結果
問題 | No.5003 物理好きクリッカー |
ユーザー | mai |
提出日時 | 2018-12-02 20:30:44 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
RE
|
実行時間 | - |
コード長 | 8,527 bytes |
コンパイル時間 | 2,561 ms |
実行使用メモリ | 22,020 KB |
スコア | 0 |
平均クエリ数 | 10000.00 |
最終ジャッジ日時 | 2021-07-19 07:56:37 |
合計ジャッジ時間 | 20,814 ms |
ジャッジサーバーID (参考情報) |
judge12 / judge11 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | RE | - |
testcase_01 | RE | - |
testcase_02 | RE | - |
testcase_03 | RE | - |
testcase_04 | RE | - |
testcase_05 | RE | - |
testcase_06 | RE | - |
testcase_07 | RE | - |
testcase_08 | RE | - |
testcase_09 | RE | - |
testcase_10 | RE | - |
testcase_11 | RE | - |
testcase_12 | RE | - |
testcase_13 | RE | - |
testcase_14 | RE | - |
testcase_15 | RE | - |
testcase_16 | RE | - |
testcase_17 | RE | - |
testcase_18 | RE | - |
testcase_19 | RE | - |
testcase_20 | RE | - |
testcase_21 | RE | - |
testcase_22 | RE | - |
testcase_23 | RE | - |
testcase_24 | RE | - |
testcase_25 | RE | - |
testcase_26 | RE | - |
testcase_27 | RE | - |
testcase_28 | RE | - |
testcase_29 | RE | - |
testcase_30 | RE | - |
testcase_31 | RE | - |
コンパイルメッセージ
main.cpp: 関数 ‘char* machineToString(EMachine)’ 内: main.cpp:60:9: 警告: ISO C++ forbids converting a string constant to ‘char*’ [-Wwrite-strings] 60 | "hand", | ^~~~~~ main.cpp:61:9: 警告: ISO C++ forbids converting a string constant to ‘char*’ [-Wwrite-strings] 61 | "lily", | ^~~~~~ main.cpp:62:9: 警告: ISO C++ forbids converting a string constant to ‘char*’ [-Wwrite-strings] 62 | "factory", | ^~~~~~~~~ main.cpp:63:9: 警告: ISO C++ forbids converting a string constant to ‘char*’ [-Wwrite-strings] 63 | "casino", | ^~~~~~~~ main.cpp:64:9: 警告: ISO C++ forbids converting a string constant to ‘char*’ [-Wwrite-strings] 64 | "grimoire" | ^~~~~~~~~~
ソースコード
#pragma GCC optimize ("O3") // #pragma GCC target ("avx") #include "bits/stdc++.h" // #define NDEBUG using namespace std; using ll = long long int; #define debugos cout #define debug(v) {printf("L%d %s > ",__LINE__,#v);debugos<<(v)<<endl;} #define debugv(v) {printf("L%d %s > ",__LINE__,#v);for(auto e:(v)){debugos<<e<<" ";}debugos<<endl;} #define debuga(m,w) {printf("L%d %s > ",__LINE__,#m);for(int x=0;x<(w);x++){debugos<<(m)[x]<<" ";}debugos<<endl;} #define debugaa(m,h,w) {printf("L%d %s >\n",__LINE__,#m);for(int y=0;y<(h);y++){for(int x=0;x<(w);x++){debugos<<(m)[y][x]<<" ";}debugos<<endl;}} #define ALL(v) (v).begin(),(v).end() #define repeat(cnt,l) for(auto cnt=decltype(l)();(cnt)<(l);++(cnt)) #define rrepeat(cnt,l) for(auto cnt=(l)-1;0<=(cnt);--(cnt)) #define iterate(cnt,b,e) for(auto cnt=(b);(cnt)!=(e);++(cnt)) #define diterate(cnt,b,e) for(auto cnt=(b);(cnt)!=(e);--(cnt)) const ll MD = 1000000007ll; const long double PI = 3.1415926535897932384626433832795L; inline void assert_call(bool assertion, function<void()> f) { if (!assertion) { cerr << "assertion fault:" << endl; f(); abort(); } } template<typename T1, typename T2> inline ostream& operator <<(ostream &o, const pair<T1, T2> p) { o << '(' << p.first << ':' << p.second << ')'; return o; } template<typename Vec> inline ostream& _ostream_vecprint(ostream& os, const Vec& a) { os << '['; for (const auto& e : a) os << ' ' << e << ' '; os << ']'; return os; } template<typename T> inline ostream& operator<<(ostream& o, const vector<T>& v) { return _ostream_vecprint(o, v); } template<typename T, size_t S> inline ostream& operator<<(ostream& o, const array<T, S>& v) { return _ostream_vecprint(o, v); } template<typename T> inline T& chmax(T& to, const T& val) { return to = max(to, val); } template<typename T> inline T& chmin(T& to, const T& val) { return to = min(to, val); } void bye(string s, int code = 0) { cout << s << endl; exit(code); } mt19937_64 randdev(8901016); template<typename T, typename Random = decltype(randdev), typename enable_if<is_integral<T>::value>::type* = nullptr> inline T rand(T l, T h, Random& rand = randdev) { return uniform_int_distribution<T>(l, h)(rand); } template<typename T, typename Random = decltype(randdev), typename enable_if<is_floating_point<T>::value>::type* = nullptr> inline T rand(T l, T h, Random& rand = randdev) { return uniform_real_distribution<T>(l, h)(rand); } // enum EMachine { kHand = 0, kLily, kFactory, kCasino, kGrimoire, kClicker }; enum ECommand { kClick = 0, kBuy, kReinforce }; enum EEffect { kNothing = 0, kBonus, kFever, kSale }; inline char* machineToString(EMachine m) { static char* s[] = { "hand", "lily", "factory", "casino", "grimoire" }; return s[(int)m]; } inline EEffect charToEffect(char c) { return c == 'N' ? EEffect::kNothing : c == 'B' ? EEffect::kBonus : c == 'F' ? EEffect::kFever : c == 'S' ? EEffect::kSale : EEffect::kNothing; } // struct Action { ECommand command; EMachine target; Action(ECommand aCommand, EMachine aTarget = EMachine::kHand) :command(aCommand), target(aTarget) { } void print() const { switch (command) { case kClick: cout << "click" << endl; break; case kBuy: cout << "buy " << machineToString(target) << endl; break; case kReinforce: if (target == EMachine::kClicker) cout << "enhclick" << endl; else cout << "reinforce " << machineToString(target) << endl; break; default: clog << "invalid command\n"; break; } } }; class State { ll wallet_; array<int, 6> numMachine_; array<int, 6> lvlMachine_; array<ll, 5> costBuyMachine_ = { 150, 2000, 30000, 600000, 10000000 }; array<ll, 6> costRfMachine_ = { 1500, 20000, 300000, 6000000, 100000000, 15 }; public: State() :wallet_(0) { numMachine_.fill(0); numMachine_[5] = 1; lvlMachine_.fill(0); } // inline ll costBuyMachine(EMachine e) const { return costBuyMachine_[(int)e]; } inline ll costReinforceMachine(EMachine e) const { return costRfMachine_[(int)e]; } inline ll wallet() const { return wallet_; } inline int countOfMachine(EMachine e) const { return numMachine_[(int)e]; } // inline ll efficiency(EMachine e) const { const ll s[] = { 1, 10, 120, 2000, 25000, 1 }; return s[(int)e] * (1ll << lvlMachine_[(int)e])*numMachine_[(int)e]; } inline void buyMachine(EMachine e, bool sale = false) { if (sale) wallet_ -= (costBuyMachine_[(int)e] * 9 + 9) / 10; else wallet_ -= costBuyMachine_[(int)e]; assert(wallet_ >= 0); costBuyMachine_[(int)e] = (costBuyMachine_[(int)e] * 6 + 4) / 5; numMachine_[(int)e] += 1; } inline void reinforceMachine(EMachine e, bool sale = false) { if (sale) wallet_ -= (costRfMachine_[(int)e] * 9 + 9) / 10; else wallet_ -= costRfMachine_[(int)e]; assert(wallet_ >= 0); costRfMachine_[(int)e] = (costRfMachine_[(int)e] * 10); lvlMachine_[(int)e] += 1; } void applyAction(Action act, EEffect eff) { ll fever = eff == EEffect::kFever ? 7 : 1; // action if (act.command == ECommand::kClick) { wallet_ += fever*efficiency(EMachine::kClicker); } else if (act.command == ECommand::kBuy) { buyMachine(act.target, eff == EEffect::kSale); } else if (act.command == ECommand::kReinforce) { reinforceMachine(act.target, eff == EEffect::kSale); } // facility for (int i = 4; i >= 0; --i) { wallet_ += fever*efficiency((EMachine)i); } // bonus if (eff == EEffect::kBonus) { wallet_ += (wallet_ + 99) / 100; } } }; // namespace IN { const int maxTurnCount = 10000; EEffect effects[maxTurnCount]; } // void convertinput(const string& l) { using namespace IN; int fever = 0; int sale = 0; repeat(i, maxTurnCount) { auto e = charToEffect(l[i]); effects[i] = e == EEffect::kBonus ? EEffect::kBonus : EEffect::kNothing; if (fever > 0) { --fever; effects[i] = EEffect::kFever; } if (sale > 0) { --sale; effects[i] = EEffect::kSale; } if (e == EEffect::kFever) { fever = 20; } else if (e == EEffect::kSale) { sale = 1; } } } void generateInput() { using namespace IN; string l; l.reserve(maxTurnCount); int next = rand(0, 200); repeat(i, maxTurnCount) { if (next > 0) { --next; l.push_back('N'); } else { l.push_back("BFS"[rand(0, 2)]); next = rand(100, 200); } } convertinput(l); } void scan() { using namespace IN; int n; cin >> n; assert(maxTurnCount == n); string l; cin >> l; convertinput(l); } // namespace Solver { void solve() { State state; repeat(i, IN::maxTurnCount) { Action action(ECommand::kClick); rrepeat(m, 5) { if (state.countOfMachine((EMachine)m) == 0 || state.costBuyMachine((EMachine)m) < state.costReinforceMachine((EMachine)m)) { if (state.costBuyMachine((EMachine)m) <= state.wallet()) { action = Action(ECommand::kBuy, (EMachine)m); break; } } else { if (state.costReinforceMachine((EMachine)m) <= state.wallet()) { action = Action(ECommand::kReinforce, (EMachine)m); break; } } } action.print(); clog << state.wallet() << endl; state.applyAction(action, IN::effects[i]); } } } int main() { using namespace IN; //scan(); generateInput(); Solver::solve(); repeat(i, maxTurnCount) { string str; cin >> str; assert(str == "ok"); } return 0; }