結果

問題 No.749 クエリ全部盛り
ユーザー EmKjpEmKjp
提出日時 2019-05-30 00:39:22
言語 C#(csc)
(csc 3.9.0)
結果
AC  
実行時間 2,044 ms / 3,000 ms
コード長 11,956 bytes
コンパイル時間 4,212 ms
コンパイル使用メモリ 119,480 KB
実行使用メモリ 147,172 KB
最終ジャッジ日時 2023-10-17 18:47:28
合計ジャッジ時間 15,224 ms
ジャッジサーバーID
(参考情報)
judge15 / judge14
このコードへのチャレンジ(β)

テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 29 ms
24,264 KB
testcase_01 AC 29 ms
24,264 KB
testcase_02 AC 29 ms
24,264 KB
testcase_03 AC 29 ms
24,272 KB
testcase_04 AC 29 ms
24,264 KB
testcase_05 AC 35 ms
24,268 KB
testcase_06 AC 35 ms
24,276 KB
testcase_07 AC 35 ms
24,276 KB
testcase_08 AC 36 ms
24,268 KB
testcase_09 AC 35 ms
24,268 KB
testcase_10 AC 114 ms
26,916 KB
testcase_11 AC 114 ms
26,916 KB
testcase_12 AC 115 ms
26,916 KB
testcase_13 AC 114 ms
26,924 KB
testcase_14 AC 115 ms
26,916 KB
testcase_15 AC 2,025 ms
147,160 KB
testcase_16 AC 2,021 ms
147,160 KB
testcase_17 AC 2,039 ms
147,168 KB
testcase_18 AC 1,995 ms
147,164 KB
testcase_19 AC 2,044 ms
147,172 KB
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コンパイルメッセージ
Microsoft (R) Visual C# Compiler version 3.9.0-6.21124.20 (db94f4cc)
Copyright (C) Microsoft Corporation. All rights reserved.

ソースコード

diff #

using System;
using System.IO;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using E = System.Linq.Enumerable;

partial class Solver
{
    const int Mod = 1000000007;

    public struct Monoid
    {
        public long Value;
        public long F;
    }

    public struct MonoidOperator
    {
        public long Add;
        public long Mul;
        public long AddF;
    }

    public class LazySegmentTreeMonoidOperator : ILazySegmentTreeMonoidOperator<Monoid, MonoidOperator>
    {
        public Monoid Apply(MonoidOperator operation, Monoid monoid, int dataNum)
        {
            return new Monoid
            {
                Value = (monoid.Value * operation.Mul + monoid.F * operation.AddF + dataNum * operation.Add) % Mod,
                F = monoid.F,
            };
        }


        public Monoid Merge(Monoid left, Monoid right)
        {
            return new Monoid
            {
                Value = (left.Value + right.Value) % Mod,
                F = (left.F + right.F) % Mod,
            };
        }

        // (monoid.Value * operation.Mul + monoid.F * operation.AddF + dataNum * operation.Add) 
        // (monoid.Value * operation.Mul + monoid.F * operation.AddF + dataNum * operation.Add) * operation2.Mul + monoid.F * operation2.AddF + dataNum * operation2.Add) 
        // monoid.Value * operation.Mul * operation2.Mul  + monoid.F * operation.AddF * operation2.Mul + dataNum * operation.Add * operation2.Mul + monoid.F * operation2.AddF + dataNum * operation2.Add

        // monoid.Value * operation.Mul * operation2.Mul
        // + monoid.F * operation.AddF * operation2.Mul + monoid.F * operation2.AddF 
        // + dataNum * operation.Add * operation2.Mul + dataNum * operation2.Add

        // monoid.Value * operation.Mul * operation2.Mul
        // + monoid.F * (operation.AddF * operation2.Mul +operation2.AddF)
        // + dataNum * (operation.Add * operation2.Mul * operation2.Add)
        public MonoidOperator MergeOperator(MonoidOperator left, MonoidOperator right)
        {
            return new MonoidOperator
            {
                Add = (left.Add * right.Mul + right.Add) % Mod,
                Mul = (left.Mul * right.Mul) % Mod,
                AddF = (left.AddF * right.Mul + right.AddF) % Mod,
            };
        }
    }

    public void Run()
    {
        var N = ni();
        var Q = ni();

        var tree = new LazySegmentTreeMonoidOperator().Create();
        var f = new long[N + 2];
        f[0] = 0;
        f[1] = 1;
        for (int i = 2; i < N; i++) f[i] = (f[i - 1] + f[i - 2]) % Mod;
        tree.Build(N, i => new Monoid { F = f[i] });

        for (int i = 0; i < Q; i++)
        {
            var q = ni();
            var l = ni();
            var r = ni();
            var k = ni();

            switch (q)
            {
                case 0:
                    cout.WriteLine(tree.Query(l, r + 1).Value * k % Mod);
                    break;
                case 1:
                    tree.LazyUpdate(l, r + 1, new MonoidOperator { Add = k, Mul = 0, AddF = 0 });
                    break;
                case 2:
                    tree.LazyUpdate(l, r + 1, new MonoidOperator { Add = k, Mul = 1, AddF = 0 });
                    break;
                case 3:
                    tree.LazyUpdate(l, r + 1, new MonoidOperator { Add = 0, Mul = k, AddF = 0 });
                    break;
                case 4:
                    tree.LazyUpdate(l, r + 1, new MonoidOperator { Add = 0, Mul = 1, AddF = k });
                    break;
            }
        }
    }
}


public interface ILazySegmentTreeMonoidOperator<TMonoid, TOperatorMonoid>
    where TMonoid : struct
    where TOperatorMonoid : struct
{
    TMonoid Merge(TMonoid left, TMonoid right);
    TOperatorMonoid MergeOperator(TOperatorMonoid left, TOperatorMonoid right);
    TMonoid Apply(TOperatorMonoid operation, TMonoid monoid, int dataNum);
}

public static class OperatorLazySegmentTreeExtension
{
    static public OperatorLazySegmentTree<TMonoid, TOperatorMonoid> Create<TMonoid, TOperatorMonoid>
        (this ILazySegmentTreeMonoidOperator<TMonoid, TOperatorMonoid> lazySegmentTreeMonoidOperator)
        where TMonoid : struct
        where TOperatorMonoid : struct
    {
        return new OperatorLazySegmentTree<TMonoid, TOperatorMonoid>(lazySegmentTreeMonoidOperator);
    }
}

public abstract class SegmentTree<TMonoid> where TMonoid : struct
{
    protected int N { get; private set; }
    protected TMonoid?[] node;
    protected static int Left(int p) { return p * 2 + 1; }
    protected static int Right(int p) { return p * 2 + 2; }

    public SegmentTree() { }

    public void Build(IList<TMonoid> array)
    {
        Build(array.Count, i => array[i]);
    }

    virtual public void Build(int _n, Func<int, TMonoid> create)
    {
        N = 1;
        while (N < _n) N *= 2;
        node = new TMonoid?[2 * N];

        for (int i = 0; i < _n; i++) node[i + N - 1] = create(i);
        for (int i = N - 2; i >= 0; i--) node[i] = Merge(node[Left(i)], node[Right(i)]);
    }

    protected TMonoid? Merge(TMonoid? left, TMonoid? right)
    {
        if (left != null && right != null) return Merge(left.Value, right.Value);
        if (left == null) return right;
        if (right == null) return left;
        return null;
    }

    protected abstract TMonoid Merge(TMonoid left, TMonoid right);

    public void Update(int index, TMonoid val)
    {
        int p = index + N - 1;
        node[p] = val;
        while (p > 0)
        {
            p = (p - 1) / 2;
            node[p] = Merge(node[Left(p)], node[Right(p)]);
        }
    }

    protected virtual TMonoid? Query(int begin, int end, int k, int l, int r)
    {
        if (r <= begin || end <= l) return null;
        if (begin <= l && r <= end) return node[k];
        int mid = (l + r) / 2;
        return Merge(
            Query(begin, end, Left(k), l, mid),
            Query(begin, end, Right(k), mid, r)
        );
    }

    public TMonoid Query(int begin, int end)
    {
        return Query(begin, end, 0, 0, N).Value;
    }
};
public class OperatorLazySegmentTree<TMonoid, TOperatorMonoid> : SegmentTree<TMonoid>
    where TMonoid : struct
    where TOperatorMonoid : struct
{
    readonly ILazySegmentTreeMonoidOperator<TMonoid, TOperatorMonoid> monoidOperator;

    private TOperatorMonoid?[] operators;

    public OperatorLazySegmentTree(ILazySegmentTreeMonoidOperator<TMonoid, TOperatorMonoid> lazySegmentTreeMonoidOperator)
    {
        monoidOperator = lazySegmentTreeMonoidOperator;
    }

    public override void Build(int _n, Func<int, TMonoid> create)
    {
        base.Build(_n, create);
        operators = new TOperatorMonoid?[2 * N];
    }

    protected override TMonoid Merge(TMonoid left, TMonoid right)
    {
        return monoidOperator.Merge(left, right);
    }

    protected TOperatorMonoid? MergeOperator(TOperatorMonoid? left, TOperatorMonoid? right)
    {
        if (left.HasValue && right.HasValue)
            return monoidOperator.MergeOperator(left.Value, right.Value);
        return left ?? right;
    }

    protected void LazyPropagate(int k, int l, int r)
    {
        if (!operators[k].HasValue) return;

        if (k < N - 1)
        {
            int childL = Left(k), childR = Right(k);
            operators[childL] = MergeOperator(operators[childL], operators[k]);
            operators[childR] = MergeOperator(operators[childR], operators[k]);
        }

        node[k] = monoidOperator.Apply(operators[k].Value, node[k].Value, r - l);
        operators[k] = null;
    }

    protected override TMonoid? Query(int begin, int end, int k, int l, int r)
    {
        LazyPropagate(k, l, r);
        return base.Query(begin, end, k, l, r);
    }


    private void LazyUpdate(
        int begin, int end, TOperatorMonoid @operator, int k, int l, int r)
    {
        if (r <= begin || end <= l)
        {
            LazyPropagate(k, l, r);
            return;
        }
        if (begin <= l && r <= end)
        {
            operators[k] = MergeOperator(operators[k], @operator);
            LazyPropagate(k, l, r);
            return;
        }
        LazyPropagate(k, l, r);
        int mid = (l + r) / 2;
        LazyUpdate(begin, end, @operator, Left(k), l, mid);
        LazyUpdate(begin, end, @operator, Right(k), mid, r);
        node[k] = Merge(node[Left(k)], node[Right(k)]);
    }

    public void LazyUpdate(int begin, int end, TOperatorMonoid @operator)
    {
        LazyUpdate(begin, end, @operator, 0, 0, N);
    }
}
// PREWRITEN CODE BEGINS FROM HERE
partial class Solver : Scanner
{
    public static void Main(string[] args)
    {
#if LOCAL
        new Solver(Console.In, Console.Out).Run();
#else
        Console.SetOut(new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false });
        new Solver(Console.In, Console.Out).Run();
        Console.Out.Flush();
#endif
    }

#pragma warning disable IDE0052
    private readonly TextReader cin;
    private readonly TextWriter cout;
#pragma warning restore IDE0052

    public Solver(TextReader reader, TextWriter writer)
        : base(reader)
    {
        this.cin = reader;
        this.cout = writer;
    }
    public Solver(string input, TextWriter writer)
        : this(new StringReader(input), writer)
    {
    }

#pragma warning disable IDE1006
#pragma warning disable IDE0051
    private int ni() { return NextInt(); }
    private int[] ni(int n) { return NextIntArray(n); }
    private long nl() { return NextLong(); }
    private long[] nl(int n) { return NextLongArray(n); }
    private double nd() { return NextDouble(); }
    private double[] nd(int n) { return NextDoubleArray(n); }
    private string ns() { return Next(); }
    private string[] ns(int n) { return NextArray(n); }
#pragma warning restore IDE1006
#pragma warning restore IDE0051
}

public class Scanner
{
    private readonly TextReader Reader;
    private readonly Queue<string> TokenQueue = new Queue<string>();
    private readonly CultureInfo ci = CultureInfo.InvariantCulture;

    public Scanner()
        : this(Console.In)
    {
    }

    public Scanner(TextReader reader)
    {
        this.Reader = reader;
    }

    public int NextInt() { return int.Parse(Next(), ci); }
    public long NextLong() { return long.Parse(Next(), ci); }
    public double NextDouble() { return double.Parse(Next(), ci); }
    public string[] NextArray(int size)
    {
        var array = new string[size];
        for (int i = 0; i < size; i++) array[i] = Next();
        return array;
    }
    public int[] NextIntArray(int size)
    {
        var array = new int[size];
        for (int i = 0; i < size; i++) array[i] = NextInt();
        return array;
    }

    public long[] NextLongArray(int size)
    {
        var array = new long[size];
        for (int i = 0; i < size; i++) array[i] = NextLong();
        return array;
    }

    public double[] NextDoubleArray(int size)
    {
        var array = new double[size];
        for (int i = 0; i < size; i++) array[i] = NextDouble();
        return array;
    }

    public string Next()
    {
        if (TokenQueue.Count == 0)
        {
            if (!StockTokens()) throw new InvalidOperationException();
        }
        return TokenQueue.Dequeue();
    }

    public bool HasNext()
    {
        if (TokenQueue.Count > 0)
            return true;
        return StockTokens();
    }
    static readonly char[] _separator = new[] { ' ' };
    private bool StockTokens()
    {
        while (true)
        {
            var line = Reader.ReadLine();
            if (line == null) return false;
            var tokens = line.Split(_separator, StringSplitOptions.RemoveEmptyEntries);
            if (tokens.Length == 0) continue;
            foreach (var token in tokens)
                TokenQueue.Enqueue(token);
            return true;
        }
    }
}
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