結果

問題 No.529 帰省ラッシュ
ユーザー 👑 kakel-san
提出日時 2026-11-12 23:11:47
言語 C#
(.NET 10.0.403 + ACL)
コンパイル:
dotnet_c
実行:
/usr/bin/dotnet_wrap
結果
AC  
実行時間 581 ms / 4,500 ms
+ 890µs
コード長 10,294 bytes
記録
記録タグの例:
初AC ショートコード 純ショートコード 純主流ショートコード 最速実行時間
コンパイル時間 11,753 ms
コンパイル使用メモリ 171,156 KB
実行使用メモリ 126,392 KB
最終ジャッジ日時 2026-11-12 23:12:12
合計ジャッジ時間 24,433 ms
ジャッジサーバーID
(参考情報)
judge2_0 / judge1_0
このコードへのチャレンジ
(要ログイン)
ファイルパターン 結果
sample AC * 2
other AC * 18
権限があれば一括ダウンロードができます
コンパイルメッセージ
  復元対象のプロジェクトを決定しています...
  /home/judge/data/code/main.csproj を復元しました (228 ミリ秒)。
  main -> /home/judge/data/code/bin/Release/net10.0/main.dll
  main -> /home/judge/data/code/bin/Release/net10.0/publish/

ソースコード

diff #
raw source code

using System;
using static System.Console;
using System.Linq;
using System.Collections.Generic;

class Program
{
    static int NN => int.Parse(ReadLine());
    static int[] NList => ReadLine().Split().Select(int.Parse).ToArray();
    static int[][] NArr(long n) => Enumerable.Repeat(0, (int)n).Select(_ => NList).ToArray();
    public static void Main()
    {
        Solve();
    }
    static void Solve()
    {
        var c = NList;
        var (n, m, q) = (c[0], c[1], c[2]);
        var map = NArr(m);
        var query = NArr(q);

        var (idlist, ctree) = MergeCycle(n, map);
        var hld = new HeavyLightDecomposition(ctree, 0);

        var score = new PriorityQueue<int, int>[ctree.Length];
        var scpos = new Dictionary<int, int>();
        var seg = new AtCoder.Segtree<int, SegOp>(ctree.Length);
        var ans = new List<int>();
        foreach (var que in query)
        {
            if (que[0] == 1)
            {
                var segpos = hld.Id[idlist[que[1] - 1]];
                scpos[que[2]] = segpos;
                if (score[segpos] == null) score[segpos] = new PriorityQueue<int, int>();
                score[segpos].Enqueue(que[2], -que[2]);
                if (que[2] == score[segpos].Peek()) seg[segpos] = que[2];
            }
            else
            {
                var sid = idlist[que[1] - 1];
                var tid = idlist[que[2] - 1];
                var max = GetMax(hld, seg, sid, tid);
                if (max > 0)
                {
                    ans.Add(max);
                    var maxpos = scpos[max];
                    score[maxpos].Dequeue();
                    if (score[maxpos].Count > 0) seg[maxpos] = score[maxpos].Peek();
                    else seg[maxpos] = 0;
                }
                else ans.Add(-1);
            }
        }
        WriteLine(string.Join("\n", ans));
    }
    static int GetMax(HeavyLightDecomposition hld, AtCoder.Segtree<int, SegOp> seg, int s, int t)
    {
        var scur = s;
        var tcur = t;
        var sid = hld.Id[scur];
        var tid = hld.Id[tcur];
        var max = 0;
        while (hld.Head[scur] != hld.Head[tcur])
        {
            if (sid > tid)
            {
                max = Math.Max(max, seg.Prod(hld.Id[hld.Head[scur]], sid + 1));
                scur = hld.Parent[hld.Head[scur]];
                sid = hld.Id[scur];
            }
            else
            {
                max = Math.Max(max, seg.Prod(hld.Id[hld.Head[tcur]], tid + 1));
                tcur = hld.Parent[hld.Head[tcur]];
                tid = hld.Id[tcur];
            }
        }
        return Math.Max(max, seg.Prod(Math.Min(sid, tid), Math.Max(sid, tid) + 1));
    }
    static (int[] idlist, List<int>[] ctree) MergeCycle(int n, int[][] map)
    {
        var tree = new List<int>[n];
        for (var i = 0; i < n; ++i) tree[i] = new List<int>();
        foreach (var edge in map)
        {
            tree[edge[0] - 1].Add(edge[1] - 1);
            tree[edge[1] - 1].Add(edge[0] - 1);
        }
        var scc = new SCCGraph(n);
        var visited = new bool[n];
        DFS(0, -1, tree, scc, visited);
        var conn = scc.SCC();
        var idlist = new int[n];
        for (var i = 0; i < conn.Length; ++i)
        {
            foreach (var ci in conn[i]) idlist[ci] = i;
        }
        var csets = new HashSet<int>[conn.Length];
        for (var i = 0; i < csets.Length; ++i) csets[i] = new HashSet<int>();
        for (var i = 0; i < n; ++i) foreach (var next in tree[i])
        {
            if (idlist[i] != idlist[next]) csets[idlist[i]].Add(idlist[next]);
        }
        var ctree = new List<int>[conn.Length];
        for (var i = 0; i < ctree.Length; ++i) ctree[i] = [.. csets[i]];
        return (idlist, ctree);
    }
    static void DFS(int cur, int prev, List<int>[] tree, SCCGraph scc, bool[] visited)
    {
        visited[cur] = true;
        foreach (var next in tree[cur])
        {
            if (prev == next) continue;
            scc.AddEdge(cur, next);
            if (!visited[next]) DFS(next, cur, tree, scc, visited);
        }
    }
    class SCCGraph
    {
        private int _n;
        private List<(int from, int to)> edges;
        public SCCGraph(int n)
        {
            _n = n;
            edges = new List<(int, int)>();
        }
        public int NumVertices() { return _n; }
        public void AddEdge(int from, int to) { edges.Add((from, to )); }
        public (int, int[]) SCCIds()
        {
            var g = new CSR<int>(_n, edges);
            var nowOrd = 0;
            var groupNum = 0;
            var visited = new List<int>(_n);
            var low = new int[_n];
            var ord = Enumerable.Repeat(-1, _n).ToArray();
            var ids = new int[_n];
            void DFS(int v)
            {
                low[v] = ord[v] = nowOrd++;
                visited.Add(v);
                for (var i = g.Start[v]; i < g.Start[v + 1]; ++i)
                {
                    var to = g.EList[i];
                    if (ord[to] == -1)
                    {
                        DFS(to);
                        low[v] = Math.Min(low[v], low[to]);
                    }
                    else low[v] = Math.Min(low[v], ord[to]);
                }
                if (low[v] == ord[v])
                {
                    while (true)
                    {
                        var u = visited.Last();
                        visited.RemoveAt(visited.Count - 1);
                        ord[u] = _n;
                        ids[u] = groupNum;
                        if (u == v) break;
                    }
                    ++groupNum;
                }
            }
            for (var i = 0; i < _n; ++i) if (ord[i] == -1) DFS(i);
            for (var i = 0; i < ids.Length; ++i) ids[i] = groupNum - 1 - ids[i];
            return (groupNum, ids);
        }
        public List<int>[] SCC()
        {
            var (groupNum, list) = SCCIds();
            var counts = new int[groupNum];
            foreach (var x in list) ++counts[x];
            var groups = new List<int>[groupNum];
            for (var i = 0; i < groups.Length; ++i) groups[i] = new List<int>(counts[i]);
            for (var i = 0; i < _n; ++i) groups[list[i]].Add(i);
            return groups;
        }
    }
    // 有向辺のリスト
    class CSR<E>
    {
        public int[] Start { get; private set; }
        public E[] EList { get; private set; }
        public CSR(int n, List<(int, E)> edges)
        {
            Start = new int[n + 1];
            EList = new E[edges.Count];
            foreach (var e in edges) ++Start[e.Item1 + 1];
            for (var i = 1; i <= n; ++i) Start[i] += Start[i - 1];
            var counter = (int[])Start.Clone();
            foreach (var e in edges)
            {
                EList[counter[e.Item1]++] = e.Item2;
            }
        }
    }
    /// <summary>
    /// 木のHLD(重軽分解)を行う
    /// </summary>
    class HeavyLightDecomposition
    {
        // 訪問順に頂点の番号を記載 セグメント木などをこの順に格納すればHeavyPathについてのクエリに答えられる
        public int[] Vertex;
        // 頂点ごとに訪問番号を記載 頂点iがHeavyPath上で何番目にあるかは Id[i]-Id[Head[i]] で取得できる
        // Id,Head,CCount,Parentのインデックスは、作成時に与えられた番号であることに注意
        public int[] Id;
        // HeavyPathのルートとなる頂点番号
        public int[] Head;
        // 部分木のサイズ
        public int[] CCount;
        // 親頂点番号
        public int[] Parent;
        public HeavyLightDecomposition(List<int>[] tree, int root)
        {
            var n = tree.Length;
            Vertex = new int[n];
            Id = new int[n];
            Head = new int[n];
            CCount = new int[n];
            Parent = new int[n];
            Parent[root] = -1;
            DFS1(-1, root, tree);
            var count = 0;
            DFS2(-1, root, tree, root, ref count);
        }
        void DFS1(int prev, int cur, List<int>[] tree)
        {
            ++CCount[cur];
            foreach (var next in tree[cur])
            {
                if (prev == next) continue;
                Parent[next] = cur;
                DFS1(cur, next, tree);
                CCount[cur] += CCount[next];
            }
        }
        void DFS2(int prev, int cur, List<int>[] tree, int head, ref int count)
        {
            Vertex[count] = cur;
            Id[cur] = count;
            ++count;
            Head[cur] = head;
            var maxcc = 0;
            var maxcid = -1;
            foreach (var next in tree[cur])
            {
                if (prev == next) continue;
                if (maxcc < CCount[next])
                {
                    maxcc = CCount[next];
                    maxcid = next;
                }
            }
            if (maxcid >= 0) DFS2(cur, maxcid, tree, head, ref count);
            foreach (var next in tree[cur])
            {
                if (prev == next || maxcid == next) continue;
                DFS2(cur, next, tree, next, ref count);
            }
        }
        // HLD上での最小共通祖先を求める
        public int LCA(int uid, int vid)
        {
            while (Head[uid] != Head[vid])
            {
                // u,vの所属するHeavy Pathが異なる場合、行きがけ順が後のほうをさかのぼる
                if (uid > vid)
                {
                    uid = Parent[Head[uid]];
                }
                else
                {
                    vid = Parent[Head[vid]];
                }
            }
            return Math.Min(uid, vid);
        }
    }
    struct SegOp : AtCoder.ISegtreeOperator<int>
    {
        public int Identity => 0;
        public int Operate(int x, int y)
        {
            return Math.Max(x, y);
        }
    }
}
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