結果
| 問題 |
No.399 動的な領主
|
| コンテスト | |
| ユーザー |
Kutimoti_T
|
| 提出日時 | 2018-08-22 11:32:32 |
| 言語 | C++11(廃止可能性あり) (gcc 13.3.0) |
| 結果 |
AC
|
| 実行時間 | 709 ms / 2,000 ms |
| コード長 | 5,188 bytes |
| コンパイル時間 | 1,838 ms |
| コンパイル使用メモリ | 181,196 KB |
| 実行使用メモリ | 16,332 KB |
| 最終ジャッジ日時 | 2024-12-23 14:58:09 |
| 合計ジャッジ時間 | 8,345 ms |
|
ジャッジサーバーID (参考情報) |
judge4 / judge2 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| other | AC * 19 |
ソースコード
#include <vector>
#include <set>
#include <stack>
#include <queue>
using namespace std;
/* include file*/
#include <functional>
#include <vector>
using namespace std;
template <class Monoid>
struct LazySegment {
using Func = function<Monoid(Monoid, Monoid)>;
vector<Monoid> node;
vector<Monoid> lazy;
vector<bool> lazyFlag;
int n;
Monoid ide;
Monoid lazy_init;
Monoid func(Monoid a,Monoid b){
return a + b;
}
Monoid lazy_make(int l,int r,Monoid x,Monoid lazy){
return lazy + (r - l) * x;
}
Monoid lazy_effect(Monoid node,Monoid lazy){
return node + lazy;
}
Monoid lazy_throw(Monoid from,Monoid to){
return to + from / 2;
}
LazySegment(const vector<Monoid> init, Monoid ide_, Monoid lazy_i)
: ide(ide_), lazy_init(lazy_i) {
n = 1;
int sz = init.size();
while (n < sz) n *= 2;
node.resize(n * 2 - 1, ide);
lazy.resize(n * 2 - 1, lazy_init);
lazyFlag.resize(n * 2 - 1, false);
for (int i = 0; i < sz; i++) node[i + n - 1] = init[i];
for (int i = n - 2; i >= 0; i--)
node[i] = func(node[i * 2 + 1], node[i * 2 + 2]);
}
void eval(int k, int l, int r) {
if (lazyFlag[k]) {
node[k] = lazy_effect(node[k], lazy[k]);
if (r - l > 1) {
lazy[2 * k + 1] = lazy_throw(lazy[k], lazy[2 * k + 1]);
lazy[2 * k + 2] = lazy_throw(lazy[k], lazy[2 * k + 2]);
lazyFlag[2 * k + 1] = true;
lazyFlag[2 * k + 2] = true;
}
lazyFlag[k] = false;
lazy[k] = lazy_init;
}
}
void update_inter(int a, int b, Monoid x, int k = 0, int l = 0, int r = -1) {
if (r < 0) r = n;
eval(k, l, r);
if (r <= a || b <= l) return;
if (a <= l && r <= b) {
lazy[k] = lazy_make(l, r, x, lazy[k]);
lazyFlag[k] = true;
eval(k, l, r);
} else {
update_inter(a, b, x, k * 2 + 1, l, (l + r) / 2);
update_inter(a, b, x, k * 2 + 2, (l + r) / 2, r);
node[k] = func(node[k * 2 + 1], node[k * 2 + 2]);
}
}
Monoid get_inter(int a, int b, int k = 0, int l = 0, int r = -1) {
if (r < 0) r = n;
eval(k, l, r);
if (r <= a || b <= l) return ide;
if (a <= l && r <= b) return node[k];
Monoid lm = get_inter(a, b, k * 2 + 1, l, (l + r) / 2);
Monoid rm = get_inter(a, b, k * 2 + 2, (l + r) / 2, r);
return func(lm, rm);
}
};
#include <iostream>
using i64 = long long;
struct HLDecomposition{
int n,pos;
vector<vector<int> > G;
vector<int> vid,head,hvy,par,dep,inv,sub;
LazySegment<i64> seg;
HLDecomposition(int sz):
n(sz),pos(0),G(n),
vid(n,-1),head(n),hvy(n,-1),
par(n),dep(n),inv(n),sub(n,1),seg(vector<i64>(n,0),0,0){}
void add_edge(int u,int v){
G[u].push_back(v);
G[v].push_back(u);
}
void dfs(int rt){
typedef pair<int,int> T;
stack<T> st;
par[rt] = -1;
dep[rt] = 0;
st.push(make_pair(rt,0));
while(!st.empty()){
int v= st.top().first;
int &i = st.top().second;
if(i < (int)G[v].size()){
int u = G[v][i++];
if(u == par[v]) continue;
par[u] = v;
dep[u] = dep[v] + 1;
st.push(make_pair(u,0));
}
else{
st.pop();
int res = 0;
for(int i = 0;i < (int)G[v].size();i++){
int u = G[v][i];
if(u == par[v]) continue;
sub[v] += sub[u];
if(res < sub[u]) res = sub[u],hvy[v] = u;
}
}
}
}
void bfs(int r){
int &k = pos;
queue<int> q;
q.push(r);
while(!q.empty()){
int h = q.front();
q.pop();
for(int i = h;i != -1;i = hvy[i]){
vid[i] = k++;
inv[vid[i]] = i;
head[i] = h;
for(int j = 0;j < (int)G[i].size();j++){
int u = G[i][j];
if(u != par[i] && u != hvy[i]) q.push(u);
}
}
}
}
void build(int r){
dfs(r);
bfs(r);
}
void f(int l,int r){
seg.update_inter(l,r + 1,1);
}
void for_vertex(int u,int v){
while(1){
if(vid[u] > vid[v]) swap(u,v);
f(max(vid[head[v]],vid[u]),vid[v]);
if(head[u] != head[v]) v= par[head[v]];
else break;
}
}
void for_edge(int u,int v){
while(1){
if(vid[u],vid[v]) swap(u,v);
if(head[u] != head[v]){
f(vid[head[v]],vid[v]);
v = par[head[v]];
}
else{
if(u != v) f(vid[u] + 1,vid[v]);
break;
}
}
}
int lca(int u,int v){
while(1){
if(vid[u] > vid[v]) swap(u,v);
if(head[u] == head[v])
return u;
v = par[head[v]];
}
}
int distance(int u,int v){
return dep[u] + dep[v] - 2 * dep[lca(u,v)];
}
};
#include <bits/stdc++.h>
using namespace std;
#define rep(i,s,e) for(int (i) = (s);(i) <= (e);(i)++)
#define all(x) x.begin(),x.end()
int main(){
int N;
cin >> N;
HLDecomposition hld(N);
rep(i,0,N - 2){
int a,b;
cin >> a >> b;
a--;
b--;
hld.add_edge(a,b);
}
hld.build(0);
int Q;
cin >> Q;
rep(i,0,Q - 1){
int a,b;
cin >> a >> b;
a--;
b--;
hld.for_vertex(a,b);
}
i64 ans = 0;
rep(i,0,N - 1){
i64 a = hld.seg.get_inter(i,i + 1);
ans += a * (a + 1) / 2;
}
cout << ans << endl;
}
Kutimoti_T