結果
問題 |
No.3042 拡大コピー
|
ユーザー |
![]() |
提出日時 | 2025-02-28 23:22:21 |
言語 | C++23 (gcc 13.3.0 + boost 1.87.0) |
結果 |
AC
|
実行時間 | 390 ms / 2,000 ms |
コード長 | 17,757 bytes |
コンパイル時間 | 6,372 ms |
コンパイル使用メモリ | 559,864 KB |
実行使用メモリ | 18,172 KB |
最終ジャッジ日時 | 2025-03-01 07:42:20 |
合計ジャッジ時間 | 8,313 ms |
ジャッジサーバーID (参考情報) |
judge4 / judge1 |
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ファイルパターン | 結果 |
---|---|
sample | AC * 1 |
other | AC * 24 |
ソースコード
#line 2 "/Users/noya2/Desktop/Noya2_library/template/template.hpp" using namespace std; #include<bits/stdc++.h> #line 1 "/Users/noya2/Desktop/Noya2_library/template/inout_old.hpp" namespace noya2 { template <typename T, typename U> ostream &operator<<(ostream &os, const pair<T, U> &p){ os << p.first << " " << p.second; return os; } template <typename T, typename U> istream &operator>>(istream &is, pair<T, U> &p){ is >> p.first >> p.second; return is; } template <typename T> ostream &operator<<(ostream &os, const vector<T> &v){ int s = (int)v.size(); for (int i = 0; i < s; i++) os << (i ? " " : "") << v[i]; return os; } template <typename T> istream &operator>>(istream &is, vector<T> &v){ for (auto &x : v) is >> x; return is; } void in() {} template <typename T, class... U> void in(T &t, U &...u){ cin >> t; in(u...); } void out() { cout << "\n"; } template <typename T, class... U, char sep = ' '> void out(const T &t, const U &...u){ cout << t; if (sizeof...(u)) cout << sep; out(u...); } template<typename T> void out(const vector<vector<T>> &vv){ int s = (int)vv.size(); for (int i = 0; i < s; i++) out(vv[i]); } struct IoSetup { IoSetup(){ cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(15); cerr << fixed << setprecision(7); } } iosetup_noya2; } // namespace noya2 #line 1 "/Users/noya2/Desktop/Noya2_library/template/const.hpp" namespace noya2{ const int iinf = 1'000'000'007; const long long linf = 2'000'000'000'000'000'000LL; const long long mod998 = 998244353; const long long mod107 = 1000000007; const long double pi = 3.14159265358979323; const vector<int> dx = {0,1,0,-1,1,1,-1,-1}; const vector<int> dy = {1,0,-1,0,1,-1,-1,1}; const string ALP = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; const string alp = "abcdefghijklmnopqrstuvwxyz"; const string NUM = "0123456789"; void yes(){ cout << "Yes\n"; } void no(){ cout << "No\n"; } void YES(){ cout << "YES\n"; } void NO(){ cout << "NO\n"; } void yn(bool t){ t ? yes() : no(); } void YN(bool t){ t ? YES() : NO(); } } // namespace noya2 #line 2 "/Users/noya2/Desktop/Noya2_library/template/utils.hpp" #line 6 "/Users/noya2/Desktop/Noya2_library/template/utils.hpp" namespace noya2{ unsigned long long inner_binary_gcd(unsigned long long a, unsigned long long b){ if (a == 0 || b == 0) return a + b; int n = __builtin_ctzll(a); a >>= n; int m = __builtin_ctzll(b); b >>= m; while (a != b) { int mm = __builtin_ctzll(a - b); bool f = a > b; unsigned long long c = f ? a : b; b = f ? b : a; a = (c - b) >> mm; } return a << std::min(n, m); } template<typename T> T gcd_fast(T a, T b){ return static_cast<T>(inner_binary_gcd(std::abs(a),std::abs(b))); } long long sqrt_fast(long long n) { if (n <= 0) return 0; long long x = sqrt(n); while ((x + 1) * (x + 1) <= n) x++; while (x * x > n) x--; return x; } template<typename T> T floor_div(const T n, const T d) { assert(d != 0); return n / d - static_cast<T>((n ^ d) < 0 && n % d != 0); } template<typename T> T ceil_div(const T n, const T d) { assert(d != 0); return n / d + static_cast<T>((n ^ d) >= 0 && n % d != 0); } template<typename T> void uniq(std::vector<T> &v){ std::sort(v.begin(),v.end()); v.erase(unique(v.begin(),v.end()),v.end()); } template <typename T, typename U> inline bool chmin(T &x, U y) { return (y < x) ? (x = y, true) : false; } template <typename T, typename U> inline bool chmax(T &x, U y) { return (x < y) ? (x = y, true) : false; } template<typename T> inline bool range(T l, T x, T r){ return l <= x && x < r; } } // namespace noya2 #line 8 "/Users/noya2/Desktop/Noya2_library/template/template.hpp" #define rep(i,n) for (int i = 0; i < (int)(n); i++) #define repp(i,m,n) for (int i = (m); i < (int)(n); i++) #define reb(i,n) for (int i = (int)(n-1); i >= 0; i--) #define all(v) (v).begin(),(v).end() using ll = long long; using ld = long double; using uint = unsigned int; using ull = unsigned long long; using pii = pair<int,int>; using pll = pair<ll,ll>; using pil = pair<int,ll>; using pli = pair<ll,int>; namespace noya2{ /* ~ (. _________ . /) */ } using namespace noya2; #line 2 "c.cpp" #line 2 "/Users/noya2/Desktop/Noya2_library/geometry/float_geometry.hpp" #include <type_traits> #include <concepts> #include <compare> #line 12 "/Users/noya2/Desktop/Noya2_library/geometry/float_geometry.hpp" #include <ranges> #if __has_include(<boost/multiprecision/cpp_bin_float.hpp>) #include<boost/multiprecision/cpp_bin_float.hpp> #endif namespace float_geometry { template<class T> struct is_floating_point_number : std::bool_constant<false> {}; template<std::floating_point F> struct is_floating_point_number<F> : std::bool_constant<true> {}; #if __has_include(<boost/multiprecision/cpp_bin_float.hpp>) template<unsigned D> struct is_floating_point_number<boost::multiprecision::number<boost::multiprecision::backends::cpp_bin_float<D>>> : std::bool_constant<true> {}; template<unsigned D> struct is_floating_point_number<boost::multiprecision::number<boost::multiprecision::backends::cpp_dec_float<D>>> : std::bool_constant<true> {}; #endif template<class F> concept FloatingPoint = is_floating_point_number<F>::value; template<FloatingPoint Float> constexpr Float EPS = Float{1e-6}; template<FloatingPoint Float> constexpr int sign(const Float &x, Float eps = EPS<Float>){ return (x < -eps ? -1 : x > eps ? 1 : 0); } template<FloatingPoint Float> struct point { Float x, y; point () {} point (Float _x, Float _y) : x(_x), y(_y) {} point &operator+=(const point &r){ x += r.x; y += r.y; return *this; } point &operator-=(const point &r){ x -= r.x; y -= r.y; return *this; } point operator+() const { return *this; } point operator-() const { x = -x; y = -y; return *this; } point &operator*=(const Float &a){ x *= a; y *= a; return *this; } point &operator/=(const Float &a){ x /= a; y /= a; return *this; } friend point operator+(const point& lhs, const point& rhs){ return point(lhs) += rhs; } friend point operator-(const point& lhs, const point& rhs){ return point(lhs) -= rhs; } friend point operator*(const point& lhs, const Float& a){ return point(lhs) *= a; } friend point operator*(const Float& a, const point& rhs){ return point(rhs) *= a; } friend point operator/(const point& lhs, const Float& a){ return point(lhs) /= a; } auto operator<=>(const point&) const = default; friend std::ostream &operator<<(std::ostream &os, const point& p){ return os << p.x << ' ' << p.y; } friend std::istream &operator>>(std::istream &is, point &a){ Float _x, _y; is >> _x >> _y; a = point(_x, _y); return (is); } friend Float norm(const point &a) { return a.x*a.x + a.y*a.y; } friend Float dot(const point &a, const point &b){ return a.x*b.x + a.y*b.y; } friend Float cross(const point &a, const point &b){ return a.x*b.y - a.y*b.x; } friend point rot90(const point &a){ return point(-a.y, a.x); } friend point rot(const point &a, const Float rad){ using std::cos, std::sin; Float cosrad = cos(rad); Float sinrad = sin(rad); return point(a.x * cosrad - a.y * sinrad, a.x * sinrad + a.y * cosrad); } friend Float abs(const point &a){ using std::sqrt; return sqrt(norm(a)); } friend int quadrant_atan2(const point &a){ // not origin point // ceil ( atan2(y,x) / (pi/2) ) int signx = sign(a.x); int signy = sign(a.y); if (signx <= 0 && signy < 0) return -1; if (signx > 0 && signy <= 0) return 0; if (signx >= 0 && signy > 0) return 1; if (signx < 0 && signy >= 0) return 2; // origin point x == 0 && y == 0 return 0; } friend int sign_cross(const point &a, const point &b){ using std::abs; return sign(cross(a, b), EPS<Float> * (abs(a.x) + abs(a.y) + abs(b.x) + abs(b.y))); } friend int sign_dot(const point &a, const point &b){ using std::abs; return sign(dot(a, b), EPS<Float> * (abs(a.x) + abs(a.y) + abs(b.x) + abs(b.y))); } friend int ccw(const point &a, point b, point c){ b -= a; c -= a; int signcr = sign_cross(b, c); if (signcr > 0){ // ccw // c // a --> b return 1; } if (signcr < 0){ // cw // a --> b // c return -1; } if (sign_dot(b, c) < 0){ // c a --> b return 2; } if (norm(b) < norm(c)){ // a --> b c return -2; } // a - c -> b return 0; } friend bool has_common_point(const point &a, const point &b){ return sign(a.x - b.x) == 0 && sign(a.y - b.y) == 0; } }; template<FloatingPoint Float> struct arg_less { constexpr bool operator()(const point<Float> &l, const point<Float> &r){ using std::atan2; return atan2(l.y, l.x) < atan2(r.y, r.x); } }; template<FloatingPoint Float> void arg_sort(std::vector<point<Float>> &a){ std::sort(a.begin(), a.end(), arg_less<Float>{}); } template<FloatingPoint Point> std::vector<int> upper_convex_hull_index(const std::vector<Point> &a){ if (a.empty()) return {}; std::vector<int> ids(a.size()); std::iota(ids.begin(), ids.end(), 0); std::sort(ids.begin(), ids.end(), [&](int l, int r){ return a[l] < a[r]; }); std::vector<int> st(a.size()); int ptr = 0; for (int i : ids){ if (ptr >= 1 && a[st[ptr-1]].x == a[i].x) ptr--; while (ptr >= 2){ int c = st[ptr-1]; int p = st[ptr-2]; if (sign_cross(a[i] - a[c], a[c] - a[p]) > 0){ break; } ptr--; } st[ptr++] = i; } st.resize(ptr); return st; } template<FloatingPoint Float> std::vector<int> lower_convex_hull_index(const std::vector<point<Float>> &a){ if (a.empty()) return {}; std::vector<int> ids(a.size()); std::iota(ids.begin(), ids.end(), 0); std::sort(ids.begin(), ids.end(), [&](int l, int r){ return a[l] < a[r]; }); std::vector<int> st(a.size()); int ptr = 0; for (int i : ids){ if (ptr >= 1 && a[st[ptr-1]].x == a[i].x) continue; while (ptr >= 2){ int c = st[ptr-1]; int p = st[ptr-2]; if (sign_cross(a[c] - a[p], a[i] - a[c]) > 0){ break; } ptr--; } st[ptr++] = i; } st.resize(ptr); return st; } template<FloatingPoint Point> std::vector<int> convex_hull_index(const std::vector<Point> &a){ if (a.empty()) return {}; auto upper = upper_convex_hull_index(a); auto lower = lower_convex_hull_index(a); if (upper.size() == 1u){ // lower.size() == 1u if (a[upper.front()] == a[lower.front()]){ return {upper.front()}; } return {lower.front(), upper.front()}; } if (a[upper.back()] == a[lower.back()]){ lower.pop_back(); } lower.insert(lower.end(), upper.rbegin(), upper.rend()); if (a[upper.front()] == a[lower.front()]) lower.pop_back(); return lower; } template<FloatingPoint Float> struct line { point<Float> end0, end1; line () {} line (const point<Float> &_end0, const point<Float> &_end1) : end0(_end0), end1(_end1) { assert(end0 != end1); } auto operator<=>(const line &) const = default; point<Float> direction() const { return end1 - end0; } friend bool is_parallel(const line &a, const line &b){ return sign_cross(a.direction(), b.direction()) == 0; } friend bool is_orthgonal(const line &a, const line &b){ return sign_dot(a.direction(), b.direction()) == 0; } friend bool has_common_point(const line &a, const point<Float> &b){ return sign(cross(a.direction(), b - a.end0)) == 0; } friend bool has_common_point(const line &a, const line &b){ return !is_parallel(a, b) || has_common_point(a, b.end0); } friend point<Float> common_point(const line &a, const line &b){ // assert(has_common_point(a, b)); if (is_parallel(a, b)){ return a.end0; } return a.end0 + a.direction() * cross(b.end0 - a.end0, b.end1 - b.end0) / cross(a.direction(), b.direction()); } friend point<Float> projection(const line &a, const point<Float> &b){ auto dir = a.direction(); return a.end0 + dir * (dot(dir, b - a.end0) / norm(dir)); } friend point<Float> reflection(const line &a, const point<Float> &b){ auto prj = projection(a, b); return prj + prj - b; } friend line<Float> perpendicular_bisector(const point<Float> &p1, const point<Float> &p2){ auto ctr = (p1 + p2) / Float{2}; auto dir = rot90(p2 - p1); return line<Float>(ctr, ctr + dir); } }; template<FloatingPoint Float> line<Float> perpendicular_bisector(const point<Float> &p1, const point<Float> &p2){ auto ctr = (p1 + p2) / Float{2}; auto dir = rot90(p2 - p1); return line<Float>(ctr, ctr + dir); } template<FloatingPoint Float> struct segment { point<Float> end0, end1; segment () {} segment (const point<Float> &_end0, const point<Float> &_end1) : end0(_end0), end1(_end1) { assert(end0 != end1); } auto operator<=>(const segment &) const = default; point<Float> direction() const { return end1 - end0; } friend bool is_parallel(const segment &a, const segment &b){ return sign_cross(a.direction(), b.direction()) == 0; } friend bool is_orthgonal(const segment &a, const segment &b){ return sign_dot(a.direction(), b.direction()) == 0; } friend bool has_common_point(const segment &a, const segment &b){ return ccw(a.end0, a.end1, b.end0) * ccw(a.end0, a.end1, b.end1) <= 0 && ccw(b.end0, b.end1, a.end0) * ccw(b.end0, b.end1, a.end1) <= 0; } friend bool has_common_point(const segment &a, const point<Float> &b){ return ccw(a.end0, a.end1, b) == 0; } friend point<Float> common_point(const segment &a, const segment &b){ // assert(has_common_point(a, b)); if (is_parallel(a, b)){ if (has_common_point(a, b.end0)){ return b.end0; } if (has_common_point(a, b.end1)){ return b.end1; } return a.end0; } return a.end0 + a.direction() * cross(b.end0 - a.end0, b.end1 - b.end0) / cross(a.direction(), b.direction()); } line<Float> as_line() const { return line<Float>(end0, end1); } }; template<FloatingPoint Float> struct circle { point<Float> center; Float radius; circle () {} circle (const point<Float> &_center, const Float &_radius) : center(_center), radius(_radius) { assert(sign(radius) >= 0); if (radius < Float{}){ radius = Float{}; } } friend int num_of_common_tangents(const circle &a, const circle &b){ if (has_common_point(a.center, b.center) && sign(a.radius - b.radius) == 0){ return 5; // infty } Float d = abs(a.center - b.center); Float r1 = a.radius, r2 = b.radius; int sumsign = sign(d - (r1 + r2)); if (sumsign >= 0) return sumsign + 3; using std::abs; int diffsign = sign(d - abs(r1 - r2)); return diffsign + 1; } friend bool has_common_point(const circle &a, const circle &b){ int cnt = num_of_common_tangents(a, b); return cnt == 1 || cnt == 2 || cnt == 3 || cnt == 5; } friend bool has_common_point(const circle &c, const line<Float> &l){ point<Float> p = reflection(l, c.center); Float d = abs(c.center, p); return sign(c.radius - d) >= 0; } friend bool has_common_point(const circle &c, const segment<Float> &s){ return std::ranges::any_of(common_points(c, s.as_line()), [&](auto p){ return has_common_point(s, p); }); } friend bool has_common_point(const circle &c, const point<Float> &p){ return sign(abs(p - c.center) - c.radius) == 0; } friend std::vector<point<Float>> common_points(const circle &a, const circle &b){ int cnt = num_of_common_tangents(a, b); assert(cnt != 5); // cannot be same circle if (cnt == 0 || cnt == 4){ return {}; } Float d = abs(a.center - b.center); Float x = (d*d + a.radius*a.radius - b.radius*b.radius) / (d + d); point<Float> p = a.center + (b.center - a.center) * x / d; if (cnt == 1 || cnt == 3 || sign(a.radius - x) <= 0){ return {p}; } point<Float> v = rot90(b.center - a.center); using std::sqrt; v *= sqrt(a.radius*a.radius - x*x) / abs(v); return {p + v, p - v}; } friend std::vector<point<Float>> common_points(const circle &c, const line<Float> &l) { point<Float> p = reflection(l, c.center); Float d = abs(c.center, p); int cnt = sign(c.radius - d) + 1; if (cnt == 0){ return {}; } if (cnt == 1 || sign(c.radius - d) <= 0){ return {p}; } point<Float> v = l.direction(); using std::sqrt; v *= sqrt(c.radius*c.radius - d*d) / abs(v); return {p + v, p - v}; } }; } // float_geometry #line 4 "c.cpp" using namespace float_geometry; using vec = point<ld>; vec center(const vector<vec> &a){ vec sum(0,0); int n = a.size(); rep(i,n){ sum += a[i]; } sum /= a.size(); return sum; } ld farest(const vector<vec> &a, vec c){ ld d = 0; for (auto v : a){ chmax(d,abs(v-c)); } return d; } void solve(){ int n; in(n); vector<vec> a(n), b(n); in(a,b); vec ca = center(a), cb = center(b); ld ans = farest(b,cb) / farest(a,ca); out(ans); } int main(){ int t = 1; //in(t); while (t--) { solve(); } }