結果
| 問題 | No.678 2Dシューティングゲームの必殺ビーム |
| コンテスト | |
| ユーザー |
lam6er
|
| 提出日時 | 2025-03-26 15:56:16 |
| 言語 | PyPy3 (7.3.17) |
| 結果 |
AC
|
| 実行時間 | 63 ms / 2,000 ms |
| コード長 | 1,242 bytes |
| 記録 | |
| コンパイル時間 | 238 ms |
| コンパイル使用メモリ | 95,984 KB |
| 実行使用メモリ | 83,192 KB |
| 最終ジャッジ日時 | 2026-07-07 22:33:36 |
| 合計ジャッジ時間 | 2,740 ms |
|
ジャッジサーバーID (参考情報) |
judge3_0 / judge2_0 |
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| ファイルパターン | 結果 |
|---|---|
| other | AC * 18 |
ソースコード
n, xLB, xRB = map(int, input().split())
enemies = []
for _ in range(n):
XL, YU, XR, YD = map(int, input().split())
enemies.append((XL, YU, XR, YD))
# Initialize blocking_yd for each x in the beam's range
beam_length = xRB - xLB + 1
blocking_yd = [-1] * beam_length # -1 indicates no enemy has covered this x yet
for enemy in enemies:
XL, YU, XR, YD = enemy
# Calculate overlap with beam's x range
overlap_start = max(xLB, XL)
overlap_end = min(xRB, XR)
if overlap_start > overlap_end:
continue # no overlap
# Update blocking_yd for each x in the overlap
for x in range(overlap_start, overlap_end + 1):
idx = x - xLB
if YD > blocking_yd[idx]:
blocking_yd[idx] = YD
# Determine hit status for each enemy
results = []
for enemy in enemies:
XL, YU, XR, YD = enemy
overlap_start = max(xLB, XL)
overlap_end = min(xRB, XR)
if overlap_start > overlap_end:
results.append(0)
continue
hit = False
for x in range(overlap_start, overlap_end + 1):
idx = x - xLB
if blocking_yd[idx] == YD:
hit = True
break
results.append(1 if hit else 0)
# Output the results
for res in results:
print(res)
lam6er