結果
| 問題 |
No.678 2Dシューティングゲームの必殺ビーム
|
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2018-04-27 23:00:43 |
| 言語 | C++11(廃止可能性あり) (gcc 13.3.0) |
| 結果 |
AC
|
| 実行時間 | 25 ms / 2,000 ms |
| コード長 | 4,086 bytes |
| コンパイル時間 | 1,517 ms |
| コンパイル使用メモリ | 168,060 KB |
| 実行使用メモリ | 11,648 KB |
| 最終ジャッジ日時 | 2024-06-27 22:09:34 |
| 合計ジャッジ時間 | 2,338 ms |
|
ジャッジサーバーID (参考情報) |
judge2 / judge3 |
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| ファイルパターン | 結果 |
|---|---|
| other | AC * 18 |
ソースコード
#define _CRT_SECURE_NO_WARNINGS
#include "bits/stdc++.h"
#include <random>
using namespace std;
//呪文
#define DUMPOUT cerr
#define dump(...) DUMPOUT<<" ";DUMPOUT<<#__VA_ARGS__<<" :["<<__LINE__<<":"<<__FUNCTION__<<"]"<<endl;DUMPOUT<<" ";dump_func(__VA_ARGS__)
typedef unsigned uint; typedef long long ll; typedef unsigned long long ull; typedef pair<int, int> pii; typedef pair<ll, ll> pll; typedef pair<double, double> pdd; typedef pair<string, string> pss;
template <typename _KTy, typename _Ty> ostream& operator << (ostream& ostr, const pair<_KTy, _Ty>& m) { ostr << "{" << m.first << ", " << m.second << "}"; return ostr; }
template <typename _KTy, typename _Ty> ostream& operator << (ostream& ostr, const map<_KTy, _Ty>& m) { if (m.empty()) { ostr << "{ }"; return ostr; } ostr << "{" << *m.begin(); for (auto itr = ++m.begin(); itr != m.end(); itr++) { ostr << ", " << *itr; } ostr << "}"; return ostr; }
template <typename _Ty> ostream& operator << (ostream& ostr, const vector<_Ty>& v) { if (v.empty()) { ostr << "{ }"; return ostr; } ostr << "{" << v.front(); for (auto itr = ++v.begin(); itr != v.end(); itr++) { ostr << ", " << *itr; } ostr << "}"; return ostr; }
template <typename _Ty> ostream& operator << (ostream& ostr, const set<_Ty>& s) { if (s.empty()) { ostr << "{ }"; return ostr; } ostr << "{" << *(s.begin()); for (auto itr = ++s.begin(); itr != s.end(); itr++) { ostr << ", " << *itr; } ostr << "}"; return ostr; }
template <typename _Ty> ostream& operator << (ostream& ostr, const stack<_Ty>& s) { if (s.empty()) { ostr << "{ }"; return ostr; } stack<_Ty> t(s); ostr << "{" << t.top(); t.pop(); while (!t.empty()) { ostr << ", " << t.top(); t.pop(); } ostr << "}"; return ostr; }
template <typename _Ty> ostream& operator << (ostream& ostr, const list<_Ty>& l) { if (l.empty()) { ostr << "{ }"; return ostr; } ostr << "{" << l.front(); for (auto itr = ++l.begin(); itr != l.end(); ++itr) { ostr << ", " << *itr; } ostr << "}"; return ostr; }
template <typename _KTy, typename _Ty> istream& operator >> (istream& istr, pair<_KTy, _Ty>& m) { istr >> m.first >> m.second; return istr; }
template <typename _Ty> istream& operator >> (istream& istr, vector<_Ty>& v) { for (size_t i = 0; i < v.size(); i++) istr >> v[i]; return istr; }
namespace aux { // print tuple
template<typename Ty, unsigned N, unsigned L> struct tp { static void print(ostream& os, const Ty& v) { os << get<N>(v) << ", "; tp<Ty, N + 1, L>::print(os, v); } };
template<typename Ty, unsigned N> struct tp<Ty, N, N> { static void print(ostream& os, const Ty& value) { os << get<N>(value); } };
}
template<typename... Tys> ostream& operator<<(ostream& os, const tuple<Tys...>& t) { os << "{"; aux::tp<tuple<Tys...>, 0, sizeof...(Tys)-1>::print(os, t); os << "}"; return os; }
template<typename A, size_t N, typename T> inline void Fill(A(&array)[N], const T &val) { std::fill((T*)array, (T*)(array + N), val); }
void dump_func() { DUMPOUT << endl; }
template <class Head, class... Tail> void dump_func(Head&& head, Tail&&... tail) { DUMPOUT << head; if (sizeof...(Tail) == 0) { DUMPOUT << " "; } else { DUMPOUT << ", "; } dump_func(std::move(tail)...); }
#define PI 3.14159265358979323846
#define EPS 1e-11
#define FOR(i,a,b) for(int i=(a);i<(b);++i)
#define REP(i,n) FOR(i,0,n)
#define all(x) (x).begin(), (x).end()
#define SZ(x) ((int)(x).size())
#define fake false
vector<vector<int>> board;
int main() {
cin.tie(0);
ios::sync_with_stdio(false);
const int H = 1680;
const int W = 1280;
int N, xLB, xRB;
cin >> N >> xLB >> xRB;
board.resize(H + 1, vector<int>(W + 1, 0));
for (int n = 1; n <= N; n++) {
int XL, YU, XR, YD;
cin >> XL >> YU >> XR >> YD;
for (int i = max(0, YU); i <= min(H, YD); i++) {
for (int j = max(0, XL); j <= min(W, XR); j++) {
board[i][j] = n;
}
}
}
vector<bool> enemy(N + 1, false);
for (int j = xLB; j <= xRB; j++) {
for (int i = H; i >= 0; i--) {
if (board[i][j]) {
enemy[board[i][j]] = true;
break;
}
}
}
for (int n = 1; n <= N; n++) {
cout << (enemy[n] ? 1 : 0) << endl;
}
return 0;
}