結果

問題 No.678 2Dシューティングゲームの必殺ビーム
ユーザー sekiya9311sekiya9311
提出日時 2018-04-27 22:47:04
言語 C#(csc)
(csc 3.9.0)
結果
AC  
実行時間 71 ms / 2,000 ms
コード長 8,554 bytes
コンパイル時間 2,737 ms
コンパイル使用メモリ 110,912 KB
実行使用メモリ 23,924 KB
最終ジャッジ日時 2023-09-10 06:35:50
合計ジャッジ時間 4,790 ms
ジャッジサーバーID
(参考情報)
judge11 / judge13
このコードへのチャレンジ(β)

テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 69 ms
21,904 KB
testcase_01 AC 69 ms
21,836 KB
testcase_02 AC 69 ms
23,700 KB
testcase_03 AC 70 ms
23,844 KB
testcase_04 AC 69 ms
21,836 KB
testcase_05 AC 69 ms
21,808 KB
testcase_06 AC 70 ms
21,864 KB
testcase_07 AC 71 ms
23,924 KB
testcase_08 AC 70 ms
23,696 KB
testcase_09 AC 70 ms
21,696 KB
testcase_10 AC 70 ms
23,756 KB
testcase_11 AC 70 ms
23,764 KB
testcase_12 AC 69 ms
21,920 KB
testcase_13 AC 70 ms
21,868 KB
testcase_14 AC 70 ms
23,840 KB
testcase_15 AC 71 ms
21,748 KB
testcase_16 AC 69 ms
23,776 KB
testcase_17 AC 70 ms
21,956 KB
権限があれば一括ダウンロードができます
コンパイルメッセージ
Microsoft (R) Visual C# Compiler version 3.9.0-6.21124.20 (db94f4cc)
Copyright (C) Microsoft Corporation. All rights reserved.

ソースコード

diff #

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ProgrammingContest
{
    class Writer : IDisposable
    {
        private System.IO.TextWriter writer;
        private StringBuilder sb;
        private bool isReactive;
        public Writer(string path)
            : this(new System.IO.StreamWriter(path))
        {
        }
        public Writer(bool isReactive)
            : this(null, isReactive)
        {
        }
        public Writer(System.IO.TextWriter writer = null,
                        bool isReactive = false)
        {
            this.writer = (writer ?? Console.Out);
            this.isReactive = isReactive;
            if (!this.isReactive)
            {
                this.sb = new StringBuilder();
            }
        }
        public void Dispose()
        {
            if (!this.isReactive)
            {
                this.writer.Write(sb.ToString());
            }
            if (!this.writer.Equals(Console.Out))
            {
                this.writer.Dispose();
            }
        }
        public void Write(object val)
        {
            if (this.isReactive)
            {
                this.writer.Write(val.ToString());
                this.writer.Flush();
            }
            else
            {
                this.sb.Append(val.ToString());
            }
        }
        public void Write(string format, params object[] vals)
        {
            if (this.isReactive)
            {
                this.writer.Write(format, vals);
                this.writer.Flush();
            }
            else
            {
                this.sb.AppendFormat(format, vals);
            }
        }
        public void WriteLine(object val = null)
        {
            this.Write((val ?? string.Empty).ToString() + System.Environment.NewLine);
        }
        public void WriteLine(int val)
        {
            this.WriteLine(val.ToString());
        }
        public void WriteLine(long val)
        {
            this.WriteLine(val.ToString());
        }
        public void WriteLine(string val)
        {
            this.WriteLine((object)val);
        }
        public void WriteLine(string format, params object[] vals)
        {
            this.Write(format + System.Environment.NewLine, vals);
        }
    }

    class Scanner : IDisposable
    {
        private Queue<string> buffer;
        private char[] sep;
        private System.IO.TextReader reader;
        public Scanner(string path, char[] sep = null)
            : this(new System.IO.StreamReader(path), sep)
        {
        }
        public Scanner(System.IO.TextReader reader = null,
                        char[] sep = null)
        {
            this.buffer = new Queue<string>();
            this.sep = (sep ?? new char[] { ' ' });
            this.reader = (reader ?? Console.In);
        }
        private void CheckBuffer()
        {
            if (this.buffer.Count == 0 && this.reader.Peek() != -1)
            {
                string str = string.Empty;
                for (; string.IsNullOrEmpty(str);
                    str = this.reader.ReadLine()) ;

                str.Split(this.sep).ToList()
                   .ForEach(el => this.buffer.Enqueue(el));
            }
        }

        public void Dispose()
        {
            if (!this.reader.Equals(Console.In))
            {
                this.reader.Dispose();
            }
        }

        public string Next
        {
            get
            {
                this.CheckBuffer();
                return this.buffer.Dequeue();
            }
        }
        public string[] GetStringArray(int N)
        {
            return Enumerable.Range(0, N)
                             .Select(e => this.Next)
                             .ToArray();
        }

        public int NextInt
        {
            get
            {
                return int.Parse(this.Next);
            }
        }
        public int[] GetIntArray(int N)
        {
            return Enumerable.Range(0, N)
                             .Select(e => this.NextInt)
                             .ToArray();
        }

        public double NextDouble
        {
            get
            {
                return double.Parse(this.Next);
            }
        }
        public double[] GetdoubleArray(int N)
        {
            return Enumerable.Range(0, N)
                             .Select(e => this.NextDouble)
                             .ToArray();
        }

        public long NextLong
        {
            get
            {
                return long.Parse(this.Next);
            }
        }
        public long[] GetLongArray(int N)
        {
            return Enumerable.Range(0, N)
                             .Select(e => this.NextLong)
                             .ToArray();
        }

        public bool IsEnd
        {
            get
            {
                this.CheckBuffer();
                return this.buffer.Count == 0;
            }
        }
    }

    class MainClass : IDisposable
    {
        Scanner sc;
        Writer wr;
        const string backPath = "..";
        char dirSep = System.IO.Path.DirectorySeparatorChar;
        string inFilePath = string.Empty;
        string outFilePath = string.Empty;
        public MainClass()
        {
            this.inFilePath = MainClass.backPath
                            + this.dirSep
                            + MainClass.backPath
                            + this.dirSep
                            + "in.txt";
            this.outFilePath = MainClass.backPath
                             + this.dirSep
                             + MainClass.backPath
                             + this.dirSep
                             + "out.txt";

            this.wr = new Writer(this.IsReactive);
            //this.wr = new Writer(this.outFilePath);
#if DEBUG
            if (!this.IsReactive)
            {
                this.sc = new Scanner(this.inFilePath);
            }
            else
            {
                this.sc = new Scanner();
            }
#else
            this.sc = new Scanner();
#endif
        }
        static void Main(string[] args)
        {
            using (var mainClass = new MainClass())
            {
                mainClass.Solve();
            }
        }

        public void Dispose()
        {
            if (this.sc != null)
            {
                this.sc.Dispose();
                this.sc = null;
            }
            if (this.wr != null)
            {
                this.wr.Dispose();
                this.wr = null;
            }
#if DEBUG
            Console.WriteLine("続行するには何かキーを押してください...");
            Console.ReadKey();
#endif
        }

        void MakeTestCase()
        {
            var rand = new Random();
            if (this.wr != null)
            {
                this.wr.Dispose();
            }
            this.wr = new Writer(inFilePath);


        }
        
        void Solve()
        {
            int N = sc.NextInt;
            int xLB = sc.NextInt;
            int xRB = sc.NextInt;
            Hoge[] hoges = new Hoge[N];
            for (int i = 0; i < N; i++)
            {
                hoges[i] = new Hoge()
                {
                    xl = sc.NextInt,
                    yu = sc.NextInt,
                    xr = sc.NextInt,
                    yd = sc.NextInt,
                    idx = i,
                };
            }
            Array.Sort(hoges);
            Array.Reverse(hoges);
            bool[] beam = new bool[12800 + 5000];
            for (int i = xLB; i <= xRB; i++)
            {
                beam[i + 5000] = true;
            }
            int[] ans = new int[N];
            foreach (var h in hoges)
            {
                bool hit = false;
                for (int i = h.xl; i <= Math.Min(1280, h.xr); i++)
                {
                    if (beam[i + 5000])
                    {
                        hit = true;
                        beam[i + 5000] = false;
                    }
                }
                ans[h.idx] = hit ? 1 : 0;
            }
            wr.WriteLine(string.Join(Environment.NewLine, ans));
        }

        private bool IsReactive { get; } = false; // TODO: reactive check !!
    }
    struct Hoge : IComparable<Hoge>
    {
        public int xl, yu, xr, yd, idx;

        public int CompareTo(Hoge other)
        {
            return yd.CompareTo(other.yd);
        }
    }
}
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