結果
| 問題 |
No.235 めぐるはめぐる (5)
|
| コンテスト | |
| ユーザー |
Kutimoti_T
|
| 提出日時 | 2018-08-22 14:31:54 |
| 言語 | C++11(廃止可能性あり) (gcc 13.3.0) |
| 結果 |
AC
|
| 実行時間 | 1,697 ms / 10,000 ms |
| コード長 | 8,326 bytes |
| コンパイル時間 | 2,430 ms |
| コンパイル使用メモリ | 190,740 KB |
| 実行使用メモリ | 48,828 KB |
| 最終ジャッジ日時 | 2024-12-24 00:29:54 |
| 合計ジャッジ時間 | 8,783 ms |
|
ジャッジサーバーID (参考情報) |
judge3 / judge4 |
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| ファイルパターン | 結果 |
|---|---|
| other | AC * 3 |
ソースコード
#include <bits/stdc++.h>
using namespace std;
#define rep(i,s,e) for(int (i) = (s);(i) <= (e);(i)++)
#define all(x) x.begin(),x.end()
long long inv_mod(long long a, long long m) {
long long b, x, u, q, abs_m, tmp;
abs_m = (m < 0) ? -m : m;
b = m;
x = 1;
u = 0;
while (b > 0) {
q = a / b;
tmp = u;
u = x - q * u;
x = tmp;
tmp = b;
b = a - q * b;
a = tmp;
}
return (x < 0) ? abs_m + x : x;
}
template <long long MOD>
struct ModInt{
long long value;
ModInt(long long n = 0) : value(n % MOD){}
operator long long() const noexcept {return value % MOD;}
ModInt<MOD> operator++(int){
ModInt<MOD> before = *this;
value = (value + 1) % MOD;
return before;
}
ModInt<MOD> operator--(int){
ModInt<MOD> before = *this;
value = (value - 1 + MOD) % MOD;
return before;
}
ModInt<MOD>& operator++(){
value = (value + 1) % MOD;
return *this;
}
ModInt<MOD>& operator--(){
value = (value - 1 + MOD) % MOD;
return *this;
}
bool operator!() const noexcept{
return !static_cast<bool>(value);
}
ModInt<MOD> operator+() const{
return value;
}
ModInt<MOD> operator-() const{
return (-value + MOD) % MOD;
}
ModInt<MOD>& operator*=(const ModInt<MOD>& m){
return *this = ModInt<MOD>((this->value * m.value) % MOD);
}
ModInt<MOD>& operator+=(const ModInt<MOD>& m){
return *this = ModInt<MOD>((this->value + m.value) % MOD);
}
ModInt<MOD>& operator-=(const ModInt<MOD>& m){
return *this = ModInt<MOD>((this->value - m.value + MOD) % MOD);
}
ModInt<MOD>& operator/=(const ModInt<MOD>& m){
return *this = ModInt<MOD>((this->value * inv_mod(m.value,MOD)) % MOD);
}
};
template<long long MOD>
ModInt<MOD> operator*(const ModInt<MOD>& m1,const ModInt<MOD>& m2){return ModInt<MOD>(m1) *= m2;}
template<long long MOD>
ModInt<MOD> operator+(const ModInt<MOD>& m1,const ModInt<MOD>& m2){return ModInt<MOD>(m1) += m2;}
template<long long MOD>
ModInt<MOD> operator-(const ModInt<MOD>& m1,const ModInt<MOD>& m2){return ModInt<MOD>(m1) -= m2;}
template<long long MOD>
ModInt<MOD> operator/(const ModInt<MOD>& m1,const ModInt<MOD>& m2){return ModInt<MOD>(m1) /= m2;}
template<long long MOD>
ModInt<MOD> operator*(const long long& m1,const ModInt<MOD>& m2){return ModInt<MOD>(m1) *= m2;}
template<long long MOD>
ModInt<MOD> operator+(const long long& m1,const ModInt<MOD>& m2){return ModInt<MOD>(m1) += m2;}
template<long long MOD>
ModInt<MOD> operator-(const long long& m1,const ModInt<MOD>& m2){return ModInt<MOD>(m1) -= m2;}
template<long long MOD>
ModInt<MOD> operator/(const long long& m1,const ModInt<MOD>& m2){return ModInt<MOD>(m1) /= m2;}
/* include file*/
#include <functional>
#include <vector>
using namespace std;
template <class Monoid>
struct LazySegment {
using Func = function<Monoid(Monoid, Monoid)>;
vector<Monoid> node;
vector<Monoid> lazy;
vector<Monoid> ls;
vector<bool> lazyFlag;
int n;
Monoid ide;
Monoid lazy_init;
Monoid func(Monoid a,Monoid b){
return a + b;
}
Monoid lazy_make(int l,int r,Monoid x,Monoid lazy){
return lazy + x;
}
Monoid lazy_effect(Monoid node,Monoid lazy,int k){
return node + lazy * ls[k];
}
Monoid lazy_throw(Monoid from,Monoid to){
return to + from;
}
LazySegment(const vector<Monoid> init, Monoid ide_, Monoid lazy_i)
: ide(ide_), lazy_init(lazy_i) {
n = 1;
int sz = init.size();
while (n < sz) n *= 2;
node.resize(n * 2 - 1, ide);
lazy.resize(n * 2 - 1, lazy_init);
lazyFlag.resize(n * 2 - 1, false);
for (int i = 0; i < sz; i++) node[i + n - 1] = init[i];
for (int i = n - 2; i >= 0; i--)
node[i] = func(node[i * 2 + 1], node[i * 2 + 2]);
}
void eval(int k, int l, int r) {
if (lazyFlag[k]) {
node[k] = lazy_effect(node[k], lazy[k],k);
if (r - l > 1) {
lazy[2 * k + 1] = lazy_throw(lazy[k], lazy[2 * k + 1]);
lazy[2 * k + 2] = lazy_throw(lazy[k], lazy[2 * k + 2]);
lazyFlag[2 * k + 1] = true;
lazyFlag[2 * k + 2] = true;
}
lazyFlag[k] = false;
lazy[k] = lazy_init;
}
}
void update_inter(int a, int b, Monoid x, int k = 0, int l = 0, int r = -1) {
if (r < 0) r = n;
eval(k, l, r);
if (r <= a || b <= l) return;
if (a <= l && r <= b) {
lazy[k] = lazy_make(l, r, x, lazy[k]);
lazyFlag[k] = true;
eval(k, l, r);
} else {
update_inter(a, b, x, k * 2 + 1, l, (l + r) / 2);
update_inter(a, b, x, k * 2 + 2, (l + r) / 2, r);
node[k] = func(node[k * 2 + 1], node[k * 2 + 2]);
}
}
Monoid get_inter(int a, int b, int k = 0, int l = 0, int r = -1) {
if (r < 0) r = n;
eval(k, l, r);
if (r <= a || b <= l) return ide;
if (a <= l && r <= b) return node[k];
Monoid lm = get_inter(a, b, k * 2 + 1, l, (l + r) / 2);
Monoid rm = get_inter(a, b, k * 2 + 2, (l + r) / 2, r);
return func(lm, rm);
}
};
const long long mm = 1e9 + 7;
using Int = ModInt<mm>;
#include <vector>
#include <set>
#include <stack>
#include <queue>
using namespace std;
using i64 = long long;
struct HLDecomposition{
int n,pos;
vector<vector<int> > G;
vector<int> vid,head,hvy,par,dep,inv,sub;
LazySegment<Int> seg;
HLDecomposition(int sz):
n(sz),pos(0),G(n),
vid(n,-1),head(n),hvy(n,-1),
par(n),dep(n),inv(n),sub(n,1),seg(vector<Int>(0),0,0){}
void add_edge(int u,int v){
G[u].push_back(v);
G[v].push_back(u);
}
void dfs(int rt){
typedef pair<int,int> T;
stack<T> st;
par[rt] = -1;
dep[rt] = 0;
st.push(make_pair(rt,0));
while(!st.empty()){
int v= st.top().first;
int &i = st.top().second;
if(i < (int)G[v].size()){
int u = G[v][i++];
if(u == par[v]) continue;
par[u] = v;
dep[u] = dep[v] + 1;
st.push(make_pair(u,0));
}
else{
st.pop();
int res = 0;
for(int i = 0;i < (int)G[v].size();i++){
int u = G[v][i];
if(u == par[v]) continue;
sub[v] += sub[u];
if(res < sub[u]) res = sub[u],hvy[v] = u;
}
}
}
}
void bfs(int r){
int &k = pos;
queue<int> q;
q.push(r);
while(!q.empty()){
int h = q.front();
q.pop();
for(int i = h;i != -1;i = hvy[i]){
vid[i] = k++;
inv[vid[i]] = i;
head[i] = h;
for(int j = 0;j < (int)G[i].size();j++){
int u = G[i][j];
if(u != par[i] && u != hvy[i]) q.push(u);
}
}
}
}
void build(int r){
dfs(r);
bfs(r);
}
void f(int l,int r,i64 z){
seg.update_inter(l,r + 1,z);
}
i64 f2(int l,int r){
return seg.get_inter(l,r + 1);
}
void for_vertex(int u,int v,i64 z){
while(1){
if(vid[u] > vid[v]) swap(u,v);
f(max(vid[head[v]],vid[u]),vid[v],z);
if(head[u] != head[v]) v= par[head[v]];
else break;
}
}
i64 for_vertex2(int u,int v){
i64 sum = 0;
while(1){
if(vid[u] > vid[v]) swap(u,v);
sum += f2(max(vid[head[v]],vid[u]),vid[v]);
if(head[u] != head[v]) v= par[head[v]];
else break;
}
return sum;
}
int lca(int u,int v){
while(1){
if(vid[u] > vid[v]) swap(u,v);
if(head[u] == head[v])
return u;
v = par[head[v]];
}
}
int distance(int u,int v){
return dep[u] + dep[v] - 2 * dep[lca(u,v)];
}
};
int N;
vector<i64> S,C;
int main(){
cin >> N;
S.resize(N);
C.resize(N);
rep(i,0,N - 1) cin >> S[i];
rep(i,0,N - 1) cin >> C[i];
HLDecomposition hld(N);
rep(i,0,N -2){
int a,b;
cin >> a >> b;
a--;
b--;
hld.add_edge(a,b);
}
hld.build(0);
int Q;
cin >> Q;
vector<Int> ans;
vector<Int> s(N);
vector<Int> c(N);
rep(i,0,N - 1){
s[hld.vid[i]] = S[i];
c[hld.vid[i]] = C[i];
}
hld.seg = LazySegment<Int>(s,0,0);
{
LazySegment<Int> seg(c,0,0);
hld.seg.ls = seg.node;
}
rep(i,0,Q - 1){
int t;
cin >> t;
if(t == 0){
i64 x,y,z;
cin >> x >> y >> z;
x--;
y--;
hld.for_vertex(x,y,z);
}
else{
i64 x,y;
cin >> x >> y;
x--;
y--;
ans.push_back(hld.for_vertex2(x,y));
}
}
for(int i = 0;i < ans.size();i++){
cout << ans[i] << endl;
}
return 0;
}
Kutimoti_T