結果
問題 | No.594 壊れた宝物発見機 |
ユーザー | sekiya9311 |
提出日時 | 2017-11-10 23:40:27 |
言語 | C#(csc) (csc 3.9.0) |
結果 |
AC
|
実行時間 | 168 ms / 2,000 ms |
コード長 | 10,800 bytes |
コンパイル時間 | 1,123 ms |
コンパイル使用メモリ | 120,392 KB |
実行使用メモリ | 44,444 KB |
平均クエリ数 | 173.00 |
最終ジャッジ日時 | 2024-07-16 14:35:55 |
合計ジャッジ時間 | 5,961 ms |
ジャッジサーバーID (参考情報) |
judge5 / judge1 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 167 ms
41,952 KB |
testcase_01 | AC | 165 ms
44,444 KB |
testcase_02 | AC | 165 ms
42,056 KB |
testcase_03 | AC | 160 ms
41,548 KB |
testcase_04 | AC | 166 ms
43,800 KB |
testcase_05 | AC | 167 ms
43,964 KB |
testcase_06 | AC | 165 ms
43,944 KB |
testcase_07 | AC | 166 ms
41,620 KB |
testcase_08 | AC | 160 ms
44,060 KB |
testcase_09 | AC | 161 ms
42,120 KB |
testcase_10 | AC | 162 ms
43,976 KB |
testcase_11 | AC | 160 ms
43,820 KB |
testcase_12 | AC | 160 ms
41,496 KB |
testcase_13 | AC | 158 ms
41,868 KB |
testcase_14 | AC | 161 ms
41,524 KB |
testcase_15 | AC | 166 ms
43,680 KB |
testcase_16 | AC | 157 ms
40,072 KB |
testcase_17 | AC | 165 ms
41,740 KB |
testcase_18 | AC | 163 ms
41,352 KB |
testcase_19 | AC | 168 ms
41,732 KB |
コンパイルメッセージ
Microsoft (R) Visual C# Compiler version 3.9.0-6.21124.20 (db94f4cc) Copyright (C) Microsoft Corporation. All rights reserved.
ソースコード
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ProgrammingContest { class MainClass : IDisposable { Scanner sc; Writer wr; string backPath = ".."; char dirSep = System.IO.Path.DirectorySeparatorChar; string inFilePath = null; string outFilePath = null; public MainClass() { this.inFilePath = this.backPath + this.dirSep + this.backPath + this.dirSep + "in.txt"; this.outFilePath = this.backPath + this.dirSep + this.backPath + this.dirSep + "out.txt"; } static void Main(string[] args) { using (var mainClass = new MainClass()) { //mainClass.MakeTestCase(); mainClass.Solve(); } } public void Dispose() { if (this.sc != null) { this.sc.Dispose(); this.sc = null; } if (this.wr != null) { this.wr.Dispose(); this.wr = null; } } void MakeTestCase() { Random rand = new Random(); this.wr = new Writer(inFilePath); } void Solve() { this.wr = new Writer(this.isReactive); //this.wr = new Writer(this.outFilePath); #if DEBUG if (!this.isReactive) this.sc = new Scanner(this.inFilePath); else this.sc = new Scanner(); #else this.sc = new Scanner(); #endif List<State> list = new List<State>(); for (int i = 0; i < (1 << 3); i++) { int x = (i & (1)) != 0 ? 100 : -100; int y = (i & (1 << 1)) != 0 ? 100 : -100; int z = (i & (1 << 2)) != 0 ? 100 : -100; list.Add(new State(x, y, z, Ask(x, y, z))); } list.Sort(); State best = list[0]; list.Clear(); for (int i = 0; i < (1 << 3); i++) { int x = (i & (1)) != 0 ? best.x : 0; int y = (i & (1 << 1)) != 0 ? best.y : 0; int z = (i & (1 << 2)) != 0 ? best.z : 0; list.Add(new State(x, y, z, Ask(x, y, z))); } list.Sort(); State best2 = list[0]; list.Clear(); for (int i = 0; i < 52; i++) { //x if (best2.x == 100) { list.Add(new State(best2.x - i, best2.y, best2.z, Ask(best2.x - i, best2.y, best2.z))); } else if (best2.x == -100) { list.Add(new State(best2.x + i, best2.y, best2.z, Ask(best2.x + i, best2.y, best2.z))); } else if (best2.x == 0) { if (best.x == 100) { list.Add(new State(best2.x + i, best2.y, best2.z, Ask(best2.x + i, best2.y, best2.z))); } else if (best.x == -100) { list.Add(new State(best2.x - i, best2.y, best2.z, Ask(best2.x - i, best2.y, best2.z))); } } } list.Sort(); State bestX = list[0]; list.Clear(); for (int i = 0; i < 52; i++) { //y if (best2.y == 100) { list.Add(new State(bestX.x, best2.y - i, best2.z, Ask(bestX.x, best2.y - i, best2.z))); } else if (best2.y == -100) { list.Add(new State(bestX.x, best2.y + i, best2.z, Ask(bestX.x, best2.y + i, best2.z))); } else if (best2.y == 0) { if (best.y == 100) { list.Add(new State(bestX.x, best2.y + i, best2.z, Ask(bestX.x, best2.y + i, best2.z))); } else if (best.y == -100) { list.Add(new State(bestX.x, best2.y - i, best2.z, Ask(bestX.x, best2.y - i, best2.z))); } } } list.Sort(); State bestXY = list[0]; list.Clear(); for (int i = 0; i < 52; i++) { //z if (best2.z == 100) { list.Add(new State(bestXY.x, bestXY.y, best2.z - i, Ask(bestXY.x, bestXY.y, best2.z - i))); } else if (best2.z == -100) { list.Add(new State(bestXY.x, bestXY.y, best2.z + i, Ask(bestXY.x, bestXY.y, best2.z + i))); } else if (best2.z == 0) { if (best.z == 100) { list.Add(new State(bestXY.x, bestXY.y, best2.z + i, Ask(bestXY.x, bestXY.y, best2.z + i))); } else if (best.z == -100) { list.Add(new State(bestXY.x, bestXY.y, best2.z - i, Ask(bestXY.x, bestXY.y, best2.z - i))); } } } list.Sort(); State bestXYZ = list[0]; Answer(bestXYZ.x, bestXYZ.y, bestXYZ.z); } struct State : IComparable<State> { public int x, y, z; public int dist; public State(int x, int y, int z, int dist) { this.x = x; this.y = y; this.z = z; this.dist = dist; } public int CompareTo(State other) { return this.dist - other.dist; } } int Ask(int x, int y, int z) { wr.WriteLine("? " + x.ToString() + " " + y.ToString() + " " + z.ToString()); return sc.NextInt; } void Answer(int x, int y, int z) { wr.WriteLine("! " + x.ToString() + " " + y.ToString() + " " + z.ToString()); } bool isReactive = true; // TODO: reactive check !! void hoge() { string N = sc.Next; string ans = Div3(N) ? "Fizz" : string.Empty; ans += Div5(N) ? "Buzz" : string.Empty; wr.WriteLine(string.IsNullOrEmpty(ans) ? N : ans); } bool Div5(string N) { int mod = 0; for (int i = 0; i < N.Length; i++) { if (i % 2 == 0) mod += N[i] - '0'; else mod -= N[i] - '0'; } return Math.Abs(mod) % 11 == 0; } bool Div3(string N) { int mod = 0; for (int i = 0; i < N.Length; i++) { mod += N[i] - '0'; } return mod % 3 == 0; } } class Writer : IDisposable { private System.IO.TextWriter writer; private StringBuilder sb; private bool isReactive; public Writer(string path) : this(new System.IO.StreamWriter(path)) { } public Writer(bool isReactive) : this(null, isReactive) { } public Writer(System.IO.TextWriter writer = null, bool isReactive = false) { this.writer = (writer ?? Console.Out); this.isReactive = isReactive; if (!this.isReactive) this.sb = new StringBuilder(); } public void Dispose() { if (!this.isReactive) this.writer.Write(sb.ToString()); if (!this.writer.Equals(Console.Out)) this.writer.Dispose(); } public void Write(object val) { if (this.isReactive) { this.writer.Write(val.ToString()); this.writer.Flush(); } else this.sb.Append(val.ToString()); } public void Write(string format, params object[] vals) { if (this.isReactive) { this.writer.Write(format, vals); this.writer.Flush(); } else this.sb.AppendFormat(format, vals); } public void WriteLine(object val) { this.Write(val.ToString() + System.Environment.NewLine); } public void WriteLine(string format, params object[] vals) { this.Write(format + System.Environment.NewLine, vals); } } class Scanner : IDisposable { private Queue<string> buffer; private char[] sep; private System.IO.TextReader reader; public Scanner(string path) : this(new System.IO.StreamReader(path)) { } public Scanner(System.IO.TextReader reader = null) { this.buffer = new Queue<string>(); this.sep = new char[] { ' ' }; this.reader = (reader ?? Console.In); } private void CheckBuffer() { if (this.buffer.Count == 0) { string str = string.Empty; while (string.IsNullOrEmpty(str)) str = this.reader.ReadLine(); str.Split(this.sep).ToList() .ForEach(el => this.buffer.Enqueue(el)); } } public void Dispose() { if (!this.reader.Equals(Console.In)) this.reader.Dispose(); } public string Next { get { this.CheckBuffer(); return this.buffer.Dequeue(); } } public int NextInt { get { return int.Parse(this.Next); } } public double NextDouble { get { return double.Parse(this.Next); } } public long NextLong { get { return long.Parse(this.Next); } } public bool IsEnd { get { this.CheckBuffer(); return this.buffer.Count == 0; } } } }