結果
問題 | No.583 鉄道同好会 |
ユーザー | sekiya9311 |
提出日時 | 2017-10-27 23:03:44 |
言語 | C#(csc) (csc 3.9.0) |
結果 |
WA
|
実行時間 | - |
コード長 | 5,935 bytes |
コンパイル時間 | 2,404 ms |
コンパイル使用メモリ | 110,464 KB |
実行使用メモリ | 24,832 KB |
最終ジャッジ日時 | 2024-11-21 22:42:51 |
合計ジャッジ時間 | 4,291 ms |
ジャッジサーバーID (参考情報) |
judge5 / judge2 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 29 ms
19,072 KB |
testcase_01 | AC | 28 ms
19,072 KB |
testcase_02 | AC | 29 ms
19,200 KB |
testcase_03 | AC | 27 ms
19,072 KB |
testcase_04 | WA | - |
testcase_05 | AC | 27 ms
19,200 KB |
testcase_06 | AC | 30 ms
18,944 KB |
testcase_07 | AC | 31 ms
18,944 KB |
testcase_08 | AC | 31 ms
18,944 KB |
testcase_09 | AC | 30 ms
19,200 KB |
testcase_10 | AC | 31 ms
19,200 KB |
testcase_11 | AC | 65 ms
23,056 KB |
testcase_12 | AC | 77 ms
23,680 KB |
testcase_13 | AC | 74 ms
23,180 KB |
testcase_14 | AC | 75 ms
23,168 KB |
testcase_15 | AC | 86 ms
23,552 KB |
testcase_16 | AC | 139 ms
24,832 KB |
testcase_17 | AC | 165 ms
24,576 KB |
testcase_18 | AC | 165 ms
24,576 KB |
コンパイルメッセージ
Microsoft (R) Visual C# Compiler version 3.9.0-6.21124.20 (db94f4cc) Copyright (C) Microsoft Corporation. All rights reserved.
ソースコード
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ProgrammingContest { class MainClass : IDisposable { Scanner sc; Writer wr; string backPath = ".."; char dirSep = System.IO.Path.DirectorySeparatorChar; string inFilePath = null; string outFilePath = null; public MainClass() { this.inFilePath = this.backPath + this.dirSep + this.backPath + this.dirSep + "in.txt"; this.outFilePath = this.backPath + this.dirSep + this.backPath + this.dirSep + "out.txt"; } static void Main(string[] args) { using (var mainClass = new MainClass()) { //mainClass.MakeTestCase(); mainClass.Solve(); } } public void Dispose() { if (this.sc != null) { this.sc.Dispose(); this.sc = null; } if (this.wr != null) { this.wr.Dispose(); this.wr = null; } } void MakeTestCase() { Random rand = new Random(); this.wr = new Writer(inFilePath); } void Solve() { this.wr = new Writer(this.isReactive); //this.wr = new Writer(this.outFilePath); #if DEBUG if (!this.isReactive) this.sc = new Scanner(this.inFilePath); else this.sc = new Scanner(); #else this.sc = new Scanner(); #endif int N = sc.NextInt; int M = sc.NextInt; List<int>[] G = new List<int>[N].Select(e => new List<int>()).ToArray(); for (int i = 0; i < M; i++) { int a = sc.NextInt; int b = sc.NextInt; G[a].Add(b); G[b].Add(a); } int odd = 0; for (int i = 0; i < N; i++) { odd += G[i].Count % 2; } wr.WriteLine(odd == 0 || odd == 2 || (odd == 1 && M == 1) ? "YES" : "NO"); } bool isReactive = false; // TODO: reactive check !! } class Writer : IDisposable { private System.IO.TextWriter writer; private StringBuilder sb; private bool isReactive; public Writer(string path) : this(new System.IO.StreamWriter(path)) { } public Writer(bool isReactive) : this(null, isReactive) { } public Writer(System.IO.TextWriter writer = null, bool isReactive = false) { this.writer = (writer ?? Console.Out); this.isReactive = isReactive; if (!this.isReactive) this.sb = new StringBuilder(); } public void Dispose() { if (!this.isReactive) this.writer.Write(sb.ToString()); if (!this.writer.Equals(Console.Out)) this.writer.Dispose(); } public void Write(object val) { if (this.isReactive) { this.writer.Write(val.ToString()); this.writer.Flush(); } else this.sb.Append(val.ToString()); } public void Write(string format, params object[] vals) { if (this.isReactive) { this.writer.Write(format, vals); this.writer.Flush(); } else this.sb.AppendFormat(format, vals); } public void WriteLine(object val) { this.Write(val.ToString() + System.Environment.NewLine); } public void WriteLine(string format, params object[] vals) { this.Write(format + System.Environment.NewLine, vals); } } class Scanner : IDisposable { private Queue<string> buffer; private char[] sep; private System.IO.TextReader reader; public Scanner(string path) : this(new System.IO.StreamReader(path)) { } public Scanner(System.IO.TextReader reader = null) { this.buffer = new Queue<string>(); this.sep = new char[] { ' ' }; this.reader = (reader ?? Console.In); } private void CheckBuffer() { if (this.buffer.Count == 0) { string str = string.Empty; while (string.IsNullOrEmpty(str)) str = this.reader.ReadLine(); str.Split(this.sep).ToList() .ForEach(el => this.buffer.Enqueue(el)); } } public void Dispose() { if (!this.reader.Equals(Console.In)) this.reader.Dispose(); } public string Next { get { this.CheckBuffer(); return this.buffer.Dequeue(); } } public int NextInt { get { return int.Parse(this.Next); } } public double NextDouble { get { return double.Parse(this.Next); } } public long NextLong { get { return long.Parse(this.Next); } } public bool IsEnd { get { this.CheckBuffer(); return this.buffer.Count == 0; } } } }