結果
| 問題 | No.3 ビットすごろく |
| コンテスト | |
| ユーザー |
not_522
|
| 提出日時 | 2015-07-16 16:41:02 |
| 言語 | C++11(廃止可能性あり) (gcc 13.3.0) |
| 結果 |
AC
|
| 実行時間 | 4 ms / 5,000 ms |
| コード長 | 5,330 bytes |
| コンパイル時間 | 1,800 ms |
| コンパイル使用メモリ | 175,100 KB |
| 実行使用メモリ | 6,948 KB |
| 最終ジャッジ日時 | 2024-07-01 07:27:14 |
| 合計ジャッジ時間 | 2,627 ms |
|
ジャッジサーバーID (参考情報) |
judge2 / judge4 |
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| ファイルパターン | 結果 |
|---|---|
| other | AC * 33 |
ソースコード
#include <bits/stdc++.h>
using namespace std;
int countBit(int n) {
return __builtin_popcount(n);
}
int countBit(unsigned int n) {
return __builtin_popcount(n);
}
int countBit(long long n) {
return __builtin_popcountll(n);
}
int countBit(unsigned long long n) {
return __builtin_popcountll(n);
}
struct Edge {
typedef int CostType;
const static int cost = 1;
int from, to;
Edge(int from, int to) : from(from), to(to) {};
};
template<typename Cost> struct WeightedEdge : public Edge {
typedef Cost CostType;
Cost cost;
WeightedEdge(int from, int to, Cost cost = 0) : Edge(from, to), cost(cost) {}
};
template<typename Capacity> struct ResidualEdge : public Edge {
typedef Capacity CapacityType;
Capacity cap;
int rev;
ResidualEdge(int from, int to, Capacity cap) : Edge(from, to), cap(cap) {}
ResidualEdge reverse() const {return ResidualEdge(to, from, 0);}
};
template<typename Capacity, typename Cost> struct WeightedResidualEdge : public ResidualEdge<Capacity> {
Cost cost;
WeightedResidualEdge(int from, int to, Capacity cap, Cost cost) : ResidualEdge<Capacity>(from, to, cap), cost(cost) {}
WeightedResidualEdge reverse() const {return WeightedResidualEdge(this->to, this->from, 0, -cost);}
};
template<typename Edge> class Graph {
public:
typedef Edge EdgeType;
virtual int size() const = 0;
template<typename... Args> void addEdge(Args...) {}
template<typename... Args> void addUndirectedEdge(Args...) {}
virtual vector<Edge> getEdges() const = 0;
virtual vector<Edge> getEdges(int from) const = 0;
virtual vector<Edge> getEdges(int from, int to) const = 0;
virtual int getDegree(int v) const = 0;
};
template<typename Edge> class AdjacencyList : public Graph<Edge> {
protected:
vector<vector<Edge>> graph;
public:
AdjacencyList(int n) : graph(n) {}
int size() const {
return graph.size();
}
template<typename... Args> void addEdge(Args... args) {
Edge edge(args...);
graph[edge.from].emplace_back(edge);
}
template<typename... Args> void addUndirectedEdge(Args... args) {
Edge edge(args...);
addEdge(edge);
swap(edge.from, edge.to);
addEdge(edge);
}
vector<Edge> getEdges() const {
vector<Edge> res;
for (const auto& edges : graph) {
res.insert(res.end(), edges.begin(), edges.end());
}
return res;
}
vector<Edge> getEdges(int from) const {
return graph[from];
}
vector<Edge> getEdges(int from, int to) const {
vector<Edge> res;
for (const auto& edge : graph[from]) {
if (edge.to == to) res.emplace_back(edge);
}
return res;
}
int getDegree(int v) const {
return graph[v].size();
}
vector<Edge>& operator[](int v) {
return graph[v];
}
};
template<typename Graph, typename State> class Search {
protected:
typedef typename Graph::EdgeType Edge;
const Graph graph;
vector<bool> visited;
virtual void push(const State&) = 0;
virtual State next() = 0;
virtual bool isRunning() = 0;
virtual void visit(const State&) {}
virtual bool canPruning(const State&) {return false;}
public:
Search(const Graph& graph) : graph(graph), visited(graph.size(), false) {}
void solve(int from) {
push(State(from));
while (isRunning()) {
State now = next();
int pos = now.getPos();
if (visited[pos]) continue;
visited[pos] = true;
visit(now);
for (const Edge& edge : graph.getEdges(pos)) {
State nextState = now.next(edge);
if (visited[nextState.getPos()]) continue;
if (canPruning(nextState)) continue;
push(nextState);
}
}
}
bool isReachable(int v) {
return visited[v];
}
};
template<typename Edge> struct BFSState {
int pos, prv;
BFSState(int pos, int prv = -1) : pos(pos), prv(prv) {}
BFSState next(const Edge& edge) const {
return BFSState(edge.to, pos);
}
int getPos() {
return pos;
}
};
template<typename Graph, typename State = BFSState<typename Graph::EdgeType>> class BFS : public Search<Graph, State> {
protected:
typedef typename Graph::EdgeType Edge;
private:
queue<State> que;
void push(const State& state) {
que.push(state);
}
State next() {
State now = que.front();
que.pop();
return now;
}
bool isRunning() {
return !que.empty();
}
public:
BFS(const Graph& graph) : Search<Graph, State>(graph) {}
};
namespace bfs_distance {
template<typename Graph> class BFSDistance : public BFS<Graph> {
private:
typedef BFSState<typename Graph::EdgeType> State;
void visit(const State& state) {
if (state.prv != -1) dis[state.pos] = dis[state.prv] + 1;
}
public:
vector<int> dis;
BFSDistance(const Graph& graph) : BFS<Graph>(graph), dis(graph.size(), 0) {}
};
}
template<typename Graph> inline bfs_distance::BFSDistance<Graph> bfsDistance(const Graph& graph, int from) {
bfs_distance::BFSDistance<Graph> bfs(graph);
bfs.solve(from);
return bfs;
}
int main() {
typedef AdjacencyList<Edge> Graph;
int n;
cin >> n;
Graph graph(n);
for (int i = 0; i < n; ++i) {
int c = countBit(i + 1);
if (i + c < n) graph.addEdge(i, i + c);
if (i - c >= 0) graph.addEdge(i, i - c);
}
auto info = bfsDistance(graph, 0);
cout << (info.isReachable(n - 1) ? info.dis[n - 1] + 1 : -1) << endl;
}
not_522