結果
| 問題 | No.587 七対子 | 
| コンテスト | |
| ユーザー |  sekiya9311 | 
| 提出日時 | 2017-11-03 22:29:00 | 
| 言語 | C#(csc) (csc 3.9.0) | 
| 結果 | 
                                AC
                                 
                             | 
| 実行時間 | 29 ms / 2,000 ms | 
| コード長 | 6,200 bytes | 
| コンパイル時間 | 1,284 ms | 
| コンパイル使用メモリ | 111,488 KB | 
| 実行使用メモリ | 19,200 KB | 
| 最終ジャッジ日時 | 2024-07-19 19:41:04 | 
| 合計ジャッジ時間 | 3,491 ms | 
| ジャッジサーバーID (参考情報) | judge5 / judge3 | 
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| ファイルパターン | 結果 | 
|---|---|
| other | AC * 35 | 
コンパイルメッセージ
Microsoft (R) Visual C# Compiler version 3.9.0-6.21124.20 (db94f4cc) Copyright (C) Microsoft Corporation. All rights reserved.
ソースコード
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ProgrammingContest
{
    class MainClass : IDisposable
    {
        Scanner sc;
        Writer wr;
        string backPath = "..";
        char dirSep = System.IO.Path.DirectorySeparatorChar;
        string inFilePath = null;
        string outFilePath = null;
        public MainClass()
        {
            this.inFilePath = this.backPath
                            + this.dirSep
                            + this.backPath
                            + this.dirSep
                            + "in.txt";
            this.outFilePath = this.backPath
                             + this.dirSep
                             + this.backPath
                             + this.dirSep
                             + "out.txt";
        }
        static void Main(string[] args)
        {
            using (var mainClass = new MainClass())
            {
                //mainClass.MakeTestCase();
                mainClass.Solve();
            }
        }
        public void Dispose()
        {
            if (this.sc != null)
            {
                this.sc.Dispose();
                this.sc = null;
            }
            if (this.wr != null)
            {
                this.wr.Dispose();
                this.wr = null;
            }
        }
        void MakeTestCase()
        {
            Random rand = new Random();
            this.wr = new Writer(inFilePath);
        }
        void Solve()
        {
            this.wr = new Writer(this.isReactive);
            //this.wr = new Writer(this.outFilePath);
#if DEBUG
            if (!this.isReactive)
                this.sc = new Scanner(this.inFilePath);
            else
                this.sc = new Scanner();
#else
            this.sc = new Scanner();
#endif
            var S = sc.Next;
            for (char c = 'a'; c <= 'z'; c++)
            {
                var nS = S + c;
                if (check(nS))
                {
                    wr.WriteLine(c);
                    return;
                }
            }
            wr.WriteLine("Impossible");
        }
        bool check(string S)
        {
            var dic = new Dictionary<char, int>();
            foreach (char c in S)
            {
                if (dic.ContainsKey(c))
                {
                    dic[c]++;
                }
                else
                {
                    dic.Add(c, 1);
                }
            }
            bool ok = dic.Count() == 7;
            foreach (var p in dic)
            {
                ok &= p.Value == 2;
            }
            return ok;
        }
        bool isReactive = false; // TODO: reactive check !!
    }
    class Writer : IDisposable
    {
        private System.IO.TextWriter writer;
        private StringBuilder sb;
        private bool isReactive;
        public Writer(string path) : this(new System.IO.StreamWriter(path))
        {
        }
        public Writer(bool isReactive) : this(null, isReactive)
        {
        }
        public Writer(System.IO.TextWriter writer = null, bool isReactive = false)
        {
            this.writer = (writer ?? Console.Out);
            this.isReactive = isReactive;
            if (!this.isReactive)
                this.sb = new StringBuilder();
        }
        public void Dispose()
        {
            if (!this.isReactive)
                this.writer.Write(sb.ToString());
            if (!this.writer.Equals(Console.Out))
                this.writer.Dispose();
        }
        public void Write(object val)
        {
            if (this.isReactive)
            {
                this.writer.Write(val.ToString());
                this.writer.Flush();
            }
            else
                this.sb.Append(val.ToString());
        }
        public void Write(string format, params object[] vals)
        {
            if (this.isReactive)
            {
                this.writer.Write(format, vals);
                this.writer.Flush();
            }
            else
                this.sb.AppendFormat(format, vals);
        }
        public void WriteLine(object val)
        {
            this.Write(val.ToString() + System.Environment.NewLine);
        }
        public void WriteLine(string format, params object[] vals)
        {
            this.Write(format + System.Environment.NewLine, vals);
        }
    }
    class Scanner : IDisposable
    {
        private Queue<string> buffer;
        private char[] sep;
        private System.IO.TextReader reader;
        public Scanner(string path) : this(new System.IO.StreamReader(path))
        {
        }
        public Scanner(System.IO.TextReader reader = null)
        {
            this.buffer = new Queue<string>();
            this.sep = new char[] { ' ' };
            this.reader = (reader ?? Console.In);
        }
        private void CheckBuffer()
        {
            if (this.buffer.Count == 0)
            {
                string str = string.Empty;
                while (string.IsNullOrEmpty(str))
                    str = this.reader.ReadLine();
                str.Split(this.sep).ToList()
                    .ForEach(el => this.buffer.Enqueue(el));
            }
        }
        public void Dispose()
        {
            if (!this.reader.Equals(Console.In))
                this.reader.Dispose();
        }
        public string Next
        {
            get
            {
                this.CheckBuffer();
                return this.buffer.Dequeue();
            }
        }
        public int NextInt
        {
            get
            {
                return int.Parse(this.Next);
            }
        }
        public double NextDouble
        {
            get
            {
                return double.Parse(this.Next);
            }
        }
        public long NextLong
        {
            get
            {
                return long.Parse(this.Next);
            }
        }
        public bool IsEnd
        {
            get
            {
                this.CheckBuffer();
                return this.buffer.Count == 0;
            }
        }
    }
}
            
            
            
        