結果

問題 No.3229 Liar Game Comibination
ユーザー yamada
提出日時 2025-10-08 12:10:47
言語 C++23
(gcc 13.3.0 + boost 1.87.0)
結果
AC  
実行時間 127 ms / 2,000 ms
コード長 17,643 bytes
コンパイル時間 2,915 ms
コンパイル使用メモリ 328,820 KB
実行使用メモリ 7,716 KB
最終ジャッジ日時 2025-10-08 12:10:54
合計ジャッジ時間 7,013 ms
ジャッジサーバーID
(参考情報)
judge5 / judge4
このコードへのチャレンジ
(要ログイン)
ファイルパターン 結果
sample AC * 3
other AC * 29
権限があれば一括ダウンロードができます

ソースコード

diff #

// Begin include: "../../template/template.hpp"
using namespace std;

// intrinstic
#include <immintrin.h>

#include <algorithm>
#include <array>
#include <bitset>
#include <cassert>
#include <cctype>
#include <cfenv>
#include <cfloat>
#include <chrono>
#include <cinttypes>
#include <climits>
#include <cmath>
#include <complex>
#include <cstdarg>
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <deque>
#include <fstream>
#include <functional>
#include <initializer_list>
#include <iomanip>
#include <ios>
#include <iostream>
#include <istream>
#include <iterator>
#include <limits>
#include <list>
#include <map>
#include <memory>
#include <new>
#include <numeric>
#include <ostream>
#include <queue>
#include <random>
#include <set>
#include <sstream>
#include <stack>
#include <streambuf>
#include <string>
#include <tuple>
#include <type_traits>
#include <typeinfo>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>

// utility
// Begin include: "util.hpp"
namespace yamada {
using ll = long long;
using i64 = long long;
using u64 = unsigned long long;
using i128 = __int128_t;
using u128 = __uint128_t;
using lld = long double;

template <typename T>
using V = vector<T>;
template <typename T>
using VV = vector<vector<T>>;
template <typename T>
using VVV = vector<vector<vector<T>>>;
template <typename T>
using VVVV = vector<vector<vector<vector<T>>>>;
using vi = vector<int>;
using vl = vector<long long>;
using vd = V<double>;
using vs = V<string>;
using vvi = vector<vector<int>>;
using vvl = vector<vector<long long>>;
using vvvl = vector<vector<vector<long long>>>;
using vvvvl = vector<vector<vector<vector<long long>>>>;
template <typename T>
using minpq = priority_queue<T, vector<T>, greater<T>>;
template <typename T>
using maxpq = priority_queue<T, vector<T>, less<T>>;

template <typename T, typename U>
struct P : pair<T, U> {
	template <typename... Args>
	P(Args... args) : pair<T, U>(args...) {}

	using pair<T, U>::first;
	using pair<T, U>::second;

	P &operator+=(const P &r) {
		first += r.first;
		second += r.second;
		return *this;
	}
	P &operator-=(const P &r) {
		first -= r.first;
		second -= r.second;
		return *this;
	}
	P &operator*=(const P &r) {
		first *= r.first;
		second *= r.second;
		return *this;
	}
	template <typename S>
		P &operator*=(const S &r) {
			first *= r, second *= r;
			return *this;
		}
	P operator+(const P &r) const { return P(*this) += r; }
	P operator-(const P &r) const { return P(*this) -= r; }
	P operator*(const P &r) const { return P(*this) *= r; }
	template <typename S>
		P operator*(const S &r) const {
			return P(*this) *= r;
		}
	P operator-() const { return P{-first, -second}; }
};

using pl = P<ll, ll>;
using pi = P<int, int>;
using vp = V<pl>;
using vvp = VV<pl>;

constexpr int inf = 1001001001;
constexpr long long infLL = 4004004004004004004LL;

template <typename T, typename U>
inline bool amin(T &x, U y) {
	return (y < x) ? (x = y, true) : false;
}
template <typename T, typename U>
inline bool amax(T &x, U y) {
	return (x < y) ? (x = y, true) : false;
}

template <typename T>
inline T Max(const vector<T> &v) {
	return *max_element(begin(v), end(v));
}
template <typename T>
inline T Min(const vector<T> &v) {
	return *min_element(begin(v), end(v));
}
template <typename T>
inline long long Sum(const vector<T> &v) {
	return accumulate(begin(v), end(v), T(0));
}

template <typename T>
int lb(const vector<T> &v, const T &a) {
	return lower_bound(begin(v), end(v), a) - begin(v);
}
template <typename T>
int ub(const vector<T> &v, const T &a) {
	return upper_bound(begin(v), end(v), a) - begin(v);
}

constexpr long long TEN(int n) {
	long long ret = 1, x = 10;
	for (; n; x *= x, n >>= 1) ret *= (n & 1 ? x : 1);
	return ret;
}

template <typename T, typename U>
pair<T, U> mkp(const T &t, const U &u) {
	return make_pair(t, u);
}

template <typename T>
vector<T> mkrui(const vector<T> &v, bool rev = false) {
	vector<T> ret(v.size() + 1);
	if (rev) {
		for (int i = int(v.size()) - 1; i >= 0; i--) ret[i] = v[i] + ret[i + 1];
	} else {
		for (int i = 0; i < int(v.size()); i++) ret[i + 1] = ret[i] + v[i];
	}
	return ret;
};

template <typename T>
vector<T> mkuni(const vector<T> &v) {
	vector<T> ret(v);
	sort(ret.begin(), ret.end());
	ret.erase(unique(ret.begin(), ret.end()), ret.end());
	return ret;
}

template <typename F>
vector<int> mkord(int N, F f) {
	vector<int> ord(N);
	iota(begin(ord), end(ord), 0);
	sort(begin(ord), end(ord), f);
	return ord;
}

template <typename T>
vector<int> mkinv(vector<T> &v) {
	int max_val = *max_element(begin(v), end(v));
	vector<int> inv(max_val + 1, -1);
	for (int i = 0; i < (int)v.size(); i++) inv[v[i]] = i;
	return inv;
}

vector<int> mkiota(int n) {
	vector<int> ret(n);
	iota(begin(ret), end(ret), 0);
	return ret;
}

template <typename T>
T mkrev(const T &v) {
	T w{v};
	reverse(begin(w), end(w));
	return w;
}

template <typename T>
bool nxp(T &v) {
	return next_permutation(begin(v), end(v));
}

// 返り値の型は入力の T に依存
// i 要素目 : [0, a[i])
template <typename T>
vector<vector<T>> product(const vector<T> &a) {
	vector<vector<T>> ret;
	vector<T> v;
	auto dfs = [&](auto rc, int i) -> void {
		if (i == (int)a.size()) {
			ret.push_back(v);
			return;
		}
		for (int j = 0; j < a[i]; j++) v.push_back(j), rc(rc, i + 1), v.pop_back();
	};
	dfs(dfs, 0);
	return ret;
}

template <typename T, typename U>
vector<U> Digit(T a, const U &x, int siz = -1) {
	vector<U> ret;
	while (a > 0) {
		ret.emplace_back(a % x);
		a /= x;
	}
	if (siz >= 0) while (ret.size() < siz) ret.emplace_back(0);
	return ret;
}

// F : function(void(T&)), mod を取る操作
// T : 整数型のときはオーバーフローに注意する
template <typename T>
T Power(T a, long long n, const T &I, const function<void(T &)> &f) {
	T res = I;
	for (; n; f(a = a * a), n >>= 1) {
		if (n & 1) f(res = res * a);
	}
	return res;
}
// T : 整数型のときはオーバーフローに注意する
template <typename T>
T Power(T a, long long n, const T &I = T{1}) {
	return Power(a, n, I, function<void(T &)>{[](T &) -> void {}});
}

template <typename T>
T Rev(const T &v) {
	T res = v;
	reverse(begin(res), end(res));
	return res;
}

template <typename T>
vector<T> Transpose(const vector<T> &v) {
	using U = typename T::value_type;
	if(v.empty()) return {};
	int H = v.size(), W = v[0].size();
	vector res(W, T(H, U{}));
	for (int i = 0; i < H; i++) {
		for (int j = 0; j < W; j++) {
			res[j][i] = v[i][j];
		}
	}
	return res;
}

template <typename T>
vector<T> Rotate(const vector<T> &v, int clockwise = true) {
	using U = typename T::value_type;
	int H = v.size(), W = v[0].size();
	vector res(W, T(H, U{}));
	for (int i = 0; i < H; i++) {
		for (int j = 0; j < W; j++) {
			if (clockwise) {
				res[W - 1 - j][i] = v[i][j];
			} else {
				res[j][H - 1 - i] = v[i][j];
			}
		}
	}
	return res;
}

template <typename T, typename F>
T bisect(T ok, T bad, F pred) {
	if (ok == bad) return ok;
	if (!pred(ok)) return ok; 
	while (bad - ok > 1) { T mid = ok + (bad - ok) / 2; (pred(mid) ? ok : bad) = mid; } 
	return bad;
}

template <typename T, typename F>
T bisect_double(T ok, T bad, F pred, int iter = 100) {
	if (ok == bad) return ok;
	if (!pred(ok)) return ok; 
	for (int i = 0; i < iter; i++){
		T mid = ok + (bad - ok) / 2; (pred(mid) ? ok : bad) = mid;
	} 
	return bad;
}

template <typename T>
bool inLR(T L, T x, T R){ return (L <= x && x < R); }

bool YESNO(bool b) { cout << (b ? "YES\n" : "NO\n"); return b; }
bool YesNo(bool b) { cout << (b ? "Yes\n" : "No\n"); return b; }

template <typename mint>
void mout(mint a, int M = 100) {
	if (a == 0) { cout << 0 << "\n"; return; }
	for (int i = 0; i <= M; i++) for (int j = 1; j <= M; j++) {
		mint val = (mint)i / j;
		if (val == a) {
			if (j == 1) cout << i << "\n";
			else cout << i << "/" << j << "\n";
			return;
		}
		else if (val == -a) {
			if (j == 1) cout << -i << "\n";
			else cout << -i << "/" << j << "\n";
			return;
		}
	}
	cout << "NF\n";
}

template <typename mint>
void mout(std::vector<mint> A, int M = 100) {
	int N = A.size();
	for (int pos = 0; pos < N; pos++) {
		if (A[pos] == 0) { cout << 0 << (pos == N - 1 ? "\n" : " "); continue; }

		bool fn = false;
		for (int i = 0; i <= M; i++) {
			for (int j = 1; j <= M; j++) {
				mint val = (mint)i / j;
				if (val == A[pos]) {
					if (j == 1) cout << i << (pos == N - 1 ? "\n" : " ");
					else cout << i << "/" << j << (pos == N - 1 ? "\n" : " ");
					fn = true;
					break;
				}
				else if (val == -A[pos]) {
					if (j == 1) cout << -i << (pos == N - 1 ? "\n" : " ");
					else cout << -i << "/" << j << (pos == N - 1 ? "\n" : " ");
					fn = true;
					break;
				}
			}
			if (fn) break;
		}
		if (!fn) cout << "NF" << (pos == N - 1 ? "\n" : " ");
	}
}

bool is_square(uint64_t n) {
	if (n < 2) return true;
	uint64_t r = static_cast<uint64_t>(sqrtl(static_cast<long double>(n)));
	if (r * r == n) return true;
	++r;
	return r * r == n;
}

template <typename T>
struct CumulativeSum {
	vector<T> S;
	CumulativeSum(vector<T> &A) {
		int N = A.size();
		S.resize(N + 1);
		for (int i = 0; i < N; i++) S[i + 1] = S[i] + A[i];
	}

	T query(int l, int r) { return (l <= r ? S[r] - S[l] : (T)0); }
	T get_val(int i) { return S[i + 1] - S[i]; }
};

} // namespace yamada

// End include: "util.hpp"

// bit operation
// Begin include: "bitop.hpp"
namespace yamada {
__attribute__((target("popcnt"))) inline int popcnt(const u64 &a) {
  return __builtin_popcountll(a);
}
inline int lsb(const u64 &a) { return a ? __builtin_ctzll(a) : 64; }
inline int ctz(const u64 &a) { return a ? __builtin_ctzll(a) : 64; }
inline int msb(const u64 &a) { return a ? 63 - __builtin_clzll(a) : -1; }
template <typename T>
inline int gbit(const T &a, int i) {
  return (a >> i) & 1;
}
template <typename T>
inline void sbit(T &a, int i, bool b) {
  if (gbit(a, i) != b) a ^= T(1) << i;
}
constexpr long long PW(int n) { return 1LL << n; }
constexpr long long MSK(int n) { return (1LL << n) - 1; }
}  // namespace yamada
// End include: "bitop.hpp"

// inout
// Begin include: "inout.hpp"
namespace yamada {

template <typename T, typename U>
ostream &operator<<(ostream &os, const pair<T, U> &p) {
	os << p.first << " " << p.second;
	return os;
}
template <typename T, typename U>
istream &operator>>(istream &is, pair<T, U> &p) {
	is >> p.first >> p.second;
	return is;
}

template <typename T>
ostream &operator<<(ostream &os, const vector<T> &v) {
	int s = (int)v.size();
	for (int i = 0; i < s; i++) os << (i ? " " : "") << v[i];
	return os;
}
template <typename T>
istream &operator>>(istream &is, vector<T> &v) {
	for (auto &x : v) is >> x;
	return is;
}

istream &operator>>(istream &is, __int128_t &x) {
	string S;
	is >> S;
	x = 0;
	int flag = 0;
	for (auto &c : S) {
		if (c == '-') {
			flag = true;
			continue;
		}
		x *= 10;
		x += c - '0';
	}
	if (flag) x = -x;
	return is;
}

istream &operator>>(istream &is, __uint128_t &x) {
	string S;
	is >> S;
	x = 0;
	for (auto &c : S) {
		x *= 10;
		x += c - '0';
	}
	return is;
}

ostream &operator<<(ostream &os, __int128_t x) {
	if (x == 0) return os << 0;
	if (x < 0) os << '-', x = -x;
	string S;
	while (x) S.push_back('0' + x % 10), x /= 10;
	reverse(begin(S), end(S));
	return os << S;
}
ostream &operator<<(ostream &os, __uint128_t x) {
	if (x == 0) return os << 0;
	string S;
	while (x) S.push_back('0' + x % 10), x /= 10;
	reverse(begin(S), end(S));
	return os << S;
}

void in() {}
template <typename T, class... U>
void in(T &t, U &...u) {
	cin >> t;
	in(u...);
}

void out() { cout << "\n"; }
template <typename T, class... U, char sep = ' '>
void out(const T &t, const U &...u) {
	cout << t;
	if (sizeof...(u)) cout << sep;
	out(u...);
}

struct IoSetupYamada {
	IoSetupYamada() {
		cin.tie(nullptr);
		ios::sync_with_stdio(false);
		cout << fixed << setprecision(15);
		cerr << fixed << setprecision(7);
	}
} iosetupyamada;

}  // namespace yamada
// End include: "inout.hpp"

// macro
// Begin include: "macro.hpp"
#define each(x, v) for (auto&& x : v)
#define each2(x, y, v) for (auto&& [x, y] : v)
#define each3(x, y, z, v) for (auto&& [x, y, z] : v)
#define all(v) (v).begin(), (v).end()

#define rep1(a) for (long long _ = 0; _ < (long long)(a); ++_)
#define rep2(i, a) for (long long i = 0; i < (long long)(a); ++i)
#define rep3(i, a, b) for (long long i = a; i < (long long)(b); ++i)
#define rep4(i, a, b, c) for (long long i = a; i < (long long)(b); i += c)
#define overload4(a, b, c, d, e, ...) e
#define rep(...) overload4(__VA_ARGS__, rep4, rep3, rep2, rep1)(__VA_ARGS__)

#define rep1r(a) for (long long i = (long long)(a)-1; i >= 0LL; --i)
#define rep2r(i, a) for (long long i = (long long)(a)-1; i >= 0LL; --i)
#define rep3r(i, a, b) for (long long i = (long long)(b)-1; i >= (long long)(a); --i)
#define overload3(a, b, c, d, ...) d
#define repr(...) overload3(__VA_ARGS__, rep3r, rep2r, rep1r)(__VA_ARGS__)

#define eb emplace_back
#define mkp make_pair
#define mkt make_tuple
#define fi first
#define se second

#define vv(type, name, h, ...)  \
	vector<vector<type> > name(h, vector<type>(__VA_ARGS__))
#define vvv(type, name, h, w, ...) \
	vector<vector<vector<type>>> name( \
			h, vector<vector<type>>(w, vector<type>(__VA_ARGS__)))
#define vvvv(type, name, a, b, c, ...)  \
	vector<vector<vector<vector<type>>>> name( \
			a, vector<vector<vector<type>>>( \
				b, vector<vector<type>>(c, vector<type>(__VA_ARGS__))))

#define ini(...)   \
	int __VA_ARGS__; \
	in(__VA_ARGS__)
#define inl(...)         \
	long long __VA_ARGS__; \
	in(__VA_ARGS__)
#define ins(...)      \
	string __VA_ARGS__; \
	in(__VA_ARGS__)
#define in2(s, t)                           \
	for (int i = 0; i < (int)s.size(); i++) { \
		in(s[i], t[i]);                         \
	}
#define in3(s, t, u)                        \
	for (int i = 0; i < (int)s.size(); i++) { \
		in(s[i], t[i], u[i]);                   \
	}
#define in4(s, t, u, v)                     \
	for (int i = 0; i < (int)s.size(); i++) { \
		in(s[i], t[i], u[i], v[i]);             \
	}
#define die(...)             \
	do {                       \
		yamada::out(__VA_ARGS__);\
		return;                  \
	} while (0)
// End include: "macro.hpp"

namespace yamada {
void solve();
}
int main() { yamada::solve(); }
// End include: "../../template/template.hpp"
// Begin include: "../../matrix/f2-matrix.hpp"

#include <array>
#include <bitset>
using namespace std;

namespace std {
template <size_t N>
bool operator<(const bitset<N> &a, const bitset<N> &b) {
  int f = (a ^ b)._Find_first();
  return f == N ? false : a[f];
}
}  // namespace std

template <size_t H_MAX, size_t W_MAX>
struct F2_Matrix {
  using Mat = F2_Matrix;

  int H, W;
  array<bitset<W_MAX>, H_MAX> A;
  F2_Matrix(int h = H_MAX, int w = W_MAX) : H(h), W(w) {
    assert(0 <= h and h <= (int)H_MAX);
    assert(0 <= w and w <= (int)W_MAX);
    for (int i = 0; i < (int)H_MAX; i++) A[i].reset();
  }
  inline bitset<W_MAX> &operator[](int i) { return A[i]; }
  inline const bitset<W_MAX> &operator[](int i) const { return A[i]; }

  static Mat I(int n) {
    Mat a(n, n);
    for (int i = 0; i < n; i++) a[i][i] = true;
    return a;
  }

  // (AND, XOR) 半環
  // (AND, OR) 半環には operator/ を割り当てた
  Mat &operator*=(const Mat &B) {
    Mat C(H, B.W);
    for (int i = 0; i < H; i++) {
      for (int j = 0; j < W; j++) {
        if (A[i][j]) C[i] ^= B[j];
      }
    }
    swap(A, C.A);
    return *this;
  }
  Mat operator*(const Mat &B) const { return Mat(*this) *= B; }

  // (AND, OR) 半環
  friend Mat and_or_product(const Mat &A, const Mat &B) {
    Mat C(A.H, B.W);
    for (int i = 0; i < A.H; i++) {
      for (int j = 0; j < A.W; j++) {
        if (A[i][j]) C[i] |= B[j];
      }
    }
    return C;
  }

  // [0, wr) の範囲で掃き出し, rank を返す
  int sweep(int wr = -1) {
    if (wr == -1) wr = W;
    int t = 0;
    for (int u = 0; u < wr; u++) {
      int piv = -1;
      for (int i = t; i < H; i++) {
        if (A[i][u]) {
          piv = i;
          break;
        }
      }
      if (piv == -1) continue;
      if (piv != t) swap(A[piv], A[t]);
      for (int i = 0; i < H; i++) {
        if (i != t && A[i][u]) A[i] ^= A[t];
      }
      t++;
    }
    return t;
  }

  pair<bool, Mat> inverse() const {
    assert(H == W);
    int N = H;
    F2_Matrix<H_MAX, W_MAX * 2> c(H, W * 2);
    for (int i = 0; i < N; i++) {
      c[i][i + N] = 1;
      for (int j = 0; j < N; j++) {
        c[i][j] = A[i][j];
      }
    }
    int r = c.sweep(N);
    if (r != N) return {false, Mat{N, N}};
    Mat b(H, W);
    for (int i = 0; i < N; i++) {
      for (int j = 0; j < N; j++) {
        b[i][j] = c[i][j + N];
      }
    }
    return {true, b};
  }

  int determinant() const {
    assert(H == W);
    F2_Matrix<H_MAX, W_MAX> c{*this};
    int r = c.sweep();
    return r == H ? 1 : 0;
  }

  bool operator<(const Mat &rhs) const {
    if (H != rhs.H) return H < rhs.H;
    if (W != rhs.W) return W < rhs.W;
    return A < rhs.A;
  }
  bool operator==(const Mat &rhs) const {
    return H == rhs.H and W == rhs.W and A == rhs.A;
  }

  friend ostream &operator<<(ostream &os, const Mat &b) {
    for (int i = 0; i < b.H; i++) {
      os << "[ ";
      for (int j = 0; j < b.W; j++) {
        os << b[i][j] << ", ";
      }
      os << "],\n";
    }
    return os;
  }
};
// End include: "../../matrix/f2-matrix.hpp"

void yamada::solve()
{
	inl(N,M,K);
	constexpr ll X=2560;
	F2_Matrix<X,X> A;
	rep(i,M){
		ins(S);
		rep(j,N)if(S[j]=='1')A[i][j]=1;
	}
	ll rank=A.sweep();
	ll ans=1;
	rep(i,N-rank){
		ans*=2;
		ans%=K;
	}
	out(ans);
}
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