結果
| 問題 |
No.620 ぐるぐるぐるりん
|
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2017-12-20 19:17:07 |
| 言語 | C++17 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
WA
|
| 実行時間 | - |
| コード長 | 4,839 bytes |
| コンパイル時間 | 2,071 ms |
| コンパイル使用メモリ | 197,408 KB |
| 最終ジャッジ日時 | 2025-01-05 06:05:42 |
|
ジャッジサーバーID (参考情報) |
judge3 / judge1 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| sample | AC * 3 |
| other | AC * 27 WA * 1 |
ソースコード
#include <bits/stdc++.h>
#define VARNAME(x) #x
#define show(x) cerr << #x << " = " << x << endl
using namespace std;
using ll = long long;
using ld = long double;
template <typename T>
ostream& operator<<(ostream& os, const vector<T>& v)
{
os << "sz:" << v.size() << "\n[";
for (const auto& p : v) {
os << p << ",";
}
os << "]\n";
return os;
}
template <typename S, typename T>
ostream& operator<<(ostream& os, const pair<S, T>& p)
{
os << "(" << p.first << "," << p.second
<< ")";
return os;
}
constexpr ll MOD = (ll)1e9 + 7LL;
constexpr ld PI = static_cast<ld>(3.141592653589793238462643383279502884197169399375105820974944592307816406286208998628034825342117067982148086513282306647093844609550582231725359408128481117450284102701938521105559644622948954930381964428810975665933446128475648233786783165271201909145648566923460348610454326648213393607260249141273724587006606315588174881520920962829254091715364367892590360011330530548820466521384146951941511609433057270365759591953092186117381932611793105118548074462379962749567351885752724891227938183011949129833673362440656643086021394946395224737190702179860943702770539217176293176752384674818467669405132000568127145263560827785771342757789609173637178721468440901224953430146549585371050792279689258923542019956112129021960864034418159813629774771309960518707211349999998372978049951059731732816096318595024459455346908302642522308253344685035261931188171010003137838752886587533208381420617177669147303);
template <typename T>
constexpr T INF = numeric_limits<T>::max() / 10;
struct Vec {
Vec() : dx{0}, dy{0} {}
Vec(const ld dx, const ld dy) : dx{dx}, dy{dy} {}
ld dx;
ld dy;
Vec rotate(const ld theta) const
{
Vec ans;
ans.dx = cosl(theta) * dx - sinl(theta) * dy;
ans.dy = sinl(theta) * dx + cosl(theta) * dy;
return ans;
}
Vec operator*(const ld x) const
{
Vec ans = *this;
ans.dx *= x;
ans.dy *= x;
return ans;
}
ld norm() const
{
return hypotl(dx, dy);
}
void normalize()
{
const ld n = norm();
dx /= n;
dy /= n;
}
};
ostream& operator<<(ostream& os, const Vec& v)
{
os << "(" << v.dx << "," << v.dy << ")";
return os;
}
ld power(const ld p, const int n)
{
if (n < 0) {
return power((ld)(1 / p), n);
}
if (n == 0) {
return 1;
}
if (n % 2 == 1) {
return power(p, n - 1) * p;
} else {
const ld pp = power(p, n / 2);
return pp * pp;
}
}
//#define LOCAL_DEBUG 1
int main()
{
int N;
cin >> N;
for (int q = 0; q < N; q++) {
int T;
cin >> T;
long double p, omega, v, gx, gy;
cin >> p >> omega >> v >> gx >> gy;
const ld l = hypotl(omega, (ld)(1 + v));
const ld theta = arg(complex<ld>{(ld)(1 + v) / l, omega / l});
Vec g{gx - power(l, T) * cosl((ld)T * theta), gy - power(l, T) * sinl((ld)T * theta)};
ld F = 0;
for (int i = 0; i < T; i++) {
if (l < 1) {
F += power(l, 2 * T - 2 - 2 * i);
} else {
F += power(l, 2 * i);
}
}
ld sum = 0;
vector<Vec> u(T);
if (omega == 0 and v == -1) {
for (int i = 0; i < T; i++) {
if (i == 0) {
u[i] = Vec{gx, gy};
} else {
u[i] = Vec{};
}
sum += u[i].norm() * u[i].norm();
cout << fixed << setprecision(50) << (long double)u[i].dx << " " << (long double)u[i].dy << endl;
}
} else {
for (int i = 0; i < T; i++) {
const Vec v = g.rotate(theta * (ld)(i + 1 - T)) * (power(l, T - 1 - i) / F);
u[i] = v;
sum += v.norm() * v.norm();
cout << fixed << setprecision(50) << (long double)v.dx << " " << (long double)v.dy << endl;
}
}
#ifdef LOCAL_DEBUG
cerr << "# HP #" << endl;
cerr << fixed << setprecision(30) << (long double)p << endl;
cerr << "# used #" << endl;
cerr << fixed << setprecision(30) << (long double)sum << endl;
ld xpos = 1;
ld ypos = 0;
for (int i = 0; i < T; i++) {
ld x = xpos * ((ld)1 + v) - ypos * omega + u[i].dx;
ld y = ypos * ((ld)1 + v) + xpos * omega + u[i].dy;
xpos = x;
ypos = y;
}
cerr << "# actual goal#" << endl;
cerr << fixed << setprecision(30) << (long double)gx << " " << (long double)gy << endl;
cerr << "# result #" << endl;
cerr << fixed << setprecision(30) << (long double)xpos << " " << (long double)ypos << endl;
#endif
}
return 0;
}