結果
問題 | No.307 最近色塗る問題多くない? |
ユーザー | くれちー |
提出日時 | 2018-03-13 23:13:56 |
言語 | C#(csc) (csc 3.9.0) |
結果 |
TLE
|
実行時間 | - |
コード長 | 14,737 bytes |
コンパイル時間 | 2,646 ms |
コンパイル使用メモリ | 118,400 KB |
実行使用メモリ | 69,688 KB |
最終ジャッジ日時 | 2024-11-24 06:17:43 |
合計ジャッジ時間 | 49,752 ms |
ジャッジサーバーID (参考情報) |
judge2 / judge3 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 42 ms
35,336 KB |
testcase_01 | AC | 42 ms
25,472 KB |
testcase_02 | AC | 33 ms
24,192 KB |
testcase_03 | AC | 41 ms
64,260 KB |
testcase_04 | AC | 46 ms
26,624 KB |
testcase_05 | AC | 42 ms
64,260 KB |
testcase_06 | AC | 44 ms
25,856 KB |
testcase_07 | TLE | - |
testcase_08 | TLE | - |
testcase_09 | TLE | - |
testcase_10 | AC | 56 ms
29,696 KB |
testcase_11 | AC | 74 ms
66,924 KB |
testcase_12 | AC | 43 ms
25,856 KB |
testcase_13 | AC | 1,133 ms
24,508 KB |
testcase_14 | AC | 55 ms
24,212 KB |
testcase_15 | AC | 65 ms
24,832 KB |
testcase_16 | AC | 65 ms
24,960 KB |
testcase_17 | AC | 348 ms
40,192 KB |
testcase_18 | AC | 1,117 ms
42,900 KB |
testcase_19 | AC | 924 ms
43,284 KB |
testcase_20 | AC | 46 ms
21,248 KB |
testcase_21 | AC | 671 ms
41,572 KB |
testcase_22 | AC | 562 ms
41,936 KB |
testcase_23 | TLE | - |
testcase_24 | AC | 2,268 ms
43,604 KB |
testcase_25 | AC | 3,082 ms
43,632 KB |
testcase_26 | TLE | - |
testcase_27 | AC | 129 ms
24,536 KB |
testcase_28 | TLE | - |
testcase_29 | AC | 466 ms
24,576 KB |
testcase_30 | TLE | - |
testcase_31 | AC | 178 ms
24,304 KB |
testcase_32 | AC | 144 ms
22,980 KB |
testcase_33 | AC | 94 ms
26,496 KB |
testcase_34 | AC | 144 ms
23,108 KB |
testcase_35 | AC | 173 ms
69,688 KB |
コンパイルメッセージ
Microsoft (R) Visual C# Compiler version 3.9.0-6.21124.20 (db94f4cc) Copyright (C) Microsoft Corporation. All rights reserved.
ソースコード
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Numerics; using System.Text; using static System.Convert; using static System.Math; using static Constants; using static Extensions; using static MathExtensions; public static class Program { public static void Solve() { var (h, w) = (I, I); var a = new Grid2D<int>(Repeat(h, () => Repeat(w, () => I).ToArray()).ToArray()); var q = I; var cnt0 = Point2D.InnerPoints(a.Size).Count(p => a[p] == 0); foreach (var i in Range(q)) { var (r, c, x) = (I - 1, I - 1, I); if (cnt0 == h * w && x == 1) { cnt0 = 0; continue; } else if (cnt0 == 0 && x == 0) { cnt0 = h * w; continue; } var src = new Point2D(r, c); var srcClr = a[src]; if (srcClr == x) continue; var bfs = a.BreadthFirstSearch(src, p0 => a.NeumannNeighborhood(p0) .Where(p1 => a[p1] == srcClr)); foreach (var state in bfs) { if (a[state.Point] == 0 && x == 1) cnt0--; if (a[state.Point] == 1 && x == 0) cnt0++; a[state.Point] = x; } } if (cnt0 == h * w) { foreach (var p in Point2D.InnerPoints(a.Size)) a[p] = 0; } else if (cnt0 == 0) { foreach (var p in Point2D.InnerPoints(a.Size)) a[p] = 1; } foreach (var i in Range(a.Height)) { foreach (var j in Range(a.Width)) Console.Write($"{a[i, j]} "); Console.WriteLine(); } } #region Scanners static TextScanner _ts; static char C => char.Parse(_ts.Next()); static string S => _ts.Next(); static int I => int.Parse(_ts.Next()); static long L => long.Parse(_ts.Next()); static BigInteger B => BigInteger.Parse(_ts.Next()); static double D => double.Parse(_ts.Next()); static decimal M => decimal.Parse(_ts.Next()); #endregion public static void Main() { var sw = new StreamWriter(Console.OpenStandardOutput()); sw.NewLine = "\n"; #if DEBUG sw.AutoFlush = true; #else sw.AutoFlush = false; #endif Console.SetOut(sw); _ts = new TextScanner(Console.In); Solve(); Console.Out.Flush(); } } public static partial class Extensions { } #pragma warning disable public struct Point2D : IEquatable<Point2D> { public Point2D(int y, int x) { this.Y = y; this.X = x; } public int Y { get; } public int X { get; } public static readonly Point2D Origin = new Point2D(0, 0); public static readonly IReadOnlyCollection<Point2D> NeumannNeighborhoodUnits = new[] { new Point2D(0, 1), new Point2D(1, 0), new Point2D(0, -1), new Point2D(-1, 0) }; public static readonly IReadOnlyCollection<Point2D> MooreNeighborhoodUnits = new[] { new Point2D(-1, -1), new Point2D(-1, 0), new Point2D(-1, 1), new Point2D(0, -1), new Point2D(0, 1), new Point2D(1, -1), new Point2D(1, 0), new Point2D(1, 1) }; public static IEnumerable<Point2D> InnerPoints(Point2D max) => InnerPoints(Origin, max); public static IEnumerable<Point2D> InnerPoints(Point2D min, Point2D max) { if (min.X > max.X || min.Y > max.Y) throw new ArgumentException(); for (var i = min.Y; i < max.Y; i++) for (var j = min.X; j < max.X; j++) yield return new Point2D(i, j); } public static int ManhattanDistance(Point2D source, Point2D target) => System.Math.Abs(source.X - target.X) + System.Math.Abs(source.Y - target.Y); public static int ChebyshevDistance(Point2D source, Point2D target) => System.Math.Max(System.Math.Abs(source.X - target.X), System.Math.Abs(source.Y - target.Y)); public static Point2D operator +(Point2D left, Point2D right) => new Point2D(left.Y + right.Y, left.X + right.X); public static Point2D operator -(Point2D left, Point2D right) => new Point2D(left.Y - right.Y, left.X - right.X); public static bool operator ==(Point2D left, Point2D right) => left.Equals(right); public static bool operator !=(Point2D left, Point2D right) => !left.Equals(right); public bool IsIn(Point2D max) => this.IsIn(Origin, max); public bool IsIn(Point2D min, Point2D max) { if (min.X > max.X || min.Y > max.Y) throw new ArgumentException(); return min.Y <= this.Y && this.Y < max.Y && min.X <= this.X && this.X < max.X; } public bool Equals(Point2D other) => this.Y == other.Y && this.X == other.X; public override bool Equals(object obj) => obj is Point2D ? this.Equals((Point2D)obj) : false; public override int GetHashCode() => (this.X << 16) ^ this.Y; public override string ToString() => $"{this.X} {this.Y}"; } public partial class Grid2D<T> { private T[] _grid; public Grid2D(int height, int width) : this(new Point2D(height, width)) { } public Grid2D(Point2D size) { _grid = new T[size.Y * size.X]; this.Height = size.Y; this.Width = size.X; this.Size = size; } public Grid2D(T[][] grid) { this.Height = grid.Length; this.Width = grid.Max(r => r.Length); this.Size = new Point2D(this.Height, this.Width); _grid = new T[this.Height * this.Width]; for (var i = 0; i < grid.Length; i++) for (var j = 0; j < grid[i].Length; j++) _grid[i * this.Width + j] = grid[i][j]; } public int Height { get; } public int Width { get; } public Point2D Size { get; } public T this[int i, int j] { get { return _grid[i * this.Width + j]; } set { _grid[i * this.Width + j] = value; } } public T this[Point2D point] { get { return this[point.Y, point.X]; } set { this[point.Y, point.X] = value; } } } public partial class Grid2D<T> { public IEnumerable<Point2D> NeumannNeighborhood(Point2D center) => this.Neighborhood(center, Point2D.NeumannNeighborhoodUnits); public IEnumerable<Point2D> MooreNeighborhood(Point2D center) => this.Neighborhood(center, Point2D.MooreNeighborhoodUnits); public IEnumerable<Point2D> Neighborhood(Point2D center, IEnumerable<Point2D> neighborhoodUnits) { foreach (var unit in neighborhoodUnits) { var nextPoint = center + unit; if (nextPoint.IsIn(this.Size)) yield return nextPoint; } } } public partial class Grid2D<T> { public class SearchState { public SearchState(int distance, Point2D point, SearchState previous) { this.Distance = distance; this.Point = point; this.Previous = previous; } public int Distance { get; } public Point2D Point { get; } public SearchState Previous { get; } } public IEnumerable<SearchState> BreadthFirstSearch(Point2D source, Func<Point2D, IEnumerable<Point2D>> nextPointsSelector) => this.BreadthFirstSearch(source, nextPointsSelector, (s, t) => 1); public IEnumerable<SearchState> BreadthFirstSearch(Point2D source, Func<Point2D, IEnumerable<Point2D>> nextPointsSelector, Func<Point2D, Point2D, int> distanceSelector) { var queue = new Queue<SearchState>(); var visited = new HashSet<Point2D>(); var firstState = new SearchState(0, source, null); queue.Enqueue(firstState); visited.Add(firstState.Point); while (queue.Any()) { var currentState = queue.Dequeue(); yield return currentState; foreach (var nextPoint in nextPointsSelector(currentState.Point)) { if (!visited.Add(nextPoint)) continue; var nextState = new SearchState(currentState.Distance + distanceSelector(currentState.Point, nextPoint), nextPoint, currentState); queue.Enqueue(nextState); } } } } public class TextScanner { private readonly TextReader _tr; public TextScanner(TextReader tr) { _tr = tr; } public string Next() { var sb = new StringBuilder(); int i; do { i = _tr.Read(); if (i == -1) throw new EndOfStreamException(); } while (char.IsWhiteSpace((char)i)); while (i != -1 && !char.IsWhiteSpace((char)i)) { sb.Append((char)i); i = _tr.Read(); } return sb.ToString(); } } public static class Constants { public const int AnswerToLifeTheUniverseAndEverything = 42; public const string Yes = "Yes"; public const string No = "No"; public const string YES = "YES"; public const string NO = "NO"; public const string Possible = "Possible"; public const string Impossible = "Impossible"; public const string POSSIBLE = "POSSIBLE"; public const string IMPOSSIBLE = "IMPOSSIBLE"; } [DebuggerStepThrough] public static partial class Extensions { public static void Answer(object value) { Console.WriteLine(value); Exit(0); } public static void Assert(bool condition) { if (!condition) throw new Exception("Assertion failed"); } public static string AsString(this IEnumerable<char> source) => new string(source.ToArray()); public static Dictionary<T, int> Bucket<T>(this IEnumerable<T> source) where T : IEquatable<T> { var dict = new Dictionary<T, int>(); foreach (var item in source) if (dict.ContainsKey(item)) dict[item]++; else dict[item] = 1; return dict; } public static int[] Bucket<T>(this IEnumerable<T> source, int maxValue, Func<T, int> selector) { var arr = new int[maxValue + 1]; foreach (var item in source) arr[selector(item)]++; return arr; } public static IComparer<T> CreateDescendingComparer<T>() where T : IComparable<T> => Comparer<T>.Create((x, y) => y.CompareTo(x)); public static IEnumerable<int> CumSum(this IEnumerable<int> source) { var sum = 0; foreach (var item in source) yield return sum += item; } public static IEnumerable<long> CumSum(this IEnumerable<long> source) { var sum = 0L; foreach (var item in source) yield return sum += item; } public static void Exit(int exitCode) { Console.Out.Flush(); Environment.Exit(exitCode); } public static void ForEach<T>(this IEnumerable<T> source, Action<T> action) { foreach (var item in source) action(item); } public static void ForEach<T, _>(this IEnumerable<T> source, Func<T, _> func) { foreach (var item in source) func(item); } public static void ForEach<T>(this IEnumerable<T> source, Action<T, int> action) { var i = 0; foreach (var item in source) action(item, i++); } public static void ForEach<T, _>(this IEnumerable<T> source, Func<T, int, _> func) { var i = 0; foreach (var item in source) func(item, i++); } // [l, r) public static bool IsIn<T>(this T value, T l, T r) where T : IComparable<T> { if (l.CompareTo(r) > 0) throw new ArgumentException(); return l.CompareTo(value) <= 0 && value.CompareTo(r) < 0; } public static IEnumerable<int> Range(int start, int end, int step = 1) { for (var i = start; i < end; i += step) yield return i; } public static IEnumerable<int> Range(int end) => Range(0, end); public static void Repeat(int count, Action action) { for (var i = 0; i < count; i++) action(); } public static void Repeat(int count, Action<int> action) { for (var i = 0; i < count; i++) action(i); } public static IEnumerable<T> Repeat<T>(int count, Func<T> func) { for (var i = 0; i < count; i++) yield return func(); } public static IEnumerable<T> Repeat<T>(int count, Func<int, T> func) { for (var i = 0; i < count; i++) yield return func(i); } public static void Swap<T>(ref T x, ref T y) { var tmp = x; x = y; y = tmp; } } [DebuggerStepThrough] public static class MathExtensions { public static int DivCeil(int left, int right) => left / right + (left % right == 0 ? 0 : 1); public static long DivCeil(long left, long right) => left / right + (left % right == 0L ? 0L : 1L); public static int Gcd(int left, int right) { int r; while ((r = left % right) != 0) { left = right; right = r; } return right; } public static long Gcd(long left, long right) { long r; while ((r = left % right) != 0L) { left = right; right = r; } return right; } public static BigInteger Gcd(BigInteger left, BigInteger right) => BigInteger.GreatestCommonDivisor(left, right); public static int HighestOneBit(int x) { x |= x >> 01; x |= x >> 02; x |= x >> 04; x |= x >> 08; x |= x >> 16; return x - (x >> 1); } public static long HighestOneBit(long x) { x |= x >> 01; x |= x >> 02; x |= x >> 04; x |= x >> 08; x |= x >> 16; x |= x >> 32; return x - (x >> 1); } public static int Lcm(int left, int right) => left / Gcd(left, right) * right; public static long Lcm(long left, long right) => left / Gcd(left, right) * right; public static BigInteger Lcm(BigInteger left, BigInteger right) => left / Gcd(left, right) * right; public static int Pow(int value, int exponent) { var r = 1; while (exponent > 0) { if ((exponent & 1) == 1) r *= value; value *= value; exponent >>= 1; } return r; } public static long Pow(long value, int exponent) { var r = 1L; while (exponent > 0) { if ((exponent & 1) == 1) r *= value; value *= value; exponent >>= 1; } return r; } public static long Fact(int value) { var r = 1L; for (var i = 2; i <= value; i++) r *= i; return r; } }