結果
| 問題 | No.3506 All Distance is Square Number |
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2026-04-18 15:14:00 |
| 言語 | C++23 (gcc 15.2.0 + boost 1.89.0) |
| 結果 |
WA
|
| 実行時間 | - |
| コード長 | 8,107 bytes |
| 記録 | |
| コンパイル時間 | 1,801 ms |
| コンパイル使用メモリ | 233,332 KB |
| 実行使用メモリ | 7,972 KB |
| 最終ジャッジ日時 | 2026-04-18 15:14:23 |
| 合計ジャッジ時間 | 21,996 ms |
|
ジャッジサーバーID (参考情報) |
judge1_1 / judge3_1 |
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| ファイルパターン | 結果 |
|---|---|
| other | AC * 26 WA * 3 |
ソースコード
#include <iostream>
#include <vector>
#include <cmath>
#include <random>
#include <chrono>
#include <algorithm>
#include <numeric>
using namespace std;
// 最大800程度までの平方数を事前計算
bool is_sq[200005];
int main() {
// 入出力の高速化
ios_base::sync_with_stdio(false);
cin.tie(NULL);
for (int i = 1; i * i < 200005; ++i) {
is_sq[i * i] = true;
}
int N;
if (!(cin >> N)) return 0;
// ベースケース
if (N == 2) {
cout << 1 << "\n";
cout << 1 << " " << 2 << " " << 1 << "\n";
cout << 1 << " " << 1 << "\n";
return 0;
}
int M = 2 * N - 3;
vector<int> vals(200);
iota(vals.begin(), vals.end(), 1); // 1から200の重みを利用可能
mt19937 rng(1337);
shuffle(vals.begin(), vals.end(), rng);
int W = vals[0];
vector<int> X(N + 1), Y(N + 1), S(N + 1);
for (int i = 3; i <= N; ++i) {
X[i] = vals[2 * i - 5];
Y[i] = vals[2 * i - 4];
S[i] = X[i] + Y[i];
}
// 平方数の経路を持たないペアの数(スコア)を計算する関数
auto get_score = [&]() {
int bad = 0;
// 1と2の間のパス
if (!is_sq[W]) {
bool ok = false;
for (int k = 3; k <= N; ++k) {
if (is_sq[S[k]]) { ok = true; break; }
}
if (!ok) bad++;
}
// 1とvの間のパス
for (int v = 3; v <= N; ++v) {
if (is_sq[X[v]] || is_sq[W + Y[v]]) continue;
bool ok = false;
for (int k = 3; k <= N; ++k) {
if (k == v) continue;
if (is_sq[S[k] + Y[v]]) { ok = true; break; }
}
if (!ok) bad++;
}
// 2とvの間のパス
for (int v = 3; v <= N; ++v) {
if (is_sq[Y[v]] || is_sq[W + X[v]]) continue;
bool ok = false;
for (int k = 3; k <= N; ++k) {
if (k == v) continue;
if (is_sq[S[k] + X[v]]) { ok = true; break; }
}
if (!ok) bad++;
}
// 葉uと葉vの間のパス
for (int u = 3; u <= N; ++u) {
int Xu = X[u], Yu = Y[u];
for (int v = u + 1; v <= N; ++v) {
if (is_sq[Xu + X[v]] || is_sq[Yu + Y[v]] ||
is_sq[Xu + W + Y[v]] || is_sq[Yu + W + X[v]]) continue;
bool ok = false;
for (int k = 3; k <= N; ++k) {
if (k == u || k == v) continue;
if (is_sq[Xu + S[k] + Y[v]] || is_sq[Yu + S[k] + X[v]]) {
ok = true; break;
}
}
if (!ok) bad++;
}
}
return bad;
};
int current_score = get_score();
int best_score = current_score;
vector<int> best_vals = vals;
auto start_time = chrono::steady_clock::now();
int iters = 0;
// 焼きなまし法のパラメータ
double start_temp = 5.0;
double end_temp = 0.01;
double time_limit = 1.85;
// 焼きなまし法 (Simulated Annealing)
while (best_score > 0) {
iters++;
int type = rng() % 2;
int idx1 = rng() % M;
int idx2 = (type == 0) ? (rng() % M) : (M + (rng() % (200 - M)));
if (idx1 == idx2) continue;
swap(vals[idx1], vals[idx2]);
W = vals[0];
for (int i = 3; i <= N; ++i) {
X[i] = vals[2 * i - 5];
Y[i] = vals[2 * i - 4];
S[i] = X[i] + Y[i];
}
int new_score = get_score();
bool accept = false;
if (new_score <= current_score) {
accept = true;
} else {
auto now = chrono::steady_clock::now();
double elapsed = chrono::duration<double>(now - start_time).count();
if (elapsed > time_limit) break;
// 悪化を許容する確率を計算
double temp = start_temp * pow(end_temp / start_temp, elapsed / time_limit);
double prob = exp((current_score - new_score) / temp);
if (uniform_real_distribution<double>(0.0, 1.0)(rng) < prob) {
accept = true;
}
}
if (accept) {
current_score = new_score;
if (current_score < best_score) {
best_score = current_score;
best_vals = vals;
}
} else {
// 元に戻す (Rollback)
swap(vals[idx1], vals[idx2]);
W = vals[0];
for (int i = 3; i <= N; ++i) {
X[i] = vals[2 * i - 5];
Y[i] = vals[2 * i - 4];
S[i] = X[i] + Y[i];
}
}
}
// --- タイムアップ後に最も良かった状態を確実に復元 ---
vals = best_vals;
W = vals[0];
for (int i = 3; i <= N; ++i) {
X[i] = vals[2 * i - 5];
Y[i] = vals[2 * i - 4];
S[i] = X[i] + Y[i];
}
// --- グラフ形状と辺の重みの出力 ---
cout << M << "\n";
cout << "1 2 " << W << "\n";
for (int i = 3; i <= N; ++i) {
cout << "1 " << i << " " << X[i] << "\n";
cout << "2 " << i << " " << Y[i] << "\n";
}
// パス出力用ヘルパーラムダ
auto print_path = [&](const vector<int>& p) {
cout << p.size();
for (int e : p) cout << " " << e;
cout << "\n";
};
// --- パスの復元 ---
for (int u = 1; u <= N; ++u) {
for (int v = u + 1; v <= N; ++v) {
if (u == 1 && v == 2) {
if (is_sq[W]) { print_path({1}); continue; }
bool found = false;
for (int k = 3; k <= N; ++k) {
if (is_sq[S[k]]) { print_path({2*k-4, 2*k-3}); found = true; break; }
}
if (!found) print_path({1});
continue;
}
if (u == 1) {
if (is_sq[X[v]]) { print_path({2*v-4}); continue; }
if (is_sq[W + Y[v]]) { print_path({1, 2*v-3}); continue; }
bool found = false;
for (int k = 3; k <= N; ++k) {
if (k == v) continue;
if (is_sq[S[k] + Y[v]]) { print_path({2*k-4, 2*k-3, 2*v-3}); found = true; break; }
}
if (!found) print_path({2*v-4});
continue;
}
if (u == 2) {
if (is_sq[Y[v]]) { print_path({2*v-3}); continue; }
if (is_sq[W + X[v]]) { print_path({1, 2*v-4}); continue; }
bool found = false;
for (int k = 3; k <= N; ++k) {
if (k == v) continue;
if (is_sq[S[k] + X[v]]) { print_path({2*k-3, 2*k-4, 2*v-4}); found = true; break; }
}
if (!found) print_path({2*v-3});
continue;
}
// 葉同士 (u >= 3 && v >= 3)
if (is_sq[X[u] + X[v]]) { print_path({2*u-4, 2*v-4}); continue; }
if (is_sq[Y[u] + Y[v]]) { print_path({2*u-3, 2*v-3}); continue; }
if (is_sq[X[u] + W + Y[v]]) { print_path({2*u-4, 1, 2*v-3}); continue; }
if (is_sq[Y[u] + W + X[v]]) { print_path({2*u-3, 1, 2*v-4}); continue; }
bool found = false;
for (int k = 3; k <= N; ++k) {
if (k == u || k == v) continue;
if (is_sq[X[u] + S[k] + Y[v]]) {
print_path({2*u-4, 2*k-4, 2*k-3, 2*v-3});
found = true; break;
}
if (is_sq[Y[u] + S[k] + X[v]]) {
print_path({2*u-3, 2*k-3, 2*k-4, 2*v-4});
found = true; break;
}
}
if (!found) print_path({2*u-4, 2*v-4});
}
}
return 0;
}