge(t.c, t.a)].insert(k);
    }
    
    void unregister_triangle(size_t k, const Triangle& t) {
        /*** Unregister an old triangle ***/
        e2t[make_edge(t.a, t.b)].erase(k);
        e2t[make_edge(t.b, t.c)].erase(k);
        e2t[make_edge(t.c, t.a)].erase(k);
    }
    
private:
    bool is_ilegal(Edge e, size_t c, size_t tar) {
        /*** Check wheter an edge is ilegal or not ***/
        size_t a = e.first, b = e.second;
        
        Point s1 = (P[a] + P[b]) / 2.;
        Point s2 = (P[b] + P[c]) / 2.;
        Point t1 = s1 + (P[b] - P[a]).normal();
        Point t2 = s2 + (P[c] - P[b]).normal();
        
        double d1 = cross(t2 - s2, s2 - s1);
        double d2 = cross(t2 - s2, t1 - s1);
        Point ct = s1 + (t1 - s1) * d1 / d2;
        
        double dx1 = P[a].x - ct.x;
        double dy1 = P[a].y - ct.y;
        double dx2 = P[tar].x - ct.x;
        double dy2 = P[tar].y - ct.y;
        return (dx1 * dx1 + dy1 * dy1) > (dx2 * dx2 + dy2 * dy2);
    }
    
    void legalize_edge(size_t piv, Edge e) {
        /*** Legalize an edge with pivot P[piv] ***/
        if (e2t.count(e) == 0) return;
        if (e2t[e].size() != 2) return;
        
        size_t k1 = *e2t[e].begin();
        size_t k2 = *e2t[e].rbegin();
        size_t a = T[k1].opposite(e);
        size_t b = T[k2].opposite(e);
                
        if (is_ilegal(e, a, b)) {
            unregister_triangle(k1, T[k1]);
            unregister_triangle(k2, T[k2]);
            e2t.erase(e);
            
            Triangle t1 = make_triangle(e.first, a, b);
            Triangle t2 = make_triangle(e.second, a, b);
            
            size_t k1_ = add_child_triangle(k1, k2, t1);
            size_t k2_ = add_child_triangle(k1, k2, t2);
            
            register_triangle(k1_, t1);
            register_triangle(k2_, t2);
            
            size_t c = (piv != a ? a : b);
            legalize_edge(piv, make_edge(e.first, c));
            legalize_edge(piv, make_edge(e.second, c));
        }
    }
    
    void sub_division(size_t k, size_t tar) {
        /*** Divide triangle T[k] by P[tar] ***/
        unregister_triangle(k, T[k]);
        
        Triangle t1 = make_triangle(T[k].a, T[k].b, tar);
        Triangle t2 = make_triangle(T[k].b, T[k].c, tar);
        Triangle t3 = make_triangle(T[k].c, T[k].a, tar);
        
        size_t k1 = add_child_triangle(k, t1);
        size_t k2 = add_child_triangle(k, t2);
        size_t k3 = add_child_triangle(k, t3);
        
        register_triangle(k1, t1);
        register_triangle(k2, t2);
        register_triangle(k3, t3);
        
        legalize_edge(tar, make_edge(T[k].a, T[k].b));
        legalize_edge(tar, make_edge(T[k].b, T[k].c));
        legalize_edge(tar, make_edge(T[k].c, T[k].a));
    }
    
    void modify_convexity() {
        /*** Modify edges of the bounding convex hull ***/
        for (size_t a=n; a<=n+2; ++a) {
            for (size_t b=0; b<n; ++b) {
                Edge e(b, a);
                if (e2t.count(e) == 0) continue;
                
                size_t k1 = *e2t[e].begin();
                size_t k2 = *e2t[e].rbegin();
                
                size_t c = T[k1].opposite(e);
                size_t d = T[k2].opposite(e);
                
                if (!is_ccw(a, b, c)) std::swap(c, d);
                if (!is_ccw(c, d, b)) continue;
                
                unregister_triangle(k1, T[k1]);
                unregister_triangle(k2, T[k2]);
                
                Triangle t1 = make_triangle(a, c, d);
                Triangle t2 = make_triangle(b, c, d);
                
                size_t k1_ = add_child_triangle(k1, k2, t1);
                size_t k2_ = add_child_triangle(k1, k2, t2);
                
                register_triangle(k1_, t1);
                register_triangle(k2_, t2);
            }
        }
    }
    
private:
    std::uint32_t seed;
    
    std::uint32_t xor128() {
        static std::uint32_t x = seed, y = 362436069, z = 521288629, w = 88675123;
        std::uint32_t t = (x ^ (x << 11));
        x = y; y = z; z = w;
        return (w = (w ^ (w >> 19)) ^ (t ^ (t >> 8)));
    }
    
public:
    DelaunayTriangulation(const std::vector<double>& x, const std::vector<double>& y, uint32_t seed_ = 123456789) {
        n = x.size();
        P = std::vector<Point>(n);
        for (size_t i=0; i<n; ++i) {
            P[i].x = x[i];
            P[i].y = y[i];
        }
        
        double r = std::numeric_limits<double>::min();
        for (size_t i=0; i<n; ++i) {
            r = std::max(r, std::abs(P[i].x));
            r = std::max(r, std::abs(P[i].y));
        }
        
        // Add three vertices of the initial bounding triangle
        P.push_back(Point{3.1 * r, 0});
        P.push_back(Point{0, 3.1 * r});
        P.push_back(Point{-3.1 * r, -3.1 * r});
        
        seed = seed_;
    }
    
    void execute(double min_delta = 1e-6, double max_delta = 1e-5, int max_miss_count = 30) {
        /*** Execute the algorithm ***/
        
        // Random reordering
        std::vector<size_t> id(n);
        std::iota(id.begin(), id.end(), size_t(0));
        for (size_t i=0; i<n; ++i) {
            size_t j = xor128() % (n - i);
            std::swap(id[j], id[n - i - 1]);
        }
        
        // Initialize each data structure
        T = std::vector<Triangle>();
        CH = std::vector<std::list<size_t>>();
        T.push_back(make_triangle(n, n+1, n+2));
        CH.push_back(std::list<size_t>());
        register_triangle(0, T[0]);
        e2t = std::unordered_map<Edge, std::set<size_t>, EdgeHash>();
        
        // Main iteration
        for (size_t tar : id) {
            int miss_count = 0;
            double px = P[tar].x, py = P[tar].y;
            size_t k = 0;
            while (!CH[k].empty()) {
                size_t nxt = find_child(k, tar);
                if (nxt == std::numeric_limits<size_t>::max()) {
                    ++miss_count;
                    if (miss_count >= max_miss_count) break;
                    // P[tar] perturbates when it falls on an edge
                    double dx = min_delta + (max_delta - min_delta) * xor128() / 0xFFFFFFFFu;
                    double dy = min_delta + (max_delta - min_delta) * xor128() / 0xFFFFFFFFu;
                    dx *= (xor128() % 2 == 0 ? 1 : -1);
                    dy *= (xor128() % 2 == 0 ? 1 : -1);
                    P[tar].x = px + dx;
                    P[tar].y = py + dy;
                }
                else {
                    k = nxt;
                }
            }
            if (CH[k].empty()) sub_division(k, tar);
            P[tar].x = px;
            P[tar].y = py;
        }
        
        // Modify edges of the bounding convex hull
        modify_convexity();
        
        // Save the solution
        edge = std::vector<Edge>();
        for (auto it : e2t) {
            Edge e = it.first;
            if (e.first < n and e.second < n) edge.push_back(e);
        }
    }
    
    const std::vector<Edge>& get_edges() { return edge; }
    
    void dump(std::ostream& os) {
        os << edge.size() << std::endl;
        for (Edge e : edge) os << e.first << " " << e.second << std::endl;
    }
};

}

void solve(){
    int n, l; cin >> n >> l;
    vector<double> x(n), y(n);
    for(int i=0; i<n; i++) cin >> x[i] >> y[i];

    delaunay::DelaunayTriangulation DT(x, y);
    DT.execute();
    vector<delaunay::Edge> tmp_E = DT.get_edges();
	vector<tuple<int, int, int>> E;
    for(int i=0; i<(int)tmp_E.size(); i++){
        int u = tmp_E[i].first;
        int v = tmp_E[i].second;
        int dist = abs(x[u]-x[v])+abs(y[u]-y[v]);
        E.pb({dist, u, v});
    }

    sort(all(E));

	union_find uf(n);
	tree<int> T(n);
	for(auto [dist, u, v] : E){
		if(!uf.same(u, v)){
			uf.unite(u, v);
			T[u].pb(edge<int>(v));
			T[v].pb(edge<int>(u));
		}
	}

	vector<int> ans;
	function<void(int, int)> dfs = [&](int v, int p){
		ans.pb(v);
		for(edge<int> e : T[v]) if(e.to!=p){
			dfs(e.to, v);
		}
	};
	dfs(0, -1);

	cout << n << '\n';
	for(int i=0; i<n; i++) cout << (ll)x[ans[i]] << " " << (ll)y[ans[i]] << '\n';
}

int main(){
    cin.tie(nullptr);
    ios::sync_with_stdio(false);
    
    int T=1;
    cin >> T;
    while(T--) solve();
}
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