結果

問題 No.3340 Simple Graph Game
コンテスト
ユーザー Moss_Local
提出日時 2025-11-13 22:57:27
言語 Rust
(1.83.0 + proconio)
結果
AC  
実行時間 100 ms / 2,000 ms
コード長 4,331 bytes
コンパイル時間 9,771 ms
コンパイル使用メモリ 400,488 KB
実行使用メモリ 20,892 KB
最終ジャッジ日時 2025-11-18 10:39:59
合計ジャッジ時間 13,367 ms
ジャッジサーバーID
(参考情報)
judge5 / judge2
このコードへのチャレンジ
(要ログイン)
ファイルパターン 結果
sample AC * 3
other AC * 59
権限があれば一括ダウンロードができます
コンパイルメッセージ
warning: variable does not need to be mutable
   --> src/main.rs:119:9
    |
119 |     let mut vec: Vec<i64> = read_vec();
    |         ----^^^
    |         |
    |         help: remove this `mut`
    |
    = note: `#[warn(unused_mut)]` on by default

warning: variable does not need to be mutable
   --> src/main.rs:125:9
    |
125 |     let mut vec: Vec<i64> = read_vec();
    |         ----^^^
    |         |
    |         help: remove this `mut`

warning: variable does not need to be mutable
   --> src/main.rs:130:9
    |
130 |     let mut vec: Vec<usize> = read_vec();
    |         ----^^^
    |         |
    |         help: remove this `mut`

warning: variable does not need to be mutable
   --> src/main.rs:136:9
    |
136 |     let mut vec: Vec<f64> = read_vec();
    |         ----^^^
    |         |
    |         help: remove this `mut`

warning: variable does not need to be mutable
   --> src/main.rs:141:9
    |
141 |     let mut vec: Vec<char> = read_vec();
    |         ----^^^
    |         |
    |         help: remove this `mut`

warning: variable does not need to be mutable
   --> src/main.rs:146:9
    |
146 |     let mut vec: Vec<usize> = read_vec();
    |         ----^^^
    |         |
    |         help: remove this `mut`

warning: variable does not need to be mutable
   --> src/main.rs:151:9
    |
151 |     let mut vec: Vec<i64> = read_vec();
    |         ----^^^
    |         |
    |         help: remove this `mut`

ソースコード

diff #

// -*- coding:utf-8-unix -*-
// #![feature(map_first_last)]
#![allow(dead_code)]
#![allow(unused_imports)]
#![allow(unused_macros)]
// use core::num;
use std::cmp::*;
use std::fmt::*;
use std::hash::*;
use std::io::*;
use std::iter::FromIterator;
use std::*;
use std::{cmp, collections, fmt, io, iter, ops, str};
const INF: i64 = 1223372036854775807;
const UINF: usize = INF as usize;
const LINF: i64 = 2147483647;
const INF128: i128 = 1223372036854775807000000000000;
const MOD1: i64 = 1000000007;
const MOD9: i64 = 998244353;
const MOD: i64 = MOD9;
// const MOD: i64 = MOD2;
const UMOD: usize = MOD as usize;
const M_PI: f64 = 3.14159265358979323846;
const NINF: i64 = -(1i64 << 60);

// use proconio::input;
// const MOD: i64 = INF;

use cmp::Ordering::*;
use std::collections::*;

use std::io::stdin;
use std::io::Write;

macro_rules! p {
    ($x:expr) => {
        //if expr
        println!("{}", $x);
    };
}

macro_rules! vp {
    // vector print separate with space
    ($x:expr) => {
        println!(
            "{}",
            $x.iter()
                .map(|x| x.to_string())
                .collect::<Vec<_>>()
                .join(" ")
        );
    };
}

macro_rules! d {
    ($x:expr) => {
        eprintln!("debug:{:?}", $x);
    };
}
macro_rules! yn {
    ($val:expr) => {
        if $val {
            println!("Yes");
        } else {
            println!("No");
        }
    };
}

macro_rules! map{
    // declear btreemap
    ($($key:expr => $val:expr),*) => {
        {
            let mut map = ::std::collections::BTreeMap::new();
            $(
                map.insert($key, $val);
            )*
            map
        }
    };
}

macro_rules! set{
    // declear btreemap
    ($($key:expr),*) => {
        {
            let mut set = ::std::collections::BTreeSet::new();
            $(
                set.insert($key);
            )*
            set
        }
    };
}

//input maskput
#[allow(dead_code)]
fn read<T: std::str::FromStr>() -> T {
    let mut s = String::new();
    std::io::stdin().read_line(&mut s).ok();
    s.trim().parse().ok().unwrap()
}

#[allow(dead_code)]
fn read_vec<T: std::str::FromStr>() -> Vec<T> {
    read::<String>()
        .split_whitespace()
        .map(|e| e.parse().ok().unwrap())
        .collect()
}

#[allow(dead_code)]
fn read_mat<T: std::str::FromStr>(n: u32) -> Vec<Vec<T>> {
    (0..n).map(|_| read_vec()).collect()
}

#[allow(dead_code)]
fn readii() -> (i64, i64) {
    let mut vec: Vec<i64> = read_vec();
    (vec[0], vec[1])
}

#[allow(dead_code)]
fn readiii() -> (i64, i64, i64) {
    let mut vec: Vec<i64> = read_vec();
    (vec[0], vec[1], vec[2])
}
#[allow(dead_code)]
fn readuu() -> (usize, usize) {
    let mut vec: Vec<usize> = read_vec();
    (vec[0], vec[1])
}

#[allow(dead_code)]
fn readff() -> (f64, f64) {
    let mut vec: Vec<f64> = read_vec();
    (vec[0], vec[1])
}

fn readcc() -> (char, char) {
    let mut vec: Vec<char> = read_vec();
    (vec[0], vec[1])
}

fn readuuu() -> (usize, usize, usize) {
    let mut vec: Vec<usize> = read_vec();
    (vec[0], vec[1], vec[2])
}

fn readiiii() -> (i64, i64, i64, i64) {
    let mut vec: Vec<i64> = read_vec();
    (vec[0], vec[1], vec[2], vec[3])
}

fn main() {
    let (n, m) = readuu();
    let mut rev = vec![vec![]; n + 1];
    let mut outdeg = vec![0usize; n + 1];

    for _ in 0..m {
        let (u, v) = readuu();
        outdeg[u] += 1;
        rev[v].push(u);
    }

    let mut state = vec![-1i32; n + 1];
    let mut rem = outdeg.clone();
    let mut q = VecDeque::new();

    for v in 1..=n {
        if outdeg[v] == 0 {
            state[v] = 0;
            q.push_back(v);
        }
    }

    while let Some(v) = q.pop_front() {
        if state[v] == 0 {
            for &p in &rev[v] {
                if state[p] == -1 {
                    state[p] = 1;
                    q.push_back(p);
                }
            }
        } else {
            for &p in &rev[v] {
                if state[p] == -1 {
                    rem[p] -= 1;
                    if rem[p] == 0 {
                        state[p] = 0;
                        q.push_back(p);
                    }
                }
            }
        }
    }

    if state[1] == 1 {
        p!("Alice");
    } else if state[1] == 0 {
        p!("Bob");
    } else {
        p!("Draw");
    }
}
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