結果
| 問題 |
No.172 UFOを捕まえろ
|
| コンテスト | |
| ユーザー |
sntea
|
| 提出日時 | 2016-07-22 19:12:41 |
| 言語 | C++11(廃止可能性あり) (gcc 13.3.0) |
| 結果 |
WA
|
| 実行時間 | - |
| コード長 | 7,461 bytes |
| コンパイル時間 | 1,420 ms |
| コンパイル使用メモリ | 165,224 KB |
| 実行使用メモリ | 6,824 KB |
| 最終ジャッジ日時 | 2024-11-06 08:44:14 |
| 合計ジャッジ時間 | 2,189 ms |
|
ジャッジサーバーID (参考情報) |
judge4 / judge5 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| sample | AC * 3 |
| other | AC * 11 WA * 10 |
ソースコード
#ifdef LOCAL111
#else
#define NDEBUG
#endif
#include <bits/stdc++.h>
const int INF = 1e8;
using namespace std;
#define endl '\n'
#define ALL(a) (a).begin(),(a).end()
#define SZ(a) int((a).size())
#define FOR(i,a,b) for(int i=(a);i<(b);++i)
#define RFOR(i,a,b) for (int i=(b)-1;i>=(a);i--)
#define REP(i,n) FOR(i,0,n)
#define RREP(i,n) for (int i=(n)-1;i>=0;i--)
#define RBP(i,a) for(auto& i : a)
#ifdef LOCAL111
#define DEBUG(x) cout<<#x<<": "<<(x)<<endl
#else
#define DEBUG(x) true
#endif
#define F first
#define S second
#define SNP string::npos
#define WRC(hoge) cout << "Case #" << (hoge)+1 << ": "
#define rangej(a,b,c) ((a) <= (c) and (c) < (b))
#define rrangej(b,c) rangej(0,b,c)
template<typename T> void pite(T a, T b){ for(T ite = a; ite != b; ite++) cout << (ite == a ? "" : " ") << *ite; cout << endl;}
template<typename T> bool chmax(T& a, T b){if(a < b){a = b; return true;} return false;}
template<typename T> bool chmin(T& a, T b){if(a > b){a = b; return true;} return false;}
typedef pair<int,int> P;
typedef long long int LL;
typedef unsigned long long ULL;
typedef pair<LL,LL> LP;
void ios_init(){
//cout.setf(ios::fixed);
//cout.precision(12);
#ifdef LOCAL111
return;
#endif
ios::sync_with_stdio(false); cin.tie(0);
}
//library
#define EPS (1e-10)
#define equal(a, b) (fabs((a) - (b)) < EPS)
class Point {
public:
double x,y;
Point(double x = 0,double y = 0): x(x), y(y) {}
Point operator+ (const Point &p) { return Point(x + p.x, y + p.y); }
Point operator- (const Point &p) { return Point(x - p.x, y - p.y); }
Point operator* (double k) { return Point(x * k, y * k); }
Point operator/ (double k) { return Point(x / k, y / k); }
void operator+= (const Point &p) { x += p.x; y += p.y; }
double norm() { return x*x + y*y; }
double abs() { return sqrt(norm()); }
bool operator< (const Point &p) const {
return x != p.x ? x < p.x : y < p.y;
}
bool operator> (const Point &p) const {
return x != p.x ? x > p.x : y > p.y;
}
bool operator== (const Point &p) const {
return fabs(x - p.x) < EPS && fabs(y - p.y) < EPS;
}
bool operator!= (const Point &p) const {
return !(Point(x,y) == p);
}
};
typedef Point Vector;
class Segment {
public:
Point p1, p2;
Segment(Point p1 = Point(0,0), Point p2 = Point(0,0)): p1(p1), p2(p2) {}
};
typedef Segment Line;
class Circle {
public:
Point c;
double r;
Circle(Point c = Point(), double r = 0.0): c(c), r(r) {};
};
typedef vector<Point> Polygon;
double norm(Vector a);
double abs(Vector a);
double dot(Vector a, Vector b);
double cross(Vector a, Vector b);
bool isParallel(Vector v1, Vector v2);
bool isOrthogonal(Vector v1, Vector v2);
bool isParallel(Segment s1, Segment s2) ;
bool isOrthogonal(Segment s1, Segment s2);
Vector project(Vector v1, Vector v2);
Point project(Line s, Point p);
Point reflect(Line l, Point p);
double getDistance(Point a, Point b);
double getDistanceLP(Line l, Point p);
double getDistance(Segment a, Point b);
int ccw(Point p0, Point p1, Point p2);
bool intersect(Point p0, Point p1, Point p2, Point p3);
bool intersect(Segment a, Segment b);
bool intersect(Circle c, Line s);
bool intersect(Circle a, Circle b);
double getDistance(Segment a, Segment b);
pair<Point, Point> getCrossPoints(Circle c, Line l);
double norm(Vector a) {
return a.x*a.x + a.y*a.y;
}
double abs(Vector a){
return sqrt(norm(a));
}
double dot(Vector a, Vector b) {
return a.x * b.x + a.y * b.y ;
}
double cross(Vector a, Vector b) {
return a.x*b.y - a.y*b.x;
}
bool isParallel(Vector v1, Vector v2) {
return equal(cross(v1, v2), 0.0);
}
bool isOrthogonal(Vector v1, Vector v2) {
return equal(dot(v1, v2), 0.0);
}
bool isParallel(Segment s1, Segment s2) {
return equal(cross(s1.p1 - s1.p2, s2.p1 - s2.p2), 0.0);
}
bool isOrthogonal(Segment s1, Segment s2) {
return equal(dot(s1.p1 - s1.p2, s2.p1 - s2.p2), 0);
}
Vector project(Vector v1, Vector v2){
return v1 * (dot(v1, v2) / v1.norm());
}
Point project(Line s, Point p){
return project(s.p2 - s.p1, p - s.p1) + s.p1;
}
Point reflect(Line l, Point p){
return (project(l, p) - p) * 2 + p;
}
double getDistance(Point a, Point b) {
return (a-b).abs();
}
double getDistanceLP(Line l, Point p) {
return abs(cross(l.p2 - l.p1, p - l.p1) / abs(l.p2 - l.p1));
}
double getDistance(Segment a, Point b) {
if(dot(a.p2 - a.p1, b - a.p1) < 0) return (b - a.p1).abs();
if(dot(a.p1 - a.p2, b - a.p2) < 0) return (b - a.p2).abs();
return getDistanceLP(a, b);
}
static const int COUNTER_CLOCKWISE = 1;
static const int CLOCKWISE = -1;
static const int ONLINE_FRONT = 2;
static const int ONLINE_BACK = -2;
static const int ON_SEGMENT = 0;
int ccw(Point p0, Point p1, Point p2) {
Vector a = p1 - p0;
Vector b = p2 - p0;
if(cross(a,b) > EPS) return COUNTER_CLOCKWISE;
if(cross(a,b) < -EPS) return CLOCKWISE;
if(dot(a,b) < -EPS) return ONLINE_BACK;
if(a.norm() < b.norm()) return ONLINE_FRONT;
return ON_SEGMENT;
}
bool intersect(Point p0, Point p1, Point p2, Point p3){
return ccw(p0,p1,p2)*ccw(p0,p1,p3) <= 0 && ccw(p2,p3,p0)*ccw(p2,p3,p1) <= 0;
}
bool intersect(Segment a, Segment b){
return intersect(a.p1, a.p2, b.p1, b.p2);
}
bool intersect(Circle c, Line s){
return getDistance(s, c.c)-c.r < EPS;
}
bool intersect(Circle a, Circle b){
return getDistance(a.c, b.c) < a.r+b.r+EPS;
}
double getDistance(Segment a, Segment b) {
if(intersect(a, b)) return 0;
else return min({getDistance(a, b.p1), getDistance(a, b.p2), getDistance(b, a.p1), getDistance(b, a.p2)});
}
Point getCrossPoint(Segment s1, Segment s2){
Vector base = s2.p2-s2.p1;
double d1 = abs(cross(base, s1.p1-s2.p1));
double d2 = abs(cross(base, s1.p2-s2.p1));
double t = d1/(d1+d2);
return s1.p1+(s1.p2-s1.p1)*t;
}
pair<Point, Point> getCrossPoints(Circle c, Line l){
assert(intersect(c,l));
Vector pr = project(l, c.c);
Vector e = (l.p2 - l.p1) / abs(l.p2 - l.p1);
double base = sqrt(c.r*c.r - norm(pr - c.c));
return make_pair(pr + e*base, pr - e*base);
}
double arg(Vector p) { return atan2(p.y, p.x); }
Vector polar(double a, double r){ return Point(cos(r)*a, sin(r)*a); }
pair<Point, Point> getCrossPoints(Circle c1, Circle c2) {
assert(intersect(c1, c2));
double d = abs(c1.c-c2.c);
double a = acos((c1.r * c1.r + d * d - c2.r * c2.r)/(2 * c1.r * d));
double t = arg(c2.c - c1.c);
return make_pair(c1.c+polar(c1.r, t+a), c1.c+polar(c1.r, t-a));
}
//library
const int dx[] = {-1,0,1,0};
const int dy[] = {0,-1,0,1};
int main()
{
ios_init();
Point p;
int r;
cin >> p.x >> p.y >> r;
int di = abs(p.x+p.y);
if(p.x != 0 or p.y != 0){
while(true){
Point pp[4];
bool f = true;
double dis = INF;
REP(i,4){
pp[i] = Point(di*dx[i],di*dy[i]);
}
REP(i,4){
dis = min(dis,getDistance(Segment(pp[i],pp[(i+1)%4]),p));
}
if(dis <= r){
f = false;
}
if(f){
cout << di << endl;
break;
}
di++;
}
}else{
int di = 0;
while(true){
Point pp[4];
bool f = false;
double dis = INF;
REP(i,4){
pp[i] = Point(di*dx[i],di*dy[i]);
}
REP(i,4){
dis = min(dis,getDistance(Segment(pp[i],pp[(i+1)%4]),p));
}
if(dis <= r){
f = true;
}
if(f){
break;
}
di++;
}
while(true){
Point pp[4];
bool f = true;
double dis = INF;
REP(i,4){
pp[i] = Point(di*dx[i],di*dy[i]);
}
REP(i,4){
dis = min(dis,getDistance(Segment(pp[i],pp[(i+1)%4]),p));
}
if(dis <= r){
f = false;
}
if(f){
cout << di << endl;
break;
}
di++;
}
}
return 0;
}
sntea