結果
問題 | No.245 貫け! |
ユーザー |
|
提出日時 | 2019-11-27 17:46:03 |
言語 | C++14 (gcc 13.3.0 + boost 1.87.0) |
結果 |
AC
|
実行時間 | 40 ms / 5,000 ms |
コード長 | 10,082 bytes |
コンパイル時間 | 1,998 ms |
コンパイル使用メモリ | 123,924 KB |
実行使用メモリ | 6,824 KB |
最終ジャッジ日時 | 2024-11-15 19:14:12 |
合計ジャッジ時間 | 3,296 ms |
ジャッジサーバーID (参考情報) |
judge5 / judge2 |
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ファイルパターン | 結果 |
---|---|
sample | AC * 4 |
other | AC * 16 |
ソースコード
#include <limits>#include <iostream>#include <algorithm>#include <iomanip>#include <map>#include <set>#include <queue>#include <stack>#include <numeric>#include <bitset>#include <cmath>static const int MOD = 1000000007;using ll = long long;using namespace std;template<class T> constexpr T INF = ::numeric_limits<T>::max()/32*15+208;using real = double;static constexpr real EPS = 1e-10;struct Point {real x, y;Point& operator+=(const Point a) { x += a.x; y += a.y; return *this; }Point& operator-=(const Point a) { x -= a.x; y -= a.y; return *this; }Point& operator*=(const real k) { x *= k; y *= k; return *this; }Point& operator/=(const real k) { x /= k; y /= k; return *this; }Point operator+(const Point a) const {return Point(*this) += a; }Point operator-(const Point a) const {return Point(*this) -= a; }Point operator*(const real k) const {return Point(*this) *= k; }Point operator/(const real k) const {return Point(*this) /= k; }bool operator<(const Point &a) const { return (x != a.x ? x < a.x : y < a.y); }explicit Point(real a = 0, real b = 0) : x(a), y(b) {};};bool sorty(Point a, Point b){return (a.y != b.y ? a.y < b.y : a.x < b.x);}istream& operator>> (istream& s, Point& P){s >> P.x >> P.y;return s;}inline real dot(Point a, Point b){ return a.x*b.x + a.y*b.y; }inline real cross(Point a, Point b){ return a.x*b.y - a.y*b.x; }inline real abs(Point a){ return sqrt(dot(a, a)); }real angle(Point A, Point B){return acos(dot(A, B)/abs(A)/abs(B));}static constexpr int COUNTER_CLOCKWISE = 1;static constexpr int CLOCKWISE = -1;static constexpr int ONLINE_BACK = 2;static constexpr int ONLINE_FRONT = -2;static constexpr int ON_SEGMENT = 0;int ccw(Point a, Point b, Point c){b -= a; c -= a;if(cross(b, c) > EPS) return COUNTER_CLOCKWISE;if(cross(b, c) < -EPS) return CLOCKWISE;if(dot(b, c) < 0) return ONLINE_BACK;if(abs(b) < abs(c)) return ONLINE_FRONT;return ON_SEGMENT;}struct Segment {Point a, b;Segment(Point x, Point y) : a(x), b(y) {};};struct Line {Point a, b;Line(Point x, Point y) : a(x), b(y) {};};struct Circle{Point c; real r;Circle(Point c, real r): c(c), r(r) {};};using Polygon = vector<Point>;bool intersect(Segment s, Segment t){return (ccw(s.a, s.b, t.a)*ccw(s.a, s.b, t.b) <= 0 &&ccw(t.a, t.b, s.a)*ccw(t.a, t.b, s.b) <= 0);}bool intersect(Segment s, Line t){int a = ccw(t.a, t.b, s.a), b = ccw(t.a, t.b, s.b);return (!(a&1) || !(b&1) || a != b);}Point polar(double r, double t){return Point(r*cos(t), r*sin(t));}double arg(Point p){return atan2(p.y, p.x);}static constexpr int CONTAIN = 0;static constexpr int INSCRIBE = 1;static constexpr int INTERSECT = 2;static constexpr int CIRCUMSCRIBED = 3;static constexpr int SEPARATE = 4;int intersect(Circle c1, Circle c2){if(c1.r < c2.r) swap(c1, c2);real d = abs(c1.c-c2.c);real r = c1.r + c2.r;if(fabs(d-r) < EPS) return CIRCUMSCRIBED;if(d > r) return SEPARATE;if(fabs(d+c2.r-c1.r) < EPS) return INSCRIBE;if(d+c2.r < c1.r) return CONTAIN;return INTERSECT;}real distance(Line l, Point c){return abs(cross(l.b-l.a, c-l.a)/abs(l.b-l.a));}real distance(Segment s, Point c){if(dot(s.b-s.a, c-s.a) < EPS) return abs(c-s.a);if(dot(s.a-s.b, c-s.b) < EPS) return abs(c-s.b);return abs(cross(s.b-s.a, c-s.a)) / abs(s.a-s.b);}real distance(Segment s, Segment t){if(intersect(s, t)) return 0.0;return min({distance(s, t.a), distance(s, t.b),distance(t, s.a), distance(t, s.b)});}Point project(Line l, Point p){Point Q = l.b-l.a;return l.a + Q*(dot(p-l.a, Q) / dot(Q, Q));}Point project(Segment s, Point p){Point Q = s.b-s.a;return s.a + Q*(dot(p-s.a, Q) / dot(Q, Q));}Point refrect(Segment s, Point p){Point Q = project(s, p);return Q*2-p;}bool isOrthogonal(Segment s, Segment t){return fabs(dot(s.b-s.a, t.b-t.a)) < EPS;}bool isparallel(Segment s, Segment t){return fabs(cross(s.b-s.a, t.b-t.a)) < EPS;}Point crossPoint(Segment s, Segment t){real d1 = cross(s.b-s.a, t.b-t.a);real d2 = cross(s.b-s.a, s.b-t.a);if(fabs(d1) < EPS && fabs(d2) < EPS) return t.a;return t.a+(t.b-t.a)*d2/d1;}Point crossPoint(Line s, Line t){real d1 = cross(s.b-s.a, t.b-t.a);real d2 = cross(s.b-s.a, s.b-t.a);if(fabs(d1) < EPS && fabs(d2) < EPS) return t.a;return t.a+(t.b-t.a)*d2/d1;}Polygon crossPoint(Circle c, Line l){Point p = project(l, c.c), q = (l.b-l.a)/abs(l.b-l.a);if(abs(distance(l, c.c)-c.r) < EPS){return {p};}double k = sqrt(c.r*c.r-dot(p-c.c, p-c.c));return {p-q*k, p+q*k};}Polygon crossPoint(Circle c, Segment s){auto tmp = crossPoint(c, Line(s.a, s.b));Polygon ret;for (auto &&i : tmp) {if(distance(s, i) < EPS) ret.emplace_back(i);}return ret;}Polygon crossPoint(Circle c1, Circle c2){double d = abs(c1.c-c2.c);double a = acos((c1.r*c1.r+d*d-c2.r*c2.r)/(2*c1.r*d));double t = arg(c2.c-c1.c);return {c1.c+polar(c1.r, t+a), c1.c+polar(c1.r, t-a)};}Polygon tangent(Circle c1, Point p){Circle c2 = Circle(p, sqrt(dot(c1.c-p, c1.c-p)-c1.r*c1.r));return crossPoint(c1, c2);}vector<Line> tangent(Circle c1, Circle c2){vector<Line> ret;if(c1.r < c2.r) swap(c1, c2);double k = dot(c1.c-c2.c, c1.c-c2.c);if(abs(k) < EPS) return {};Point u = (c2.c-c1.c)/sqrt(k);Point v(-u.y, u.x);for (auto &&i : {-1, 1}) {double h = (c1.r+i*c2.r)/sqrt(k);if(abs(h*h-1) < EPS){ret.emplace_back(c1.c+u*c1.r, c1.c+(u+v)*c1.r);}else if(h*h < 1){Point u2 = u*h, v2 = v*sqrt(1-h*h);ret.emplace_back(c1.c+(u2+v2)*c1.r, c2.c-(u2+v2)*c2.r*i);ret.emplace_back(c1.c+(u2-v2)*c1.r, c2.c-(u2-v2)*c2.r*i);}}return ret;}real area(Polygon v){if(v.size() < 3) return 0.0;real ans = 0.0;for (int i = 0; i < v.size(); ++i) {ans += cross(v[i], v[(i+1)%v.size()]);}return ans/2;}real area(Circle c, Polygon &v){int n = v.size();real ans = 0.0;Polygon u;for (int i = 0; i < n; ++i) {u.emplace_back(v[i]);auto q = crossPoint(c, Segment(v[i], v[(i+1)%n]));for (auto &&j : q) {u.emplace_back(j);}}for (int i = 0; i < u.size(); ++i) {Point A = u[i]-c.c, B = u[(i+1)%u.size()]-c.c;if(abs(A) >= c.r+EPS || abs(B) >= c.r+EPS){Point C = polar(1, arg(B)-arg(A));ans += c.r*c.r*arg(C)/2;}else {ans += cross(A, B)/2;}}return ans;}Polygon convex_hull(Polygon v){int n = v.size();sort(v.begin(),v.end(), sorty);int k = 0;Polygon ret(n*2);for (int i = 0; i < n; ++i) {while(k > 1 && cross(ret[k-1]-ret[k-2], v[i]-ret[k-1]) < 0) k--;ret[k++] = v[i];}for(int i = n-2, t=k; i >= 0; i--){while(k > t && cross(ret[k-1]-ret[k-2], v[i]-ret[k-1]) < 0) k--;ret[k++] = v[i];}ret.resize(k-1);return ret;}bool isconvex(Polygon v){int n = v.size();for (int i = 0; i < n; ++i) {if(ccw(v[(i+n-1)%n], v[i], v[(i+1)%n]) == CLOCKWISE) return false;}return true;}int contains(Polygon v, Point p){int n = v.size();bool x = false;static constexpr int IN = 2;static constexpr int ON = 1;static constexpr int OUT = 0;for (int i = 0; i < n; ++i) {Point a = v[i]-p, b = v[(i+1)%n]-p;if(fabs(cross(a, b)) < EPS && dot(a, b) < EPS) return ON;if(a.y > b.y) swap(a, b);if(a.y < EPS && EPS < b.y && cross(a, b) > EPS) x = !x;}return (x?IN:OUT);}real diameter(Polygon v){int n = v.size();if(n == 2) return abs(v[0]-v[1]);int i = 0, j = 0;for (int k = 0; k < n; ++k) {if(v[i] < v[k]) i = k;if(!(v[j] < v[k])) j = k;}real ret = 0;int si = i, sj = j;while(i != sj || j != si){ret = max(ret, abs(v[i]-v[j]));if(cross(v[(i+1)%n]-v[i], v[(j+1)%n]-v[j]) < 0.0) i = (i+1)%n;else j = (j+1)%n;}return ret;}Polygon convexCut(Polygon v, Line l){Polygon q;int n = v.size();for (int i = 0; i < n; ++i) {Point a = v[i], b = v[(i+1)%n];if(ccw(l.a, l.b, a) != -1) q.push_back(a);if(ccw(l.a, l.b, a)*ccw(l.a, l.b, b) < 0){q.push_back(crossPoint(Line(a, b), l));}}return q;}real closest_pair(Polygon &v, int l = 0, int r = -1){if(!(~r)){r = v.size();sort(v.begin(),v.end());}if(r - l < 2) {return abs(v.front()-v.back());}int mid = (l+r)/2;real p = v[mid].x;real d = min(closest_pair(v, l, mid), closest_pair(v, mid, r));inplace_merge(v.begin()+l, v.begin()+mid, v.begin()+r, sorty);Polygon u;for (int i = l; i < r; ++i) {if(fabs(v[i].x-p) >= d) continue;for (int j = 0; j < u.size(); ++j) {real dy = v[i].y-next(u.rbegin(), j)->y;if(dy >= d) break;d = min(d, abs(v[i]-*next(u.rbegin(), j)));}u.emplace_back(v[i]);}return d;}int main() {int n;cin >> n;if(n == 1){puts("1");return 0;}vector<Segment> v;vector<Point> ps(2*n);for (int i = 0; i < n; ++i) {cin >> ps[i*2] >> ps[i*2+1];v.emplace_back(ps[i*2], ps[i*2+1]);}int ans = 1;for (int i = 0; i < 2*n; ++i) {for (int j = i+1; j < 2*n; ++j) {if(abs(ps[i]-ps[j]) < EPS) continue;Line l(ps[i], ps[j]);int x = 0;for (int k = 0; k < n; ++k) {if(intersect(v[k], l)) x++;}ans = max(ans, x);}}cout << ans << "\n";return 0;}