結果

問題 No.594 壊れた宝物発見機
ユーザー sekiya9311sekiya9311
提出日時 2017-11-10 23:35:16
言語 C#(csc)
(csc 3.9.0)
結果
TLE  
実行時間 -
コード長 10,801 bytes
コンパイル時間 3,374 ms
コンパイル使用メモリ 118,976 KB
実行使用メモリ 59,492 KB
最終ジャッジ日時 2024-07-16 15:29:31
合計ジャッジ時間 9,368 ms
ジャッジサーバーID
(参考情報)
judge3 / judge2
このコードへのチャレンジ
(要ログイン)

テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 TLE -
testcase_01 -- -
testcase_02 -- -
testcase_03 -- -
testcase_04 -- -
testcase_05 -- -
testcase_06 -- -
testcase_07 -- -
testcase_08 -- -
testcase_09 -- -
testcase_10 -- -
testcase_11 -- -
testcase_12 -- -
testcase_13 -- -
testcase_14 -- -
testcase_15 -- -
testcase_16 -- -
testcase_17 -- -
testcase_18 -- -
testcase_19 -- -
権限があれば一括ダウンロードができます
コンパイルメッセージ
Microsoft (R) Visual C# Compiler version 3.9.0-6.21124.20 (db94f4cc)
Copyright (C) Microsoft Corporation. All rights reserved.

ソースコード

diff #

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ProgrammingContest
{
    class MainClass : IDisposable
    {
        Scanner sc;
        Writer wr;
        string backPath = "..";
        char dirSep = System.IO.Path.DirectorySeparatorChar;
        string inFilePath = null;
        string outFilePath = null;
        public MainClass()
        {
            this.inFilePath = this.backPath
                            + this.dirSep
                            + this.backPath
                            + this.dirSep
                            + "in.txt";
            this.outFilePath = this.backPath
                             + this.dirSep
                             + this.backPath
                             + this.dirSep
                             + "out.txt";
        }
        static void Main(string[] args)
        {
            using (var mainClass = new MainClass())
            {
                //mainClass.MakeTestCase();
                mainClass.Solve();
            }
        }

        public void Dispose()
        {
            if (this.sc != null)
            {
                this.sc.Dispose();
                this.sc = null;
            }
            if (this.wr != null)
            {
                this.wr.Dispose();
                this.wr = null;
            }
        }

        void MakeTestCase()
        {
            Random rand = new Random();
            this.wr = new Writer(inFilePath);


        }

        void Solve()
        {
            this.wr = new Writer(this.isReactive);
            //this.wr = new Writer(this.outFilePath);
#if DEBUG
            if (!this.isReactive)
                this.sc = new Scanner(this.inFilePath);
            else
                this.sc = new Scanner();
#else
            this.sc = new Scanner();
#endif

            List<State> list = new List<State>();
            for (int i = 0; i < (1 << 3); i++)
            {
                int x = (i & (1)) != 0 ? 100 : -100;
                int y = (i & (1 << 1)) != 0 ? 100 : -100;
                int z = (i & (1 << 2)) != 0 ? 100 : -100;
                list.Add(new State(x, y, z, Ask(x, y, z)));
            }
            list.Sort();
            State best = list[0];
            list.Clear();
            for (int i = 0; i < (1 << 3); i++)
            {
                int x = (i & (1)) != 0 ? best.x : 0;
                int y = (i & (1 << 1)) != 0 ? best.y : 0;
                int z = (i & (1 << 2)) != 0 ? best.z : 0;
                list.Add(new State(x, y, z, Ask(x, y, z)));
            }
            list.Sort();
            State best2 = list[0];
            list.Clear();
            for (int i = 0; i < 51; i++)
            {
                //x
                if (best2.x == 100)
                {
                    list.Add(new State(best2.x - i, best2.y, best2.z, Ask(best2.x - i, best2.y, best2.z)));
                }
                else if (best2.x == -100)
                {
                    list.Add(new State(best2.x + i, best2.y, best2.z, Ask(best2.x + i, best2.y, best2.z)));
                }
                else if (best2.x == 0)
                {
                    if (best.x == 100)
                    {
                        list.Add(new State(best2.x + i, best2.y, best2.z, Ask(best2.x + i, best2.y, best2.z)));
                    }
                    else if (best.x == -100)
                    {
                        list.Add(new State(best2.x - i, best2.y, best2.z, Ask(best2.x - i, best2.y, best2.z)));
                    }
                }
            }
            list.Sort();
            State bestX = list[0];
            list.Clear();
            for (int i = 0; i < 51; i++)
            {
                //y
                if (best2.y == 100)
                {
                    list.Add(new State(bestX.x, best2.y - i, best2.z, Ask(bestX.x, best2.y - i, best2.z)));
                }
                else if (best2.y == -100)
                {
                    list.Add(new State(bestX.x, best2.y + i, best2.z, Ask(bestX.x, best2.y + i, best2.z)));
                }
                else if (best2.y == 0)
                {
                    if (best.y == 100)
                    {
                        list.Add(new State(bestX.x, best2.y + i, best2.z, Ask(bestX.x, best2.y + i, best2.z)));
                    }
                    else if (best.y == -100)
                    {
                        list.Add(new State(bestX.x, best2.y - i, best2.z, Ask(bestX.x, best2.y - i, best2.z)));
                    }
                }
            }
            list.Sort();
            State bestXY = list[0];
            list.Clear();
            for (int i = 0; i < 51; i++)
            {
                //z
                if (best2.z == 100)
                {
                    list.Add(new State(bestXY.x, bestXY.y, best2.z - i, Ask(bestXY.x, bestXY.y, best2.z - i)));
                }
                else if (best2.y == -100)
                {
                    list.Add(new State(bestXY.x, bestXY.y, best2.z + i, Ask(bestXY.x, bestXY.y, best2.z + i)));
                }
                else if (best2.y == 0)
                {
                    if (best.y == 100)
                    {
                        list.Add(new State(bestXY.x, bestXY.y, best2.z + i, Ask(bestXY.x, bestXY.y, best2.z + i)));
                    }
                    else if (best.y == -100)
                    {
                        list.Add(new State(bestXY.x, bestXY.y, best2.z - i, Ask(bestXY.x, bestXY.y, best2.z - i)));
                    }
                }
            }
            list.Sort();
            State bestXYZ = list[0];
            Answer(bestXYZ.x, bestXYZ.y, bestXYZ.z);
        }

        struct State : IComparable<State>
        {
            public int x, y, z;
            public int dist;
            public State(int x, int y, int z, int dist)
            {
                this.x = x;
                this.y = y;
                this.z = z;
                this.dist = dist;
            }
            public int CompareTo(State other)
            {
                return this.dist - other.dist;
            }
        }

        int Ask(int x, int y, int z)
        {
            wr.WriteLine("? " + x.ToString() + " " + y.ToString() + " " + z.ToString());
            return sc.NextInt;
        }
        void Answer(int x, int y, int z)
        {
            wr.WriteLine("! " + x.ToString() + " " + y.ToString() + " " + z.ToString());
        }

        bool isReactive = false; // TODO: reactive check !!

        void hoge()
        {
            string N = sc.Next;
            string ans = Div3(N) ? "Fizz" : string.Empty;
            ans += Div5(N) ? "Buzz" : string.Empty;
            wr.WriteLine(string.IsNullOrEmpty(ans) ? N : ans);
        }

        bool Div5(string N)
        {
            int mod = 0;
            for (int i = 0; i < N.Length; i++)
            {
                if (i % 2 == 0) mod += N[i] - '0';
                else mod -= N[i] - '0';
            }
            return Math.Abs(mod) % 11 == 0;
        }
        bool Div3(string N)
        {
            int mod = 0;
            for (int i = 0; i < N.Length; i++)
            {
                mod += N[i] - '0';
            }
            return mod % 3 == 0;
        }
    }

    class Writer : IDisposable
    {
        private System.IO.TextWriter writer;
        private StringBuilder sb;
        private bool isReactive;
        public Writer(string path) : this(new System.IO.StreamWriter(path))
        {
        }
        public Writer(bool isReactive) : this(null, isReactive)
        {
        }
        public Writer(System.IO.TextWriter writer = null, bool isReactive = false)
        {
            this.writer = (writer ?? Console.Out);
            this.isReactive = isReactive;
            if (!this.isReactive)
                this.sb = new StringBuilder();
        }
        public void Dispose()
        {
            if (!this.isReactive)
                this.writer.Write(sb.ToString());
            if (!this.writer.Equals(Console.Out))
                this.writer.Dispose();
        }
        public void Write(object val)
        {
            if (this.isReactive)
            {
                this.writer.Write(val.ToString());
                this.writer.Flush();
            }
            else
                this.sb.Append(val.ToString());
        }
        public void Write(string format, params object[] vals)
        {
            if (this.isReactive)
            {
                this.writer.Write(format, vals);
                this.writer.Flush();
            }
            else
                this.sb.AppendFormat(format, vals);
        }
        public void WriteLine(object val)
        {
            this.Write(val.ToString() + System.Environment.NewLine);
        }
        public void WriteLine(string format, params object[] vals)
        {
            this.Write(format + System.Environment.NewLine, vals);
        }
    }

    class Scanner : IDisposable
    {
        private Queue<string> buffer;
        private char[] sep;
        private System.IO.TextReader reader;
        public Scanner(string path) : this(new System.IO.StreamReader(path))
        {
        }
        public Scanner(System.IO.TextReader reader = null)
        {
            this.buffer = new Queue<string>();
            this.sep = new char[] { ' ' };
            this.reader = (reader ?? Console.In);
        }
        private void CheckBuffer()
        {
            if (this.buffer.Count == 0)
            {
                string str = string.Empty;
                while (string.IsNullOrEmpty(str))
                    str = this.reader.ReadLine();

                str.Split(this.sep).ToList()
                    .ForEach(el => this.buffer.Enqueue(el));
            }
        }

        public void Dispose()
        {
            if (!this.reader.Equals(Console.In))
                this.reader.Dispose();
        }

        public string Next
        {
            get
            {
                this.CheckBuffer();
                return this.buffer.Dequeue();
            }
        }

        public int NextInt
        {
            get
            {
                return int.Parse(this.Next);
            }
        }
        public double NextDouble
        {
            get
            {
                return double.Parse(this.Next);
            }
        }

        public long NextLong
        {
            get
            {
                return long.Parse(this.Next);
            }
        }

        public bool IsEnd
        {
            get
            {
                this.CheckBuffer();
                return this.buffer.Count == 0;
            }
        }
    }
}
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