結果

問題 No.245 貫け!
ユーザー firiexp
提出日時 2019-11-27 17:46:03
言語 C++14
(gcc 13.3.0 + boost 1.87.0)
結果
AC  
実行時間 40 ms / 5,000 ms
コード長 10,082 bytes
コンパイル時間 1,998 ms
コンパイル使用メモリ 123,924 KB
実行使用メモリ 6,824 KB
最終ジャッジ日時 2024-11-15 19:14:12
合計ジャッジ時間 3,296 ms
ジャッジサーバーID
(参考情報)
judge5 / judge2
このコードへのチャレンジ
(要ログイン)
ファイルパターン 結果
sample AC * 4
other AC * 16
権限があれば一括ダウンロードができます

ソースコード

diff #
プレゼンテーションモードにする

#include <limits>
#include <iostream>
#include <algorithm>
#include <iomanip>
#include <map>
#include <set>
#include <queue>
#include <stack>
#include <numeric>
#include <bitset>
#include <cmath>
static const int MOD = 1000000007;
using ll = long long;
using namespace std;
template<class T> constexpr T INF = ::numeric_limits<T>::max()/32*15+208;
using real = double;
static constexpr real EPS = 1e-10;
struct Point {
real x, y;
Point& operator+=(const Point a) { x += a.x; y += a.y; return *this; }
Point& operator-=(const Point a) { x -= a.x; y -= a.y; return *this; }
Point& operator*=(const real k) { x *= k; y *= k; return *this; }
Point& operator/=(const real k) { x /= k; y /= k; return *this; }
Point operator+(const Point a) const {return Point(*this) += a; }
Point operator-(const Point a) const {return Point(*this) -= a; }
Point operator*(const real k) const {return Point(*this) *= k; }
Point operator/(const real k) const {return Point(*this) /= k; }
bool operator<(const Point &a) const { return (x != a.x ? x < a.x : y < a.y); }
explicit Point(real a = 0, real b = 0) : x(a), y(b) {};
};
bool sorty(Point a, Point b){
return (a.y != b.y ? a.y < b.y : a.x < b.x);
}
istream& operator>> (istream& s, Point& P){
s >> P.x >> P.y;
return s;
}
inline real dot(Point a, Point b){ return a.x*b.x + a.y*b.y; }
inline real cross(Point a, Point b){ return a.x*b.y - a.y*b.x; }
inline real abs(Point a){ return sqrt(dot(a, a)); }
real angle(Point A, Point B){
return acos(dot(A, B)/abs(A)/abs(B));
}
static constexpr int COUNTER_CLOCKWISE = 1;
static constexpr int CLOCKWISE = -1;
static constexpr int ONLINE_BACK = 2;
static constexpr int ONLINE_FRONT = -2;
static constexpr int ON_SEGMENT = 0;
int ccw(Point a, Point b, Point c){
b -= a; c -= a;
if(cross(b, c) > EPS) return COUNTER_CLOCKWISE;
if(cross(b, c) < -EPS) return CLOCKWISE;
if(dot(b, c) < 0) return ONLINE_BACK;
if(abs(b) < abs(c)) return ONLINE_FRONT;
return ON_SEGMENT;
}
struct Segment {
Point a, b;
Segment(Point x, Point y) : a(x), b(y) {};
};
struct Line {
Point a, b;
Line(Point x, Point y) : a(x), b(y) {};
};
struct Circle{
Point c; real r;
Circle(Point c, real r): c(c), r(r) {};
};
using Polygon = vector<Point>;
bool intersect(Segment s, Segment t){
return (ccw(s.a, s.b, t.a)*ccw(s.a, s.b, t.b) <= 0 &&
ccw(t.a, t.b, s.a)*ccw(t.a, t.b, s.b) <= 0);
}
bool intersect(Segment s, Line t){
int a = ccw(t.a, t.b, s.a), b = ccw(t.a, t.b, s.b);
return (!(a&1) || !(b&1) || a != b);
}
Point polar(double r, double t){
return Point(r*cos(t), r*sin(t));
}
double arg(Point p){
return atan2(p.y, p.x);
}
static constexpr int CONTAIN = 0;
static constexpr int INSCRIBE = 1;
static constexpr int INTERSECT = 2;
static constexpr int CIRCUMSCRIBED = 3;
static constexpr int SEPARATE = 4;
int intersect(Circle c1, Circle c2){
if(c1.r < c2.r) swap(c1, c2);
real d = abs(c1.c-c2.c);
real r = c1.r + c2.r;
if(fabs(d-r) < EPS) return CIRCUMSCRIBED;
if(d > r) return SEPARATE;
if(fabs(d+c2.r-c1.r) < EPS) return INSCRIBE;
if(d+c2.r < c1.r) return CONTAIN;
return INTERSECT;
}
real distance(Line l, Point c){
return abs(cross(l.b-l.a, c-l.a)/abs(l.b-l.a));
}
real distance(Segment s, Point c){
if(dot(s.b-s.a, c-s.a) < EPS) return abs(c-s.a);
if(dot(s.a-s.b, c-s.b) < EPS) return abs(c-s.b);
return abs(cross(s.b-s.a, c-s.a)) / abs(s.a-s.b);
}
real distance(Segment s, Segment t){
if(intersect(s, t)) return 0.0;
return min({distance(s, t.a), distance(s, t.b),
distance(t, s.a), distance(t, s.b)});
}
Point project(Line l, Point p){
Point Q = l.b-l.a;
return l.a + Q*(dot(p-l.a, Q) / dot(Q, Q));
}
Point project(Segment s, Point p){
Point Q = s.b-s.a;
return s.a + Q*(dot(p-s.a, Q) / dot(Q, Q));
}
Point refrect(Segment s, Point p){
Point Q = project(s, p);
return Q*2-p;
}
bool isOrthogonal(Segment s, Segment t){
return fabs(dot(s.b-s.a, t.b-t.a)) < EPS;
}
bool isparallel(Segment s, Segment t){
return fabs(cross(s.b-s.a, t.b-t.a)) < EPS;
}
Point crossPoint(Segment s, Segment t){
real d1 = cross(s.b-s.a, t.b-t.a);
real d2 = cross(s.b-s.a, s.b-t.a);
if(fabs(d1) < EPS && fabs(d2) < EPS) return t.a;
return t.a+(t.b-t.a)*d2/d1;
}
Point crossPoint(Line s, Line t){
real d1 = cross(s.b-s.a, t.b-t.a);
real d2 = cross(s.b-s.a, s.b-t.a);
if(fabs(d1) < EPS && fabs(d2) < EPS) return t.a;
return t.a+(t.b-t.a)*d2/d1;
}
Polygon crossPoint(Circle c, Line l){
Point p = project(l, c.c), q = (l.b-l.a)/abs(l.b-l.a);
if(abs(distance(l, c.c)-c.r) < EPS){
return {p};
}
double k = sqrt(c.r*c.r-dot(p-c.c, p-c.c));
return {p-q*k, p+q*k};
}
Polygon crossPoint(Circle c, Segment s){
auto tmp = crossPoint(c, Line(s.a, s.b));
Polygon ret;
for (auto &&i : tmp) {
if(distance(s, i) < EPS) ret.emplace_back(i);
}
return ret;
}
Polygon crossPoint(Circle c1, Circle c2){
double d = abs(c1.c-c2.c);
double a = acos((c1.r*c1.r+d*d-c2.r*c2.r)/(2*c1.r*d));
double t = arg(c2.c-c1.c);
return {c1.c+polar(c1.r, t+a), c1.c+polar(c1.r, t-a)};
}
Polygon tangent(Circle c1, Point p){
Circle c2 = Circle(p, sqrt(dot(c1.c-p, c1.c-p)-c1.r*c1.r));
return crossPoint(c1, c2);
}
vector<Line> tangent(Circle c1, Circle c2){
vector<Line> ret;
if(c1.r < c2.r) swap(c1, c2);
double k = dot(c1.c-c2.c, c1.c-c2.c);
if(abs(k) < EPS) return {};
Point u = (c2.c-c1.c)/sqrt(k);
Point v(-u.y, u.x);
for (auto &&i : {-1, 1}) {
double h = (c1.r+i*c2.r)/sqrt(k);
if(abs(h*h-1) < EPS){
ret.emplace_back(c1.c+u*c1.r, c1.c+(u+v)*c1.r);
}else if(h*h < 1){
Point u2 = u*h, v2 = v*sqrt(1-h*h);
ret.emplace_back(c1.c+(u2+v2)*c1.r, c2.c-(u2+v2)*c2.r*i);
ret.emplace_back(c1.c+(u2-v2)*c1.r, c2.c-(u2-v2)*c2.r*i);
}
}
return ret;
}
real area(Polygon v){
if(v.size() < 3) return 0.0;
real ans = 0.0;
for (int i = 0; i < v.size(); ++i) {
ans += cross(v[i], v[(i+1)%v.size()]);
}
return ans/2;
}
real area(Circle c, Polygon &v){
int n = v.size();
real ans = 0.0;
Polygon u;
for (int i = 0; i < n; ++i) {
u.emplace_back(v[i]);
auto q = crossPoint(c, Segment(v[i], v[(i+1)%n]));
for (auto &&j : q) {
u.emplace_back(j);
}
}
for (int i = 0; i < u.size(); ++i) {
Point A = u[i]-c.c, B = u[(i+1)%u.size()]-c.c;
if(abs(A) >= c.r+EPS || abs(B) >= c.r+EPS){
Point C = polar(1, arg(B)-arg(A));
ans += c.r*c.r*arg(C)/2;
}else {
ans += cross(A, B)/2;
}
}
return ans;
}
Polygon convex_hull(Polygon v){
int n = v.size();
sort(v.begin(),v.end(), sorty);
int k = 0;
Polygon ret(n*2);
for (int i = 0; i < n; ++i) {
while(k > 1 && cross(ret[k-1]-ret[k-2], v[i]-ret[k-1]) < 0) k--;
ret[k++] = v[i];
}
for(int i = n-2, t=k; i >= 0; i--){
while(k > t && cross(ret[k-1]-ret[k-2], v[i]-ret[k-1]) < 0) k--;
ret[k++] = v[i];
}
ret.resize(k-1);
return ret;
}
bool isconvex(Polygon v){
int n = v.size();
for (int i = 0; i < n; ++i) {
if(ccw(v[(i+n-1)%n], v[i], v[(i+1)%n]) == CLOCKWISE) return false;
}
return true;
}
int contains(Polygon v, Point p){
int n = v.size();
bool x = false;
static constexpr int IN = 2;
static constexpr int ON = 1;
static constexpr int OUT = 0;
for (int i = 0; i < n; ++i) {
Point a = v[i]-p, b = v[(i+1)%n]-p;
if(fabs(cross(a, b)) < EPS && dot(a, b) < EPS) return ON;
if(a.y > b.y) swap(a, b);
if(a.y < EPS && EPS < b.y && cross(a, b) > EPS) x = !x;
}
return (x?IN:OUT);
}
real diameter(Polygon v){
int n = v.size();
if(n == 2) return abs(v[0]-v[1]);
int i = 0, j = 0;
for (int k = 0; k < n; ++k) {
if(v[i] < v[k]) i = k;
if(!(v[j] < v[k])) j = k;
}
real ret = 0;
int si = i, sj = j;
while(i != sj || j != si){
ret = max(ret, abs(v[i]-v[j]));
if(cross(v[(i+1)%n]-v[i], v[(j+1)%n]-v[j]) < 0.0) i = (i+1)%n;
else j = (j+1)%n;
}
return ret;
}
Polygon convexCut(Polygon v, Line l){
Polygon q;
int n = v.size();
for (int i = 0; i < n; ++i) {
Point a = v[i], b = v[(i+1)%n];
if(ccw(l.a, l.b, a) != -1) q.push_back(a);
if(ccw(l.a, l.b, a)*ccw(l.a, l.b, b) < 0){
q.push_back(crossPoint(Line(a, b), l));
}
}
return q;
}
real closest_pair(Polygon &v, int l = 0, int r = -1){
if(!(~r)){
r = v.size();
sort(v.begin(),v.end());
}
if(r - l < 2) {
return abs(v.front()-v.back());
}
int mid = (l+r)/2;
real p = v[mid].x;
real d = min(closest_pair(v, l, mid), closest_pair(v, mid, r));
inplace_merge(v.begin()+l, v.begin()+mid, v.begin()+r, sorty);
Polygon u;
for (int i = l; i < r; ++i) {
if(fabs(v[i].x-p) >= d) continue;
for (int j = 0; j < u.size(); ++j) {
real dy = v[i].y-next(u.rbegin(), j)->y;
if(dy >= d) break;
d = min(d, abs(v[i]-*next(u.rbegin(), j)));
}
u.emplace_back(v[i]);
}
return d;
}
int main() {
int n;
cin >> n;
if(n == 1){
puts("1");
return 0;
}
vector<Segment> v;
vector<Point> ps(2*n);
for (int i = 0; i < n; ++i) {
cin >> ps[i*2] >> ps[i*2+1];
v.emplace_back(ps[i*2], ps[i*2+1]);
}
int ans = 1;
for (int i = 0; i < 2*n; ++i) {
for (int j = i+1; j < 2*n; ++j) {
if(abs(ps[i]-ps[j]) < EPS) continue;
Line l(ps[i], ps[j]);
int x = 0;
for (int k = 0; k < n; ++k) {
if(intersect(v[k], l)) x++;
}
ans = max(ans, x);
}
}
cout << ans << "\n";
return 0;
}
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