結果
| 問題 |
No.5003 物理好きクリッカー
|
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2018-12-01 10:39:19 |
| 言語 | C++14 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
AC
|
| 実行時間 | 2,915 ms / 10,000 ms |
| コード長 | 9,139 bytes |
| コンパイル時間 | 2,481 ms |
| 実行使用メモリ | 57,748 KB |
| スコア | 37,926,424,051 |
| 平均クエリ数 | 10000.00 |
| 最終ジャッジ日時 | 2021-07-19 07:35:49 |
| 合計ジャッジ時間 | 100,697 ms |
|
ジャッジサーバーID (参考情報) |
judge12 / judge10 |
| 純コード判定しない問題か言語 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| other | AC * 32 |
ソースコード
#include <bits/stdc++.h>
using namespace std;
#define REP(i,n) for (int i=0;i<(n);i++)
#define REP2(i,m,n) for (int i=m;i<(n);i++)
typedef long long ll;
typedef long double ld;
const int N = 10000;
const int F = 5;
const int MAXB = 20;
const string action[5] = {"click", "buy", "sell", "reinforce", "enhclick"};
const string facility[F] = {"hand", "lily", "factory", "casino", "grimoire"};
const uint64_t productivity[F] = {1, 10, 120, 2000, 25000};
uint64_t buy_cost[F][MAXB];
uint64_t rein_cost[F][MAXB];
uint64_t click_cost[MAXB];
const int BEAM_WIDTH = 500;
int prev_id[BEAM_WIDTH * N + 10];
int prev_action[BEAM_WIDTH * N + 10];
struct State {
uint16_t turn;
uint64_t cookies;
uint16_t click_level;
uint16_t facility_count[F];
uint16_t facility_level[F];
uint64_t state_score;
int32_t parent_id;
int8_t parent_action;
State() {
turn = 0;
cookies = 0;
click_level = 0;
memset(facility_count, 0, sizeof(facility_count));
memset(facility_level, 0, sizeof(facility_level));
state_score = 0;
parent_id = -1;
parent_action = -1;
}
uint64_t eval() {
uint64_t ret = 0;
ret += cookies;
ret += (N - turn) * (((uint64_t)(1)) << click_level);
for (int i = 0; i < F; ++i) {
ret +=
(N - turn) *
productivity[i] *
(((uint64_t)(1)) << facility_level[i]) *
facility_count[i];
}
return ret + cookies;
}
void harvest() {
for (int i = 0; i < F; ++i) {
cookies +=
productivity[i] *
(((uint64_t)(1)) << facility_level[i]) *
facility_count[i];
}
}
void harvest_back() {
for (int i = 0; i < F; ++i) {
cookies -=
productivity[i] *
(((uint64_t)(1)) << facility_level[i]) *
facility_count[i];
}
}
void click() {
turn += 1;
cookies += ((uint64_t)(1)) << click_level;
harvest();
}
void click_back() {
harvest_back();
cookies -= ((uint64_t)(1)) << click_level;
turn -= 1;
}
bool buy(int f) {
if (cookies < buy_cost[f][facility_count[f]]) return false;
turn += 1;
cookies -= buy_cost[f][facility_count[f]];
facility_count[f] += 1;
harvest();
return true;
}
void buy_back(int f) {
harvest_back();
facility_count[f] -= 1;
cookies += buy_cost[f][facility_count[f]];
turn -= 1;
}
bool sell(int f) {
if (facility_count[f] == 0) return false;
turn += 1;
cookies += ceil(buy_cost[f][facility_count[f]-1] / 4.0);
facility_count[f] -= 1;
harvest();
return true;
}
void sell_back(int f) {
harvest_back();
facility_count[f] += 1;
cookies -= ceil(buy_cost[f][facility_count[f]-1] / 4.0);
turn -= 1;
}
bool reinforce(int f) {
if (cookies < rein_cost[f][facility_level[f]]) return false;
turn += 1;
cookies -= rein_cost[f][facility_level[f]];
facility_level[f] += 1;
harvest();
return true;
}
void reinforce_back(int f) {
harvest_back();
facility_level[f] -= 1;
cookies += rein_cost[f][facility_level[f]];
turn -= 1;
}
bool enhclick() {
if (cookies < click_cost[click_level]) return false;
turn += 1;
cookies -= click_cost[click_level];
click_level += 1;
harvest();
return true;
}
void enhclick_back() {
harvest_back();
click_level -= 1;
cookies += click_cost[click_level];
turn -= 1;
}
uint64_t eval_click() {
click();
uint64_t score = eval();
click_back();
return score;
}
uint64_t eval_buy(int f) {
if (!buy(f)) return 0;
uint64_t score = eval();
buy_back(f);
return score;
}
uint64_t eval_sell(int f) {
if (!sell(f)) return 0;
uint64_t score = eval();
sell_back(f);
return score;
}
uint64_t eval_reinforce(int f) {
if (!reinforce(f)) return 0;
uint64_t score = eval();
reinforce_back(f);
return score;
}
uint64_t eval_enhclick() {
if (!enhclick()) return 0;
uint64_t score = eval();
enhclick_back();
return score;
}
pair<int, int> best_next_action() { // for greedy search
uint64_t best_score = 0;
int x = -1;
int y = 0;
uint64_t s;
s = eval_click();
if (s > best_score) {
best_score = s;
x = 0;
}
REP(i, F) {
s = eval_buy(i);
if (s > best_score) {
best_score = s;
x = 1;
y = i;
}
}
REP(i, F) {
s = eval_sell(i);
if (s > best_score) {
best_score = s;
x = 2;
y = i;
}
}
REP(i, F) {
s = eval_reinforce(i);
if (s > best_score) {
best_score = s;
x = 3;
y = i;
}
}
s = eval_enhclick();
if (s > best_score) {
best_score = s;
x = 4;
}
return make_pair(x, y);
}
};
bool operator<(const State& a, const State& b) {
return a.state_score < b.state_score;
}
void init() {
buy_cost[0][0] = 150;
buy_cost[1][0] = 2000;
buy_cost[2][0] = 30000;
buy_cost[3][0] = 600000;
buy_cost[4][0] = 10000000;
rein_cost[0][0] = buy_cost[0][0] * 10;
rein_cost[1][0] = buy_cost[1][0] * 10;
rein_cost[2][0] = buy_cost[2][0] * 10;
rein_cost[3][0] = buy_cost[3][0] * 10;
rein_cost[4][0] = buy_cost[4][0] * 10;
click_cost[0] = 15;
REP(i, F) REP(j, MAXB-1) {
buy_cost[i][j+1] = ceil(6.0 * buy_cost[i][j] / 5);
}
REP(i, F) REP(j, MAXB-1) {
rein_cost[i][j+1] = 10 * rein_cost[i][j];
}
REP(j, MAXB-1) {
click_cost[j+1] = click_cost[j] * 10;
}
}
void act(int x, int y) {
cout << action[x];
if (x >= 1 && x <= 3) {
cout << " " << facility[y];
}
cout << endl;
}
void greedy_search() {
int hoge;
string s;
cin >> hoge >> s;
State S;
pair<int, int> p;
int x, y;
REP(_, N) {
p = S.best_next_action();
x = p.first;
y = p.second;
if (x == 0) {
S.click();
} else if (x == 1) {
S.buy(y);
} else if (x == 2) {
S.sell(y);
} else if (x == 3) {
S.reinforce(y);
} else {
S.enhclick();
}
act(x, y);
cin >> s;
}
}
void beam_search() {
int hoge;
string s;
cin >> hoge >> s;
State S, T;
priority_queue<State> pq[2];
pq[0].push(S);
int id = -1;
int cur = 0, tar = 1;
REP(_, N) {
pq[tar] = priority_queue<State>();
for (int k = 0; k < BEAM_WIDTH && !pq[cur].empty(); ++k) {
S = pq[cur].top();
pq[cur].pop();
id += 1;
prev_id[id] = S.parent_id;
prev_action[id] = S.parent_action;
T = S;
T.parent_id = id;
T.click();
T.state_score = T.eval();
T.parent_action = 0;
pq[tar].push(T);
T.click_back();
for (int f = 0; f < F; ++f) {
if (T.buy(f)) {
T.state_score = T.eval();
T.parent_action = 10 + f;
pq[tar].push(T);
T.buy_back(f);
}
}
for (int f = 0; f < F; ++f) {
if (T.sell(f)) {
T.state_score = T.eval();
T.parent_action = 20 + f;
pq[tar].push(T);
T.sell_back(f);
}
}
for (int f = 0; f < F; ++f) {
if (T.reinforce(f)) {
T.state_score = T.eval();
T.parent_action = 30 + f;
pq[tar].push(T);
T.reinforce_back(f);
}
}
if (T.enhclick()) {
T.state_score = T.eval();
T.parent_action = 40;
pq[tar].push(T);
T.enhclick_back();
}
}
cur ^= 1;
tar ^= 1;
}
State last = pq[cur].top();
vector<int> actions = {last.parent_action};
id = last.parent_id;
while (prev_action[id] != -1) {
actions.push_back(prev_action[id]);
id = prev_id[id];
}
for (int i = N-1; i >= 0; --i) {
int x = actions[i] / 10;
int y = actions[i] % 10;
act(x, y);
cin >> s;
}
}
int main() {
init();
beam_search();
}