結果
| 問題 |
No.455 冬の大三角
|
| コンテスト | |
| ユーザー |
aaa
|
| 提出日時 | 2018-09-18 20:59:59 |
| 言語 | C++14 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
AC
|
| 実行時間 | 2 ms / 2,000 ms |
| コード長 | 6,027 bytes |
| コンパイル時間 | 999 ms |
| コンパイル使用メモリ | 108,548 KB |
| 実行使用メモリ | 5,376 KB |
| 最終ジャッジ日時 | 2024-07-18 08:05:20 |
| 合計ジャッジ時間 | 2,862 ms |
|
ジャッジサーバーID (参考情報) |
judge3 / judge5 |
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| ファイルパターン | 結果 |
|---|---|
| sample | AC * 3 |
| other | AC * 54 |
コンパイルメッセージ
main.cpp: In function 'int main()':
main.cpp:366:31: warning: 'y3' may be used uninitialized [-Wmaybe-uninitialized]
366 | if (i == y3 && j == x3) {
| ~~^~~~~
main.cpp:346:17: note: 'y3' was declared here
346 | int x3, y3;
| ^~
main.cpp:366:42: warning: 'x3' may be used uninitialized [-Wmaybe-uninitialized]
366 | if (i == y3 && j == x3) {
| ~~^~~~~
main.cpp:346:13: note: 'x3' was declared here
346 | int x3, y3;
| ^~
main.cpp:31:25: warning: 'y2' may be used uninitialized [-Wmaybe-uninitialized]
31 | int x1, y1, x2, y2;
| ^~
main.cpp:119:20: warning: 'x2' may be used uninitialized [-Wmaybe-uninitialized]
119 | xx = x2;
| ~~~^~~~
main.cpp:31:21: note: 'x2' was declared here
31 | int x1, y1, x2, y2;
| ^~
main.cpp:76:33: warning: 'y1' may be used uninitialized [-Wmaybe-uninitialized]
76 | if (i == y1) {
| ^~
main.cpp:31:17: note: 'y1' was declared here
31 | int x1, y1, x2, y2;
| ^~
main.cpp:66:33: warning: 'x1' may be used uninitialized [-Wmaybe-uninitialized]
66 | if (j == x1) {
| ^~
main.cpp:31:13: note: 'x1' was declared here
31 | int x1, y1, x2, y2;
| ^~
ソースコード
#include <stdio.h>
#include <algorithm>
#include <iostream>
#include <string>
#include <vector>
#include <functional>
#include <map>
#include <iomanip>
#include <math.h>
#include <stack>
#include <queue>
#include <bitset>
#include <cstdlib>
#include <tuple>
#include <cctype>
#include <ctype.h>
#include <set>
#include <sstream>
using namespace std;
int main() {
int i, j;
int h, w;
vector<string>s;
double dx, dy;
vector<vector<bool>>mat(105, vector<bool>(105, false));
cin >> h >> w;
int x1, y1, x2, y2;
for (i = 0; i < h; i++) {
string str;
cin >> str;
s.push_back(str);
}
bool flag = false;
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
if (s[i][j] == '*') {
if (flag == false) {
x1 = j;
y1 = i;
flag = true;
}
else {
x2 = j;
y2 = i;
break;
}
}
}
}
mat[y1][x1] = true;
mat[y2][x2] = true;
if (x1 == x2) {
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
if (j == x1) {
mat[i][j] = true;
}
}
}
}
else if (y1 == y2) {
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
if (i == y1) {
mat[i][j] = true;
}
}
}
}
else if (x2 > x1) { //右下がり
dx = (double)(x2 - x1) / (double)abs(y2 - y1);
//if (y2 > y1) {
double xx = x1;
for (i = y1 - 1; i >= 0; i--) {
xx -= dx;
int dox = floor(xx);
int upx = ceil(xx);
//if (dox < 0) break;
if (dox >= 0) {
mat[i][dox] = true;
}
if (upx >= 0) {
mat[i][upx] = true;
}
}
xx = x1;
for (i = y1 + 1; i < y2; i++) {
xx += dx;
int dox = floor(xx);
int upx = ceil(xx);
//if (upx >= w) break;
if (dox < w) {
mat[i][dox] = true;
}
if (upx < w) {
mat[i][upx] = true;
}
}
xx = x2;
for (i = y2 + 1; i < h; i++) {
xx += dx;
int dox = floor(xx);
int upx = ceil(xx);
//if (upx >= w) break;
if (dox < w) {
mat[i][dox] = true;
}
if (upx < w) {
mat[i][upx] = true;
}
}
//}
}
else if (x2 < x1) { //右上がり
dx = (double)(x1 - x2) / (double)abs(y1 - y2);
//if (y2 > y1) {
double xx = x1;
for (i = y1 - 1; i >= 0; i--) {
xx += dx;
int dox = floor(xx);
int upx = ceil(xx);
//if (upx >= w) break;
if (dox < w) {
mat[i][dox] = true;
}
if (upx < w) {
mat[i][upx] = true;
}
}
xx = x1;
for (i = y1 + 1; i < y2; i++) {
xx -= dx;
int dox = floor(xx);
int upx = ceil(xx);
if (dox >= 0) {
mat[i][dox] = true;
}
if (upx >= 0) {
mat[i][upx] = true;
}
}
xx = x2;
for (i = y2 + 1; i < h; i++) {
xx -= dx;
int dox = floor(xx);
int upx = ceil(xx);
//if (dox < 0) break;
if (dox >= 0) {
mat[i][dox] = true;
}
if (upx >= 0) {
mat[i][upx] = true;
}
}
//}
}
/*
else if (x2 > x1) {
dx = (double)(x2 - x1) / (double)abs(y2 - y1);
if (y2 > y1) { //右斜め下がり
double xx = x1;
for (i = y1 - 1; i >= 0; i--) {
xx -= dx;
int dox = floor(xx);
int upx = ceil(xx);
if (dox < 0) break;
mat[i][dox] = true;
mat[i][upx] = true;
}
xx = x1;
for (i = y1 + 1; i < y2; i++) {
xx += dx;
int dox = floor(xx);
int upx = ceil(xx);
if (upx >= w) break;
mat[i][dox] = true;
mat[i][upx] = true;
}
xx = x2;
for (i = y2 + 1; i < h; i++) {
xx += dx;
int dox = floor(xx);
int upx = ceil(xx);
if (upx >= w) break;
mat[i][dox] = true;
mat[i][upx] = true;
}
}
else if (y2 < y1) { //右上がり直線
double xx = x1;
for (i = y1 - 1; i >= 0; i--) {
xx += dx;
int dox = floor(xx);
int upx = ceil(xx);
if (upx >= w) break;
mat[i][dox] = true;
mat[i][upx] = true;
}
xx = x1;
for (i = y1 + 1; i < y2; i++) {
xx -= dx;
int dox = floor(xx);
int upx = ceil(xx);
if (dox < 0) break;
mat[i][dox] = true;
mat[i][upx] = true;
}
xx = x2;
for (i = y2 + 1; i < h; i++) {
xx -= dx;
int dox = floor(xx);
int upx = ceil(xx);
if (dox < 0) break;
mat[i][dox] = true;
mat[i][upx] = true;
}
}
}
else if (x2 < x1) {
dx = (double)(x1 - x2) / (double)abs(y1 - y2);
if (y2 < y1) { //右下がり
double xx = x2;
for (i = y2 - 1; i >= 0; i--) {
xx -= dx;
int dox = floor(xx);
int upx = ceil(xx);
if (dox < 0) break;
mat[i][dox] = true;
mat[i][upx] = true;
}
xx = x2;
for (i = y2 + 1; i < y1; i++) {
xx += dx;
int dox = floor(xx);
int upx = ceil(xx);
if (upx >= w) break;
mat[i][dox] = true;
mat[i][upx] = true;
}
xx = x1;
for (i = y1 + 1; i < h; i++) {
xx += dx;
int dox = floor(xx);
int upx = ceil(xx);
if (upx >= w) break;
mat[i][dox] = true;
mat[i][upx] = true;
}
}
else if (y2 > y1) { //右上がり直線
double xx = x2;
for (i = y1 - 1; i >= 0; i--) {
xx += dx;
int dox = floor(xx);
int upx = ceil(xx);
if (upx >= w) break;
mat[i][dox] = true;
mat[i][upx] = true;
}
xx = x1;
for (i = y1 + 1; i < y2; i++) {
xx -= dx;
int dox = floor(xx);
int upx = ceil(xx);
if (dox < 0) break;
mat[i][dox] = true;
mat[i][upx] = true;
}
xx = x2;
for (i = y2 + 1; i < h; i++) {
xx -= dx;
int dox = floor(xx);
int upx = ceil(xx);
if (dox < 0) break;
mat[i][dox] = true;
mat[i][upx] = true;
}
}
}
*/
int x3, y3;
bool flag2 = false;
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
if (mat[i][j] == false) {
x3 = j;
y3 = i;
flag2 = true;
break;
}
}
if (flag2 == true) break;
}
cout << endl;
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
if (i == y3 && j == x3) {
cout << "*";
continue;
}
else {
cout << s[i][j];
}
}
cout << endl;
}
/*
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
if (mat[i][j] == true) {
cout << 1;
}
else {
cout << 0;
}
}
cout << endl;
}
*/
getchar();
getchar();
return 0;
}
aaa