結果
| 問題 | No.5024 魔法少女うなと宝集め |
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2026-05-02 18:00:04 |
| 言語 | C++23 (gcc 15.2.0 + boost 1.89.0) |
| 結果 |
AC
|
| 実行時間 | 1,845 ms / 2,000 ms |
| コード長 | 12,498 bytes |
| 記録 | |
| コンパイル時間 | 4,424 ms |
| コンパイル使用メモリ | 366,116 KB |
| 実行使用メモリ | 86,656 KB |
| スコア | 1,997,698 |
| 最終ジャッジ日時 | 2026-05-02 18:07:56 |
| 合計ジャッジ時間 | 96,366 ms |
|
ジャッジサーバーID (参考情報) |
judge1_1 / judge2_0 |
| 純コード判定しない問題か言語 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| other | AC * 50 |
ソースコード
#include <bits/stdc++.h>
// #include <atcoder/all>
using namespace std;
// using namespace atcoder;
#define rep(i, a, n) for(int i = a; i < n; i++)
#define rrep(i, a, n) for(int i = a; i >= n; i--)
#define inr(l, x, r) (l <= x && x < r)
#define ll long long
#define ld long double
#define ull unsigned long long
// using mint = modint1000000007;
// using mint = modint998244353;
constexpr int IINF = 1001001001;
constexpr ll INF = 1e18;
template<class t,class u> void chmax(t&a,u b){if(a<b)a=b;}
template<class t,class u> void chmin(t&a,u b){if(b<a)a=b;}
const int TIME_LIMIT = 1800;
class TimeKeeper {
private:
chrono::high_resolution_clock::time_point start_time_;
ll time_threshold_;
public:
TimeKeeper(const ll &time_threshold)
: start_time_(chrono::high_resolution_clock::now()),
time_threshold_(time_threshold) {}
bool isTimeOver() const {
using chrono::duration_cast;
using chrono::milliseconds;
auto diff = chrono::high_resolution_clock::now() - this->start_time_;
return duration_cast<milliseconds>(diff).count() >= time_threshold_;
}
double elapsed_time() const {
using chrono::duration_cast;
using chrono::milliseconds;
auto diff = chrono::high_resolution_clock::now() - this->start_time_;
return static_cast<double>(duration_cast<milliseconds>(diff).count());
}
double progress() const {
using chrono::duration_cast;
using chrono::milliseconds;
auto diff = chrono::high_resolution_clock::now() - this->start_time_;
return static_cast<double>(duration_cast<milliseconds>(diff).count()) / (double)time_threshold_;
}
};
struct XorShift64 {
ull x = 88172645463393265ull;
inline ull next_u64(){
x ^= x << 7;
x ^= x >> 9;
return x;
}
inline uint32_t next_u32(){
return (uint32_t)next_u64();
}
// [lo, hi] の整数を一様にランダムに返す
inline int next_int(int lo, int hi) {
return lo + (int)(next_u32() % (uint32_t)(hi - lo + 1));
}
// [0, 1) の実数を一様にランダムに返す
inline double next_double01() {
ull r = next_u64();
r = (r >> 11) | 1ULL;
return (double)r * (1.0 / 9007199254740992.0);
}
};
XorShift64 rng;
template <typename T, int MAX_SIZE>
class StaticPriorityQueue {
private:
T data[MAX_SIZE];
int sz;
public:
StaticPriorityQueue() : sz(0) {}
inline void clear() { sz = 0; }
inline bool empty() const { return sz == 0; }
inline int size() const { return sz; }
inline void push(const T& val) {
data[sz] = val;
std::push_heap(data, data + sz + 1);
sz++;
}
inline const T& top() const { return data[0]; }
inline void pop() {
std::pop_heap(data, data + sz);
sz--;
}
};
struct State {
int cur;
int score;
int reachable_sum;
int parent;
int depth;
ull hash;
bitset<400> visited;
};
struct QueueItem {
int idx;
static const vector<State> *states;
bool operator<(const QueueItem &other) const {
const State &ls = (*states)[idx];
const State &rs = (*states)[other.idx];
if(ls.score != rs.score) return ls.score < rs.score;
if(ls.reachable_sum != rs.reachable_sum) return ls.reachable_sum < rs.reachable_sum;
return ls.depth < rs.depth;
}
};
const vector<State> *QueueItem::states = nullptr;
int main(){
ios::sync_with_stdio(false);
std::cin.tie(nullptr);
int N, T;
cin >> N >> T;
vector<vector<int>> A(N, vector<int>(N));
rep(i, 0, N) rep(j, 0, N) cin >> A[i][j];
const int V = N * N;
const int NODE_LIMIT = 3000000;
const int QUEUE_KEEP_LIMIT = 10000;
const int QUEUE_MAX_SIZE = 20000;
const int di[4] = {-1, 1, 0, 0};
const int dj[4] = {0, 0, -1, 1};
auto id = [&](int i, int j) {
return i * N + j;
};
auto pos = [&](int v) {
return pair<int, int>(v / N, v % N);
};
array<int, 400> value{};
rep(i, 0, N) rep(j, 0, N) value[id(i, j)] = A[i][j];
auto calc_path_score = [&](const vector<int> &path) {
int score = 0;
for(int v: path) score += value[v];
return score;
};
vector<int> zigzag_path;
zigzag_path.reserve(T);
rep(i, 0, N) {
if(i % 2 == 0) {
rep(j, 0, N) {
if((int)zigzag_path.size() == T) break;
zigzag_path.push_back(id(i, j));
}
}else{
rrep(j, N - 1, 0) {
if((int)zigzag_path.size() == T) break;
zigzag_path.push_back(id(i, j));
}
}
if((int)zigzag_path.size() == T) break;
}
int zigzag_score = calc_path_score(zigzag_path);
array<array<int, 4>, 400> adj;
array<int, 400> deg{};
rep(i, 0, N) rep(j, 0, N) {
int v = id(i, j);
rep(d, 0, 4) {
int ni = i + di[d], nj = j + dj[d];
if(inr(0, ni, N) && inr(0, nj, N)) {
adj[v][deg[v]++] = id(ni, nj);
}
}
}
vector<ull> visited_hash(V), cur_hash(V);
rep(v, 0, V) {
visited_hash[v] = rng.next_u64();
cur_hash[v] = rng.next_u64();
}
array<int, 400> seen{};
array<int, 400> dist{};
array<int, 400> bfs_que{};
int seen_stamp = 0;
auto calc_reachable_sum = [&](const State &s, int rest) {
if(rest <= 0) return 0;
int sum = 0;
int head = 0, tail = 0;
seen_stamp++;
seen[s.cur] = seen_stamp;
dist[s.cur] = 0;
bfs_que[tail++] = s.cur;
while(head < tail) {
int v = bfs_que[head++];
if(dist[v] == rest) continue;
rep(k, 0, deg[v]) {
int nv = adj[v][k];
if(s.visited[nv] || seen[nv] == seen_stamp) continue;
seen[nv] = seen_stamp;
dist[nv] = dist[v] + 1;
sum += value[nv];
bfs_que[tail++] = nv;
}
}
return sum;
};
auto reachable_count = [&](const State &s) {
int cnt = 0;
int head = 0, tail = 0;
seen_stamp++;
seen[s.cur] = seen_stamp;
bfs_que[tail++] = s.cur;
while(head < tail) {
int v = bfs_que[head++];
rep(k, 0, deg[v]) {
int nv = adj[v][k];
if(s.visited[nv] || seen[nv] == seen_stamp) continue;
seen[nv] = seen_stamp;
bfs_que[tail++] = nv;
cnt++;
}
}
return cnt;
};
auto better = [](const State &l, const State &r) {
if(l.score != r.score) return l.score > r.score;
if(l.reachable_sum != r.reachable_sum) return l.reachable_sum > r.reachable_sum;
return l.depth > r.depth;
};
vector<State> states;
states.reserve(NODE_LIMIT);
QueueItem::states = &states;
using StaticQueue = StaticPriorityQueue<QueueItem, 20000>;
vector<StaticQueue> que(T + 1);
vector<unordered_set<ull>> used(T + 1);
rep(depth, 0, T + 1) used[depth].reserve(8192);
auto restore_path = [&](int idx) {
vector<int> path;
for(int cur_idx = idx; cur_idx != -1; cur_idx = states[cur_idx].parent) {
path.push_back(states[cur_idx].cur);
}
reverse(path.begin(), path.end());
return path;
};
vector<int> best_fill_path;
int best_fill_score = -1;
auto update_fill_path = [&](const vector<int> &path, int score) {
if(score > best_fill_score || (score == best_fill_score && path.size() > best_fill_path.size())) {
best_fill_score = score;
best_fill_path = path;
}
};
auto make_fill_path = [&](int idx) {
const State &base = states[idx];
vector<int> path = restore_path(idx);
bitset<400> visited = base.visited;
int cur = base.cur;
int score = base.score;
while((int)path.size() < T) {
int best_next = -1;
tuple<int, int, int> best_key = {IINF, -1, -1};
rep(k, 0, deg[cur]) {
int nv = adj[cur][k];
if(visited[nv]) continue;
int degree = 0;
rep(kk, 0, deg[nv]) {
int nnv = adj[nv][kk];
if(!visited[nnv] && nnv != nv) degree++;
}
tuple<int, int, int> key = {degree, -value[nv], nv};
if(key < best_key) {
best_key = key;
best_next = nv;
}
}
if(best_next == -1) break;
cur = best_next;
visited.set(cur);
path.push_back(cur);
score += value[cur];
}
update_fill_path(path, score);
};
rep(v, 0, V) {
State s;
s.cur = v;
s.score = value[v];
s.parent = -1;
s.depth = 1;
s.hash = visited_hash[v] ^ cur_hash[v];
s.visited.set(v);
s.reachable_sum = calc_reachable_sum(s, T - 1);
states.push_back(s);
int idx = (int)states.size() - 1;
que[1].push(QueueItem{idx});
used[1].insert(s.hash);
}
int best_idx = 0;
rep(i, 1, (int)states.size()) {
if(better(states[i], states[best_idx])) best_idx = i;
}
TimeKeeper time_keeper(TIME_LIMIT);
int time_check_counter = 0;
auto is_time_over_periodic = [&]() {
time_check_counter++;
if((time_check_counter & 255) != 0) return false;
return time_keeper.isTimeOver();
};
while(!time_keeper.isTimeOver()) {
bool updated = false;
rrep(depth, T - 1, 1) {
if((int)states.size() >= NODE_LIMIT || is_time_over_periodic()) break;
if(que[depth].empty()) continue;
int idx = que[depth].top().idx;
que[depth].pop();
const State &s = states[idx];
updated = true;
int rest = T - s.depth;
if(rest > 0 && reachable_count(s) <= rest) {
make_fill_path(idx);
}
rep(k, 0, deg[s.cur]) {
int nv = adj[s.cur][k];
if((int)states.size() >= NODE_LIMIT || is_time_over_periodic()) break;
if(s.visited[nv]) continue;
ull next_hash = s.hash ^ cur_hash[s.cur] ^ cur_hash[nv] ^ visited_hash[nv];
if(used[depth + 1].find(next_hash) != used[depth + 1].end()) continue;
State ns;
ns.cur = nv;
ns.score = s.score + value[nv];
ns.parent = idx;
ns.depth = s.depth + 1;
ns.hash = next_hash;
ns.visited = s.visited;
ns.visited.set(nv);
ns.reachable_sum = calc_reachable_sum(ns, T - ns.depth);
states.emplace_back(std::move(ns));
int new_idx = (int)states.size() - 1;
used[states[new_idx].depth].insert(states[new_idx].hash);
auto &next_que = que[states[new_idx].depth];
if(next_que.size() == QUEUE_MAX_SIZE) {
vector<QueueItem> kept;
kept.reserve(QUEUE_KEEP_LIMIT);
rep(i, 0, QUEUE_KEEP_LIMIT) {
kept.push_back(next_que.top());
next_que.pop();
}
next_que.clear();
for(const QueueItem &item: kept) next_que.push(item);
}
next_que.push(QueueItem{new_idx});
if(better(states[new_idx], states[best_idx])) {
best_idx = new_idx;
}
}
}
if(!updated || (int)states.size() >= NODE_LIMIT) break;
}
vector<int> answer = restore_path(best_idx);
if(best_fill_score > states[best_idx].score ||
(best_fill_score == states[best_idx].score && best_fill_path.size() > answer.size())) {
answer = best_fill_path;
}
int answer_score = calc_path_score(answer);
if(zigzag_score > answer_score) {
answer = zigzag_path;
answer_score = zigzag_score;
}
cerr << "score: " << answer_score << '\n';
cout << answer.size() << '\n';
for(int v: answer) {
auto [i, j] = pos(v);
cout << i << ' ' << j << '\n';
}
return 0;
}