結果

問題 No.3520 L1等距離点
コンテスト
ユーザー yamada
提出日時 2026-05-01 22:00:11
言語 C++23
(gcc 15.2.0 + boost 1.89.0)
コンパイル:
g++-15 -O2 -lm -std=c++23 -Wuninitialized -DONLINE_JUDGE -o a.out _filename_
実行:
./a.out
結果
AC  
実行時間 26 ms / 2,000 ms
コード長 19,328 bytes
記録
記録タグの例:
初AC ショートコード 純ショートコード 純主流ショートコード 最速実行時間
コンパイル時間 3,912 ms
コンパイル使用メモリ 421,640 KB
実行使用メモリ 30,320 KB
平均クエリ数 6.83
最終ジャッジ日時 2026-05-01 22:00:23
合計ジャッジ時間 6,899 ms
ジャッジサーバーID
(参考情報)
judge2_1 / judge3_0
このコードへのチャレンジ
(要ログイン)
ファイルパターン 結果
other AC * 35
権限があれば一括ダウンロードができます

ソースコード

diff #
raw source code

// Begin include: "../../template/template.hpp"
using namespace std;

// intrinstic
#include <immintrin.h>

#include <algorithm>
#include <array>
#include <bitset>
#include <cassert>
#include <cctype>
#include <cfenv>
#include <cfloat>
#include <chrono>
#include <cinttypes>
#include <climits>
#include <cmath>
#include <complex>
#include <cstdarg>
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <deque>
#include <fstream>
#include <functional>
#include <initializer_list>
#include <iomanip>
#include <ios>
#include <iostream>
#include <istream>
#include <iterator>
#include <limits>
#include <list>
#include <map>
#include <memory>
#include <new>
#include <numeric>
#include <ostream>
#include <queue>
#include <random>
#include <set>
#include <sstream>
#include <stack>
#include <streambuf>
#include <string>
#include <tuple>
#include <type_traits>
#include <typeinfo>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>

// Begin include: "util.hpp"
namespace yamada {
using ll = long long;
using i64 = long long;
using u64 = unsigned long long;
using i128 = __int128_t;
using u128 = __uint128_t;
using lld = long double;

template <typename T>
using V = vector<T>;
template <typename T>
using VV = vector<vector<T>>;
template <typename T>
using VVV = vector<vector<vector<T>>>;
template <typename T>
using VVVV = vector<vector<vector<vector<T>>>>;
using vl = vector<long long>;
using vd = V<double>;
using vs = V<string>;
using vvl = vector<vector<long long>>;
using vvvl = vector<vector<vector<long long>>>;
using vvvvl = vector<vector<vector<vector<long long>>>>;
template <typename T>
using minpq = priority_queue<T, vector<T>, greater<T>>;
template <typename T>
using maxpq = priority_queue<T, vector<T>, less<T>>;

template <typename T, typename U>
struct P : pair<T, U> {
	template <typename... Args>
	P(Args... args) : pair<T, U>(args...) {}

	using pair<T, U>::first;
	using pair<T, U>::second;

	P &operator+=(const P &r) {
		first += r.first;
		second += r.second;
		return *this;
	}
	P &operator-=(const P &r) {
		first -= r.first;
		second -= r.second;
		return *this;
	}
	P &operator*=(const P &r) {
		first *= r.first;
		second *= r.second;
		return *this;
	}
	template <typename S>
	P &operator*=(const S &r) {
		first *= r, second *= r;
		return *this;
	}
	P operator+(const P &r) const { return P(*this) += r; }
	P operator-(const P &r) const { return P(*this) -= r; }
	P operator*(const P &r) const { return P(*this) *= r; }
	template <typename S>
	P operator*(const S &r) const {
		return P(*this) *= r;
	}
	P operator-() const { return P{-first, -second}; }
};

using pl = P<ll, ll>;
using vp = V<pl>;
using vvp = VV<pl>;

constexpr int inf = 1001001001;
constexpr long long infLL = 4004004004004004004LL;

template <typename T, typename U>
inline bool amin(T &x, U y) { return (y < x) ? (x = y, true) : false; }
template <typename T, typename U>
inline bool amax(T &x, U y) { return (x < y) ? (x = y, true) : false; }

template <typename T>
inline T Max(const vector<T> &v) { return *max_element(begin(v), end(v)); }
template <typename T>
inline T Min(const vector<T> &v) { return *min_element(begin(v), end(v)); }
template <typename T>
inline long long Sum(const vector<T> &v) { return accumulate(begin(v), end(v), T(0)); }

template <typename T>
int lb(const vector<T> &v, const T &a) { return lower_bound(begin(v), end(v), a) - begin(v); }
template <typename T>
int ub(const vector<T> &v, const T &a) { return upper_bound(begin(v), end(v), a) - begin(v); }

constexpr long long TEN(int n) {
	long long ret = 1, x = 10;
	for (; n; x *= x, n >>= 1) ret *= (n & 1 ? x : 1);
	return ret;
}

template <typename T>
vector<T> mkrui(const vector<T> &v, bool rev = false) {
	vector<T> ret(v.size() + 1);
	if (rev) {
		for (int i = int(v.size()) - 1; i >= 0; i--) ret[i] = v[i] + ret[i + 1];
	} else {
		for (int i = 0; i < int(v.size()); i++) ret[i + 1] = ret[i] + v[i];
	}
	return ret;
};

template <typename T>
vector<T> mkuni(const vector<T> &v) {
	vector<T> ret(v);
	sort(ret.begin(), ret.end());
	ret.erase(unique(ret.begin(), ret.end()), ret.end());
	return ret;
}

template <typename F>
vector<int> mkord(int N, F f) {
	vector<int> ord(N);
	iota(begin(ord), end(ord), 0);
	sort(begin(ord), end(ord), f);
	return ord;
}

template <typename T>
vector<int> mkinv(vector<T> &v) {
	int max_val = *max_element(begin(v), end(v));
	vector<int> inv(max_val + 1, -1);
	for (int i = 0; i < (int)v.size(); i++) inv[v[i]] = i;
	return inv;
}

vector<int> mkiota(int n) {
	vector<int> ret(n);
	iota(begin(ret), end(ret), 0);
	return ret;
}

template <typename T>
T mkrev(const T &v) {
	T w{v};
	reverse(begin(w), end(w));
	return w;
}

template <typename T>
bool nxp(T &v) { return next_permutation(begin(v), end(v)); }

// 返り値の型は入力の T に依存
// i 要素目 : [0, a[i])
template <typename T>
vector<vector<T>> product(const vector<T> &a) {
	vector<vector<T>> ret;
	vector<T> v;
	auto dfs = [&](auto rc, int i) -> void {
		if (i == (int)a.size()) {
			ret.push_back(v);
			return;
		}
		for (int j = 0; j < a[i]; j++) v.push_back(j), rc(rc, i + 1), v.pop_back();
	};
	dfs(dfs, 0);
	return ret;
}

template <typename T, typename U>
vector<U> Digit(T a, const U &x, int siz = -1) {
	vector<U> ret;
	while (a > 0) {
		ret.emplace_back(a % x);
		a /= x;
	}
	if (siz >= 0) while ((int)ret.size() < siz) ret.emplace_back(0);
	return ret;
}

// F : function(void(T&)), mod を取る操作
// T : 整数型のときはオーバーフローに注意する
template <typename T>
T Power(T a, long long n, const T &I, const function<void(T &)> &f) {
	T res = I;
	for (; n; f(a = a * a), n >>= 1) {
		if (n & 1) f(res = res * a);
	}
	return res;
}
// T : 整数型のときはオーバーフローに注意する
template <typename T>
T Power(T a, long long n, const T &I = T{1}) {
	return Power(a, n, I, function<void(T &)>{[](T &) -> void {}});
}

template <typename T>
T Rev(const T &v) {
	T res = v;
	reverse(begin(res), end(res));
	return res;
}

template <typename T>
vector<T> Transpose(const vector<T> &v) {
	using U = typename T::value_type;
	if(v.empty()) return {};
	int H = v.size(), W = v[0].size();
	vector res(W, T(H, U{}));
	for (int i = 0; i < H; i++) for (int j = 0; j < W; j++) res[j][i] = v[i][j];
	return res;
}

template <typename T>
vector<T> Rotate(const vector<T> &v, int clockwise = true) {
	using U = typename T::value_type;
	int H = v.size(), W = v[0].size();
	vector res(W, T(H, U{}));
	for (int i = 0; i < H; i++) for (int j = 0; j < W; j++) {
		if (clockwise) res[W - 1 - j][i] = v[i][j];
		else res[j][H - 1 - i] = v[i][j];
	}
	return res;
}

template <typename T, typename F>
T bisect(T ok, T bad, F pred) {
	if (ok == bad) return ok;
	while (bad - ok > 1) { T mid = ok + (bad - ok) / 2; (pred(mid) ? ok : bad) = mid; } 
	return bad;
}

template <typename T, typename F>
T bisect_double(T ok, T bad, F pred, int iter = 100) {
	if (ok == bad) return ok;
	while (iter--) { T mid = ok + (bad - ok) / 2; (pred(mid) ? ok : bad) = mid; } 
	return bad;
}

template <typename T>
bool inLR(T L, T x, T R){ return (L <= x && x < R); }
bool YESNO(bool b) { std::cout << (b ? "YES\n" : "NO\n"); return b; }
bool YesNo(bool b) { std::cout << (b ? "Yes\n" : "No\n"); return b; }

template <typename mint>
std::string toFraction(mint a, int M) {
	for (int deno = 1; deno <= M; deno++) {
		mint inv = ((mint)deno).inverse();
		for (int nume = -M; nume <= M; nume++) {
			mint val = inv * nume;
			if (val == a) {
				if (deno == 1) return std::to_string(nume);
				return std::to_string(nume) + "/" + std::to_string(deno);
			}
		}
	}
	return "NF";
}

template <typename mint>
void mout(mint a, int M = 100) { std::cout << toFraction(a, M) << "\n"; }
template <typename mint>
void mout(std::vector<mint> A, int M = 100) {
	for (int i = 0; i < (int)A.size(); i++) {
		std::cout << toFraction(A[i], M) << (i == (int)A.size() - 1 ? "\n" : " ");
	}
}

bool is_square(uint64_t n) {
	if (n < 2) return true;
	uint64_t r = static_cast<uint64_t>(sqrtl(static_cast<long double>(n)));
	if (r * r == n) return true;
	++r;
	return r * r == n;
}

template <typename T>
struct CumulativeSum {
	std::vector<T> S;
	CumulativeSum(std::vector<T> &A) {
		int N = A.size();
		S.resize(N + 1);
		for (int i = 0; i < N; i++) S[i + 1] = S[i] + A[i];
	}
	T query(int l, int r) { return (l <= r ? S[r] - S[l] : (T)0); }
	inline T operator()(int l, int r) { return query(l, r); }
};

long long floor(long long a, long long b) {
	assert(b != 0);
	if (b < 0) a = -a, b = -b;
	return a / b - (a % b < 0);
}
long long under(long long a, long long b) {
	assert(b != 0);
	if (b < 0) a = -a, b = -b;
	return a / b - (a % b <= 0);
}
long long ceil(long long a, long long b) {
	assert(b != 0);
	if (b < 0) a = -a, b = -b;
	return a / b + (a % b > 0);
}
long long over(long long a, long long b) {
	assert(b != 0);
	if (b < 0) a = -a, b = -b;
	return a / b + (a % b >= 0);
}
long long modulo(long long a, long long b) {
	assert(b > 0);
	long long c = a % b;
	return c < 0 ? c + b : c;
}

} // namespace yamada

// End include: "util.hpp"
// Begin include: "bitop.hpp"
namespace yamada {
__attribute__((target("popcnt"))) inline int popcnt(const u64 &a) {
  return __builtin_popcountll(a);
}
inline int lsb(const u64 &a) { return a ? __builtin_ctzll(a) : 64; }
inline int ctz(const u64 &a) { return a ? __builtin_ctzll(a) : 64; }
inline int msb(const u64 &a) { return a ? 63 - __builtin_clzll(a) : -1; }
template <typename T>
inline int gbit(const T &a, int i) {
  return (a >> i) & 1;
}
template <typename T>
inline void sbit(T &a, int i, bool b) {
  if (gbit(a, i) != b) a ^= T(1) << i;
}
constexpr long long PW(int n) { return 1LL << n; }
constexpr long long MSK(int n) { return (1LL << n) - 1; }
}  // namespace yamada
// End include: "bitop.hpp"
// Begin include: "inout.hpp"
namespace yamada {

template <typename T, typename U>
ostream &operator<<(ostream &os, const pair<T, U> &p) {
	os << p.first << " " << p.second;
	return os;
}
template <typename T, typename U>
istream &operator>>(istream &is, pair<T, U> &p) {
	is >> p.first >> p.second;
	return is;
}

template <typename T>
ostream &operator<<(ostream &os, const vector<T> &v) {
	int s = (int)v.size();
	for (int i = 0; i < s; i++) os << (i ? " " : "") << v[i];
	return os;
}
template <typename T>
istream &operator>>(istream &is, vector<T> &v) {
	for (auto &x : v) is >> x;
	return is;
}

istream &operator>>(istream &is, __int128_t &x) {
	string S;
	is >> S;
	x = 0;
	int flag = 0;
	for (auto &c : S) {
		if (c == '-') {
			flag = true;
			continue;
		}
		x *= 10;
		x += c - '0';
	}
	if (flag) x = -x;
	return is;
}

istream &operator>>(istream &is, __uint128_t &x) {
	string S;
	is >> S;
	x = 0;
	for (auto &c : S) {
		x *= 10;
		x += c - '0';
	}
	return is;
}

ostream &operator<<(ostream &os, __int128_t x) {
	if (x == 0) return os << 0;
	if (x < 0) os << '-', x = -x;
	string S;
	while (x) S.push_back('0' + x % 10), x /= 10;
	reverse(begin(S), end(S));
	return os << S;
}
ostream &operator<<(ostream &os, __uint128_t x) {
	if (x == 0) return os << 0;
	string S;
	while (x) S.push_back('0' + x % 10), x /= 10;
	reverse(begin(S), end(S));
	return os << S;
}

void in() {}
template <typename T, class... U>
void in(T &t, U &...u) {
	cin >> t;
	in(u...);
}

void out() { cout << "\n"; }
template <typename T, class... U, char sep = ' '>
void out(const T &t, const U &...u) {
	cout << t;
	if (sizeof...(u)) cout << sep;
	out(u...);
}

struct IoSetupYamada {
	IoSetupYamada() {
		cin.tie(nullptr);
		ios::sync_with_stdio(false);
		cout << fixed << setprecision(15);
		cerr << fixed << setprecision(7);
	}
} iosetupyamada;

}  // namespace yamada
// End include: "inout.hpp"
// Begin include: "macro.hpp"
#define each(x, v) for (auto&& x : v)
#define each2(x, y, v) for (auto&& [x, y] : v)
#define each3(x, y, z, v) for (auto&& [x, y, z] : v)
#define all(v) (v).begin(), (v).end()

#define rep1(a) for (long long _ = 0; _ < (long long)(a); ++_)
#define rep2(i, a) for (long long i = 0; i < (long long)(a); ++i)
#define rep3(i, a, b) for (long long i = a; i < (long long)(b); ++i)
#define rep4(i, a, b, c) for (long long i = a; i < (long long)(b); i += c)
#define overload4(a, b, c, d, e, ...) e
#define rep(...) overload4(__VA_ARGS__, rep4, rep3, rep2, rep1)(__VA_ARGS__)

#define rep1r(a) for (long long i = (long long)(a)-1; i >= 0LL; --i)
#define rep2r(i, a) for (long long i = (long long)(a)-1; i >= 0LL; --i)
#define rep3r(i, a, b) for (long long i = (long long)(b)-1; i >= (long long)(a); --i)
#define overload3(a, b, c, d, ...) d
#define repr(...) overload3(__VA_ARGS__, rep3r, rep2r, rep1r)(__VA_ARGS__)

#define eb emplace_back
#define mkp make_pair
#define mkt make_tuple
#define fi first
#define se second

#define vv(type, name, h, ...)  \
	vector<vector<type> > name(h, vector<type>(__VA_ARGS__))
#define vvv(type, name, h, w, ...) \
	vector<vector<vector<type>>> name( \
			h, vector<vector<type>>(w, vector<type>(__VA_ARGS__)))
#define vvvv(type, name, a, b, c, ...)  \
	vector<vector<vector<vector<type>>>> name( \
			a, vector<vector<vector<type>>>( \
				b, vector<vector<type>>(c, vector<type>(__VA_ARGS__))))

#define ini(...)   \
	int __VA_ARGS__; \
	in(__VA_ARGS__)
#define inl(...)         \
	long long __VA_ARGS__; \
	in(__VA_ARGS__)
#define ins(...)      \
	string __VA_ARGS__; \
	in(__VA_ARGS__)
#define in2(s, t)                           \
	for (int i = 0; i < (int)s.size(); i++) { \
		in(s[i], t[i]);                         \
	}
#define in3(s, t, u)                        \
	for (int i = 0; i < (int)s.size(); i++) { \
		in(s[i], t[i], u[i]);                   \
	}
#define in4(s, t, u, v)                     \
	for (int i = 0; i < (int)s.size(); i++) { \
		in(s[i], t[i], u[i], v[i]);             \
	}
#define die(...)             \
	do {                       \
		yamada::out(__VA_ARGS__);\
		return;                  \
	} while (0)
// End include: "macro.hpp"

namespace yamada {
void solve();
}
int main() { yamada::solve(); }
// End include: "../../template/template.hpp"
// Begin include: "../../geometry/integer-geometry.hpp"
// Begin include: "../math-fast/gcd.hpp"

#include <algorithm>
using namespace std;

namespace BinaryGCDImpl {
using u64 = unsigned long long;
using i8 = char;

u64 binary_gcd(u64 a, u64 b) {
  if (a == 0 || b == 0) return a + b;
  i8 n = __builtin_ctzll(a);
  i8 m = __builtin_ctzll(b);
  a >>= n;
  b >>= m;
  n = min(n, m);
  while (a != b) {
    u64 d = a - b;
    i8 s = __builtin_ctzll(d);
    bool f = a > b;
    b = f ? b : a;
    a = (f ? d : -d) >> s;
  }
  return a << n;
}

using u128 = __uint128_t;
// a > 0
int ctz128(u128 a) {
  u64 lo = a & u64(-1);
  return lo ? __builtin_ctzll(lo) : 64 + __builtin_ctzll(a >> 64);
}
u128 binary_gcd128(u128 a, u128 b) {
  if (a == 0 || b == 0) return a + b;
  i8 n = ctz128(a);
  i8 m = ctz128(b);
  a >>= n;
  b >>= m;
  n = min(n, m);
  while (a != b) {
    u128 d = a - b;
    i8 s = ctz128(d);
    bool f = a > b;
    b = f ? b : a;
    a = (f ? d : -d) >> s;
  }
  return a << n;
}

}  // namespace BinaryGCDImpl

long long binary_gcd(long long a, long long b) {
  return BinaryGCDImpl::binary_gcd(abs(a), abs(b));
}
__int128_t binary_gcd128(__int128_t a, __int128_t b) {
  if (a < 0) a = -a;
  if (b < 0) b = -b;
  return BinaryGCDImpl::binary_gcd128(a, b);
}

/**
 * @brief binary GCD
 */
// End include: "../math-fast/gcd.hpp"

struct Point {
	using T = __int128_t;
	T x, y;
	Point() : x(0), y(0) {}
	Point(T x_, T y_) : x(x_), y(y_) {}

	Point &operator+=(const Point &p) {
		this->x += p.x;
		this->y += p.y;
		return *this;
	}

	Point &operator-=(const Point &p) {
		this->x -= p.x;
		this->y -= p.y;
		return *this;
	}

	Point &operator*=(const long long &r) {
		this->x *= r;
		this->y *= r;
		return *this;
	}

	int pos() const {
		if (y < 0) return -1;
		if (y == 0 && 0 <= x) return 0;
		return 1;
	}

	long double slope() {
		if (x == 0) {
			if (y > 0) return std::numeric_limits<long double>::max();
			else return std::numeric_limits<long double>::min();
		}
		return (long double)y / x;
	}

	void shrink() {
		T g = binary_gcd(x, y);
		x /= g;
		y /= g;
	}

	Point operator+(const Point &p) const { return Point(*this) += p; }
	Point operator-(const Point &p) const { return Point(*this) -= p; }
	Point operator*(long long &r) const { return Point(*this) *= r; }
	Point operator-() const { return Point(-this->x, -this->y); }
	bool operator==(const Point &p) const { return x == p.x && y == p.y; }
	bool operator!=(const Point &p) const { return x != p.x || y != p.y; }
	bool operator<(const Point &p) const { return x == p.x ? y < p.y : x < p.x; }

	friend istream &operator>>(istream &is, Point &p) {
		long long x, y;
		is >> x >> y;
		p.x = x, p.y = y;
		return is;
	}

	friend ostream &operator<<(ostream &os, const Point &p) {
		os << (long long)(p.x) << " " << (long long)(p.y);
		return os;
	}
};
using Points = vector<Point>;

Point::T dot(const Point &a, const Point &b) { return a.x * b.x + a.y * b.y; }
Point::T cross(const Point &a, const Point &b) { return a.x * b.y - a.y * b.x; }

// sort by argument (-Pi ~ Pi)
void ArgumentSort(Points &v) {
	sort(begin(v), end(v), [](Point a, Point b) {
		if (a.pos() != b.pos()) return a.pos() < b.pos();
		return cross(a, b) > 0;
	});
}

// 1 ... counterclockwise / 0 straight / -1 clockwise
int ccw(const Point &a, const Point &b, const Point &c) {
	Point::T t = cross(b - a, c - a);
	return t < 0 ? -1 : t == 0 ? 0 : 1;
}

// v must have sorted by x-coordinate
Points LowerHull(const Points &ps) {
	int N = (int)ps.size();
	for (int i = 0; i < N - 1; i++) assert(ps[i].x <= ps[i + 1].x);
	if (N <= 2) return ps;
	Points convex(N);
	int k = 0;
	for (int i = 0; i < N; convex[k++] = ps[i++]) {
		while (k >= 2 && ccw(convex[k - 2], convex[k - 1], ps[i]) <= 0) --k;
	}
	convex.resize(k);
	return convex;
}

Points UpperHull(const Points &ps) {
	int N = (int)ps.size();
	for (int i = 0; i < N - 1; i++) assert(ps[i].x <= ps[i + 1].x);
	if (N <= 2) return ps;
	Points convex(N);
	int k = 0;
	for (int i = 0; i < N; convex[k++] = ps[i++]) {
		while (k >= 2 && ccw(convex[k - 2], convex[k - 1], ps[i]) >= 0) --k;
	}
	convex.resize(k);
	return convex;
}

Points ConvexHull(Points ps) {
	sort(begin(ps), end(ps));
	ps.erase(unique(begin(ps), end(ps)), end(ps));
	int N = ps.size();
	if (N <= 2) return ps;
	Points convex(2 * N);
	int k = 0;
	for (int i = 0; i < N; convex[k++] = ps[i++]) {
		while (k >= 2 && ccw(convex[k - 2], convex[k - 1], ps[i]) <= 0) --k;
	}
	for (int i = N - 2, t = k + 1; i >= 0; convex[k++] = ps[i--]) {
		while (k >= t && ccw(convex[k - 2], convex[k - 1], ps[i]) <= 0) --k;
	}
	convex.resize(k - 1);
	return convex;
}
// End include: "../../geometry/integer-geometry.hpp"
using namespace yamada;

ll man(Point p,Point q){
	ll ans=p.x-q.x;
	if(ans<0)ans*=-1;
	ll bns=p.y-q.y;
	if(bns<0)bns*=-1;
	return ans+bns;
}

map<ll,Point> memo;;
Point query(ll t){
	if(memo.count(t))return memo[t];
	out("?",t);
	cout.flush();
	Point p; in(p);
	return memo[t]=p;
}

void answer(ll t){
	out("!",t);
	cout.flush();
}

void yamada::solve()
{
	inl(T);
	Point st,go; in(st,go);
	auto check=[&](ll x)->bool{
		auto p=query(x);
		return man(p,st)<man(p,go);
	};

	ll t1=bisect<ll>(0,T,check);
	ll t0=t1-1;
	if(man(query(t1),st)==man(query(t1),go))answer(t1);
	else answer(t0);
}
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