結果
問題 | No.455 冬の大三角 |
ユーザー |
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提出日時 | 2018-09-18 20:59:59 |
言語 | C++14 (gcc 13.3.0 + boost 1.87.0) |
結果 |
AC
|
実行時間 | 2 ms / 2,000 ms |
コード長 | 6,027 bytes |
コンパイル時間 | 999 ms |
コンパイル使用メモリ | 108,548 KB |
実行使用メモリ | 5,376 KB |
最終ジャッジ日時 | 2024-07-18 08:05:20 |
合計ジャッジ時間 | 2,862 ms |
ジャッジサーバーID (参考情報) |
judge3 / judge5 |
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ファイルパターン | 結果 |
---|---|
sample | AC * 3 |
other | AC * 54 |
コンパイルメッセージ
main.cpp: In function 'int main()': main.cpp:366:31: warning: 'y3' may be used uninitialized [-Wmaybe-uninitialized] 366 | if (i == y3 && j == x3) { | ~~^~~~~ main.cpp:346:17: note: 'y3' was declared here 346 | int x3, y3; | ^~ main.cpp:366:42: warning: 'x3' may be used uninitialized [-Wmaybe-uninitialized] 366 | if (i == y3 && j == x3) { | ~~^~~~~ main.cpp:346:13: note: 'x3' was declared here 346 | int x3, y3; | ^~ main.cpp:31:25: warning: 'y2' may be used uninitialized [-Wmaybe-uninitialized] 31 | int x1, y1, x2, y2; | ^~ main.cpp:119:20: warning: 'x2' may be used uninitialized [-Wmaybe-uninitialized] 119 | xx = x2; | ~~~^~~~ main.cpp:31:21: note: 'x2' was declared here 31 | int x1, y1, x2, y2; | ^~ main.cpp:76:33: warning: 'y1' may be used uninitialized [-Wmaybe-uninitialized] 76 | if (i == y1) { | ^~ main.cpp:31:17: note: 'y1' was declared here 31 | int x1, y1, x2, y2; | ^~ main.cpp:66:33: warning: 'x1' may be used uninitialized [-Wmaybe-uninitialized] 66 | if (j == x1) { | ^~ main.cpp:31:13: note: 'x1' was declared here 31 | int x1, y1, x2, y2; | ^~
ソースコード
#include <stdio.h> #include <algorithm> #include <iostream> #include <string> #include <vector> #include <functional> #include <map> #include <iomanip> #include <math.h> #include <stack> #include <queue> #include <bitset> #include <cstdlib> #include <tuple> #include <cctype> #include <ctype.h> #include <set> #include <sstream> using namespace std; int main() { int i, j; int h, w; vector<string>s; double dx, dy; vector<vector<bool>>mat(105, vector<bool>(105, false)); cin >> h >> w; int x1, y1, x2, y2; for (i = 0; i < h; i++) { string str; cin >> str; s.push_back(str); } bool flag = false; for (i = 0; i < h; i++) { for (j = 0; j < w; j++) { if (s[i][j] == '*') { if (flag == false) { x1 = j; y1 = i; flag = true; } else { x2 = j; y2 = i; break; } } } } mat[y1][x1] = true; mat[y2][x2] = true; if (x1 == x2) { for (i = 0; i < h; i++) { for (j = 0; j < w; j++) { if (j == x1) { mat[i][j] = true; } } } } else if (y1 == y2) { for (i = 0; i < h; i++) { for (j = 0; j < w; j++) { if (i == y1) { mat[i][j] = true; } } } } else if (x2 > x1) { //右下がり dx = (double)(x2 - x1) / (double)abs(y2 - y1); //if (y2 > y1) { double xx = x1; for (i = y1 - 1; i >= 0; i--) { xx -= dx; int dox = floor(xx); int upx = ceil(xx); //if (dox < 0) break; if (dox >= 0) { mat[i][dox] = true; } if (upx >= 0) { mat[i][upx] = true; } } xx = x1; for (i = y1 + 1; i < y2; i++) { xx += dx; int dox = floor(xx); int upx = ceil(xx); //if (upx >= w) break; if (dox < w) { mat[i][dox] = true; } if (upx < w) { mat[i][upx] = true; } } xx = x2; for (i = y2 + 1; i < h; i++) { xx += dx; int dox = floor(xx); int upx = ceil(xx); //if (upx >= w) break; if (dox < w) { mat[i][dox] = true; } if (upx < w) { mat[i][upx] = true; } } //} } else if (x2 < x1) { //右上がり dx = (double)(x1 - x2) / (double)abs(y1 - y2); //if (y2 > y1) { double xx = x1; for (i = y1 - 1; i >= 0; i--) { xx += dx; int dox = floor(xx); int upx = ceil(xx); //if (upx >= w) break; if (dox < w) { mat[i][dox] = true; } if (upx < w) { mat[i][upx] = true; } } xx = x1; for (i = y1 + 1; i < y2; i++) { xx -= dx; int dox = floor(xx); int upx = ceil(xx); if (dox >= 0) { mat[i][dox] = true; } if (upx >= 0) { mat[i][upx] = true; } } xx = x2; for (i = y2 + 1; i < h; i++) { xx -= dx; int dox = floor(xx); int upx = ceil(xx); //if (dox < 0) break; if (dox >= 0) { mat[i][dox] = true; } if (upx >= 0) { mat[i][upx] = true; } } //} } /* else if (x2 > x1) { dx = (double)(x2 - x1) / (double)abs(y2 - y1); if (y2 > y1) { //右斜め下がり double xx = x1; for (i = y1 - 1; i >= 0; i--) { xx -= dx; int dox = floor(xx); int upx = ceil(xx); if (dox < 0) break; mat[i][dox] = true; mat[i][upx] = true; } xx = x1; for (i = y1 + 1; i < y2; i++) { xx += dx; int dox = floor(xx); int upx = ceil(xx); if (upx >= w) break; mat[i][dox] = true; mat[i][upx] = true; } xx = x2; for (i = y2 + 1; i < h; i++) { xx += dx; int dox = floor(xx); int upx = ceil(xx); if (upx >= w) break; mat[i][dox] = true; mat[i][upx] = true; } } else if (y2 < y1) { //右上がり直線 double xx = x1; for (i = y1 - 1; i >= 0; i--) { xx += dx; int dox = floor(xx); int upx = ceil(xx); if (upx >= w) break; mat[i][dox] = true; mat[i][upx] = true; } xx = x1; for (i = y1 + 1; i < y2; i++) { xx -= dx; int dox = floor(xx); int upx = ceil(xx); if (dox < 0) break; mat[i][dox] = true; mat[i][upx] = true; } xx = x2; for (i = y2 + 1; i < h; i++) { xx -= dx; int dox = floor(xx); int upx = ceil(xx); if (dox < 0) break; mat[i][dox] = true; mat[i][upx] = true; } } } else if (x2 < x1) { dx = (double)(x1 - x2) / (double)abs(y1 - y2); if (y2 < y1) { //右下がり double xx = x2; for (i = y2 - 1; i >= 0; i--) { xx -= dx; int dox = floor(xx); int upx = ceil(xx); if (dox < 0) break; mat[i][dox] = true; mat[i][upx] = true; } xx = x2; for (i = y2 + 1; i < y1; i++) { xx += dx; int dox = floor(xx); int upx = ceil(xx); if (upx >= w) break; mat[i][dox] = true; mat[i][upx] = true; } xx = x1; for (i = y1 + 1; i < h; i++) { xx += dx; int dox = floor(xx); int upx = ceil(xx); if (upx >= w) break; mat[i][dox] = true; mat[i][upx] = true; } } else if (y2 > y1) { //右上がり直線 double xx = x2; for (i = y1 - 1; i >= 0; i--) { xx += dx; int dox = floor(xx); int upx = ceil(xx); if (upx >= w) break; mat[i][dox] = true; mat[i][upx] = true; } xx = x1; for (i = y1 + 1; i < y2; i++) { xx -= dx; int dox = floor(xx); int upx = ceil(xx); if (dox < 0) break; mat[i][dox] = true; mat[i][upx] = true; } xx = x2; for (i = y2 + 1; i < h; i++) { xx -= dx; int dox = floor(xx); int upx = ceil(xx); if (dox < 0) break; mat[i][dox] = true; mat[i][upx] = true; } } } */ int x3, y3; bool flag2 = false; for (i = 0; i < h; i++) { for (j = 0; j < w; j++) { if (mat[i][j] == false) { x3 = j; y3 = i; flag2 = true; break; } } if (flag2 == true) break; } cout << endl; for (i = 0; i < h; i++) { for (j = 0; j < w; j++) { if (i == y3 && j == x3) { cout << "*"; continue; } else { cout << s[i][j]; } } cout << endl; } /* for (i = 0; i < h; i++) { for (j = 0; j < w; j++) { if (mat[i][j] == true) { cout << 1; } else { cout << 0; } } cout << endl; } */ getchar(); getchar(); return 0; }