結果
問題 | No.449 ゆきこーだーの雨と雪 (4) |
ユーザー |
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提出日時 | 2016-11-18 23:18:30 |
言語 | C++11 (gcc 13.3.0) |
結果 |
AC
|
実行時間 | 216 ms / 5,000 ms |
コード長 | 10,430 bytes |
コンパイル時間 | 912 ms |
コンパイル使用メモリ | 79,600 KB |
実行使用メモリ | 19,712 KB |
最終ジャッジ日時 | 2024-09-22 09:35:38 |
合計ジャッジ時間 | 8,947 ms |
ジャッジサーバーID (参考情報) |
judge2 / judge1 |
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ファイルパターン | 結果 |
---|---|
sample | AC * 3 |
other | AC * 43 |
ソースコード
#include <iostream>#include <vector>#include <set>#include <cassert>#include <tuple>#include <map>using namespace std;using ll = long long;constexpr ll TEN(int n) { return (n==0) ? 1 : 10*TEN(n-1); }using S = pair<bool, ll>;using P = pair<ll, ll>;/*** Multiset(AA Tree)** template引数のclass Dは要素の型、class Cは比較関数*/template<class D, class C = less<D>>struct AAMSet {struct Node;using NP = Node*;static Node last_d;static NP last;struct Node {NP l, r;int level, sz;D v;Node(): l(nullptr), r(nullptr), level(0), sz(0) {}Node(D vv): l(last), r(last), level(1), sz(1) {v = vv;}/// メモリプールをしたい時のためにnewはラッパするstatic NP make() {return new Node();}static NP make(D vv) {return new Node(vv);}inline void update() {sz = 1+l->sz+r->sz;}inline void push() {}} *n;static D at(NP n, int k) {if (k == n->l->sz) return n->v;n->push();if (k < n->l->sz) {return at(n->l, k);} else {return at(n->r, k - (n->l->sz+1));}}/// k番目の要素を取得D at(int k) {return at(n, k);}static int lb(NP n, D x) {if (n == last) return 0;if (C()(n->v, x)) return n->l->sz + 1 + lb(n->r, x);return lb(n->l, x);}/// lower_bound、ただし返り値はインデックスint lb(D v) {return lb(n, v);}static int ub(NP n, D x) {if (n == last) return 0;if (C()(x, n->v)) return ub(n->l, x);return n->l->sz + 1 + ub(n->r, x);}/// upper_bound、ただし返り値はインデックスint ub(D v) {return ub(n, v);}static NP insert(NP n, D x) {if (n == last) {return Node::make(x);}n->push();if (!C()(n->v, x)) {n->l = insert(n->l, x);n->update();} else {n->r = insert(n->r, x);n->update();}n = skew(n);n = pull(n);return n;}/// xをinsertするvoid insert(D x) {n = insert(n, lb(x), x);}static NP erase(NP n, D x) {assert(n != last);n->push();if (!C()(n->v, x) && !C()(x, n->v)) {if (n->level == 1) {return n->r;}auto x = at0_with_remove(n->r);NP nn = x.first;nn->push();nn->l = n->l;nn->r = x.second;nn->level = n->level;nn->update();return rightdown(nn);}if (C()(x, n->v)) {n->l = erase(n->l, x);n->update();return leftdown(n);} else {n->r = erase(n->r, x);n->update();return rightdown(n);}}/// xを削除するvoid erase(D x) {n = remove(n, lb(x));}static void tp(NP n) {if (n == last) return;n->push();tp(n->l);cout << n->v << " ";tp(n->r);}void tp() {tp(n);printf("\n");}static void allpush(NP n) {if (n == last) return;n->push();allpush(n->l);allpush(n->r);}void allpush() {allpush(n);return;}static NP built(int sz, D d[]) {if (!sz) return last;int md = (sz-1)/2;NP n = Node::make(d[md]);n->l = built(md, d);n->r = built(sz-(md+1), d+(md+1));n->level = n->l->level+1;n->update();return n;}AAMSet() : n(last) {}AAMSet(NP n) : n(n) {}//木の初期化はn回insertより一気に作る方が有意に速くなる事が多いAAMSet(int sz, D d[]) {n = built(sz, d);}//基本動作int sz() {return n->sz;}int size() {return sz();}void merge(AAMSet r) {n = merge(n, r.n);}AAMSet split(int k) {auto y = split(n, k);n = y.first;return AAMSet(y.second);}void insert(int k, D x) {n = insert(n, k, x);}void remove(int k) {n = remove(n, k);}//AA木の基本動作であるskew/split splitは名前が紛らわしいためpullに変更してあるstatic NP skew(NP n) {if (n->level == n->l->level) {NP L = n->l;n->push(); L->push();n->l = L->r;L->r = n;n->update(); L->update();return L;}return n;}static NP pull(NP n) {if (n->level == n->r->level && n->r->level == n->r->r->level) {NP R = n->r;n->push(); R->push();n->r = R->l;R->l = n;R->level++;n->update(); R->update();return R;}return n;}static NP leftdown(NP n) {assert(n->l->level < n->level);if (n->l->level == n->level-1) return n;n->level--;if (n->r->level == n->level) {n = pull(n);} else {n->r->level--;n->r = skew(n->r);n->r->r = skew(n->r->r);n = pull(n);n->r = pull(n->r);}return n;}static NP rightdown(NP n) {assert(n->r->level <= n->level);if (n->r->level >= n->level-1) return n;n->level--;n = skew(n);n->r = skew(n->r);n = pull(n);return n;}static NP superleftdown(NP n) {if (n->l->level == n->level-1) return n;if (n->level != n->r->level && n->r->level != n->r->r->level) {n->level--;return superleftdown(n);}n = leftdown(n);n->l = superleftdown(n->l);n = leftdown(n);return n;}static NP superrightdown(NP n) {if (n->r->level >= n->level-1) return n;n = rightdown(n);n->r = superrightdown(n->r);n = rightdown(n);return n;}static NP insert(NP n, int k, D x) {if (n == last) {assert(k == 0);return Node::make(x);}n->push();if (k <= n->l->sz) {n->l = insert(n->l, k, x);n->update();} else {n->r = insert(n->r, k - (n->l->sz+1), x);n->update();}n = skew(n);n = pull(n);return n;}//pair<0番目の要素,0番目の要素を削除した木>static pair<NP, NP> at0_with_remove(NP n) {n->push();if (n->l == last) {return {n, n->r};}auto x = at0_with_remove(n->l);n->l = x.second;n->update();x.second = leftdown(n);return x;}static NP remove(NP n, int k) {assert(n != last);n->push();if (k == n->l->sz) {if (n->level == 1) {return n->r;}auto x = at0_with_remove(n->r);NP nn = x.first;nn->push();nn->l = n->l;nn->r = x.second;nn->level = n->level;nn->update();return rightdown(nn);}if (k < n->l->sz) {n->l = remove(n->l, k);n->update();return leftdown(n);} else {n->r = remove(n->r, k - (n->l->sz+1));n->update();return rightdown(n);}}static NP merge(NP l, NP r) {if (l == last) return r;if (r == last) return l;if (l->level == r->level) {auto x = at0_with_remove(r);NP n = x.first;n->push();n->r = x.second;n->l = l;n->level = l->level+1;n->update();return rightdown(n);}NP n;l->push(); r->push();if (l->level > r->level) {l->push();l->r = merge(l->r, r);l->update();n = l;} else {r->push();r->l = merge(l, r->l);r->update();n = r;}n = skew(n);n = pull(n);return n;}static pair<NP, NP> split(NP n, int k) {if (n == last) return {last, last};n->push();if (k <= n->l->sz) {auto y = split(n->l, k);n->l = y.second;n->update();n = superleftdown(n);y.second = n;return y;} else {auto y = split(n->r, k- (n->l->sz+1));n->r = y.first;n->update();n = superrightdown(n);y.first = n;return y;}}};template<class D, class C>typename AAMSet<D, C>::Node AAMSet<D, C>::last_d = AAMSet<D, C>::Node();template<class D, class C>typename AAMSet<D, C>::NP AAMSet<D, C>::last = &AAMSet<D, C>::last_d;int main() {ios::sync_with_stdio(0);int n;cin >> n;vector<int> l(n), nm(n, 0);for (int i = 0; i < n; i++) {cin >> l[i];}map<string, int> co; int idc = 0;auto getid = [&](string &name) {if (!co.count(name)) co[name] = idc++;return co[name];};int t;cin >> t;vector<ll> point(t, -1);AAMSet<ll, greater<ll>> st;for (int i = 0; i < t; i++) {string name;cin >> name;int id = getid(name);char ty;cin >> ty;if (ty == '?') {//get/* for (int j = 0; j < t; j++) {cout << point[j] << ",";} cout << endl;*/cout << st.lb(point[id])+1 << endl;} else {int pid = ty - 'A';nm[pid]++;int pt = 50*l[pid] + 500*l[pid]/(8 + 2*nm[pid]);if (point[id] >= 0) {st.erase(point[id]);}point[id] = (point[id]/TEN(7) + pt)*TEN(7) + (t-i);st.insert(point[id]);// cout << point[id] << endl;}}return 0;}