結果
問題 | No.917 Make One With GCD |
ユーザー | sekiya9311 |
提出日時 | 2019-10-26 00:26:18 |
言語 | C#(csc) (csc 3.9.0) |
結果 |
AC
|
実行時間 | 38 ms / 2,000 ms |
コード長 | 7,260 bytes |
コンパイル時間 | 1,133 ms |
コンパイル使用メモリ | 115,948 KB |
実行使用メモリ | 27,912 KB |
最終ジャッジ日時 | 2024-06-24 11:07:05 |
合計ジャッジ時間 | 3,478 ms |
ジャッジサーバーID (参考情報) |
judge4 / judge1 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 37 ms
25,600 KB |
testcase_01 | AC | 35 ms
25,596 KB |
testcase_02 | AC | 35 ms
25,392 KB |
testcase_03 | AC | 35 ms
25,572 KB |
testcase_04 | AC | 35 ms
25,448 KB |
testcase_05 | AC | 35 ms
27,740 KB |
testcase_06 | AC | 36 ms
25,996 KB |
testcase_07 | AC | 36 ms
23,732 KB |
testcase_08 | AC | 36 ms
25,604 KB |
testcase_09 | AC | 36 ms
25,448 KB |
testcase_10 | AC | 37 ms
27,908 KB |
testcase_11 | AC | 36 ms
25,600 KB |
testcase_12 | AC | 37 ms
25,520 KB |
testcase_13 | AC | 36 ms
25,448 KB |
testcase_14 | AC | 38 ms
27,912 KB |
testcase_15 | AC | 37 ms
25,700 KB |
testcase_16 | AC | 36 ms
25,776 KB |
testcase_17 | AC | 36 ms
25,704 KB |
testcase_18 | AC | 36 ms
23,480 KB |
testcase_19 | AC | 35 ms
27,904 KB |
testcase_20 | AC | 37 ms
27,484 KB |
testcase_21 | AC | 36 ms
25,644 KB |
testcase_22 | AC | 36 ms
25,476 KB |
testcase_23 | AC | 36 ms
25,904 KB |
testcase_24 | AC | 36 ms
27,780 KB |
testcase_25 | AC | 35 ms
23,348 KB |
testcase_26 | AC | 37 ms
27,776 KB |
testcase_27 | AC | 35 ms
23,732 KB |
testcase_28 | AC | 36 ms
25,700 KB |
testcase_29 | AC | 37 ms
25,524 KB |
testcase_30 | AC | 37 ms
25,580 KB |
testcase_31 | AC | 36 ms
25,772 KB |
testcase_32 | AC | 38 ms
25,776 KB |
testcase_33 | AC | 37 ms
25,900 KB |
testcase_34 | AC | 36 ms
23,348 KB |
testcase_35 | AC | 36 ms
25,704 KB |
コンパイルメッセージ
Microsoft (R) Visual C# Compiler version 3.9.0-6.21124.20 (db94f4cc) Copyright (C) Microsoft Corporation. All rights reserved.
ソースコード
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Numerics; using System.Text; namespace ProgrammingContestTemplateByDotNetCore { #region "Input and Output Classes" class Scanner : IDisposable { private readonly Queue<string> _buffer; private readonly char[] _sep; private readonly TextReader _reader; public Scanner(TextReader reader = null, char[] sep = null) { _buffer = new Queue<string>(); _sep = sep ?? new[] { ' ' }; _reader = reader ?? Console.In; } public Scanner(string path, char[] sep = null) : this(new StreamReader(path), sep) { } private void CheckBuffer() { if (_buffer.Any() || _reader.Peek() == -1) return; string str = string.Empty; for (; string.IsNullOrWhiteSpace(str); str = _reader.ReadLine()) { } var values = str.Split(_sep).Where(s => !string.IsNullOrWhiteSpace(s)); foreach (var item in values) { _buffer.Enqueue(item); } } public string Next() { CheckBuffer(); return _buffer.Dequeue(); } public string[] GetStringArray(int count) => Enumerable.Range(0, count) .Select(e => Next()) .ToArray(); public int NextInt() => int.Parse(Next()); public int[] GetIntArray(int count) => Enumerable.Range(0, count) .Select(e => NextInt()) .ToArray(); public long NextLong() => long.Parse(Next()); public long[] GetLongArray(int count) => Enumerable.Range(0, count) .Select(e => NextLong()) .ToArray(); public double NextDouble() => double.Parse(Next()); public double[] GetDoubleArray(int count) => Enumerable.Range(0, count) .Select(e => NextDouble()) .ToArray(); public decimal NextDecimal() => decimal.Parse(Next()); public decimal[] GetDecimalArray(int count) => Enumerable.Range(0, count) .Select(e => NextDecimal()) .ToArray(); public BigInteger NextBigInt() => BigInteger.Parse(Next()); public BigInteger[] GetBigIntArray(int count) => Enumerable.Range(0, count) .Select(e => NextBigInt()) .ToArray(); public bool IsEnd { get { CheckBuffer(); return !_buffer.Any(); } } public void Dispose() { if (!_reader.Equals(Console.In)) _reader.Dispose(); } } class Writer : IDisposable { private readonly TextWriter _writer; private readonly StringBuilder _cache; private readonly bool _isReactive; public Writer(TextWriter writer = null, bool isReactive = false) { _writer = writer ?? Console.Out; _isReactive = isReactive; if (!_isReactive) _cache = new StringBuilder(); } public Writer(string path) : this(new StreamWriter(path)) { } public Writer(bool isReactive) : this(null, isReactive) { } public void Write(object value) { if (_isReactive) { _writer.Write(value); _writer.Flush(); } else { _cache.Append(value); } } public void WriteFormat(string format, params object[] values) { var value = string.Format(format, values); Write(value); } public void WriteLine(object value = null) { Write($"{value}{Environment.NewLine}"); } public void WriteLine(string format, params object[] values) { WriteFormat($"{format}{Environment.NewLine}", values); } public void Dispose() { if (!_isReactive) { _writer.Write(_cache); _writer.Flush(); } if (!_writer.Equals(Console.Out)) { _writer.Dispose(); } } } public static class Extensions { public static void Set<TKey, TValue>( this IDictionary<TKey, TValue> source, TKey key, TValue value) { if (source.ContainsKey(key)) source[key] = value; else source.Add(key, value); } } #endregion class MainClass : IDisposable { #region "Template" /// <summary> 入力を受け取る </summary> private readonly Scanner sc; /// <summary> 出力を行う </summary> private readonly Writer wr; private const string _inputFile = "input.txt"; private const string _outFile = "output.txt"; static void Main(string[] args) { using (new MainClass()) { } } public MainClass() { wr = new Writer(_isReactive); // TODO: ファイルに出力したい場合はこっち → wr = new Writer(_outFile); #if DEBUG // 手元では、ファイルから入力を受け取る sc = new Scanner(_inputFile); #else // 提出時、標準入力から受け取る sc = new Scanner(); #endif Solve(); } public void Dispose() { sc?.Dispose(); wr?.Dispose(); } #endregion public static int Gcd(int a, int b) { if (a < b) { var tmp = a; a = b; b = tmp; } int ret = 1; while (b > 0) { ret = b; b = a % b; a = ret; } return ret; } void Solve() { int N = sc.NextInt(); var A = sc.GetIntArray(N); Dictionary<int, long> dic = new Dictionary<int, long>(); foreach (var e in A) { Dictionary<int, long> pre = new Dictionary<int, long>(); pre.Add(e, 1); foreach (var p in dic) { var gcd = Gcd(p.Key, e); if (!pre.ContainsKey(gcd)) pre.Add(gcd, 0); pre[gcd] += p.Value; } foreach (var p in pre) { if (!dic.ContainsKey(p.Key)) dic.Add(p.Key, 0); dic[p.Key] += p.Value; } } wr.WriteLine(dic.GetValueOrDefault(1)); } /// <summary> /// TODO: リアクティブ問題か否かを指定してね♪ /// </summary> private const bool _isReactive = false; } }