結果
問題 | No.103 素因数ゲーム リターンズ |
ユーザー | not_522 |
提出日時 | 2020-01-17 23:51:11 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
WA
|
実行時間 | - |
コード長 | 21,579 bytes |
コンパイル時間 | 1,978 ms |
コンパイル使用メモリ | 134,944 KB |
実行使用メモリ | 6,948 KB |
最終ジャッジ日時 | 2024-06-26 01:55:36 |
合計ジャッジ時間 | 3,081 ms |
ジャッジサーバーID (参考情報) |
judge4 / judge5 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
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testcase_00 | WA | - |
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testcase_03 | WA | - |
testcase_04 | WA | - |
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testcase_06 | WA | - |
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testcase_24 | WA | - |
ソースコード
// This is free and unencumbered software released into the public domain. // Anyone is free to copy, modify, publish, use, compile, sell, or // distribute this software, either in source code form or as a compiled // binary, for any purpose, commercial or non-commercial, and by any // means. // In jurisdictions that recognize copyright laws, the author or authors // of this software dedicate any and all copyright interest in the // software to the public domain. We make this dedication for the benefit // of the public at large and to the detriment of our heirs and // successors. We intend this dedication to be an overt act of // relinquishment in perpetuity of all present and future rights to this // software under copyright law. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR // OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // For more information, please refer to <http://unlicense.org> /****************/ /* template.hpp */ /****************/ #include <algorithm> #include <cassert> #include <functional> #include <iomanip> #include <iostream> #include <limits> using std::cerr; using std::cout; using std::endl; using std::max; using std::min; using std::swap; struct BoolName : std::numpunct<char> { std::string t, f; BoolName(std::string t, std::string f) : t(t), f(f) {} std::string do_truename() const { return t; } std::string do_falsename() const { return f; } }; void setBoolName(std::string t, std::string f) { cout.imbue(std::locale(cout.getloc(), new BoolName(t, f))); } struct Initializer { Initializer() { cout << std::fixed << std::setprecision(15) << std::boolalpha; setBoolName("Yes", "No"); } } initializer; struct Input { bool eof; Input() : eof(false) {} operator char() { char v; while (!(this->eof = (std::scanf("%c", &v) != 1)) && std::isspace(v)) { } return v; } operator int() { int v; this->eof = (std::scanf("%d", &v) != 1); return v; } operator long() { long v; this->eof = (std::scanf("%ld", &v) != 1); return v; } operator long long() { long long v; this->eof = (std::scanf("%lld", &v) != 1); return v; } operator unsigned int() { unsigned int v; this->eof = (std::scanf("%u", &v) != 1); return v; } operator unsigned long() { unsigned long v; this->eof = (std::scanf("%lu", &v) != 1); return v; } operator unsigned long long() { unsigned long long v; this->eof = (std::scanf("%llu", &v) != 1); return v; } operator double() { double v; this->eof = (std::scanf("%lf", &v) != 1); return v; } operator long double() { long double v; this->eof = (std::scanf("%Lf", &v) != 1); return v; } void ignore() const { getchar(); } } in; template <typename T> T abs(T a) { return a >= 0 ? a : -a; } template <typename T, typename S> bool chmin(T &a, const S &b) { return a > b ? a = b, true : false; } template <typename T, typename S> bool chmax(T &a, const S &b) { return a < b ? a = b, true : false; } template <typename T, typename S> std::function<S(T)> cast() { return [](const T &t) { return static_cast<S>(t); }; } template <typename T> T copy(const T &a) { return T(a); } class ZeroPadding { public: ZeroPadding(int n) : n(n) {} int n; }; std::ostream &operator<<(std::ostream &os, const ZeroPadding &z) { os << std::setw(z.n) << std::setfill('0'); return os; } template <typename T> constexpr T inf() { return std::numeric_limits<T>::max() / 2 - 1; } /*************/ /* tuple.hpp */ /*************/ #include <tuple> template <typename... T> class Tuple : public std::tuple<T...> { public: Tuple(Input &in) : std::tuple<T...>() { (void)in; } }; template <typename T, typename... S> class Tuple<T, S...> : public std::tuple<T, S...> { public: Tuple() : std::tuple<T, S...>() {} Tuple(T t, S... s) : std::tuple<T, S...>(t, s...) {} Tuple(const std::tuple<T, S...> &t) : std::tuple<T, S...>(t) {} Tuple(Input &in) { auto a = std::tuple<T>(in); std::tuple<S...> b = Tuple<S...>(in); std::tuple<T, S...> c = std::tuple_cat(a, b); *this = c; } template <int n> auto &get() { return std::get<n>(*this); } template <int n> const auto &get() const { return std::get<n>(*this); } }; template <typename... T> Tuple<T...> makeTuple(const T &... args) { return Tuple<T...>(args...); } namespace std { template <typename... T> class tuple_size<Tuple<T...>> : public std::integral_constant<size_t, sizeof...(T)> {}; template <std::size_t I, typename... T> class tuple_element<I, Tuple<T...>> { public: using type = tuple_element_t<I, std::tuple<T...>>; }; } // namespace std /*****************/ /* container.hpp */ /*****************/ #include <vector> template <typename T> class Container : public T { private: using S = typename T::value_type; using Itr = typename T::iterator; public: Container() : T() {} Container(int n) : T(n) {} Container(int n, S s) : T(n, s) {} template <typename Itr> Container(Itr first, Itr last) : T(first, last) {} Container(const std::initializer_list<S> &v) : T(v) {} Container(int n, Input &in) { std::vector<S> v(n); for (auto &i : v) { i = in; } *this = Container<T>(v.begin(), v.end()); } S max() const { return *std::max_element(this->begin(), this->end()); } template <typename Function> auto max(Function func) const { std::vector<std::pair<decltype(func(S())), S>> res; for (const auto &i : *this) { res.emplace_back(func(i), i); } return std::max_element(res.begin(), res.end())->second; } S min() const { return *std::min_element(this->begin(), this->end()); } Tuple<S, S> minmax() const { auto itrs = std::minmax_element(this->begin(), this->end()); return Tuple<S, S>(*itrs.first, *itrs.second); } template <typename Function> auto min(Function func) const { std::vector<std::pair<decltype(func(S())), S>> res; for (const auto &i : *this) { res.emplace_back(func(i), i); } return std::min_element(res.begin(), res.end())->second; } int argmax() const { return std::distance(this->begin(), std::max_element(this->begin(), this->end())); } int argmin() const { return std::distance(this->begin(), std::min_element(this->begin(), this->end())); } int find(const S &a) const { return std::distance(this->begin(), std::find(this->begin(), this->end(), a)); } bool contains(const S &a) const { return std::find(this->begin(), this->end(), a) != this->end(); } int size() const { return T::size(); } std::pair<Itr, Itr> equal_range(const S &a) { return std::equal_range(this->begin(), this->end(), a); } template <typename Function> bool all_of(Function func) const { return std::all_of(this->begin(), this->end(), func); } template <typename Function> bool any_of(Function func) const { return std::any_of(this->begin(), this->end(), func); } template <typename Function> bool none_of(Function func) const { return std::none_of(this->begin(), this->end(), func); } int count(const S &s) const { return std::count(this->begin(), this->end(), s); } bool is_sorted() const { return std::is_sorted(this->begin(), this->end()); } void output(std::string sep = "\n", std::string end = "\n") const { bool first = true; for (const auto &i : *this) { if (!first) { cout << sep; } first = false; cout << i; } cout << end; } }; /***********/ /* map.hpp */ /***********/ #include <map> template <typename T, typename S> class Map : public Container<std::map<T, S>> { public: Map() : Container<std::map<T, S>>() {} bool contains(const T &a) const { return this->count(a) != 0; } int count(const T &t) const { return std::map<T, S>::count(t); } }; /***********/ /* set.hpp */ /***********/ #include <set> template <typename T> class Set : public Container<std::set<T>> { public: Set() : Container<std::set<T>>() {} template <typename Itr> Set(Itr first, Itr last) : Container<std::set<T>>(first, last) {} Set(const std::initializer_list<T> &s) : Container<std::set<T>>(s) {} template <typename S> Set<T> &operator&=(const S &a) { Set<T> r; if (this->size() < a.size()) { for (const auto &i : *this) { if (a.in(i)) { r.emplace(i); } } } else { for (const auto &i : a) { if (this->in(i)) { r.emplace(i); } } } *this = r; return *this; } int count(const T &a) const { return std::set<T>::count(a); } int contains(const T &a) const { return count(a) > 0; } }; /*******************/ /* game/grundy.hpp */ /*******************/ template <typename T> class Grundy { private: Map<T, int> grundy; public: int solve(T t) { if (grundy.count(t)) { return grundy[t]; } Set<int> s; for (auto g : t.next()) { s.insert(solve(g)); } for (int i = 0;; ++i) { if (s.count(i) == 0) { return grundy[t] = i; } } } template <typename S> int solve(S s) { int g = 0; for (auto t : s) { g ^= solve(t); } return g; } }; /***************/ /* ordered.hpp */ /***************/ template <typename T> class Ordered { public: template <typename V> bool operator==(const V &v) const { return !(static_cast<T>(v) < static_cast<const T &>(*this) || static_cast<const T &>(*this) < static_cast<T>(v)); } template <typename V> bool operator!=(const V &v) const { return static_cast<T>(v) < static_cast<const T &>(*this) || static_cast<const T &>(*this) < static_cast<T>(v); } template <typename V> bool operator>(const V &v) const { return static_cast<T>(v) < static_cast<const T &>(*this); } template <typename V> bool operator<=(const V &v) const { return !(static_cast<T>(v) < static_cast<const T &>(*this)); } template <typename V> bool operator>=(const V &v) const { return !(static_cast<const T &>(*this) < static_cast<T>(v)); } }; /**************/ /* vector.hpp */ /**************/ #include <numeric> template <typename T> class Vector : public Container<std::vector<T>>, public Ordered<Vector<T>> { public: Vector() = default; Vector(const Vector<T> &v) = default; Vector(int n) : Container<std::vector<T>>(n) {} Vector(int n, T t) : Container<std::vector<T>>(n, t) {} template <typename Itr> Vector(Itr first, Itr last) : Container<std::vector<T>>(first, last) {} Vector(const std::initializer_list<T> &v) : Container<std::vector<T>>(v) {} Vector(int n, Input &in) : Container<std::vector<T>>(n, in) {} Vector &operator+=(const Vector &v) { if (this->size() < v.size()) { this->resize(v.size()); } for (int i = 0; i < v.size(); ++i) { (*this)[i] += v[i]; } return *this; } Vector &operator+=(const T &v) { for (auto &i : *this) { i += v; } return *this; } Vector &operator-=(const Vector &v) { if (this->size() < v.size()) { this->resize(v.size()); } for (int i = 0; i < v.size(); ++i) { (*this)[i] -= v[i]; } return *this; } Vector &operator-=(const T &v) { for (auto &i : *this) { i -= v; } return *this; } Vector &operator*=(const Vector &v) { for (int i = 0; i < this->size(); ++i) { (*this)[i] *= v[i]; } return *this; } Vector &operator*=(const T &v) { for (auto &i : *this) { i *= v; } return *this; } Vector &operator/=(const Vector &v) { for (int i = 0; i < this->size(); ++i) { (*this)[i] /= v[i]; } return *this; } Vector &operator/=(const T &v) { for (auto &i : *this) { i /= v; } return *this; } Vector &operator%=(const Vector &v) { for (int i = 0; i < this->size(); ++i) { (*this)[i] %= v[i]; } return *this; } Vector &operator%=(const T &v) { for (auto &i : *this) { i %= v; } return *this; } Vector operator+(const Vector &v) const { return Vector(*this) += v; } Vector operator+(const T &v) const { return Vector(*this) += v; } Vector operator-(const Vector &v) const { return Vector(*this) -= v; } Vector operator-(const T &v) const { return Vector(*this) -= v; } Vector operator*(const Vector &v) const { return Vector(*this) *= v; } Vector operator*(const T &v) const { return Vector(*this) *= v; } Vector operator/(const Vector &v) const { return Vector(*this) /= v; } Vector operator/(const T &v) const { return Vector(*this) /= v; } Vector operator%(const Vector &v) const { return Vector(*this) %= v; } Vector operator%(const T &v) const { return Vector(*this) %= v; } bool operator<(const Vector &v) const { if (this->size() != v.size()) { return this->size() < v.size(); } for (int i = 0; i < this->size(); ++i) { if ((*this)[i] != v[i]) { return (*this)[i] < v[i]; } } return false; } Vector operator-() const { return *this * -1; } T inner_product(const Vector<T> &v) const { return std::inner_product(this->begin(), this->end(), v.begin(), T(0)); } Vector<T> &partial_sort(int k, bool reverse = false) { if (!reverse) { std::partial_sort(this->begin(), this->begin() + k, this->end()); } else { std::partial_sort(this->begin(), this->begin() + k, this->end(), std::greater<T>()); } return *this; } Vector<T> &sort() { std::sort(this->begin(), this->end()); return *this; } template <typename Function> Vector<T> &sort(Function func) { std::sort(this->begin(), this->end(), func); return *this; } Vector<T> &rsort() { std::sort(this->rbegin(), this->rend()); return *this; } Vector<int> argsort() const { Vector<Tuple<T, int>> v; for (int i = 0; i < this->size(); ++i) { v.emplace_back((*this)[i], i); } v.sort(); auto f = [](const Tuple<T, int> &t) { return t.template get<1>(); }; return v.transform(f); } Vector<T> &nth_element(int n, bool reverse = false) { if (!reverse) { std::nth_element(this->begin(), this->begin() + n, this->end()); } else { std::nth_element(this->begin(), this->begin() + n, this->end(), std::greater<T>()); } return *this; } Vector<T> subvector(int a) const { return Vector<T>(this->begin(), this->begin() + a); } Vector<T> subvector(int a, int b) const { return Vector<T>(this->begin() + a, this->begin() + b); } template <typename Function> auto transform(Function func) const { Vector<decltype(func(T()))> res; std::transform(this->begin(), this->end(), std::back_inserter(res), func); return res; } Vector<T> partial_sum() const { Vector<T> res; std::partial_sum(this->begin(), this->end(), std::back_inserter(res)); return res; } template <typename Function> Vector<T> partial_sum(Function func) const { Vector<T> res; std::partial_sum(this->begin(), this->end(), std::back_inserter(res), func); return res; } Vector<T> &reverse() { std::reverse(this->begin(), this->end()); return *this; } template <typename Function> int count_if(Function func) const { return std::count_if(this->begin(), this->end(), func); } Vector<T> adjacent_difference() const { Vector<T> res; std::adjacent_difference(this->begin(), this->end(), std::back_inserter(res)); return res; } T lower_bound(T t) const { return std::lower_bound(this->begin(), this->end(), t) - this->begin(); } T upper_bound(T t) const { return std::upper_bound(this->begin(), this->end(), t) - this->begin(); } T accumulate() const { return std::accumulate(this->begin(), this->end(), T()); } template <typename S, typename Function> S accumulate(S n, Function func) const { return std::accumulate(this->begin(), this->end(), n, func); } template <typename Int> static Vector<T> makeVector(Int n) { return Vector<T>(n); } template <typename Int> static Vector<T> makeVector(Input &in, Int n) { return Vector<T>(n, in); } template <typename Int, typename... Ints> static auto makeVector(Input &in, Int n, Ints... ints) { Vector<decltype(makeVector(in, ints...))> res; for (int i = 0; i < n; ++i) { res.emplace_back(makeVector(in, ints...)); } return res; } template <typename Int, typename... Ints> static auto makeVector(Int n, Ints... ints) { Vector<decltype(makeVector(ints...))> res; for (int i = 0; i < n; ++i) { res.emplace_back(makeVector(ints...)); } return res; } Vector<T> &unique() { this->erase(std::unique(this->begin(), this->end()), this->end()); return *this; } bool next_permutation() { return std::next_permutation(this->begin(), this->end()); } Vector<T> &rotate(int n) { std::rotate(this->begin(), this->begin() + n, this->end()); return *this; } Map<T, int> countAll() const { Map<T, int> res; for (const auto &i : *this) { ++res[i]; } return res; } T matmul(const T &a) const { return this->transform([&](const T &i) { return i.inner_product(a); }); } }; template <typename T> Vector<T> iota(int n, T m = 0) { Vector<T> v(n); std::iota(v.begin(), v.end(), m); return v; } template <typename T, typename S> void read(Vector<T> &t, Vector<S> &s) { for (int i = 0; i < t.size(); ++i) { t[i] = T(in); s[i] = S(in); } } template <typename T, typename S, typename U> void read(Vector<T> &t, Vector<S> &s, Vector<U> &u) { for (int i = 0; i < t.size(); ++i) { t[i] = T(in); s[i] = S(in); u[i] = U(in); } } template <typename T> Vector<T> operator+(const T &a, const Vector<T> &b) { return b + a; } template <typename T> Vector<T> operator-(const T &a, const Vector<T> &b) { return -b + a; } template <typename T> Vector<T> operator*(const T &a, const Vector<T> &b) { return b * a; } /******************/ /* math/prime.hpp */ /******************/ class Prime { private: Vector<int64_t> div; public: Prime(int64_t n = 0) { for (int64_t i = 0; i <= n; ++i) { div.emplace_back(i); } for (int64_t i = 2; i <= n / i; ++i) { if (div[i] == i) { for (int64_t j = i * i; j <= n; j += i) { div[j] = i; } } } } bool isPrime(int64_t n) const { if (n <= 1) { return false; } if (n < div.size()) { return div[n] == n; } for (int64_t i = 2; i <= n / i; ++i) { if (n % i == 0) { return false; } } return true; } Vector<int64_t> factor(int64_t n) const { Vector<int64_t> res; for (int64_t i = 2; i <= n / i && n >= div.size(); ++i) { while (n % i == 0) { res.emplace_back(i); n /= i; } } if (n >= max(int(div.size()), 2)) { res.emplace_back(n); } else { while (n > 1) { res.emplace_back(div[n]); n /= div[n]; } } return res.sort(); } Vector<int64_t> primeFactor(int64_t n) const { Vector<int64_t> res; for (int64_t i = 2; i <= n / i && n >= int64_t(div.size()); ++i) { if (n % i) { continue; } res.emplace_back(i); while (n % i == 0) { n /= i; } } if (n >= max(div.size(), 2)) { res.emplace_back(n); } else { while (n > 1) { int64_t d = div[n]; res.emplace_back(d); while (n % d == 0) { n /= d; } } } return res.sort(); } Vector<int64_t> divisor(int64_t n) const { Vector<int64_t> res; for (int64_t i = 1; i <= n / i; ++i) { if (n % i == 0) { res.emplace_back(i); if (i != n / i) { res.emplace_back(n / i); } } } return res.sort(); } Vector<int64_t> primes(int64_t n) const { Vector<int64_t> res; for (int64_t i = 2; i <= n; ++i) { if (isPrime(i)) { res.emplace_back(i); } } return res; } }; Prime prime_; bool isPrime(int64_t n) { return prime_.isPrime(n); } Vector<int64_t> factor(int64_t n) { return prime_.factor(n); } Vector<int64_t> primeFactor(int64_t n) { return prime_.primeFactor(n); } Vector<int64_t> divisor(int64_t n) { return prime_.divisor(n); } Vector<int64_t> primes(int64_t n) { return prime_.primes(n); } /************/ /* main.cpp */ /************/ Prime prime; class State { private: int n; public: State() {} State(int n) : n(n) {} State(Input in) : n(in) {} Vector<State> next() { auto factor = prime.primeFactor(n); Vector<State> res; for (auto i : factor) { res.emplace_back(n / i); if (n / i % i == 0) { res.emplace_back(n / i / i); } } return res; } bool operator<(const State &state) const { return n < state.n; } }; int main() { setBoolName("Alice", "Bob"); int n(in); Vector<State> m(n, in); Grundy<State> grundy; cout << grundy.solve(m) << endl; }