結果
| 問題 | No.5025 Forest Fire |
| コンテスト | |
| ユーザー |
nmnmnmnm
|
| 提出日時 | 2026-10-24 17:28:03 |
| 言語 | C++23(gcc16) (gcc 16.2.0 + boost 1.92.0 + ACL) |
| 結果 |
AC
不安定
|
| 実行時間 | 1,911 ms / 2,000 ms |
| + 19µs | |
| コード長 | 20,891 bytes |
| 記録 | |
| コンパイル時間 | 4,410 ms |
| コンパイル使用メモリ | 373,472 KB |
| 実行使用メモリ | 9,924 KB |
| スコア | 152,025,515 |
| 最終ジャッジ日時 | 2026-10-24 17:39:11 |
| 合計ジャッジ時間 | 161,109 ms |
|
ジャッジサーバーID (参考情報) |
judge3_0 / <nil> |
| 純コード判定しない問題か言語 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| other | AC * 50 |
ソースコード
// https://github.com/nmnmnmnm04/ahc-template
#include <bits/stdc++.h>
#include <cassert>
using namespace std;
using ll = long long;
using ld = long double;
using u64 = unsigned long long;
using u128 = unsigned __int128;
#define rep(i, n) for (ll i = 0; i < (n); ++i)
#define drep(i, n) for (ll i = (n) - 1; i >= 0; --i)
#define nfor(i, s, n) for (ll i = (s); i < (n); ++i)
#define fi first
#define se second
#define mp make_pair
#define pb push_back
#define endl "\n"
#define nall(v) (v).begin(), (v).end()
#define rall(v) (v).rbegin(), (v).rend()
#define pcnt(x) __builtin_popcountll(x)
#define next_p(v) next_permutation((v).begin(), (v).end())
template <class T, class U>
bool chmin(T& current, const U& candidate) {
if (current <= candidate) return false;
current = candidate;
return true;
}
template <class T, class U>
bool chmax(T& current, const U& candidate) {
if (current >= candidate) return false;
current = candidate;
return true;
}
const ll INF = 1LL << 61;
// 先頭4方向は U, D, L, R、後ろ4方向は斜め
const int di[8] = {-1, 1, 0, 0, -1, -1, 1, 1};
const int dj[8] = {0, 0, -1, 1, -1, 1, -1, 1};
const char dc[4] = {'U', 'D', 'L', 'R'};
bool in_grid(ll i, ll j, ll h, ll w) {
return 0 <= i && i < h && 0 <= j && j < w;
}
#ifndef AHC_TEMPLATE_DEBUG
#define AHC_TEMPLATE_DEBUG 0
#endif
constexpr bool DEBUG = AHC_TEMPLATE_DEBUG;
class Timer {
public:
using Clock = chrono::steady_clock;
explicit Timer(double time_limit_seconds)
: started_at_(Clock::now()), time_limit_seconds_(time_limit_seconds) {}
void reset() { started_at_ = Clock::now(); }
double elapsed() const {
return chrono::duration<double>(Clock::now() - started_at_).count();
}
bool expired() const { return elapsed() >= time_limit_seconds_; }
double time_limit() const { return time_limit_seconds_; }
double remaining() const {
return max(0.0, time_limit_seconds_ - elapsed());
}
double progress() const {
if (time_limit_seconds_ <= 0.0) return 1.0;
return min(1.0, max(0.0, elapsed() / time_limit_seconds_));
}
private:
Clock::time_point started_at_;
double time_limit_seconds_;
};
// SplitMix64、高速かつシードを固定するとローカル実験を再現できる
class Random {
public:
explicit Random(u64 seed = 0x123456789abcdef0ULL) : state_(seed) {}
u64 next_u64() {
u64 value = (state_ += 0x9e3779b97f4a7c15ULL);
value = (value ^ (value >> 30)) * 0xbf58476d1ce4e5b9ULL;
value = (value ^ (value >> 27)) * 0x94d049bb133111ebULL;
return value ^ (value >> 31);
}
// [0, upper)
int uniform_int(int upper) {
assert(upper > 0);
const u128 product = u128(next_u64()) * upper;
return int(product >> 64);
}
// [lower, upper)
int uniform_int(int lower, int upper) {
assert(lower < upper);
return lower + uniform_int(upper - lower);
}
// [0, 1)
double uniform01() {
return double(next_u64() >> 11) / 9007199254740992.0;
}
private:
u64 state_;
};
constexpr double TIME_LIMIT = 1.92;
Timer timer(TIME_LIMIT);
Random rng(0x123456789abcdef0ULL);
struct Forest {
int n;
int k;
vector<string> d;
vector<string> original_d;
vector<int> danger;
int total_start_weight = 0;
vector<int> cut_cells;
vector<vector<int>> cut_lines;
Forest(vector<string> dryness, int budget)
: n(int(dryness.size())), k(budget), d(move(dryness)), original_d(d),
danger(n * n, 0) {
rep(i, n) rep(j, n) {
const int id = int(i * n + j);
const int value = d[i][j] - '0';
danger[id] = value * value;
rep(direction, 4) {
const int ni = int(i) + di[direction];
const int nj = int(j) + dj[direction];
if (!in_grid(ni, nj, n, n)) continue;
const int neighbor = d[ni][nj] - '0';
danger[id] += neighbor * neighbor;
}
if (value > 0) total_start_weight += danger[id];
}
}
bool has_tree(int id) const {
return 0 <= id && id < n * n && d[id / n][id % n] != '0';
}
// 抽選対象は未伐採の木のみ。重みは自身と4近傍の乾燥度の二乗和。
int choose_start(Random& random) const {
if (int(cut_cells.size()) >= k || total_start_weight == 0) return -1;
int ticket = random.uniform_int(total_start_weight);
int id = 0;
for (const string& row : d) {
for (const char value : row) {
if (value != '0') {
if (ticket < danger[id]) return id;
ticket -= danger[id];
}
++id;
}
}
assert(false);
return -1;
}
bool cut_tree(int id) {
if (int(cut_cells.size()) >= k || !has_tree(id)) return false;
const int i = id / n;
const int j = id % n;
const int value = d[i][j] - '0';
const int removed = value * value;
total_start_weight -= danger[id];
d[i][j] = '0';
danger[id] -= removed;
rep(direction, 4) {
const int ni = i + di[direction];
const int nj = j + dj[direction];
if (!in_grid(ni, nj, n, n)) continue;
const int neighbor_id = ni * n + nj;
danger[neighbor_id] -= removed;
if (has_tree(neighbor_id)) total_start_weight -= removed;
}
cut_cells.push_back(id);
return true;
}
void apply_cut_line(vector<int> line) {
assert(!line.empty());
for (const int id : line) {
const bool cut = cut_tree(id);
assert(cut);
(void)cut;
}
cut_lines.push_back(move(line));
}
// 指定列の木を元に戻し、危険度・抽選重みを差分更新する。
void remove_cut_line(int index) {
assert(0 <= index && index < int(cut_lines.size()));
const vector<int> removed_line = move(cut_lines[index]);
cut_lines.erase(cut_lines.begin() + index);
for (const int id : removed_line) {
const int i = id / n;
const int j = id % n;
assert(d[i][j] == '0' && original_d[i][j] != '0');
const int value = original_d[i][j] - '0';
const int restored = value * value;
d[i][j] = original_d[i][j];
danger[id] += restored;
total_start_weight += danger[id];
rep(direction, 4) {
const int ni = i + di[direction];
const int nj = j + dj[direction];
if (!in_grid(ni, nj, n, n)) continue;
const int neighbor_id = ni * n + nj;
danger[neighbor_id] += restored;
if (has_tree(neighbor_id)) total_start_weight += restored;
}
}
cut_cells.clear();
for (const auto& line : cut_lines) {
cut_cells.insert(cut_cells.end(), line.begin(), line.end());
}
}
};
constexpr array<int, 4> CUT_LENGTHS = {8, 16, 24, 32};
constexpr int DRY_SIMULATION_COUNT = 3;
constexpr double INITIAL_TEMPERATURE_RATIO = 0.01;
constexpr double FINAL_TEMPERATURE_RATIO = 0.00001;
// 方向は左上、右上、左下、右下の4種類。長さには開始地点も含める。
vector<int> make_cut_line(const Forest& forest, int start, int direction, int length) {
assert(0 <= direction && direction < 4);
vector<int> line;
const int remaining = forest.k - int(forest.cut_cells.size());
const int limit = min(length, remaining);
if (limit <= 0) return line;
line.reserve(limit);
int current = start;
while (int(line.size()) < limit && forest.has_tree(current)) {
line.push_back(current);
if (int(line.size()) == limit) break;
const int ni = current / forest.n + di[direction + 4];
const int nj = current % forest.n + dj[direction + 4];
if (!in_grid(ni, nj, forest.n, forest.n)) break;
current = ni * forest.n + nj;
}
return line;
}
vector<int> grow_cut_line(Forest& trial, int start, int direction, int length) {
vector<int> line = make_cut_line(trial, start, direction, length);
for (const int id : line) {
const bool cut = trial.cut_tree(id);
assert(cut);
(void)cut;
}
return line;
}
// floor(random * 10 / 2^64) < d と同値な閾値。
// 木がないマスでも乱数を1回消費し、従来の乱数列を保つ。
constexpr array<u64, 10> DRY_THRESHOLDS = [] {
array<u64, 10> thresholds{};
for (int value = 1; value <= 9; ++value) {
thresholds[value] = u64(((u128(value) << 64) + 9) / 10);
}
return thresholds;
}();
vector<unsigned char> sample_dryness(const Forest& forest, Random& random) {
vector<unsigned char> dry(forest.n * forest.n);
int id = 0;
for (const string& row : forest.d) {
for (const char value : row) {
dry[id++] = random.next_u64() < DRY_THRESHOLDS[value - '0'];
}
}
return dry;
}
// 外周を0で囲み、4近傍の境界判定と除算を省く。バッファは評価間で再利用。
struct SimulationWorkspace {
int n = 0;
int stride = 0;
vector<unsigned char> dry;
vector<int> queue;
void resize(int side) {
if (side == n) return;
n = side;
stride = n + 2;
dry.assign(stride * stride, 0);
queue.resize(n * n);
}
void sample(const Forest& forest, Random& random) {
int offset = stride + 1;
for (const string& row : forest.d) {
for (const char value : row) {
dry[offset++] = random.next_u64() < DRY_THRESHOLDS[value - '0'];
}
offset += 2;
}
}
ll square_sum() {
ll score = 0;
unsigned char* active = dry.data();
int* pending = queue.data();
const int end = (n + 1) * stride;
for (int start = stride + 1; start < end; ++start) {
if (!active[start]) continue;
int head = 0;
int tail = 1;
pending[0] = start;
active[start] = 0;
while (head < tail) {
const int id = pending[head++];
// 固定の4方向は展開して、反復ごとのループ制御を省く。
const int up = id - stride;
if (active[up]) {
active[up] = 0;
pending[tail++] = up;
}
const int down = id + stride;
if (active[down]) {
active[down] = 0;
pending[tail++] = down;
}
const int left = id - 1;
if (active[left]) {
active[left] = 0;
pending[tail++] = left;
}
const int right = id + 1;
if (active[right]) {
active[right] = 0;
pending[tail++] = right;
}
}
score += ll(tail) * tail;
}
return score;
}
};
SimulationWorkspace& simulation_workspace(int n) {
static thread_local SimulationWorkspace workspace;
workspace.resize(n);
return workspace;
}
// 乾燥した木の4近傍連結成分について、サイズの二乗和を返す。
ll component_square_sum(int n, const vector<unsigned char>& dry) {
auto& workspace = simulation_workspace(n);
for (int i = 0; i < n; ++i) {
copy_n(dry.data() + i * n, n, workspace.dry.data() + (i + 1) * workspace.stride + 1);
}
return workspace.square_sum();
}
ll evaluate_forest(const Forest& forest, Random& random, const Timer* deadline = nullptr,
const vector<int>* additional_cuts = nullptr) {
auto& workspace = simulation_workspace(forest.n);
ll score = 0;
rep(sample, DRY_SIMULATION_COUNT) {
if (deadline != nullptr && deadline->expired()) return INF;
workspace.sample(forest, random);
if (additional_cuts != nullptr) {
for (const int id : *additional_cuts) {
const int padded_id = (id / forest.n + 1) * workspace.stride + id % forest.n + 1;
workspace.dry[padded_id] = 0;
}
}
score += workspace.square_sum();
}
// 全候補で共通の係数1/(DRY_SIMULATION_COUNT*N*N)は比較時に省略。
return score;
}
struct ScoredLine {
vector<int> cells;
ll score = INF;
};
ScoredLine choose_cut_line(const Forest& forest, int start, Random& random,
const Timer* deadline = nullptr, int fixed_length = 0) {
ScoredLine best;
rep(direction, 4) {
const int length_count = fixed_length > 0 ? 1 : int(CUT_LENGTHS.size());
rep(length_index, length_count) {
const int length = fixed_length > 0 ? fixed_length : CUT_LENGTHS[length_index];
if (deadline != nullptr && deadline->expired()) return best;
vector<int> line = make_cut_line(forest, start, int(direction), length);
const ll score = evaluate_forest(forest, random, deadline, &line);
// 同点では先に調べた候補を保持する。
if (score < best.score) {
best.score = score;
best.cells = move(line);
}
}
}
return best;
}
void solve(Forest& forest, Random& random) {
while (true) {
const int start = forest.choose_start(random);
if (start == -1) break;
ScoredLine best = choose_cut_line(forest, start, random);
forest.apply_cut_line(move(best.cells));
}
}
array<int, 2> sample_split_lengths(int length, Random& random) {
assert(length >= 10);
const int center = length / 2;
const int radius = length / 10 + 1;
return {random.uniform_int(center - radius, center + radius + 1),
random.uniform_int(center - radius, center + radius + 1)};
}
// 開始地点を危険度の重み付き抽選で選び、最良の列を設置する。
// fixed_length == 0 のときは初期解と同じ4種類の長さを試す。
ll place_best_line(Forest& forest, Random& random, const Timer* deadline = nullptr,
int fixed_length = 0) {
if (deadline != nullptr && deadline->expired()) return INF;
const int start = forest.choose_start(random);
if (start == -1) return INF;
ScoredLine best = choose_cut_line(forest, start, random, deadline, fixed_length);
if (deadline != nullptr && deadline->expired()) return INF;
if (best.cells.empty()) return INF;
forest.apply_cut_line(move(best.cells));
return best.score;
}
struct ExponentialTemperature {
double initial_temperature;
double log_cooling_ratio;
explicit ExponentialTemperature(ll initial_score)
: initial_temperature(double(initial_score) * INITIAL_TEMPERATURE_RATIO),
log_cooling_ratio(log(FINAL_TEMPERATURE_RATIO / INITIAL_TEMPERATURE_RATIO)) {}
double at(double progress) const {
if (initial_temperature <= 0.0) return 0.0;
progress = clamp(progress, 0.0, 1.0);
return initial_temperature * exp(log_cooling_ratio * progress);
}
};
bool accept_annealing_move(ll current_score, ll candidate_score, double temperature,
Random& random) {
if (candidate_score == INF) return false;
if (candidate_score <= current_score) return true;
if (temperature <= 0.0) return false;
const double delta = double(candidate_score - current_score);
return random.uniform01() < exp(-delta / temperature);
}
// 既存の伐採位置から伸ばせる方向が残っているかを調べる。
bool has_cut_extension(const Forest& forest) {
for (const int anchor : forest.cut_cells) {
const int i = anchor / forest.n;
const int j = anchor % forest.n;
for (int direction = 4; direction < 8; ++direction) {
const int ni = i + di[direction];
const int nj = j + dj[direction];
if (in_grid(ni, nj, forest.n, forest.n) && forest.has_tree(ni * forest.n + nj)) {
return true;
}
}
}
return false;
}
int fill_remaining_cuts(Forest& forest, Random& random, const Timer* deadline = nullptr) {
const int initial_count = int(forest.cut_cells.size());
while (int(forest.cut_cells.size()) < forest.k && !forest.cut_cells.empty()) {
if (deadline != nullptr && deadline->expired()) break;
const int anchor = forest.cut_cells[random.uniform_int(int(forest.cut_cells.size()))];
const int direction = random.uniform_int(4);
const int ni = anchor / forest.n + di[direction + 4];
const int nj = anchor % forest.n + dj[direction + 4];
if (!in_grid(ni, nj, forest.n, forest.n) || !forest.has_tree(ni * forest.n + nj)) {
if (!has_cut_extension(forest)) break;
continue;
}
const int remaining = forest.k - int(forest.cut_cells.size());
forest.apply_cut_line(make_cut_line(forest, ni * forest.n + nj, direction, remaining));
}
return int(forest.cut_cells.size()) - initial_count;
}
bool try_relocate_line(Forest& forest, int index, ll& current_score, Random& random,
const Timer* deadline = nullptr, double temperature = 0.0) {
if (deadline != nullptr && deadline->expired()) return false;
const int removed_length = int(forest.cut_lines[index].size());
Forest base = forest;
base.remove_cut_line(index);
Forest candidate = base;
ll candidate_score = place_best_line(candidate, random, deadline);
if (removed_length >= 10) {
if (deadline != nullptr && deadline->expired()) return false;
const auto lengths = sample_split_lengths(removed_length, random);
Forest split_candidate = base;
const ll first_score = place_best_line(split_candidate, random, deadline, lengths[0]);
if (first_score == INF) return false;
const ll split_score = place_best_line(split_candidate, random, deadline, lengths[1]);
if (split_score < candidate_score) {
candidate_score = split_score;
candidate = move(split_candidate);
}
}
if (deadline != nullptr && deadline->expired()) return false;
if (fill_remaining_cuts(candidate, random, deadline) > 0) {
candidate_score = evaluate_forest(candidate, random, deadline);
}
if (deadline != nullptr && deadline->expired()) return false;
if (!accept_annealing_move(current_score, candidate_score, temperature, random)) return false;
forest = move(candidate);
current_score = candidate_score;
return true;
}
ll simulated_annealing(Forest& forest, Random& random, const Timer& deadline) {
if (forest.cut_lines.empty() || deadline.expired()) return INF;
ll current_score = evaluate_forest(forest, random, &deadline);
if (current_score == INF) return INF;
const ll initial_score = current_score;
ll best_score = current_score;
Forest best_forest = forest;
const double started_at = deadline.elapsed();
const double duration = deadline.time_limit() - started_at;
if (duration <= 0.0) return best_score;
const double inverse_duration = 1.0 / duration;
const ExponentialTemperature temperature_schedule(initial_score);
u64 iterations = 0;
u64 accepted = 0;
while (true) {
const double now = deadline.elapsed();
if (now >= deadline.time_limit()) break;
++iterations;
const double progress = (now - started_at) * inverse_duration;
const double temperature = temperature_schedule.at(progress);
const int index = random.uniform_int(int(forest.cut_lines.size()));
if (try_relocate_line(forest, index, current_score, random, &deadline, temperature)) {
++accepted;
if (current_score < best_score) {
best_score = current_score;
best_forest = forest;
}
}
}
forest = move(best_forest);
if constexpr (DEBUG) {
cerr << "[sa] iterations=" << iterations << " accepted=" << accepted
<< " elapsed=" << deadline.elapsed() << '\n';
}
return best_score;
}
#ifndef AHC_TEMPLATE_NO_MAIN
int main() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
int n, k;
if (!(cin >> n >> k)) return 0;
vector<string> d(n);
for (string& row : d) cin >> row;
Forest forest(move(d), k);
solve(forest, rng);
simulated_annealing(forest, rng, timer);
cout << forest.cut_cells.size() << '\n';
for (const int id : forest.cut_cells) {
cout << id / n << ' ' << id % n << '\n';
}
return 0;
}
#endif
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