結果
| 問題 |
No.137 貯金箱の焦り
|
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2025-01-21 03:22:40 |
| 言語 | C++23 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
WA
|
| 実行時間 | - |
| コード長 | 13,367 bytes |
| コンパイル時間 | 5,252 ms |
| コンパイル使用メモリ | 321,712 KB |
| 実行使用メモリ | 6,820 KB |
| 最終ジャッジ日時 | 2025-01-21 03:23:09 |
| 合計ジャッジ時間 | 28,704 ms |
|
ジャッジサーバーID (参考情報) |
judge2 / judge5 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| sample | AC * 3 |
| other | AC * 15 WA * 8 |
ソースコード
#include <bits/stdc++.h>
#include <atcoder/convolution>
using namespace atcoder;
using namespace std;
using ll = long long;
using mint = static_modint<1234567891>;
#include <atcoder/convolution>
using namespace atcoder;
struct FPS : vector<mint> {
using vector<mint>::vector;
using vector<mint>::operator=;
ll MOD = mint::mod();
bool FAST = !((MOD - 1) & ((1 << 23) - 1));
FPS pre(int deg) const {
FPS r((*this).begin(), (*this).begin() + min((int)this->size(), deg));
if((int)r.size() < deg) { r.resize(deg); }
return r;
}
FPS rev(int deg = -1) const {
FPS r(*this);
if(deg != -1) { r.resize(deg, mint(0)); }
ranges::reverse(r);
return r;
}
void shrink() {
while(this->size() && this->back() == mint(0)) { this->pop_back(); }
}
FPS operator+(const FPS &f) const { return FPS(*this) += f; }
FPS operator+(const mint &x) const { return FPS(*this) += x; }
FPS operator-(const FPS &f) const { return FPS(*this) -= f; }
FPS operator-(const mint &x) const { return FPS(*this) -= x; }
FPS operator*(const FPS &f) const { return FPS(*this) *= f; }
template<typename I> FPS operator*(const vector<pair<I, mint>> &f) const { return FPS(*this) *= f; }
template<typename I> FPS operator*(const pair<I, mint> &f) const { return FPS(*this) *= f; }
FPS operator*(const mint &x) const { return FPS(*this) *= x; }
FPS operator/(const FPS &f) const { return FPS(*this) /= f; }
template<typename I> FPS operator/(vector<pair<I, mint>> &f) const { return FPS(*this) /= f; }
template<typename I> FPS operator/(const pair<I, mint> &f) const { return FPS(*this) /= f; }
FPS operator/(const mint &x) const { return FPS(*this) /= x; }
FPS operator%(const FPS &f) const { return FPS(*this) %= f; }
FPS &operator+=(const FPS &f) {
if(f.size() > this->size()) { this->resize(f.size()); }
for(int i = 0; i < (int)f.size(); i++) { (*this)[i] += f[i]; }
return *this;
}
FPS &operator-=(const FPS &f) {
if(f.size() > this->size()) { this->resize(f.size()); }
for(int i = 0; i < (int)f.size(); i++) { (*this)[i] -= f[i]; }
return *this;
}
FPS &operator*=(const FPS &f) {
if(FAST) { *this = convolution(*this, f); }
else {
const int n = this->size(), m = f.size();
vector<ll> a(n), b(m);
static constexpr ll MOD1 = 754974721, MOD2 = 167772161, MOD3 = 469762049;
static constexpr ll M1_M2 = internal::inv_gcd(MOD1, MOD2).second, M12_M3 = internal::inv_gcd(MOD1 * MOD2, MOD3).second;
ll M12 = (MOD1 * MOD2) % MOD;
for(int i = 0; i < n; i++) { a[i] = (*this)[i].val(); }
for(int i = 0; i < m; i++) { b[i] = f[i].val(); }
vector<ll> x = convolution<MOD1>(a, b), y = convolution<MOD2>(a, b), z = convolution<MOD3>(a, b);
vector<mint> c(n + m - 1);
for(int i = 0; i < n + m - 1; i++) {
ll v1 = (y[i] - x[i]) * M1_M2 % MOD2;
if(v1 < 0) { v1 += MOD2; }
ll v2 = (z[i] - (x[i] + MOD1 * v1) % MOD3) * M12_M3 % MOD3;
if(v2 < 0) { v2 += MOD3; }
c[i] = x[i] + MOD1 * v1 + M12 * v2;
}
*this = c;
}
return *this;
}
template<typename I> FPS &operator*=(const vector<pair<I, mint>> &f) {
const int n = this->size() - 1, m = f.back().first;
FPS r(n + m + 1, 0);
for(int i = 0; i <= n; i++) {
for(auto &[j, c] : f) { r[i + j] += (*this)[i] * c; }
}
return *this = r;
}
template<typename I> FPS &operator*=(const pair<I, mint> &f) { // *(cx^d + 1)
const int n = this->size();
auto [d, c] = f;
for(int i = n - d - 1; i >= 0; i--) { (*this)[i + d] += (*this)[i] * c; }
return *this;
}
FPS &operator/=(const FPS &f) {
if(this->size() < f.size()) {
this->clear();
return *this;
}
return *this *= f.inv();
}
template<typename I> FPS &operator/=(vector<pair<I, mint>> &f) {
ranges::sort(f, [&](auto x, auto y) { return x.first > y.first; });
const ll n = this->size() - 1, m = f[0].first;
FPS r(n - m + 1, 0);
for(int i = n - m; i >= 0; i--) {
r[i] = (*this)[i + m] / f[0].second;
for(auto &[j, c] : f) { (*this)[i + j] -= r[i] * c; }
}
return *this = r;
}
template<typename I> FPS &operator/=(const pair<I, mint> &f) { // /(cx^d + 1)
const int n = this->size();
auto [d, c] = f;
for(int i = 0; i < n - d; i++) { (*this)[i + d] -= (*this)[i] * c; }
return *this;
}
FPS &operator%=(const FPS &f) { return *this -= *this / f * f; }
pair<FPS, FPS> div_mod(const FPS &f) {
FPS g = *this / f;
return {g, *this - g * f};
}
FPS operator-() {
FPS r(this->size());
for(int i = 0; i < (int)(this->size()); i++) { r[i] = -(*this)[i]; }
return r;
}
FPS &operator+=(const mint &x) {
if(this->empty()) { this->resize(1); }
(*this)[0] += x;
return *this;
}
FPS &operator-=(const mint &x) {
if(this->empty()) { this->resize(1); }
(*this)[0] -= x;
return *this;
}
FPS &operator*=(const mint &x) {
for(int i = 0; i < (int)this->size(); i++) { (*this)[i] *= x; }
return *this;
}
FPS &operator/=(const mint &x) {
for(int i = 0; i < (int)this->size(); i++) { (*this)[i] /= x; }
return *this;
}
FPS operator>>(ll sz) {
if((int)this->size() <= sz) { return {}; }
FPS r(*this);
r.erase(r.begin(), r.begin() + sz);
return r;
}
FPS operator<<(ll sz) {
FPS r(*this);
r.insert(r.begin(), sz, mint(0));
return r;
}
FPS dot(const FPS &f) const {
FPS r(min(this->size(), f.size()));
for(int i = 0; i < (int)r.size(); i++) { r[i] = (*this)[i] * f[i]; }
return r;
}
mint operator()(mint x) const {
mint r = 0, w = 1;
for(auto &i : (*this)) {
r += w * i;
w *= x;
}
return r;
}
FPS diff() const {
const int n = this->size();
FPS r(n);
for(int i = 1; i < n; i++) { r[i - 1] = (*this)[i] * mint(i); }
r[n - 1] = 0;
return r;
}
FPS integral() const {
const int n = this->size();
vector<mint> inv(n);
inv[1] = 1;
for(int i = 2; i < n; i++) { inv[i] = -inv[MOD % i] * (MOD / i); }
FPS r(n);
for(int i = n - 2; i >= 0; i--) { r[i + 1] = (*this)[i] * inv[i + 1]; }
r[0] = 0;
return r;
}
FPS inv(ll deg = -1) const {
const int n = this->size();
if(deg == -1) { deg = n; }
assert(n && (*this)[0] != mint(0));
FPS res{(*this)[0].inv()};
if(FAST) {
while((int)res.size() < deg) {
int d = res.size();
FPS f(this->begin(), this->begin() + min(n, d * 2)), g(res);
f.resize(d * 2);
g.resize(d * 2);
internal::butterfly(f);
internal::butterfly(g);
for(int i = 0; i < d * 2; i++) { f[i] *= g[i]; }
internal::butterfly_inv(f);
f.erase(f.begin(), f.begin() + d);
f.resize(d * 2);
internal::butterfly(f);
for(int i = 0; i < d * 2; i++) { f[i] *= g[i]; }
internal::butterfly_inv(f);
mint iz = mint(d * 2).inv();
iz *= -iz;
for(int i = 0; i < d; i++) { f[i] *= iz; }
res.insert(res.end(), f.begin(), f.begin() + d);
}
}
else {
for(int i = 1; i < deg; i <<= 1) { res = (res + res - res * res * pre(i << 1)).pre(i << 1); }
}
return res.pre(deg);
}
FPS log(ll deg = -1) const {
assert((*this)[0] == mint(1));
if(deg == -1) { deg = this->size(); }
return (this->diff() * this->inv(deg)).pre(deg).integral();
}
FPS sqrt(ll deg = -1) {
const int n = this->size();
if(deg == -1) { deg = n; }
if((*this)[0] == mint(0)) {
for(int i = 1; i < n; i++) {
if((*this)[i] != mint(0)) {
if(i & 1) { return {}; }
if(deg - i / 2 <= 0) { break; }
auto r = (*this >> i).sqrt(deg - i / 2);
if(r.empty()) { return {}; }
r = r << (i / 2);
if((int)r.size() < deg) { r.resize(deg, mint(0)); }
return r;
}
}
return FPS(deg, 0);
}
auto mod_sqrt = [&](const ll &a) -> ll {
ll m = MOD - 1, e = 0;
if(!a) { return 0; }
if(MOD == 2) { return a; }
if(mint(a).pow(m >> 1) != 1) { return -1; }
mint b = 1;
while(b.pow(m >> 1) == 1) { b++; }
while(~m & 1) {
m >>= 1;
e++;
}
mint x = mint(a).pow((m - 1) >> 1), y = mint(a) * x * x, z = mint(b).pow(m);
x *= a;
while(y != 1) {
ll j = 0;
mint t = y;
while(t != 1) {
j++;
t *= t;
}
z = z.pow(1LL << (e - j - 1));
x *= z;
z *= z;
y *= z;
e = j;
}
return x.val();
};
auto sq = mint(mod_sqrt((*this)[0].val()));
if(sq * sq != (*this)[0]) { return {}; }
FPS r{sq};
mint inv2 = mint(1) / mint(2);
for(int i = 1; i < deg; i <<= 1) { r = (r + pre(i << 1) * r.inv(i << 1)) * inv2; }
return r.pre(deg);
}
FPS exp(ll deg = -1) const {
const int n = this->size();
assert((*this)[0] == mint(0));
if(deg == -1) { deg = n; }
if(FAST) {
FPS inv;
inv.reserve(deg);
inv.emplace_back(mint(0));
inv.emplace_back(mint(1));
auto internal_integral = [&](FPS &f) {
const int n = f.size();
while((int)inv.size() <= n) {
int i = inv.size();
inv.emplace_back((-inv[MOD % i]) * (MOD / i));
}
f.insert(f.begin(), mint(0));
for(int i = 1; i <= n; i++) { f[i] *= inv[i]; }
};
auto internal_diff = [](FPS &f) {
if(f.empty()) { return; }
f.erase(f.begin());
mint c = 1;
for(int i = 0; i < (int)f.size(); i++, c++) { f[i] *= c; }
};
FPS b{1, 1 < (int)this->size() ? (*this)[1] : 0}, c{1}, z1, z2{1, 1};
for(int m = 2; m <= deg; m <<= 1) {
auto y = b;
y.resize(m * 2);
internal::butterfly(y);
z1 = z2;
FPS z(m);
for(int i = 0; i < m; i++) { z[i] = y[i] * z1[i]; }
internal::butterfly_inv(z);
mint si = mint(m).inv();
for(int i = 0; i < m; i++) { z[i] *= si; }
fill(z.begin(), z.begin() + m / 2, mint(0));
internal::butterfly(z);
for(int i = 0; i < m; i++) { z[i] *= -z1[i]; }
internal::butterfly_inv(z);
for(int i = 0; i < m; i++) { z[i] *= si; }
c.insert(c.end(), z.begin() + m / 2, z.end());
z2 = c;
z2.resize(m * 2);
internal::butterfly(z2);
FPS x(this->begin(), this->begin() + min((int)this->size(), m));
x.resize(m);
internal_diff(x);
x.emplace_back(mint(0));
internal::butterfly(x);
for(int i = 0; i < m; i++) { x[i] *= y[i]; }
internal::butterfly_inv(x);
for(int i = 0; i < m; i++) { x[i] *= si; }
x -= b.diff();
x.resize(m * 2);
for(int i = 0; i < m - 1; i++) {
x[m + i] = x[i];
x[i] = mint(0);
}
internal::butterfly(x);
for(int i = 0; i < m * 2; i++) { x[i] *= z2[i]; }
internal::butterfly_inv(x);
mint si2 = mint(m << 1).inv();
for(int i = 0; i < m * 2; i++) { x[i] *= si2; }
x.pop_back();
internal_integral(x);
for(int i = m; i < min((int)this->size(), m * 2); i++) { x[i] += (*this)[i]; }
fill(x.begin(), x.begin() + m, mint(0));
internal::butterfly(x);
for(int i = 0; i < m * 2; i++) { x[i] *= y[i]; }
internal::butterfly_inv(x);
for(int i = 0; i < m * 2; i++) { x[i] *= si2; }
b.insert(b.end(), x.begin() + m, x.end());
}
return b.pre(deg);
}
else {
FPS r({mint(1)});
for(int i = 1; i < deg; i <<= 1) { r = (r * (pre(i << 1) + mint(1) - r.log(i << 1))).pre(i << 1); }
return r.pre(deg);
}
}
FPS pow(ll k) {
const int n = this->size();
assert(k >= 0);
if(k == 0) {
FPS r(n, mint(0));
r[0] = mint(1);
return r;
}
for(int i = 0; i < n; i++) {
if(i * k > n) { return FPS(n, mint(0)); }
if((*this)[i] != mint(0)) {
mint rev = (*this)[i].inv();
FPS r = (((*this * rev) >> i).log() * k).exp() * ((*this)[i].pow(k));
r = (r << (i * k)).pre(n);
if((int)r.size() < n) { r.resize(n, mint(0)); }
return r;
}
}
return *this;
}
FPS mod_pow(ll k, FPS f) const {
FPS modinv = f.rev().inv();
auto get_div = [&](FPS base) {
if(base.size() < f.size()) {
base.clear();
return base;
}
ll n = base.size() - f.size() + 1;
return (base.rev().pre(n) * modinv.pre(n)).pre(n).rev(n);
};
FPS x(*this), r{1};
while(k > 0) {
if(k & 1) {
r *= x;
r -= get_div(r) * f;
r.shrink();
}
x *= x;
x -= get_div(x) * f;
x.shrink();
k >>= 1;
}
return r;
}
};
int main() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
ll N, M;
cin >> N >> M;
vector<ll> A(N);
for(auto &i : A) { cin >> i; }
FPS dp(500 * N + 1, 0), ndp;
dp[0] = 1;
for(auto &i : A) {
ndp = dp;
for(ll j = 0; j <= 500 * N; j++) {
if(j + i <= 500 * N) { ndp[j + i] += dp[j]; }
}
swap(dp, ndp);
}
FPS sp(1000 * N + 1, 0);
sp[0] = 1;
for(ll i = 0; i < 62; i++) {
sp *= dp;
sp = sp.pre(1000 * N + 1);
for(ll j = 0; j < 500 * N; j++) { sp[j] = sp[2 * j + (M & 1)]; }
M >>= 1;
}
cout << sp[0].val() << "\n";
}