結果
| 問題 |
No.3112 Decrement or Mod Game
|
| コンテスト | |
| ユーザー |
aaaaaaaaaaa
|
| 提出日時 | 2025-04-19 12:55:01 |
| 言語 | C++17 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
TLE
|
| 実行時間 | - |
| コード長 | 3,918 bytes |
| コンパイル時間 | 1,111 ms |
| コンパイル使用メモリ | 90,188 KB |
| 実行使用メモリ | 154,216 KB |
| 最終ジャッジ日時 | 2025-04-19 12:55:09 |
| 合計ジャッジ時間 | 7,580 ms |
|
ジャッジサーバーID (参考情報) |
judge2 / judge5 |
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| ファイルパターン | 結果 |
|---|---|
| sample | -- * 3 |
| other | TLE * 1 -- * 64 |
ソースコード
#include <iostream>
#include <vector>
#include <string>
#include <unordered_map>
#include <utility> // for pair
#include <functional> // for hash
using namespace std;
// Custom hash for pair<long long, long long> for unordered_map
struct pair_hash {
template <class T1, class T2>
std::size_t operator () (const std::pair<T1,T2> &p) const {
auto h1 = std::hash<T1>{}(p.first);
auto h2 = std::hash<T2>{}(p.second);
// A common way to combine hashes, use a large prime number for better distribution
return h1 ^ (h2 + 0x9e3779b9 + (h1 << 6) + (h1 >> 2));
}
};
// Use unordered_map for memoization with the custom hash
unordered_map<pair<long long, long long>, bool, pair_hash> memo;
// can_win(my, opp): Can the player whose turn it is, starting with numbers (my, opp), force a win?
// Returns true if the current player wins, false otherwise.
bool can_win(long long my, long long opp) {
// Base case 1: If my number is 0, I cannot make a move to win. This state implies I lost on a previous turn.
if (my == 0) return false;
// Base case 2: If opponent's number is 0, I won on my previous turn.
if (opp == 0) return true;
// Immediate Win: Check if I can make my number 0 this turn.
// If my number is a multiple of opponent's number (and my >= opp), using the remainder operation makes my number 0.
if (my >= opp && my % opp == 0) {
return memo[{my, opp}] = true;
}
// If my number is 1, I can subtract 1 to make it 0.
if (my == 1) {
return memo[{my, opp}] = true;
}
// Check memoization to avoid recomputing states.
if (memo.count({my, opp})) {
return memo[{my, opp}];
}
bool res; // Result for the current state (my, opp)
// Case 1: my < opp
if (my < opp) {
// Only Operation 1 (Subtract) is possible.
// I subtract 1, state becomes (opp, my-1). I win if the opponent loses from this new state.
// REMOVED: Simple return false here was likely wrong.
res = !can_win(opp, my - 1);
} else { // my >= opp and my % opp != 0 (Immediate win handled above)
long long q = my / opp; // Quotient
long long r = my % opp; // Remainder (r > 0 because my % opp != 0)
// Option 1: Remainder move leads to opponent facing (opp, r). Win if !can_win(opp, r).
bool can_win_by_remainder = !can_win(opp, r);
if (can_win_by_remainder) {
// If Remainder is a winning move, take it.
res = true;
} else {
// If Remainder is not a winning move, consider the Subtract move.
// Apply the state space reduction based on q >= 2 for the Subtract path evaluation.
if (q >= 2) {
// When Remainder is not winning, and my is significantly larger than opp (q >= 2),
// the outcome via Subtract seems to depend on the parity of q.
// If Remainder is losing, the current player wins via Subtract iff q is odd.
res = (q % 2 == 1);
} else { // q == 1 (opp <= my < 2*opp and my % opp != 0)
// In this range, Remainder is not winning, so check if Subtract is a winning move.
// Subtract leads to opponent facing (opp, my - 1). Win if !can_win(opp, my - 1).
res = !can_win(opp, my - 1);
}
}
}
// Store the computed result in the memoization table for the current state (my, opp)
return memo[{my, opp}] = res;
}
int main() {
// Optimize input/output operations
ios_base::sync_with_stdio(false);
cin.tie(NULL);
long long A, B;
cin >> A >> B;
// Alice starts the game with numbers A and B.
// Call can_win with Alice's number as 'my' and Bob's number as 'opp'.
if (can_win(A, B)) {
cout << "Alice" << endl;
} else {
cout << "Bob" << endl;
}
return 0;
}
aaaaaaaaaaa