結果
問題 | No.245 貫け! |
ユーザー |
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提出日時 | 2015-08-17 15:04:11 |
言語 | C++11(廃止可能性あり) (gcc 13.3.0) |
結果 |
AC
|
実行時間 | 30 ms / 5,000 ms |
コード長 | 8,595 bytes |
コンパイル時間 | 1,411 ms |
コンパイル使用メモリ | 167,340 KB |
実行使用メモリ | 6,944 KB |
最終ジャッジ日時 | 2024-07-18 10:00:55 |
合計ジャッジ時間 | 2,417 ms |
ジャッジサーバーID (参考情報) |
judge5 / judge2 |
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ファイルパターン | 結果 |
---|---|
sample | AC * 4 |
other | AC * 16 |
ソースコード
#include <bits/stdc++.h>using namespace std;namespace arithmetic {template<typename T> class Addition {public:template<typename V> T operator+(const V& v) const {return T(static_cast<const T&>(*this)) += v;}};template<typename T> class Subtraction {public:template<typename V> T operator-(const V& v) const {return T(static_cast<const T&>(*this)) -= v;}};template<typename T> class Multiplication {public:template<typename V> T operator*(const V& v) const {return T(static_cast<const T&>(*this)) *= v;}};template<typename T> class Division {public:template<typename V> T operator/(const V& v) const {return T(static_cast<const T&>(*this)) /= v;}};template<typename T> class Modulus {public:template<typename V> T operator%(const V& v) const {return T(static_cast<const T&>(*this)) %= v;}};}template<typename T> class IndivisibleArithmetic : public arithmetic::Addition<T>, public arithmetic::Subtraction<T>, public arithmetic::Multiplication<T> {};template<typename T> class Arithmetic : public IndivisibleArithmetic<T>, public arithmetic::Division<T> {};template<typename T> class Ordered {public:template<typename V> bool operator==(const V& v) const {return !(static_cast<T>(v) < static_cast<const T&>(*this) || static_cast<const T&>(*this) < static_cast<T>(v));}template<typename V> bool operator!=(const V& v) const {return static_cast<T>(v) < static_cast<const T&>(*this) || static_cast<const T&>(*this) < static_cast<T>(v);}template<typename V> bool operator>(const V& v) const {return static_cast<T>(v) < static_cast<const T&>(*this);}template<typename V> bool operator<=(const V& v) const {return !(static_cast<T>(v) < static_cast<const T&>(*this));}template<typename V> bool operator>=(const V& v) const {return !(static_cast<const T&>(*this) < static_cast<T>(v));}};template<typename T> inline T gcd(T a, T b) {return __gcd(a, b);}template<typename T> inline T lcm(T a, T b) {return a / gcd(a, b) * b;}template<typename T> inline T floor(T a, T b) {return floor(a / b) * b <= a ? floor(a / b) : floor(a / b) - 1;}template<typename T> inline T ceil(T a, T b) {return floor(a + b - 1, b);}template<typename T> inline T round(T a, T b) {return floor(a + b / 2);}template<typename T> inline T mod(T a, T b) {return a - floor(a, b) * b;}template<typename T> inline T factorial(T n) {return n <= 1 ? 1 : factorial(n - 1) * n;}class Real : public Arithmetic<Real>, public arithmetic::Modulus<Real>, public Ordered<Real> {private:static long double EPS;long double val;operator long double() const {return val;}public:Real() {}Real(long double val) : val(val) {}Real operator-() const {return -val;}template<typename T> Real operator+=(const T& r) {val += static_cast<long double>(r);return *this;}template<typename T> Real operator-=(const T& r) {val -= static_cast<long double>(r);return *this;}template<typename T> Real operator*=(const T& r) {val *= static_cast<long double>(r);return *this;}template<typename T> Real operator/=(const T& r) {val /= static_cast<long double>(r);return *this;}template<typename T> Real operator%=(const T& r) {return *this = mod(*this, static_cast<Real>(r));}template<typename T> Real operator-(const T& v) const {return Real(*this) -= v;}template<typename T> Real operator*(const T& v) const {return Real(*this) *= v;}template<typename T> Real operator/(const T& v) const {return Real(*this) /= v;}template<typename T> bool operator<(const T r) const {return val < static_cast<long double>(r) - EPS;}Real abs() const {return std::abs(val);}Real sqrt() const {return std::sqrt(val);}long double toLongDouble() const {return val;}};long double Real::EPS = 1e-10;inline ostream& operator<<(ostream& os, const Real& a) {os << fixed << setprecision(15) << a.toLongDouble();return os;}inline istream& operator>>(istream& is, Real& a) {long double n;is >> n;a = n;return is;}Real floor(const Real& r) {return floor(r.toLongDouble());}class Point : public Arithmetic<Point>, public Ordered<Point> {public:Real x, y;Point() {}Point(const Real& x) : x(x), y(0) {}Point(const Real& x, const Real& y) : x(x), y(y) {}Point operator+=(const Point& p) {x += p.x;y += p.y;return *this;}Point operator-=(const Point& p) {x -= p.x;y -= p.y;return *this;}Point operator*=(const Point& p) {Real xx = x * p.x - y * p.y;y = x * p.y + y * p.x;x = xx;return *this;}Point operator*=(const Real& r) {x *= r;y *= r;return *this;}Point operator/=(const Point& p) {Real nrm = p.norm();Real xx = (x * p.x + y * p.y) / nrm;y = (y * p.x - x * p.y) / nrm;x = xx;return *this;}Point operator/=(const Real& r) {x /= r;y /= r;return *this;}bool operator<(const Point& p) const {return (x == p.x) ? y < p.y : x < p.x;}Real norm() const {return x * x + y * y;}Real abs() const {return norm().sqrt();}Point conj() const {return Point(x, -y);}};inline Point operator*(const Real& real, const Point& point) {return point * real;}inline Point operator/(const Real& real, const Point& point) {return point / real;}inline ostream& operator<<(ostream& os, const Point& point) {os << point.x << " " << point.y;return os;}inline istream& operator>>(istream& is, Point& point) {Real x, y;is >> x >> y;point = Point(x, y);return is;}class Line {public:Point a, b;Line() {}Line (const Point& a, const Point& b) : a(a), b(b) {}bool operator==(const Line& line) const {return ((line.vec() / vec()).y == 0) && (((line.a - a) / vec()).y == 0);}Point vec() const {return b - a;}};inline ostream& operator<<(ostream& os, const Line& line) {os << line.a << " " << line.b;return os;}inline istream& operator>>(istream& is, Line& line) {Point a, b;is >> a >> b;line = Line(a, b);return is;}class Segment : public Line, public Ordered<Segment> {public:Segment() {}Segment (const Point& a, const Point& b) : Line(a, b) {}bool operator<(const Segment& segment) const {return a == segment.a ? b < segment.b : a < segment.a;}};enum CCW{LEFT = 1, RIGHT = 2, BACK = 4, FRONT = 8, ON = 16};int ccw(const Point& a, const Point& b, const Point& c) {Point p = (c - a) / (b - a);if (p.y > 0) return LEFT;if (p.y < 0) return RIGHT;if (p.x < 0) return BACK;if (p.x > 1) return FRONT;return ON;}int ccw(const Segment& segment, const Point& point) {return ccw(segment.a, segment.b, point);}int ccw(const Line& line, const Point& point) {int res = ccw(line.a, line.b, point);if (res == BACK || res == FRONT) res = ON;return res;}template<bool strict = false> inline bool intersect(const Line& line1, const Line& line2) {if (strict) return (line1.vec() / line2.vec()).y != 0;return ((line1.vec() / line2.vec()).y != 0) || (line1 == line2);}template<bool strict = false> inline bool intersect(const Line& line, const Segment& segment) {Point p1 = (segment.a - line.a) / line.vec(), p2 = (segment.b - line.a) / line.vec();if (strict) return p1.y * p2.y < 0;return p1.y * p2.y <= 0;}template<bool strict = false> inline bool intersect(const Segment& segment, const Line& line) {return intersect(line, segment);}template<bool strict = false> inline bool intersect(const Segment& segment1, const Segment& segment2) {int ccw1 = ccw(segment1, segment2.a) | ccw(segment1, segment2.b);int ccw2 = ccw(segment2, segment1.a) | ccw(segment2, segment1.b);if (strict) return (ccw1 & ccw2) == (LEFT | RIGHT);return ((ccw1 & ccw2) == (LEFT | RIGHT)) || ((ccw1 | ccw2) & ON);}int main() {int n;cin >> n;vector<Segment> s(n);for (auto& i : s) cin >> i;vector<Point> p(2 * n);for (int i = 0; i < n; ++i) {p[i] = s[i].a;p[i + n] = s[i].b;}int res = 0;for (const auto& a : p) {for (const auto& b : p) {if (a == b) continue;Line line(a, b);int cnt = 0;for (const auto& k : s) {if (intersect(line, k)) ++cnt;}res = max(res, cnt);}}cout << res << endl;}