結果
| 問題 |
No.844 split game
|
| コンテスト | |
| ユーザー |
ひばち
|
| 提出日時 | 2019-08-24 18:58:01 |
| 言語 | C#(csc) (csc 3.9.0) |
| 結果 |
WA
|
| 実行時間 | - |
| コード長 | 8,657 bytes |
| コンパイル時間 | 1,089 ms |
| コンパイル使用メモリ | 113,920 KB |
| 実行使用メモリ | 34,944 KB |
| 最終ジャッジ日時 | 2024-10-14 13:11:19 |
| 合計ジャッジ時間 | 10,334 ms |
|
ジャッジサーバーID (参考情報) |
judge5 / judge3 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| sample | AC * 4 |
| other | AC * 33 WA * 23 |
コンパイルメッセージ
Microsoft (R) Visual C# Compiler version 3.9.0-6.21124.20 (db94f4cc) Copyright (C) Microsoft Corporation. All rights reserved.
ソースコード
using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using static System.Console;
using static System.Convert;
using static System.Math;
//using static System.Globalization.CultureInfo;
using System.Text;
class Program
{
private static void chmin<T>(ref T num, T val) where T : IComparable<T>
=> num = num.CompareTo(val) == 1 ? val : num;
private static void chmax<T>(ref T num, T val) where T : IComparable<T>
=> num = num.CompareTo(val) == -1 ? val : num;
private static void swap<T>(ref T v1, ref T v2)
{ var t = v2; v2 = v1; v1 = t; }
static void Main(string[] args)
{
var pr = new Program();
var sw = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false };
Console.SetOut(sw);
pr.Solve();
Console.Out.Flush();
}
void Solve()
{
int num, m, a;
Input.Make(out num, out m, out a);
var dp = new long[num + 1];
var ars = Input.edge<Pair<int, int>>(num + 1);
for(var i = 0; i < m; i++)
{
var lrv = Input.ar;
ars[lrv[1]].Add(new Pair<int, int>(--lrv[0], lrv[2]));
}
for(var i = 1; i <= num; i++)
{
if (i != num)
dp[i] -= a;
var max = 0L;
foreach (var ar in ars[i])
chmax(ref max, dp[ar.v1] + ar.v2);
dp[i] += max;
}
WriteLine(dp.Max());
}
}
public class SegmentTree<T>
{
protected readonly T[] item;
protected readonly int _num;
protected readonly Func<T, T, T> _func;
protected readonly Func<T, T, T> updateFunc;
protected readonly T _init;
protected int Parent(int index)
=> (index - 1) >> 1;
protected int Left(int index)
=> (index << 1) + 1;
protected int Right(int index)
=> (index + 1) << 1;
public T this[int i]
{
get { return item[i + _num - 1]; }
set { item[i + _num - 1] = value; }
}
public SegmentTree(int num, T init, Func<T, T, T> func, Func<T, T, T> updateFunc = null)
{
_func = func;
_num = 1;
_init = init;
this.updateFunc = updateFunc ?? ((T val1, T val2) => val2);
while (_num <= num)
_num *= 2;
item = new T[2 * _num - 1];
for (var i = 0; i < 2 * _num - 1; i++)
item[i] = init;
}
public void Update(int index, T value)
{
index += _num - 1;
item[index] = updateFunc(item[index], value);
while (index > 0)
{
index = Parent(index);
item[index] = _func(item[Left(index)], item[Right(index)]);
}
}
public virtual void Update(int left, int right, T value)
=> Update(left, right, 0, 0, _num, value);
protected virtual void Update(int left, int right, int k, int l, int r, T value)
{
if (r <= left || right <= l) return;
if (left <= l && r <= right) item[k] = updateFunc(item[k], value);
else
{
Update(left, right, Left(k), l, (l + r) >> 1, value);
Update(left, right, Right(k), (l + r) >> 1, r, value);
}
}
public void All_Update()
{
for (int i = _num - 2; i >= 0; i--)
item[i] = _func(item[Left(i)], item[Right(i)]);
}
public T Query(int index)
{
index += _num - 1;
var value = _func(_init, item[index]);
while (index > 0)
{
index = Parent(index);
value = _func(value, item[index]);
}
return value;
}
//[left,right)
public virtual T Query(int left, int right)
=> Query(left, right, 0, 0, _num);
protected virtual T Query(int left, int right, int k, int l, int r)
{
if (r <= left || right <= l) return _init;
if (left <= l && r <= right) return item[k];
else
return _func(Query(left, right, Left(k), l, (l + r) >> 1), Query(left, right, Right(k), (l + r) >> 1, r));
}
}
public class Input
{
public static string read => ReadLine().Trim();
public static int[] ar => read.Split(' ').Select(int.Parse).ToArray();
public static int num => ToInt32(read);
public static long[] arL => read.Split(' ').Select(long.Parse).ToArray();
public static long numL => ToInt64(read);
public static T[] create<T>(int n, Func<int, T> f)
=> Enumerable.Repeat(0, n).Select(f).ToArray();
public static char[][] grid(int h)
=> create(h, _ => read.ToCharArray());
public static int[] ar1D(int n)
=> create(n, _ => num);
public static long[] arL1D(int n)
=> create(n, _ => numL);
public static string[] strs(int n)
=> create(n, _ => read);
public static int[][] ar2D(int n)
=> create(n, _ => ar);
public static long[][] arL2D(int n)
=> create(n, _ => arL);
public static List<T>[] edge<T>(int n)
=> create(n, _ => new List<T>());
public static T GetValue<T>(string g)
{
var t = typeof(T);
if (t == typeof(int))
return (T)(object)int.Parse(g);
if (t == typeof(long))
return (T)(object)long.Parse(g);
if (t == typeof(string))
return (T)(object)g;
if (t == typeof(char))
return (T)(object)char.Parse(g);
if (t == typeof(double))
return (T)(object)double.Parse(g);
if (t == typeof(bool))
return (T)(object)bool.Parse(g);
return default(T);
}
public static void Make<T1, T2>(out T1 v1, out T2 v2)
{
v1 = Next<T1>();
v2 = Next<T2>();
}
public static void Make<T1, T2, T3>(out T1 v1, out T2 v2, out T3 v3)
{
Make(out v1, out v2);
v3 = Next<T3>();
}
public static void Make<T1, T2, T3, T4>(out T1 v1, out T2 v2, out T3 v3, out T4 v4)
{
Make(out v1, out v2, out v3);
v4 = Next<T4>();
}
public static void Make<T1, T2, T3, T4, T5>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5)
{
Make(out v1, out v2, out v3, out v4);
v5 = Next<T5>();
}
public static void Make<T1, T2, T3, T4, T5, T6>(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6)
{
Make(out v1, out v2, out v3, out v4, out v5);
v6 = Next<T6>();
}
private static Queue<string> sc;
public static T Next<T>() { sc = sc ?? new Queue<string>(); if (sc.Count == 0) foreach (var item in read.Split(' ')) sc.Enqueue(item); return GetValue<T>(sc.Dequeue()); }
public static void Next<T>(ref T val) => val = Next<T>();
public const long Inf = (long)1e18;
public const double eps = 1e-6;
public const string Alfa = "abcdefghijklmnopqrstuvwxyz";
public const int MOD = 1000000007;
}
public class Pair<T1, T2> : IComparable<Pair<T1, T2>>
{
public T1 v1 { get; set; }
public T2 v2 { get; set; }
public Pair() { v1 = Input.Next<T1>(); v2 = Input.Next<T2>(); }
public Pair(T1 v1, T2 v2)
{ this.v1 = v1; this.v2 = v2; }
public int CompareTo(Pair<T1, T2> p)
{
var c = Comparer<T1>.Default.Compare(v1, p.v1);
if (c == 0)
c = Comparer<T2>.Default.Compare(v2, p.v2);
return c;
}
public override string ToString()
=> $"{v1.ToString()} {v2.ToString()}";
public override bool Equals(object obj)
=> this == (Pair<T1, T2>)obj;
public override int GetHashCode()
=> v1.GetHashCode() ^ v2.GetHashCode();
public static bool operator ==(Pair<T1, T2> p1, Pair<T1, T2> p2)
=> p1.CompareTo(p2) == 0;
public static bool operator !=(Pair<T1, T2> p1, Pair<T1, T2> p2)
=> p1.CompareTo(p2) != 0;
public static bool operator >(Pair<T1, T2> p1, Pair<T1, T2> p2)
=> p1.CompareTo(p2) == 1;
public static bool operator >=(Pair<T1, T2> p1, Pair<T1, T2> p2)
=> p1.CompareTo(p2) != -1;
public static bool operator <(Pair<T1, T2> p1, Pair<T1, T2> p2)
=> p1.CompareTo(p2) == -1;
public static bool operator <=(Pair<T1, T2> p1, Pair<T1, T2> p2)
=> p1.CompareTo(p2) != 1;
}
public class Pair<T1, T2, T3> : Pair<T1, T2>, IComparable<Pair<T1, T2, T3>>
{
public T3 v3 { get; set; }
public Pair() : base() { v3 = Input.Next<T3>(); }
public Pair(T1 v1, T2 v2, T3 v3) : base(v1, v2)
{ this.v3 = v3; }
public int CompareTo(Pair<T1, T2, T3> p)
{
var c = base.CompareTo(p);
if (c == 0)
c = Comparer<T3>.Default.Compare(v3, p.v3);
return c;
}
public override string ToString()
=> $"{base.ToString()} {v3.ToString()}";
}
ひばち