結果
| 問題 |
No.585 工夫のないパズル
|
| コンテスト | |
| ユーザー |
くれちー
|
| 提出日時 | 2017-10-28 01:41:22 |
| 言語 | C#(csc) (csc 3.9.0) |
| 結果 |
RE
|
| 実行時間 | - |
| コード長 | 14,750 bytes |
| コンパイル時間 | 1,291 ms |
| コンパイル使用メモリ | 122,620 KB |
| 実行使用メモリ | 27,264 KB |
| 最終ジャッジ日時 | 2024-11-22 02:50:57 |
| 合計ジャッジ時間 | 2,943 ms |
|
ジャッジサーバーID (参考情報) |
judge2 / judge5 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| sample | AC * 3 |
| other | AC * 8 WA * 1 RE * 3 |
コンパイルメッセージ
Microsoft (R) Visual C# Compiler version 3.9.0-6.21124.20 (db94f4cc) Copyright (C) Microsoft Corporation. All rights reserved.
ソースコード
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Numerics;
using System.Text;
using static System.Math;
using static System.Linq.Enumerable;
using static Extentions;
public static class Program
{
static int[][] _s;
static Queue<(bool, int, int)> _ope = new Queue<(bool, int, int)>(100);
public static void Solve(IO io)
{
_s = io.Read(4, t => t.Select(u => u - 'A').Take(4).ToArray());
Print();
MakeRow0();
MakeRowNext(1);
MakeRowNext(2);
MakeRow3();
Print();
Optimize();
io.WriteLine(_ope.Count);
foreach (var (d, i, n) in _ope)
{
io.WriteLine($"{(d ? 'R' : 'C')} {i} {n}");
}
}
// for debug
public static void Print()
{
for (var i = 0; i < 4; i++)
{
for (var j = 0; j < 4; j++) Console.Error.Write($"{_s[i][j]} ");
Console.Error.WriteLine();
}
}
public static int FindColumn(int v, int r)
{
for (var i = 0; i < 4; i++) if (_s[r][i] == v) return i;
throw new UnreachableException();
}
public static (int, int) Find(int v)
{
for (var i = 0; i < 4; i++)
for (var j = 0; j < 4; j++) if (_s[i][j] == v) return (i, j);
throw new UnreachableException();
}
public static int Round(int i) => (i + 4) % 4;
public static void Right(int r)
{
var t = _s[r][3];
_s[r][3] = _s[r][2]; _s[r][2] = _s[r][1]; _s[r][1] = _s[r][0];
_s[r][0] = t;
_ope.Enqueue((true, r, 1));
}
public static void Right(int r, int n)
{
Repeat(() => Right(r), n);
//_ope.Push((true, r, n));
}
public static void Left(int r)
{
var t = _s[r][0];
_s[r][0] = _s[r][1];
_s[r][1] = _s[r][2];
_s[r][2] = _s[r][3];
_s[r][3] = t;
_ope.Enqueue((true, r, 3));
}
public static void Left(int r, int n)
{
Repeat(() => Left(r), n);
//_ope.Push((true, r, Round(4 - n)));
}
public static void Down(int c)
{
var t = _s[3][c];
_s[3][c] = _s[2][c]; _s[2][c] = _s[1][c]; _s[1][c] = _s[0][c];
_s[0][c] = t;
_ope.Enqueue((false, c, 1));
}
public static void Down(int c, int n)
{
Repeat(() => Down(c), n);
//_ope.Push((false, c, n));
}
public static void Up(int c)
{
var t = _s[0][c];
_s[0][c] = _s[1][c]; _s[1][c] = _s[2][c]; _s[2][c] = _s[3][c];
_s[3][c] = t;
_ope.Enqueue((false, c, 3));
}
public static void Up(int c, int n)
{
Repeat(() => Up(c), n);
//_ope.Push((false, c, Round(4 - n)));
}
// _s[r][c] <-> _s[r][c + 1]
public static void Swap(int r, int c)
{
c = Round(c - 1);
Down(c);
Left(r);
Up(c);
Right(r, 2);
Down(c);
Left(r);
Up(c);
Left(r);
}
public static void MakeRow0()
{
for (var i = 0; i < 4; i++)
{
var (r, c) = Find(i);
Left(r, Round(c - i));
Up(i, r);
}
}
// r == 1 || r == 2
public static void MakeRowNext(int r)
{
var next = r * 4;
for (var i = 0; i < 4; i++, next++)
{
var (rn, cn) = Find(next);
if (rn == r && cn == i) continue;
if (i == 2 && _s[r][cn] == next) { Swap(r, cn - 1); continue; }
var dn = rn - r;
var ln = Round(cn - i);
if (ln == 0) Right(rn, 1);
Down(i, dn);
if (i == 2 && dn == 1) Down(3, dn);
Left(rn, ln);
if (ln == 0) Left(rn, 1);
Up(i, dn);
if (i == 2 && dn == 1) Up(3, dn);
}
}
public static void MakeRow3()
{
for (var i = 0; i < 4; i++)
{
var c = FindColumn(12 + i, 3);
while (c > i) { Swap(3, c - 1); c = FindColumn(12 + i, 3); }
}
}
public static void Optimize()
{
var t = new Queue<(bool, int, int)>(_ope.Count);
while (_ope.Any())
{
var (fd, fi, n) = _ope.Peek();
var (d, i, cn) = (fd, fi, 0);
while (d == fd && i == fi)
{
_ope.Dequeue();
cn += n;
if (!_ope.Any()) break;
(d, i, n) = _ope.Peek();
}
cn = Round(cn);
if (cn > 0) t.Enqueue((fd, fi, Round(cn)));
}
_ope = t;
}
public static void Main()
{
Console.SetOut(new StreamWriter(Console.OpenStandardOutput())
{
NewLine = "\n",
#if DEBUG
AutoFlush = true,
#else
AutoFlush = false,
#endif
});
Solve(new IO(Console.In, Console.Out));
Console.Out.Flush();
}
}
public static partial class Extentions
{
}
#region Library
// fuckin' slow
public class IO
{
public delegate T Parser<out T>(string str);
public delegate string Serializer<in T>(T value);
private TextReader _tr;
private TextWriter _tw;
public IO(TextReader tr, TextWriter tw)
{
_tr = tr;
_tw = tw;
}
public string ReadLine() => _tr.ReadLine();
private string ReadWord()
{
var sb = new StringBuilder();
Repeat(_tr.Read).TakeWhile(c => c != ' ' && c != '\n').ForEach(c => sb.Append((char)c));
return sb.ToString();
}
public T Read<T>(Parser<T> parser = null) => parser != null
? parser(ReadWord()) : (T)Convert.ChangeType(ReadWord(), typeof(T));
public (T1, T2) Read<T1, T2>(
Parser<T1> parser1 = null, Parser<T2> parser2 = null)
=> (Read(parser1), Read(parser2));
public (T1, T2, T3) Read<T1, T2, T3>(
Parser<T1> parser1 = null, Parser<T2> parser2 = null,
Parser<T3> parser3 = null)
=> (Read(parser1), Read(parser2), Read(parser3));
public (T1, T2, T3, T4) Read<T1, T2, T3, T4>(
Parser<T1> parser1 = null, Parser<T2> parser2 = null,
Parser<T3> parser3 = null, Parser<T4> parser4 = null)
=> (Read(parser1), Read(parser2), Read(parser3), Read(parser4));
public T[] Read<T>(int count, Parser<T> parser = null)
=> Repeat(() => Read(parser), count).ToArray();
public (T1[], T2[]) Read<T1, T2>(int count,
Parser<T1> parser1 = null, Parser<T2> parser2 = null)
=> Repeat(() => Read(parser1, parser2), count).ToArray().Unzip();
public (T1[], T2[], T3[]) Read<T1, T2, T3>(int count,
Parser<T1> parser1 = null, Parser<T2> parser2 = null,
Parser<T3> parser3 = null)
=> Repeat(() => Read(parser1, parser2, parser3), count).ToArray().Unzip();
public (T1[], T2[], T3[], T4[]) Read<T1, T2, T3, T4>(int count,
Parser<T1> parser1 = null, Parser<T2> parser2 = null,
Parser<T3> parser3 = null, Parser<T4> parser4 = null)
=> Repeat(() => Read(parser1, parser2, parser3, parser4), count).ToArray().Unzip();
public void Write<T>(T value, Serializer<T> serializer = null)
{
_tw.Write(serializer != null ? serializer(value) : value.ToString());
_tw.Write(' ');
}
public void Write<T1, T2>(T1 value1, T2 value2,
Serializer<T1> serializer1 = null, Serializer<T2> serializer2 = null)
{
Write(value1, serializer1);
Write(value2, serializer2);
}
public void Write<T1, T2, T3>(T1 value1, T2 value2, T3 value3,
Serializer<T1> serializer1 = null, Serializer<T2> serializer2 = null,
Serializer<T3> serializer3 = null)
{
Write(value1, serializer1);
Write(value2, serializer2);
Write(value3, serializer3);
}
public void Write<T1, T2, T3, T4>(T1 value1, T2 value2, T3 value3, T4 value4,
Serializer<T1> serializer1 = null, Serializer<T2> serializer2 = null,
Serializer<T3> serializer3 = null, Serializer<T4> serializer4 = null)
{
Write(value1, serializer1);
Write(value2, serializer2);
Write(value3, serializer3);
Write(value4, serializer4);
}
public void WriteLine<T>(T value, Serializer<T> serializer = null)
{
Write(value, serializer);
_tw.WriteLine();
}
public void WriteLine<T1, T2>(T1 value1, T2 value2,
Serializer<T1> serializer1 = null, Serializer<T2> serializer2 = null)
{
Write(value1, value2, serializer1, serializer2);
_tw.WriteLine();
}
public void WriteLine<T1, T2, T3>(T1 value1, T2 value2, T3 value3,
Serializer<T1> serializer1 = null, Serializer<T2> serializer2 = null,
Serializer<T3> serializer3 = null)
{
Write(value1, value2, value3, serializer1, serializer2, serializer3);
_tw.WriteLine();
}
public void WriteLine<T1, T2, T3, T4>(T1 value1, T2 value2, T3 value3, T4 value4,
Serializer<T1> serializer1 = null, Serializer<T2> serializer2 = null,
Serializer<T3> serializer3 = null, Serializer<T4> serializer4 = null)
{
Write(value1, value2, value3, value4, serializer1, serializer2, serializer3, serializer4);
_tw.WriteLine();
}
public void WriteLine<T>(IEnumerable<T> values, Serializer<T> serializer = null)
=> values.ForEach(v => WriteLine(v, serializer));
public void WriteLine<T1, T2>(
IEnumerable<T1> values1, IEnumerable<T2> values2,
Serializer<T1> serializer1 = null, Serializer<T2> serializer2 = null)
{
foreach (var (v1, v2) in values1.Zip(values2, ValueTuple.Create))
WriteLine(v1, v2, serializer1, serializer2);
}
public void WriteLine<T1, T2, T3>(
IEnumerable<T1> values1, IEnumerable<T2> values2,
IEnumerable<T3> values3,
Serializer<T1> serializer1 = null, Serializer<T2> serializer2 = null,
Serializer<T3> serializer3 = null)
{
foreach (var (v1, v2, v3) in values1.Zip(values2, values3, ValueTuple.Create))
WriteLine(v1, v2, v3, serializer1, serializer2, serializer3);
}
public void WriteLine<T1, T2, T3, T4>(
IEnumerable<T1> values1, IEnumerable<T2> values2,
IEnumerable<T3> values3, IEnumerable<T4> values4,
Serializer<T1> serializer1 = null, Serializer<T2> serializer2 = null,
Serializer<T3> serializer3 = null, Serializer<T4> serializer4 = null)
{
foreach (var (v1, v2, v3, v4) in values1.Zip(values2, values3, values4, ValueTuple.Create))
WriteLine(v1, v2, v3, v4, serializer1, serializer2, serializer3, serializer4);
}
}
public class UnreachableException : Exception
{
}
public static partial class Extentions
{
public static void Assert(bool condition)
{
if (!condition) Environment.Exit(1);
}
public static string AsString(this IEnumerable<char> source) => new string(source.ToArray());
public static void ForEach<T>(this IEnumerable<T> source, Action<T> action)
{
foreach (var item in source) action(item);
}
public static void ForEach<T, _>(this IEnumerable<T> source, Func<T, _> func)
{
foreach (var item in source) func(item);
}
public static void ForEach<T>(this IEnumerable<T> source, Action<T, int> action)
{
var i = 0;
foreach (var item in source) action(item, i++);
}
public static void ForEach<T, _>(this IEnumerable<T> source, Func<T, int, _> func)
{
var i = 0;
foreach (var item in source) func(item, i++);
}
public static void Repeat(Action action, int count)
{
for (var i = 0; i < count; i++) action();
}
public static void Repeat(Action<int> action, int count)
{
for (var i = 0; i < count; i++) action(i);
}
public static IEnumerable<T> Repeat<T>(Func<T> func)
{
for (var i = 0; ; i++) yield return func();
}
public static IEnumerable<T> Repeat<T>(Func<T> func, int count)
{
for (var i = 0; i < count; i++) yield return func();
}
public static IEnumerable<T> Repeat<T>(Func<int, T> func)
{
for (var i = 0; ; i++) yield return func(i);
}
public static IEnumerable<T> Repeat<T>(Func<int, T> func, int count)
{
for (var i = 0; i < count; i++) yield return func(i);
}
public static void Swap<T>(ref T x, ref T y)
{
var tmp = x; x = y; y = tmp;
}
public static (T1[], T2[]) Unzip<T1, T2>(
this ICollection<(T1, T2)> source)
{
var ts1 = new T1[source.Count];
var ts2 = new T2[source.Count];
var i = 0;
foreach (var (t1, t2) in source) { ts1[i] = t1; ts2[i] = t2; i++; }
return (ts1, ts2);
}
public static (T1[], T2[], T3[]) Unzip<T1, T2, T3>(
this ICollection<(T1, T2, T3)> source)
{
var ts1 = new T1[source.Count];
var ts2 = new T2[source.Count];
var ts3 = new T3[source.Count];
var i = 0;
foreach (var (t1, t2, t3) in source) { ts1[i] = t1; ts2[i] = t2; ts3[i] = t3; i++; }
return (ts1, ts2, ts3);
}
public static (T1[], T2[], T3[], T4[]) Unzip<T1, T2, T3, T4>(
this ICollection<(T1, T2, T3, T4)> source)
{
var ts1 = new T1[source.Count];
var ts2 = new T2[source.Count];
var ts3 = new T3[source.Count];
var ts4 = new T4[source.Count];
var i = 0;
foreach (var (t1, t2, t3, t4) in source) { ts1[i] = t1; ts2[i] = t2; ts3[i] = t3; ts4[i] = t4; i++; }
return (ts1, ts2, ts3, ts4);
}
public static IEnumerable<T> Zip<T1, T2, T3, T>(
this IEnumerable<T1> first, IEnumerable<T2> second, IEnumerable<T3> thrid,
Func<T1, T2, T3, T> resultSelector)
{
using (var e1 = first.GetEnumerator())
using (var e2 = second.GetEnumerator())
using (var e3 = thrid.GetEnumerator())
{
while (e1.MoveNext() && e2.MoveNext() && e3.MoveNext())
yield return resultSelector(e1.Current, e2.Current, e3.Current);
}
}
public static IEnumerable<T> Zip<T1, T2, T3, T4, T>(
this IEnumerable<T1> first, IEnumerable<T2> second, IEnumerable<T3> thrid, IEnumerable<T4> fourth,
Func<T1, T2, T3, T4, T> resultSelector)
{
using (var e1 = first.GetEnumerator())
using (var e2 = second.GetEnumerator())
using (var e3 = thrid.GetEnumerator())
using (var e4 = fourth.GetEnumerator())
{
while (e1.MoveNext() && e2.MoveNext() && e3.MoveNext() && e4.MoveNext())
yield return resultSelector(e1.Current, e2.Current, e3.Current, e4.Current);
}
}
}
#endregion
くれちー