結果

問題 No.2809 Sort Query
コンテスト
ユーザー 👑 b1agmpo1e
提出日時 2025-11-18 02:13:20
言語 C#
(.NET 8.0.404)
結果
TLE  
実行時間 -
コード長 28,856 bytes
コンパイル時間 11,081 ms
コンパイル使用メモリ 172,336 KB
実行使用メモリ 201,732 KB
最終ジャッジ日時 2025-11-18 02:13:46
合計ジャッジ時間 24,728 ms
ジャッジサーバーID
(参考情報)
judge4 / judge1
このコードへのチャレンジ
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ファイルパターン 結果
other AC * 1 TLE * 1 -- * 69
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コンパイルメッセージ
  復元対象のプロジェクトを決定しています...
  /home/judge/data/code/main.csproj を復元しました (118 ミリ秒)。
/home/judge/data/code/Main.cs(370,20): warning CS8981: 型名 'input' には、小文字の ASCII 文字のみが含まれています。このような名前は、プログラミング言語用に予約されている可能性があります。 [/home/judge/data/code/main.csproj]
/home/judge/data/code/Main.cs(437,20): warning CS8981: 型名 'mod' には、小文字の ASCII 文字のみが含まれています。このような名前は、プログラミング言語用に予約されている可能性があります。 [/home/judge/data/code/main.csproj]
/home/judge/data/code/Main.cs(90,23): warning CS8981: 型名 'node' には、小文字の ASCII 文字のみが含まれています。このような名前は、プログラミング言語用に予約されている可能性があります。 [/home/judge/data/code/main.csproj]
/home/judge/data/code/Main.cs(461,20): warning CS8981: 型名 'toolbox' には、小文字の ASCII 文字のみが含まれています。このような名前は、プログラミング言語用に予約されている可能性があります。 [/home/judge/data/code/main.csproj]
  main -> /home/judge/data/code/bin/Release/net8.0/main.dll
  main -> /home/judge/data/code/bin/Release/net8.0/publish/

ソースコード

diff #

using System.Diagnostics;
using System.Reflection.Emit;
using System.Runtime.InteropServices.Marshalling;
using System.Security.Cryptography;
using System.Security.Cryptography.X509Certificates;
using Microsoft.VisualBasic;


namespace test
{
    internal class Program
    {
        static void Main(string[] args)
        {
            cin = new input();
            mod = new mod(998244353);
            toolbox = new toolbox();
            Priority_Queue = new Priority_Queue(true);
            var sw = new System.IO.StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false };
            Console.SetOut(sw);
            toolbox.StartTimer();

            int n = cin.intreed();
            int q = cin.intreed();
            var arr = new List<long>();//1indexにしておく
            arr.Add(0);
            for (int i = 1; i <= n; i++)
            {
                arr.Add(cin.longreed());
            }
            var tree = new AvlMultiset();
            bool sorted = false;//1度でもソートされたか
            var changed = new Dictionary<int, long>();
            for (int i = 1; i <= n; i++)
                changed[i]=arr[i];


            while (q-- > 0)
            {
                int mode = cin.intreed();
                if (mode == 1)
                {
                    int k = cin.intreed();//k番目の値が更新される
                    long x = cin.longreed();
                    changed[k]=x;
                }
                else if (mode == 2)
                {
                    var remove = new List<long>();
                    if (sorted)
                    {
                        foreach (var k in changed)
                        {
                            remove.Add(tree[k.Key]);//k番目の要素は削除する
                        }
                        foreach (var i in remove)
                            tree.Erase(i);
                    }
                    foreach (var k in changed)
                        tree.Insert(k.Value);
                    changed.Clear();
                    sorted = true;
                }
                else
                {
                    int k = cin.intreed();
                    if (changed.ContainsKey(k))
                    {
                        System.Console.WriteLine(changed[k]);
                    }
                    else
                    {
                        System.Console.WriteLine(tree[k]);
                    }
                }
            }

            toolbox.PrintElapsedTime();
            Console.Out.Flush();
        }
        static input cin;
        static mod mod;
        static toolbox toolbox;
        static Priority_Queue Priority_Queue;
    }

    public class AvlMultiset
    {
        //1-indexです!!!!!!
        private class node
        {
            public long val;
            public int cnt;//同じ値の個数
            public int height;
            public int size;//部分木内の要素数(cnt含む)
            public node left;
            public node right;

            public node(long v)
            {
                val = v;
                cnt = 1;
                height = 1;
                size = 1;
            }
        }

        private node root;
        private static int Height(node t) => t?.height ?? 0;
        private static int Size(node t) => t?.size ?? 0;

        private static void Update(node t)
        {
            if (t == null) return;
            t.height = Math.Max(Height(t.left), Height(t.right)) + 1;
            t.size = Size(t.left) + Size(t.right) + t.cnt;
        }

        private static int BalanceFactor(node t) => Height(t.left) - Height(t.right);

        private static node RotateRight(node y)
        {
            var x = y.left;
            var t2 = x.right;
            x.right = y;
            y.left = t2;
            Update(y);
            Update(x);
            return x;
        }

        private static node RotateLeft(node x)
        {
            var y = x.right;
            var t2 = y.left;
            y.left = x;
            x.right = t2;
            Update(x);
            Update(y);
            return y;
        }

        private static node Balance(node t)
        {
            if (t == null) return null;
            Update(t);
            int bf = BalanceFactor(t);
            if (bf > 1)
            {
                if (BalanceFactor(t.left) < 0)
                {
                    t.left = RotateLeft(t.left);
                }
                return RotateRight(t);
            }
            if (bf < -1)
            {
                if (BalanceFactor(t.right) > 0)
                {
                    t.right = RotateRight(t.right);
                }
                return RotateLeft(t);
            }
            return t;
        }

        private node Insert(node t, long val)
        {
            if (t == null) return new node(val);
            if (val < t.val)
            {
                t.left = Insert(t.left, val);
            }
            else if (val > t.val)
            {
                t.right = Insert(t.right, val);
            }
            else
            {
                t.cnt++;
                Update(t);
                return t;
            }
            return Balance(t);
        }

        private node RemoveMin(node t, out node removed)
        {
            if (t.left == null)
            {
                removed = t;
                var right = t.right;
                t.left = null;
                t.right = null;
                return right;
            }
            t.left = RemoveMin(t.left, out removed);
            return Balance(t);
        }

        private node Erase(node t, long val)
        {
            if (t == null) return null;
            if (val < t.val)
            {
                t.left = Erase(t.left, val);
            }
            else if (val > t.val)
            {
                t.right = Erase(t.right, val);
            }
            else
            {
                if (t.cnt > 1)
                {
                    t.cnt--;
                    return Balance(t);
                }
                if (t.left == null) return t.right;
                if (t.right == null) return t.left;

                t.right = RemoveMin(t.right, out var successor);
                successor.left = t.left;
                successor.right = t.right;
                t = successor;
            }
            return Balance(t);
        }

        private bool Find(node t, long val)
        {
            while (t != null)
            {
                if (val < t.val) t = t.left;
                else if (val > t.val) t = t.right;
                else return true;
            }
            return false;
        }

        private long GetKth(node t, int k)
        {
            if (t == null || k < 1 || k > Size(t))
                throw new ArgumentOutOfRangeException(nameof(k));

            int leftCount = Size(t.left);
            if (k <= leftCount)
            {
                return GetKth(t.left, k);
            }
            if (k <= leftCount + t.cnt)
            {
                return t.val;
            }
            return GetKth(t.right, k - leftCount - t.cnt);
        }

        //外部向け
        public void Insert(long val) => root = Insert(root, val);

        public void Erase(long val) => root = Erase(root, val);

        public bool Find(long val) => Find(root, val);

        public int Count() => Size(root);

        public long this[int index] => GetKth(root, index);
    }


    internal class UnionFind
    {
        public int[] tree { get; set; }
        static toolbox toolbox;

        public UnionFind(int s)
        {
            tree = Enumerable.Repeat<int>(-1, s + 1).ToArray();
        }

        public int getroot(int i)
        {
            return tree[i] < 0 ? i : tree[i] = getroot(tree[i]);
        }

        public bool groupcheck(int i, int t)
        {
            return getroot(i) == getroot(t);
        }

        public bool unite(int i, int t)
        {
            toolbox = new toolbox();
            var x = getroot(i);
            var y = getroot(t);
            if (x != y)
            {
                if (tree[x] > tree[y])
                {
                    toolbox.Swap(ref x, ref y);
                }
                tree[x] += tree[y];
                tree[y] = x;
            }
            return x != y;
        }

        public int get_cnt(int i)
        {
            return tree[getroot(i)] * -1;
        }
    }


    public static class Extensions
    {
        public static Dictionary<T, int> safe_addtion_for_dictionary_int<T>(this Dictionary<T, int> dic, T key)
        {
            if (dic.ContainsKey(key))
                dic[key]++;
            else
                dic.Add(key, 1);
            return dic;
        }

        public static Dictionary<T, long> safe_addtion_for_dictionary_long<T>(this Dictionary<T, long> dic, T key)
        {
            if (dic.ContainsKey(key))
                dic[key]++;
            else
                dic.Add(key, 1);
            return dic;
        }

        public static Dictionary<T, List<T2>> safe_addtion_for_list_in_dictionary<T, T2>(this Dictionary<T, List<T2>> dic, T key, T2 value)
        {
            if (dic.ContainsKey(key))
                dic[key].Add(value);
            else
                dic.Add(key, new List<T2>() { value });
            return dic;
        }

        public static T list_pop_back<T>(this List<T> a)
        {
            var k = a[a.Count - 1];
            a.RemoveAt(a.Count - 1);
            return k;
        }

        public static T chmin<T>(ref this T a, T b)
            where T : struct, IComparable
        {
            if (a.CompareTo(b) > 0)
                return a = b;
            else
                return a;
        }
        public static T chmax<T>(ref this T a, T b)
            where T : struct, IComparable
        {
            if (a.CompareTo(b) < 0)
                return a = b;
            else
                return a;
        }

    }

    internal class input
    {
        string[] soloinput;
        int t;
        public input()
        {
            soloinput = new string[0];
            t = 0;
        }
        public string soloreed()
        {
            if (t < soloinput.Length)
            {
                return soloinput[t++];
            }
            string input = Console.ReadLine();
            while (input == "")
            {
                input = Console.ReadLine();
            }
            soloinput = input.Split(" ");
            t = 0;
            return soloinput[t++];
        }
        public int intreed()
        {
            return int.Parse(soloreed());
        }
        public int[] arrayint(int N)
        {
            int[] A = new int[N];
            for (int i = 0; i < N; i++)
            {
                A[i] = intreed();
            }
            return A;
        }
        public long longreed()
        {
            return long.Parse(soloreed());
        }
        public long[] arraylong(long N)
        {
            long[] A = new long[N];
            for (long i = 0; i < N; i++)
            {
                A[i] = longreed();
            }
            return A;
        }
        public decimal decimalreed()
        {
            return decimal.Parse(soloreed());
        }
        public decimal[] arraydecimal(long N)
        {
            decimal[] A = new decimal[N];
            for (decimal i = 0; i < N; i++)
            {
                A[(long)i] = decimalreed();
            }
            return A;
        }


    }

    internal class mod
    {
        public long T { get; set; }
        public mod(long mod = 1000000007)
        {
            T = mod;
        }
        public long addition(long A, long B)
        {
            decimal C = A + B;
            return (long)C % T;
        }
        public long subtraction(long A, long B)
        {
            decimal C = A - B;
            return C % T >= 0 ? (long)C % T : (long)(C + T) % T;
        }
        public long multiplication(long A, long B)
        {
            return ((A % T) * (B % T)) % T;
        }

    }

    internal class toolbox
    {

        string Y = "Yes";
        string N = "No";
        static input cin;
        private DateTime? startTime;
        public toolbox()
        {
            cin = new input();
        }

        public long[] CumulativeSum(long[] A, bool mode = true)
        {
            if (mode == false) Array.Reverse(A);
            long[] back = new long[A.Length + 1];
            back[0] = 0;
            for (int i = 1; i <= A.Length; i++)
            {
                back[i] = back[i - 1] + A[i - 1];
            }
            if (mode == false) Array.Reverse(A);
            return back;
        }

        public long[] Eratosthenes(long A)
        {
            A++;
            var back = new List<long>();
            bool[] ch = new bool[A];
            for (int i = 2; i < A; i++) ch[i] = true;
            for (long i = 2; i < Math.Sqrt(A); i++)
            {
                if (ch[i] == true)
                {
                    back.Add(i);
                    for (long t = 1; i * t < A; t++)
                    {
                        ch[i * t] = false;
                    }
                }
            }
            for (long i = 0; i < A; i++)
            {
                if (ch[i] == true) back.Add(i);
            }
            return back.Distinct().ToArray();
        }
        public void Swap<T>(ref T a, ref T b)
        {
            var i = a;
            a = b;
            b = i;
        }

        public void LSwap<T>(ref List<T> A, int a, int b)
        {
            var i = A[a];
            A[a] = A[b];
            A[b] = i;
        }

        public long Gcd(long A, long B)
        {
            while (A != 0)
            {
                B %= A;
                Swap(ref A, ref B);
            }
            return B;
        }

        public long[] AllDivisors(long N)
        {
            var back = new List<long>();
            for (int i = 1; Math.Pow(i, 2) <= N; i++)
            {
                if (N % i == 0)
                {
                    back.Add(i);
                    back.Add(N / i);
                }
            }
            return back.Distinct().ToArray();
        }

        public static IEnumerable<T[]> ExhaustiveEnumeration<T>(IEnumerable<T> indata)
        {
            if (indata.Count() == 1) yield return new T[] { indata.First() };
            foreach (var i in indata)
            {
                var used = new T[] { i };
                var unused = indata.Except(used);
                foreach (var t in ExhaustiveEnumeration(unused))
                    yield return used.Concat(t).ToArray();
            }
            //How to use
            //var allpattern = toolbox.ExhaustiveEnumeration(Enumerable.Range(1, N));
        }

        public bool[,] bitallsearch(int N)
        {
            bool[,] back = new bool[(int)Math.Pow(2, N), N];
            for (int i = 0; i < Math.Pow(2, N); i++)
            {
                for (int t = 0; t < N; t++)
                {
                    var k = (i >> t) & 1;
                    if (k == 1)
                    {
                        back[i, t] = true;
                    }
                }
            }
            return back;
        }

        public static int BS<T>(T[] A, T key)
            where T : IComparable
        {
            //このコード、定数倍が大変な事になってるので標準ライブラリを使いましょう(BinarySearch)
            int left = 0;
            int right = A.Length;
            int mid = 0;
            while (left < right)
            {
                mid = (left + right) / 2;
                if (A[mid].CompareTo(key) == 0)
                    return mid;
                else if (A[mid].CompareTo(key) > 0)
                    right = mid;
                else if (A[mid].CompareTo(key) < 0)
                    left = mid + 1;
            }
            return -1;
        }

        public static int lower_bound<T>(T[] a, T v)
        {
            return lower_bound(a, v, Comparer<T>.Default);
        }

        public static int lower_bound<T>(T[] A, T key, Comparer<T> v)
        {
            int left = 0;
            int right = A.Length - 1;
            int mid = 0;
            var W = 0;
            while (left <= right)
            {
                mid = (left + right) / 2;
                W = v.Compare(A[mid], key);
                if (W == -1)
                    left = mid + 1;
                else
                    right = mid - 1;
            }
            return left;
        }

        public long[] prime_factorize(long N)
        {
            long T = N;
            var back = new List<long>();
            for (long i = 2; i * i <= T; i++)
            {
                if (T % i != 0) continue;
                while (T % i == 0)
                {
                    back.Add(i);
                    T /= i;
                }
            }
            if (T != 1) back.Add(T);
            return back.ToArray();
        }

        public long[] One_dimensional_Coordinate_Compression(long[] A)
        {
            long[] back = new long[A.Length];
            var T = A.Distinct().ToList();
            T.Sort();
            for (int i = 0; i < A.Length; i++)
                back[i] = T.BinarySearch(A[i]);
            return back;
        }

        public void setYN(string A = "Yes", string B = "No")
        {
            Y = A;
            N = B;
        }

        public void YN(bool ans)
        {
            if (ans)
                Console.WriteLine(Y);
            else
                Console.WriteLine(N);
        }

        public string[] x_dekakou(int H, int W)
        {
            var s = new string[H + 2];
            for (int i = 0; i < W + 2; i++)
            {
                s[0] += "x";
                s[H + 1] += "x";
            }
            for (int i = 1; i < H + 1; i++)
            {
                //x場外 .白 #黒
                s[i] = "x" + Console.ReadLine().Replace(" ", "") + "x";
            }
            return s;
        }

        public List<List<int>> x_dekakou_string(int H, int W)
        {
            var back = new List<List<int>>();
            for (int i = 0; i < H + 2; i++)
                back.Add(Enumerable.Repeat<int>(-1, W + 2).ToList());
            for (int i = 0; i < W + 2; i++)
            {
                back[0][i] = -1;
                back[H + 1][i] = -1;
            }
            for (int i = 1; i <= H; i++)
            {
                back[i][0] = -1;
                back[i][W + 1] = -1;
                for (int t = 1; t <= W; t++)
                    back[i][t] = cin.intreed();
            }
            return back;
        }
        /// <summary>
        /// 配列の指定位置以降を反転する
        /// </summary>
        /// <param name="array">反転対象の配列</param>
        /// <param name="begin">反転開始位置(この位置以降が反転される)</param>
        private void Reverse<T>(T[] array, int begin) where T : IComparable<T>
        {
            // 反転する要素が2個未満の場合は何もしない
            if (array.Length - begin < 2) return;

            // 両端から中央に向かって要素を交換
            int left = begin;
            int right = array.Length - 1;
            while (left < right)
            {
                Swap(ref array[left], ref array[right]);
                left++;
                right--;
            }
        }

        /// <summary>
        /// 配列を辞書順で次の順列に変更する
        /// 全ての順列を列挙するには、事前に Array.Sort() でソートした配列を渡すこと
        /// </summary>
        /// <param name="array">順列を生成する配列(事前ソート必須)</param>
        /// <returns>次の順列が存在する場合true、最大順列の場合false</returns>
        public bool NextPermutation<T>(T[] array) where T : IComparable<T>
        {
            // 辞書順で次に大きい順列を生成

            // 1. 右端から降順でない位置を探す
            int pivotIndex = -1;
            for (int i = array.Length - 2; i >= 0; i--)
            {
                if (array[i].CompareTo(array[i + 1]) < 0) // 昇順ペア発見
                {
                    pivotIndex = i;
                    break;
                }
            }

            // 最大順列に到達している場合
            if (pivotIndex == -1) return false;

            // 2. pivotより大きい最右の要素と交換
            for (int j = array.Length - 1; j > pivotIndex; j--)
            {
                if (array[pivotIndex].CompareTo(array[j]) < 0)
                {
                    Swap(ref array[pivotIndex], ref array[j]);
                    break;
                }
            }

            // 3. pivot以降を昇順に並べ直し
            Reverse(array, pivotIndex + 1);
            return true;

            // how to use
            // do{}while(NextPermutation)
        }

        /// <summary>
        /// 回文判定のコア処理(配列版)
        /// </summary>
        private bool IsPalindromeCore<T>(T[] array, int left, int right) where T : IComparable<T>
        {
            while (left < right)
            {
                if (array[left].CompareTo(array[right]) != 0)
                    return false;
                left++;
                right--;
            }
            return true;
        }

        /// <summary>
        /// 回文判定のコア処理(文字列版)
        /// </summary>
        private bool IsPalindromeCore(string str, int left, int right)
        {
            while (left < right)
            {
                if (str[left] != str[right])
                    return false;
                left++;
                right--;
            }
            return true;
        }

        /// <summary>
        /// 配列全体が回文かどうかを判定
        /// </summary>
        public bool IsPalindrome<T>(T[] array) where T : IComparable<T>
        {
            return IsPalindromeCore(array, 0, array.Length - 1);
        }

        /// <summary>
        /// 文字列全体が回文かどうかを判定
        /// </summary>
        public bool IsPalindrome(string str)
        {
            return IsPalindromeCore(str, 0, str.Length - 1);
        }

        /// <summary>
        /// 指定範囲が回文かどうかを判定(配列版)
        /// </summary>
        public bool IsPalindrome<T>(T[] array, int start, int end) where T : IComparable<T>
        {
            return IsPalindromeCore(array, start, end);
        }

        /// <summary>
        /// 指定範囲が回文かどうかを判定(文字列版)
        /// </summary>
        public bool IsPalindrome(string str, int start, int end)
        {
            return IsPalindromeCore(str, start, end);
        }

        /// <summary>
        /// 指定長さの部分配列に回文が含まれるかを判定
        /// </summary>
        public bool HasPalindrome<T>(T[] array, int length) where T : IComparable<T>
        {
            for (int i = 0; i <= array.Length - length; i++)
            {
                if (IsPalindromeCore(array, i, i + length - 1))
                    return true;
            }
            return false;
        }

        /// <summary>
        /// 指定長さの部分文字列に回文が含まれるかを判定
        /// </summary>
        public bool HasPalindrome(string str, int length)
        {
            for (int i = 0; i <= str.Length - length; i++)
            {
                if (IsPalindromeCore(str, i, i + length - 1))
                    return true;
            }
            return false;
        }

        public void StartTimer()
        {
            startTime = DateTime.Now;
        }

        public void PrintElapsedTime(bool error_output = true)
        {
            //標準出力ではなくて標準エラー出力を使ってるのでatcoderのジャッジはこの出力を無視する つまり消さなくてok 便利だね
            if (startTime.HasValue)
            {
                var elapsed = DateTime.Now - startTime.Value;
                if (error_output)
                    Console.Error.WriteLine($"Elapsed time: {elapsed.TotalMilliseconds} ms");
                else
                    Console.WriteLine($"Elapsed time: {elapsed.TotalMilliseconds} ms");


            }
            else
            {
                Console.Error.WriteLine("Timer was not started.");
            }
        }
    }

    internal class Priority_Queue
    {
        toolbox toolbox = new toolbox();
        public List<(long, long)> Queue { get; private set; }
        /// <summary>
        /// true==>大きいやつから出るよ false==>小さいやつからでるよ
        /// </summary>
        //そとからいじれるのよくないよ えびちゃんより
        public bool revase { get; set; }
        public Priority_Queue(bool cnt = true)
        {
            Queue = new List<(long, long)>();
            revase = cnt;
        }

        public void Enqueue(long a, long b)
        {
            if (revase == false)
                a *= -1;
            int i = Queue.Count, t;
            Queue.Add((a, b));
            while (i != 0)
            {
                t = (i - 1) / 2;
                if (Queue[i].Item1 > Queue[t].Item1)
                {
                    var k = Queue[i];
                    Queue[i] = Queue[t];
                    Queue[t] = k;
                    i = t;
                }
                else
                {
                    break;
                }
            }
        }

        public (long, long) Dequeue()
        {
            int a = Queue.Count - 1;
            var back = Queue[0];
            Queue[0] = Queue[a];
            Queue.RemoveAt(a);
            for (int i = 0, j; (j = 2 * i + 1) < a;)
            {
                if (j != a - 1 && Queue[j].Item1 < Queue[j + 1].Item1)
                    j++;
                if (Queue[i].Item1 < Queue[j].Item1)
                {
                    var k = Queue[i];
                    Queue[i] = Queue[j];
                    Queue[j] = k;
                    i = j;
                }
                else
                {
                    break;
                }
            }
            if (revase == false)
                back.Item1 *= -1;
            return back;

        }
    }

    internal class Generic_Priority_Queue<T>
    {
        toolbox toolbox = new toolbox();
        public List<(long, T)> Queue { get; private set; }
        /// <summary>
        /// true==>大きいやつから出るよ false==>小さいやつからでるよ
        /// </summary>
        public bool revase { get; set; }
        public Generic_Priority_Queue(bool cnt = true)
        {
            Queue = new List<(long, T)>();
            revase = cnt;
        }

        public void Enqueue(long a, T b)
        {
            if (revase == false)
                a *= -1;
            int i = Queue.Count, t;
            Queue.Add((a, b));
            while (i != 0)
            {
                t = (i - 1) / 2;
                if (Queue[i].Item1 > Queue[t].Item1)
                {
                    var k = Queue[i];
                    Queue[i] = Queue[t];
                    Queue[t] = k;
                    i = t;
                }
                else
                {
                    break;
                }
            }
        }

        public (long, T) Dequeue()
        {
            int a = Queue.Count - 1;
            var back = Queue[0];
            Queue[0] = Queue[a];
            Queue.RemoveAt(a);
            for (int i = 0, j; (j = 2 * i + 1) < a;)
            {
                if (j != a - 1 && Queue[j].Item1 < Queue[j + 1].Item1)
                    j++;
                if (Queue[i].Item1 < Queue[j].Item1)
                {
                    var k = Queue[i];
                    Queue[i] = Queue[j];
                    Queue[j] = k;
                    i = j;
                }
                else
                {
                    break;
                }
            }
            if (revase == false)
                back.Item1 *= -1;
            return back;

        }

        public (long, T) get_first()
        {
            if (Queue.Count == 0)
                return (default(long), default(T));
            else
                return Queue[0];
        }
    }

}
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