結果
| 問題 | No.9016 純コードのみAC判定機能のテスト用問題 |
| ユーザー |
|
| 提出日時 | 2026-07-21 22:07:49 |
| 言語 | C# (.NET 10.0.201) |
| 結果 |
AC
|
| 実行時間 | 30 ms / 1,000 ms |
| + 644µs | |
| コード長 | 4,354 bytes |
| 記録 | |
| コンパイル時間 | 14,360 ms |
| コンパイル使用メモリ | 173,500 KB |
| 実行使用メモリ | 195,948 KB |
| 最終ジャッジ日時 | 2026-07-21 22:08:05 |
| 合計ジャッジ時間 | 12,872 ms |
|
ジャッジサーバーID (参考情報) |
judge3_0 / judge2_0 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| sample | AC * 2 |
| other | AC * 2 |
コンパイルメッセージ
復元対象のプロジェクトを決定しています... /home/judge/data/code/main.csproj を復元しました (88 ミリ秒)。 main -> /home/judge/data/code/bin/Release/net10.0/main.dll main -> /home/judge/data/code/bin/Release/net10.0/publish/
ソースコード
using static System.Array;
using static System.Console;
using static System.Math;
using static Template.Reader;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
// ===== Template =====
#nullable disable
namespace Template
{
public class DebugOutput : TextWriter
{
public readonly TextWriter console;
public readonly TextWriter file;
public DebugOutput(TextWriter console, TextWriter file)
{
this.console = console;
this.file = file;
}
public override Encoding Encoding => console.Encoding;
public override void Write(char value)
{
console.Write(value);
file.Write(value);
}
public override void Write(string value)
{
console.Write(value);
file.Write(value);
}
public override void Flush()
{
console.Flush();
file.Flush();
}
public static void Init()
{
var file = new StreamWriter("../out.txt", false)
{
AutoFlush = true
};
Console.SetOut(
new DebugOutput(Console.Out, file)
);
}
}
public static class Reader
{
public static int ReadInt()
=> int.Parse(ReadLine());
public static long ReadLong()
=> long.Parse(ReadLine());
public static int[] ReadIntArray()
{
string str = ReadLine();
return str != ""
? str.Split().Select(int.Parse).ToArray()
: new int[0];
}
public static long[] ReadLongArray()
{
string str = ReadLine();
return str != ""
? str.Split().Select(long.Parse).ToArray()
: new long[0];
}
public static List<int> ReadIntList()
{
string str = ReadLine();
return str != ""
? str.Split().Select(int.Parse).ToList()
: new List<int>();
}
public static List<long> ReadLongList()
{
string str = ReadLine();
return str != ""
? str.Split().Select(long.Parse).ToList()
: new List<long>();
}
public static char[] ReadCharArray()
=> ReadLine().ToCharArray();
public static string[] ReadStringArray()
{
string str = ReadLine();
return str != ""
? str.Split()
: Empty<string>();
}
public static (int, int) ReadInt2()
{
int[] v = ReadIntArray();
return (v[0], v[1]);
}
public static (int, int, int) ReadInt3()
{
int[] v = ReadIntArray();
return (v[0], v[1], v[2]);
}
public static (int, int, int, int) ReadInt4()
{
int[] v = ReadIntArray();
return (v[0], v[1], v[2], v[3]);
}
public static (int, int, int, int, int) ReadInt5()
{
int[] v = ReadIntArray();
return (v[0], v[1], v[2], v[3], v[4]);
}
public static (int, int, int, int, int,int) ReadInt6()
{
int[] v = ReadIntArray();
return (v[0], v[1], v[2], v[3], v[4],v[5]);
}
public static (long, long) ReadLong2()
{
long[] v = ReadLongArray();
return (v[0], v[1]);
}
public static (long, long, long) ReadLong3()
{
long[] v = ReadLongArray();
return (v[0], v[1], v[2]);
}
public static (long, long, long, long) ReadLong4()
{
long[] v = ReadLongArray();
return (v[0], v[1], v[2], v[3]);
}
public static (long, long, long, long, long) ReadLong5()
{
long[] v = ReadLongArray();
return (v[0], v[1], v[2], v[3], v[4]);
}
public static (long, long, long, long, long,long) ReadLong6()
{
long[] v = ReadLongArray();
return (v[0], v[1], v[2], v[3], v[4],v[5]);
}
public static void WriteArray<T>(IEnumerable<T> array)
{
WriteLine(string.Join(" ", array));
}
}
}
// ===== Main =====
//require: Template
//using AtCoder;
class Program
{
static void Main()
{
#if DEBUG
Template.DebugOutput.Init();
#endif
if (ReadInt()%2 == 0) WriteLine(0);
else WriteLine(1);
}
}
// Generated using CsharpVersionBundler by SHATORUnoda
// https://github.com/SHATORUnoda/CsharpVersionBundler/blob/main/Program.cs