結果

問題 No.55 正方形を描くだけの簡単なお仕事です。
ユーザー sekiya9311
提出日時 2017-10-17 22:59:13
言語 C#(csc)
(csc 3.9.0)
結果
AC  
実行時間 347 ms / 5,000 ms
コード長 9,847 bytes
コンパイル時間 2,442 ms
コンパイル使用メモリ 121,956 KB
実行使用メモリ 33,656 KB
最終ジャッジ日時 2024-11-18 07:38:13
合計ジャッジ時間 9,995 ms
ジャッジサーバーID
(参考情報)
judge1 / judge5
このコードへのチャレンジ
(要ログイン)
ファイルパターン 結果
sample AC * 4
other AC * 21
権限があれば一括ダウンロードができます
コンパイルメッセージ
Microsoft (R) Visual C# Compiler version 3.9.0-6.21124.20 (db94f4cc)
Copyright (C) Microsoft Corporation. All rights reserved.

ソースコード

diff #
プレゼンテーションモードにする

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ProgrammingContest
{
class MainClass : IDisposable
{
Scanner sc;
Writer wr;
string backPath = "..";
char dirSep = System.IO.Path.DirectorySeparatorChar;
string inFilePath = null;
string outFilePath = null;
public MainClass()
{
this.inFilePath = this.backPath
+ this.dirSep
+ this.backPath
+ this.dirSep
+ "in.txt";
this.outFilePath = this.backPath
+ this.dirSep
+ this.backPath
+ this.dirSep
+ "out.txt";
}
static void Main(string[] args)
{
using (var mainClass = new MainClass())
{
//mainClass.MakeTestCase();
mainClass.Solve();
}
}
public void Dispose()
{
if (this.sc != null)
{
this.sc.Dispose();
this.sc = null;
}
if (this.wr != null)
{
this.wr.Dispose();
this.wr = null;
}
}
void MakeTestCase()
{
Random rand = new Random();
var res = new StringBuilder();
using (var writer = new System.IO.StreamWriter(inFilePath))
writer.Write(res.ToString());
}
void Solve()
{
this.wr = new Writer(this.isReactive);
//this.wr = new Writer(this.outFilePath);
#if DEBUG
if (!this.isReactive)
this.sc = new Scanner(this.inFilePath);
else
this.sc = new Scanner();
#else
this.sc = new Scanner();
#endif
Point[] p = new Point[4].Select(ValueType => new Point()).ToArray();
for (int i = 0; i < 3; i++)
{
p[i] = new Point() { x = sc.NextInt, y = sc.NextInt };
}
const int MAX = 222;
for (int x = -MAX; x <= MAX; x++)
{
for (int y = -MAX; y <= MAX; y++)
{
p[3].x = x;
p[3].y = y;
bool f = true;
for (int i = 0; i < 3; i++)
{
if (p[i].x == x && p[i].y == y)
{
f = false;
}
}
if (!f) continue;
int[] idx = new int[] { 0, 1, 2, 3 };
do
{
if (Check(p, idx))
{
if (Check(p, idx)) wr.WriteLine(x + " " + y);
return;
}
} while (NextPermutation(idx));
}
}
wr.WriteLine(-1);
}
bool isRightAngle(Point a, Point b, Point c)
{
int bax = a.x - b.x;
int bay = a.y - b.y;
int bcx = c.x - b.x;
int bcy = c.y - b.y;
return bax * bcx + bay * bcy == 0;
}
bool Check(Point[] p, int[] idx)
{
for (int i = 0; i < 4; i++)
{
if (!isRightAngle(p[idx[i]], p[idx[(i + 1) % 4]], p[idx[(i + 2) % 4]]))
{
return false;
}
}
int xDist = p[idx[0]].x - p[idx[1]].x;
int yDist = p[idx[0]].y - p[idx[1]].y;
double dist = Math.Sqrt(xDist * xDist + yDist * yDist);
for (int i = 0; i < 4; i++)
{
int xxDist = p[idx[i]].x - p[idx[(i + 1) % 4]].x;
int yyDist = p[idx[i]].y - p[idx[(i + 1) % 4]].y;
switch (i)
{
case 0:
if (Math.Sign(xDist) != Math.Sign(xxDist) && Math.Sign(yDist) != Math.Sign(yyDist))
{
return false;
}
break;
case 1:
if (Math.Sign(xDist) != Math.Sign(yyDist) && Math.Sign(yDist) != Math.Sign(xxDist))
{
return false;
}
break;
case 2:
if (Math.Sign(xDist) == Math.Sign(xxDist) && Math.Sign(yDist) != Math.Sign(yyDist))
{
return false;
}
break;
case 3:
if (Math.Sign(xDist) == Math.Sign(yyDist) && Math.Sign(yDist) == Math.Sign(xxDist))
{
return false;
}
break;
}
double calcDist = Math.Sqrt(xxDist * xxDist + yyDist * yyDist);
if (dist != calcDist)
{
return false;
}
}
return true;
}
bool NextPermutation<T>(T[] ar) where T : IComparable<T>
{
int left = ar.Length - 1;
Func<int, int, int> compForCalcNextPermutation = (i, j) =>
{
return ar[i].CompareTo(ar[j]);
};
while (0 < left && compForCalcNextPermutation(left - 1, left) >= 0)
{
left--;
}
if (left == 0)
{
return false;
}
int right = ar.Length - 1;
while (compForCalcNextPermutation(right, left - 1) <= 0)
{
right--;
}
T tmp = ar[left - 1];
ar[left - 1] = ar[right];
ar[right] = tmp;
Array.Reverse(ar, left, ar.Length - left);
return true;
}
bool isReactive = false; // TODO: reactive check !!
}
class Point
{
public int x, y;
}
class Writer : IDisposable
{
System.IO.TextWriter writer;
StringBuilder sb;
bool isReactive;
public Writer(string path) : this(new System.IO.StreamWriter(path))
{
}
public Writer(bool isReactive) : this(null, isReactive)
{
}
public Writer(System.IO.TextWriter writer = null, bool isReactive = false)
{
this.writer = (writer ?? Console.Out);
if (!(this.isReactive = isReactive))
{
this.sb = new StringBuilder();
}
}
public void Dispose()
{
if (!isReactive)
this.writer.Write(sb.ToString());
if (!this.writer.Equals(Console.Out))
this.writer.Dispose();
}
public void Write(object val)
{
if (this.isReactive)
{
this.writer.Write(val.ToString());
this.writer.Flush();
}
else
this.sb.Append(val.ToString());
}
public void Write(string format, params object[] vals)
{
if (this.isReactive)
{
this.writer.Write(format, vals);
this.writer.Flush();
}
else
this.sb.AppendFormat(format, vals);
}
public void WriteLine(object val)
{
this.Write(val.ToString() + System.Environment.NewLine);
}
public void WriteLine(string format, params object[] vals)
{
this.Write(format + System.Environment.NewLine, vals);
}
}
class Scanner : IDisposable
{
Queue<string> buffer;
char[] sep;
System.IO.TextReader reader;
public Scanner(string path) : this(new System.IO.StreamReader(path))
{
}
public Scanner(System.IO.TextReader reader = null)
{
this.buffer = new Queue<string>();
this.sep = new char[] { ' ' };
this.reader = (reader ?? Console.In);
}
private void CheckBuffer()
{
if (this.buffer.Count == 0)
{
string str = null;
while (string.IsNullOrEmpty(str))
{
str = this.reader.ReadLine();
}
string[] strArray = str.Split(this.sep);
foreach (string elStr in strArray)
{
this.buffer.Enqueue(elStr);
}
}
}
public void Dispose()
{
if (!this.reader.Equals(Console.In))
this.reader.Dispose();
}
public string Next
{
get
{
this.CheckBuffer();
return this.buffer.Dequeue();
}
}
public int NextInt
{
get
{
return int.Parse(this.Next);
}
}
public double NextDouble
{
get
{
return double.Parse(this.Next);
}
}
public long NextLong
{
get
{
return long.Parse(this.Next);
}
}
public bool IsEmpty
{
get
{
this.CheckBuffer();
return this.buffer.Count == 0;
}
}
}
}
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