結果
問題 | No.697 池の数はいくつか |
ユーザー | sekiya9311 |
提出日時 | 2018-06-16 16:51:30 |
言語 | C#(csc) (csc 3.9.0) |
結果 |
AC
|
実行時間 | 4,968 ms / 6,000 ms |
コード長 | 9,928 bytes |
コンパイル時間 | 1,268 ms |
コンパイル使用メモリ | 112,896 KB |
実行使用メモリ | 59,472 KB |
最終ジャッジ日時 | 2024-11-08 07:53:25 |
合計ジャッジ時間 | 32,453 ms |
ジャッジサーバーID (参考情報) |
judge5 / judge1 |
(要ログイン)
テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 29 ms
18,944 KB |
testcase_01 | AC | 29 ms
18,816 KB |
testcase_02 | AC | 29 ms
18,944 KB |
testcase_03 | AC | 29 ms
18,816 KB |
testcase_04 | AC | 29 ms
18,944 KB |
testcase_05 | AC | 31 ms
18,688 KB |
testcase_06 | AC | 29 ms
18,688 KB |
testcase_07 | AC | 29 ms
18,816 KB |
testcase_08 | AC | 28 ms
18,688 KB |
testcase_09 | AC | 29 ms
18,944 KB |
testcase_10 | AC | 29 ms
18,688 KB |
testcase_11 | AC | 29 ms
18,944 KB |
testcase_12 | AC | 28 ms
18,944 KB |
testcase_13 | AC | 29 ms
18,816 KB |
testcase_14 | AC | 29 ms
18,816 KB |
testcase_15 | AC | 29 ms
18,816 KB |
testcase_16 | AC | 29 ms
18,944 KB |
testcase_17 | AC | 29 ms
18,944 KB |
testcase_18 | AC | 30 ms
18,816 KB |
testcase_19 | AC | 30 ms
18,816 KB |
testcase_20 | AC | 29 ms
18,688 KB |
testcase_21 | AC | 29 ms
18,944 KB |
testcase_22 | AC | 30 ms
18,944 KB |
testcase_23 | AC | 30 ms
18,944 KB |
testcase_24 | AC | 478 ms
43,508 KB |
testcase_25 | AC | 480 ms
43,888 KB |
testcase_26 | AC | 490 ms
43,628 KB |
testcase_27 | AC | 481 ms
43,500 KB |
testcase_28 | AC | 484 ms
43,628 KB |
testcase_29 | AC | 4,968 ms
59,472 KB |
testcase_30 | AC | 3,993 ms
52,300 KB |
testcase_31 | AC | 4,957 ms
59,084 KB |
testcase_32 | AC | 4,008 ms
52,308 KB |
testcase_33 | AC | 4,060 ms
52,052 KB |
testcase_34 | AC | 4,003 ms
51,920 KB |
コンパイルメッセージ
Microsoft (R) Visual C# Compiler version 3.9.0-6.21124.20 (db94f4cc) Copyright (C) Microsoft Corporation. All rights reserved.
ソースコード
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ProgrammingContest { class Writer : IDisposable { private readonly System.IO.TextWriter writer; private StringBuilder sb; private readonly bool isReactive; public Writer(string path) : this(new System.IO.StreamWriter(path)) { } public Writer(bool isReactive) : this(null, isReactive) { } public Writer(System.IO.TextWriter writer = null, bool isReactive = false) { this.writer = (writer ?? Console.Out); this.isReactive = isReactive; if (!this.isReactive) { this.sb = new StringBuilder(); } } public void Dispose() { if (!this.isReactive) { this.writer.Write(sb.ToString()); } if (!this.writer.Equals(Console.Out)) { this.writer.Dispose(); } } public void Write(object val) { if (this.isReactive) { this.writer.Write(val.ToString()); this.writer.Flush(); } else { this.sb.Append(val.ToString()); } } public void Write(string format, params object[] vals) { if (this.isReactive) { this.writer.Write(format, vals); this.writer.Flush(); } else { this.sb.AppendFormat(format, vals); } } public void WriteLine(object val = null) { this.Write((val ?? string.Empty).ToString() + System.Environment.NewLine); } public void WriteLine(int val) { this.WriteLine(val.ToString()); } public void WriteLine(long val) { this.WriteLine(val.ToString()); } public void WriteLine(string val) { this.WriteLine((object)val); } public void WriteLine(string format, params object[] vals) { this.Write(format + System.Environment.NewLine, vals); } } class Scanner : IDisposable { private readonly Queue<string> buffer; private readonly char[] sep; private readonly System.IO.TextReader reader; public Scanner(string path, char[] sep = null) : this(new System.IO.StreamReader(path), sep) { } public Scanner(System.IO.TextReader reader = null, char[] sep = null) { this.buffer = new Queue<string>(); this.sep = (sep ?? new char[] { ' ' }); this.reader = (reader ?? Console.In); } private void CheckBuffer() { if (this.buffer.Count == 0 && this.reader.Peek() != -1) { string str = string.Empty; for (; string.IsNullOrEmpty(str); str = this.reader.ReadLine()) ; str.Split(this.sep).ToList() .ForEach(el => this.buffer.Enqueue(el)); } } public void Dispose() { if (!this.reader.Equals(Console.In)) { this.reader.Dispose(); } } public string Next { get { this.CheckBuffer(); return this.buffer.Dequeue(); } } public string[] GetStringArray(int N) { return Enumerable.Range(0, N) .Select(e => this.Next) .ToArray(); } public int NextInt { get { return int.Parse(this.Next); } } public int[] GetIntArray(int N) { return Enumerable.Range(0, N) .Select(e => this.NextInt) .ToArray(); } public double NextDouble { get { return double.Parse(this.Next); } } public double[] GetdoubleArray(int N) { return Enumerable.Range(0, N) .Select(e => this.NextDouble) .ToArray(); } public long NextLong { get { return long.Parse(this.Next); } } public long[] GetLongArray(int N) { return Enumerable.Range(0, N) .Select(e => this.NextLong) .ToArray(); } public bool IsEnd { get { this.CheckBuffer(); return this.buffer.Count == 0; } } } class MainClass : IDisposable { Scanner sc; Writer wr; const string backPath = ".."; private readonly char dirSep = System.IO.Path.DirectorySeparatorChar; private readonly string inFilePath = string.Empty; private readonly string outFilePath = string.Empty; public MainClass() { this.inFilePath = MainClass.backPath + this.dirSep + MainClass.backPath + this.dirSep + "in.txt"; this.outFilePath = MainClass.backPath + this.dirSep + MainClass.backPath + this.dirSep + "out.txt"; this.wr = new Writer(this.IsReactive); //this.wr = new Writer(this.outFilePath); #if DEBUG if (!this.IsReactive) { this.sc = new Scanner(this.inFilePath); } else { this.sc = new Scanner(); } #else this.sc = new Scanner(); #endif } static void Main(string[] args) { using (var mainClass = new MainClass()) { mainClass.Solve(); } } public void Dispose() { if (this.sc != null) { this.sc.Dispose(); this.sc = null; } if (this.wr != null) { this.wr.Dispose(); this.wr = null; } #if DEBUG Console.WriteLine("続行するには何かキーを押してください..."); Console.ReadKey(); #endif } void MakeTestCase() { var rand = new Random(); if (this.wr != null) { this.wr.Dispose(); } this.wr = new Writer(inFilePath); } void Solve() { int H = sc.NextInt; int W = sc.NextInt; bool[,] A = new bool[H, W]; for (int i = 0; i < H; i++) { for (int j = 0; j < W; j++) { A[i, j] = sc.NextInt == 1; } } int[] nh = new int[] { -1, 0, 0, 1 }; int[] nw = new int[] { 0, -1, 1, 0 }; bool[,] vis = new bool[H, W]; Queue<Pair<int, int>> que = new Queue<Pair<int, int>>(); Func<int, int, bool> In = (ii, jj) => { return 0 <= ii && ii < H && 0 <= jj && jj < W; }; int ans = 0; for (int i = 0; i < H; i++) { for (int j = 0; j < W; j++) { if (A[i, j] && !vis[i, j]) { ans++; que.Enqueue(new Pair<int, int>() { First = i, Second = j }); while (que.Count > 0) { var p = que.Dequeue(); if (!In(p.First, p.Second) || vis[p.First, p.Second] || !A[p.First, p.Second]) { continue; } vis[p.First, p.Second] = true; for (int k = 0; k < 4; k++) { int ni = p.First + nh[k]; int nj = p.Second + nw[k]; que.Enqueue(new Pair<int, int>() { First = ni, Second = nj }); } } } } } wr.WriteLine(ans); } class Pair<T1, T2> : IComparable<Pair<T1, T2>> { public T1 First { get; set; } public T2 Second { get; set; } public int CompareTo(Pair<T1, T2> other) { int ret = 0; if (First is IComparable<T1>) { ret = (First as IComparable<T1>).CompareTo(other.First); } if (ret == 0 && Second is IComparable<T2>) { ret = (Second as IComparable<T2>).CompareTo(other.Second); } return ret; } } private bool IsReactive { get; } = false; // TODO: reactive check !! } }