結果

問題 No.583 鉄道同好会
ユーザー sekiya9311sekiya9311
提出日時 2017-10-27 23:09:37
言語 C#(csc)
(csc 3.9.0)
結果
AC  
実行時間 198 ms / 2,000 ms
コード長 7,537 bytes
コンパイル時間 3,114 ms
コンパイル使用メモリ 112,444 KB
実行使用メモリ 33,004 KB
最終ジャッジ日時 2023-08-14 04:49:16
合計ジャッジ時間 6,127 ms
ジャッジサーバーID
(参考情報)
judge14 / judge12
このコードへのチャレンジ(β)

テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 68 ms
23,020 KB
testcase_01 AC 68 ms
22,784 KB
testcase_02 AC 68 ms
22,892 KB
testcase_03 AC 68 ms
20,856 KB
testcase_04 AC 69 ms
24,888 KB
testcase_05 AC 69 ms
23,056 KB
testcase_06 AC 69 ms
24,944 KB
testcase_07 AC 69 ms
22,892 KB
testcase_08 AC 70 ms
22,908 KB
testcase_09 AC 69 ms
23,008 KB
testcase_10 AC 71 ms
24,968 KB
testcase_11 AC 101 ms
25,020 KB
testcase_12 AC 112 ms
29,804 KB
testcase_13 AC 114 ms
29,308 KB
testcase_14 AC 115 ms
29,312 KB
testcase_15 AC 126 ms
27,716 KB
testcase_16 AC 178 ms
30,864 KB
testcase_17 AC 197 ms
33,004 KB
testcase_18 AC 198 ms
28,816 KB
権限があれば一括ダウンロードができます
コンパイルメッセージ
Microsoft (R) Visual C# Compiler version 3.9.0-6.21124.20 (db94f4cc)
Copyright (C) Microsoft Corporation. All rights reserved.

ソースコード

diff #

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ProgrammingContest
{
    class MainClass : IDisposable
    {
        Scanner sc;
        Writer wr;
        string backPath = "..";
        char dirSep = System.IO.Path.DirectorySeparatorChar;
        string inFilePath = null;
        string outFilePath = null;
        public MainClass()
        {
            this.inFilePath = this.backPath
                            + this.dirSep
                            + this.backPath
                            + this.dirSep
                            + "in.txt";
            this.outFilePath = this.backPath
                             + this.dirSep
                             + this.backPath
                             + this.dirSep
                             + "out.txt";
        }
        static void Main(string[] args)
        {
            using (var mainClass = new MainClass())
            {
                //mainClass.MakeTestCase();
                mainClass.Solve();
            }
        }

        public void Dispose()
        {
            if (this.sc != null)
            {
                this.sc.Dispose();
                this.sc = null;
            }
            if (this.wr != null)
            {
                this.wr.Dispose();
                this.wr = null;
            }
        }

        void MakeTestCase()
        {
            Random rand = new Random();
            this.wr = new Writer(inFilePath);


        }

        void Solve()
        {
            this.wr = new Writer(this.isReactive);
            //this.wr = new Writer(this.outFilePath);
#if DEBUG
            if (!this.isReactive)
                this.sc = new Scanner(this.inFilePath);
            else
                this.sc = new Scanner();
#else
            this.sc = new Scanner();
#endif

            int N = sc.NextInt;
            int M = sc.NextInt;
            UnionFind uf = new UnionFind(N);
            List<int>[] G = new List<int>[N].Select(e => new List<int>()).ToArray();
            for (int i = 0; i < M; i++)
            {
                int a = sc.NextInt;
                int b = sc.NextInt;
                G[a].Add(b);
                G[b].Add(a);
                uf.Unite(a, b);
            }
            int odd = 0;
            for (int i = 0; i < N; i++)
            {
                odd += G[i].Count % 2;
            }
            HashSet<int> set = new HashSet<int>();
            int cnt = 0;
            for (int i = 0; i < N; i++)
            {
                if (!set.Contains(uf.Find(i)))
                {
                    set.Add(uf.Find(i));
                    if (uf.Count(i) > 1)
                    {
                        cnt++;
                    }
                }
            }
            wr.WriteLine((odd == 0 || odd == 2) && cnt <= 1 ? "YES" : "NO");
        }

        bool isReactive = false; // TODO: reactive check !!
    }

    class UnionFind
    {
        private int[] uni;
        int count_;
        public UnionFind(int n)
        {
            this.uni = new int[n];
            for (int i = 0; i < n; i++)
            {
                this.uni[i] = -1;
            }
        }
        public int Count()
        {
            return this.count_;
        }
        public int Count(int n)
        {
            return -this.uni[this.Find(n)];
        }
        public int Find(int n)
        {
            return (this.uni[n] < 0 ? n : this.uni[n] = this.Find(this.uni[n]));
        }
        public bool Unite(int a, int b)
        {
            a = this.Find(a);
            b = this.Find(b);
            if (a == b)
            {
                return false;
            }
            if (this.uni[a] > this.uni[b])
            {
                int t = a;
                a = b;
                b = t;
            }
            this.uni[a] += this.uni[b];
            this.uni[b] = a;
            this.count_--;
            return true;
        }
        public bool Same(int a, int b)
        {
            return this.Find(a) == this.Find(b);
        }
    }

    class Writer : IDisposable
    {
        private System.IO.TextWriter writer;
        private StringBuilder sb;
        private bool isReactive;
        public Writer(string path) : this(new System.IO.StreamWriter(path))
        {
        }
        public Writer(bool isReactive) : this(null, isReactive)
        {
        }
        public Writer(System.IO.TextWriter writer = null, bool isReactive = false)
        {
            this.writer = (writer ?? Console.Out);
            this.isReactive = isReactive;
            if (!this.isReactive)
                this.sb = new StringBuilder();
        }
        public void Dispose()
        {
            if (!this.isReactive)
                this.writer.Write(sb.ToString());
            if (!this.writer.Equals(Console.Out))
                this.writer.Dispose();
        }
        public void Write(object val)
        {
            if (this.isReactive)
            {
                this.writer.Write(val.ToString());
                this.writer.Flush();
            }
            else
                this.sb.Append(val.ToString());
        }
        public void Write(string format, params object[] vals)
        {
            if (this.isReactive)
            {
                this.writer.Write(format, vals);
                this.writer.Flush();
            }
            else
                this.sb.AppendFormat(format, vals);
        }
        public void WriteLine(object val)
        {
            this.Write(val.ToString() + System.Environment.NewLine);
        }
        public void WriteLine(string format, params object[] vals)
        {
            this.Write(format + System.Environment.NewLine, vals);
        }
    }

    class Scanner : IDisposable
    {
        private Queue<string> buffer;
        private char[] sep;
        private System.IO.TextReader reader;
        public Scanner(string path) : this(new System.IO.StreamReader(path))
        {
        }
        public Scanner(System.IO.TextReader reader = null)
        {
            this.buffer = new Queue<string>();
            this.sep = new char[] { ' ' };
            this.reader = (reader ?? Console.In);
        }
        private void CheckBuffer()
        {
            if (this.buffer.Count == 0)
            {
                string str = string.Empty;
                while (string.IsNullOrEmpty(str))
                    str = this.reader.ReadLine();

                str.Split(this.sep).ToList()
                    .ForEach(el => this.buffer.Enqueue(el));
            }
        }

        public void Dispose()
        {
            if (!this.reader.Equals(Console.In))
                this.reader.Dispose();
        }

        public string Next
        {
            get
            {
                this.CheckBuffer();
                return this.buffer.Dequeue();
            }
        }

        public int NextInt
        {
            get
            {
                return int.Parse(this.Next);
            }
        }
        public double NextDouble
        {
            get
            {
                return double.Parse(this.Next);
            }
        }

        public long NextLong
        {
            get
            {
                return long.Parse(this.Next);
            }
        }
        public bool IsEnd
        {
            get
            {
                this.CheckBuffer();
                return this.buffer.Count == 0;
            }
        }
    }
}
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