結果
問題 | No.281 門松と魔法(1) |
ユーザー |
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提出日時 | 2020-01-02 23:52:58 |
言語 | C++17 (gcc 13.3.0 + boost 1.87.0) |
結果 |
AC
|
実行時間 | 3 ms / 1,000 ms |
コード長 | 4,999 bytes |
コンパイル時間 | 1,058 ms |
コンパイル使用メモリ | 98,996 KB |
最終ジャッジ日時 | 2025-01-08 15:55:15 |
ジャッジサーバーID (参考情報) |
judge4 / judge4 |
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ファイルパターン | 結果 |
---|---|
other | AC * 57 |
ソースコード
// This is free and unencumbered software released into the public domain.// Anyone is free to copy, modify, publish, use, compile, sell, or// distribute this software, either in source code form or as a compiled// binary, for any purpose, commercial or non-commercial, and by any// means.// In jurisdictions that recognize copyright laws, the author or authors// of this software dedicate any and all copyright interest in the// software to the public domain. We make this dedication for the benefit// of the public at large and to the detriment of our heirs and// successors. We intend this dedication to be an overt act of// relinquishment in perpetuity of all present and future rights to this// software under copyright law.// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR// OTHER DEALINGS IN THE SOFTWARE.// For more information, please refer to <http://unlicense.org>/****************//* template.hpp *//****************/#include <algorithm>#include <cassert>#include <functional>#include <iomanip>#include <iostream>#include <limits>using std::cerr;using std::cout;using std::endl;using std::max;using std::min;using std::swap;struct BoolName : std::numpunct<char> {std::string t, f;BoolName(std::string t, std::string f) : t(t), f(f) {}std::string do_truename() const { return t; }std::string do_falsename() const { return f; }};void setBoolName(std::string t, std::string f) {cout.imbue(std::locale(cout.getloc(), new BoolName(t, f)));}struct Initializer {Initializer() {cout << std::fixed << std::setprecision(15) << std::boolalpha;setBoolName("Yes", "No");}} initializer;struct Input {bool eof;Input() : eof(false) {}operator char() {char v;this->eof = (std::scanf("%c", &v) != 1);return v;}operator int() {int v;this->eof = (std::scanf("%d", &v) != 1);return v;}operator long() {long v;this->eof = (std::scanf("%ld", &v) != 1);return v;}operator long long() {long long v;this->eof = (std::scanf("%lld", &v) != 1);return v;}operator unsigned int() {unsigned int v;this->eof = (std::scanf("%u", &v) != 1);return v;}operator unsigned long() {unsigned long v;this->eof = (std::scanf("%lu", &v) != 1);return v;}operator unsigned long long() {unsigned long long v;this->eof = (std::scanf("%llu", &v) != 1);return v;}operator double() {double v;this->eof = (std::scanf("%lf", &v) != 1);return v;}operator long double() {long double v;this->eof = (std::scanf("%Lf", &v) != 1);return v;}void ignore() const { getchar(); }} in;template <typename T> T abs(T a) { return a >= 0 ? a : -a; }template <typename T, typename S> bool chmin(T &a, const S &b) {return a > b ? a = b, true : false;}template <typename T, typename S> bool chmax(T &a, const S &b) {return a < b ? a = b, true : false;}template <typename T, typename S> std::function<S(T)> cast() {return [](const T &t) { return static_cast<S>(t); };}template <typename T> T copy(const T &a) { return T(a); }class ZeroPadding {public:ZeroPadding(int n) : n(n) {}int n;};std::ostream &operator<<(std::ostream &os, const ZeroPadding &z) {os << std::setw(z.n) << std::setfill('0');return os;}template <typename T> constexpr T inf() {return std::numeric_limits<T>::max() / 2 - 1;}/************//* main.cpp *//************/int d;void magic(int &n, int &res, int t = 1) {n -= d * t;if (n < 0) {n = 0;}res += t;}bool isKadomatsu(int h1, int h2, int h3) {return h1 != h2 && h1 != h3 && h2 != h3 &&((h2 > h1 && h2 > h3) || (h2 < h1 && h2 < h3));}int solve1(int h1, int h2, int h3) {if (h2 == 0) {return inf<int>();}int res = 0;if (h1 >= h2) {magic(h1, res, (h1 - h2) / d + 1);}if (h3 >= h2) {magic(h3, res, (h3 - h2) / d + 1);}if (h1 == h3) {magic(h1, res);}if (h1 == h3) {return inf<int>();}return res;}int solve2(int h1, int h2, int h3) {int res = 0;if (h1 == h3) {magic(h1, res);}if (h1 == 0 || h3 == 0) {return inf<int>();}if (min(h1, h3) <= h2) {magic(h2, res, (h2 - min(h1, h3)) / d + 1);}return res;}int main() {d = in;int h1(in), h2(in), h3(in);if (isKadomatsu(h1, h2, h3)) {cout << 0 << endl;} else if (d == 0) {cout << -1 << endl;} else {int res = min(solve1(h1, h2, h3), solve2(h1, h2, h3));cout << (res == inf<int>() ? -1 : res) << endl;}}