結果
問題 | No.61 リベリオン |
ユーザー | yuruhiya |
提出日時 | 2020-04-11 19:46:59 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 107 ms / 5,000 ms |
コード長 | 19,909 bytes |
コンパイル時間 | 2,266 ms |
コンパイル使用メモリ | 208,088 KB |
実行使用メモリ | 5,376 KB |
最終ジャッジ日時 | 2024-09-19 07:36:47 |
合計ジャッジ時間 | 2,602 ms |
ジャッジサーバーID (参考情報) |
judge1 / judge3 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 2 ms
5,248 KB |
testcase_01 | AC | 2 ms
5,376 KB |
testcase_02 | AC | 2 ms
5,376 KB |
testcase_03 | AC | 107 ms
5,376 KB |
testcase_04 | AC | 94 ms
5,376 KB |
testcase_05 | AC | 2 ms
5,376 KB |
ソースコード
#define _USE_MATH_DEFINES #if defined(__GNUC__) #include <bits/stdc++.h> #elif defined(_MSC_VER) #define _CRT_SECURE_NO_WARNINGS #include <__msvc_all_public_headers.hpp> #undef min #undef max #endif #define rep(i, n) for (int i = 0; i < (n); ++i) #define FOR(i, m, n) for (int i = (m); i < (n); ++i) #define rrep(i, n) for (int i = (n) - 1; i >= 0; --i) #define rfor(i, m, n) for (int i = (m); i >= (n); --i) #define sz(x) ((int)(x).size()) #define all(x) (x).begin(),(x).end() #define rall(x) (x).rbegin(),(x).rend() #define range_it(a, l, r) (a).begin() + (l), (a).begin() + (r) using namespace std; using ll = long long; using ld = long double; using VB = vector<bool>; using VVB = vector<VB>; using VI = vector<int>; using VVI = vector<VI>; using VL = vector<ll>; using VVL = vector<VL>; using VS = vector<string>; using VD = vector<ld>; using PII = pair<int, int>; using VP = vector<PII>; using PLL = pair<ll, ll>; using VPL = vector<PLL>; template<class T>using PQ = priority_queue<T>; template<class T>using PQS = priority_queue<T, vector<T>, greater<T>>; constexpr int inf = (int)1e9; constexpr ll inf_ll = (ll)1e18, MOD = 1000000007; constexpr ld PI = M_PI, EPS = 1e-12; // --- input --- // #ifdef _WIN32 #define getchar_unlocked _getchar_nolock #define putchar_unlocked _putchar_nolock #define fwrite_unlocked _fwrite_nolock #define fflush_unlocked _fflush_nolock #endif inline int gc() { return getchar_unlocked(); } template<class T>inline void InputF(T& v) { cin >> v; } inline void InputF(char& v) { while (isspace(v = gc())); } inline void InputF(bool& v) { char c; InputF(c); v = c == '1'; } inline void InputF(string& v) { char c; for (InputF(c); !isspace(c); c = gc())v += c; } inline void InputF(int& v) { bool neg = false; v = 0; char c; InputF(c); if (c == '-') { neg = true; c = gc(); } for (; isdigit(c); c = gc())v = v * 10 + (c - '0'); if (neg)v = -v; } inline void InputF(long long& v) { bool neg = false; v = 0; char c; InputF(c); if (c == '-') { neg = true; c = gc(); } for (; isdigit(c); c = gc())v = v * 10 + (c - '0'); if (neg)v = -v; } inline void InputF(double& v) { double dp = 1; bool neg = false, adp = false; v = 0; char c; InputF(c); if (c == '-') { neg = true; c = gc(); } for (; isdigit(c) || c == '.'; c = gc()) { if (c == '.')adp = true; else if (adp)v += (c - '0') * (dp *= 0.1); else v = v * 10 + (c - '0'); } if (neg)v = -v; } template<class T, class U>inline void InputF(pair<T, U>& v) { InputF(v.first); InputF(v.second); } template<class T>inline void InputF(vector<T>& v) { for (auto& e : v)InputF(e); } template<size_t N = 0, class T>inline void InputTuple(T& v) { if constexpr (N < tuple_size_v<T>) { InputF(get<N>(v)); InputTuple<N + 1>(v); } } template<class...T>inline void InputF(tuple<T...>& v) { InputTuple(v); } template<class T>inline T InputF() { T v; InputF(v); return v; } struct InputV { int n, m; InputV(int N) :n(N), m(0) {} InputV(pair<int, int> N) :n(N.first), m(N.second) {} template<class T>operator vector<T>() { vector<T> v(n); InputF(v); return v; } template<class T>operator vector<vector<T>>() { vector<vector<T>> v(n, vector<T>(m)); InputF(v); return v; } }; struct Input { template<class T>operator T() { return InputF<T>(); } int operator--(int) { int v; InputF(v); v--; return v; } InputV operator[](int n) { return InputV(n); } InputV operator[](pair<int, int> n) { return InputV(n); } void operator()() {} template<class H, class...T>void operator()(H&& h, T&& ...t) { InputF(h); operator()(forward<T>(t)...); } template<class T>Input& operator,(T&& v) { InputF(v); return *this; } private: template<template<class...>class, class...>struct Multiple; template<template<class...>class V, class Head, class... Tail>struct Multiple<V, Head, Tail...> { template<class... Args>using vec = V<vector<Head>, Args...>; using type = typename Multiple<vec, Tail...>::type; }; template<template<class...>class V>struct Multiple<V> { using type = V<>; }; template<class...T>using multiple_t = typename Multiple<tuple, T...>::type; template<size_t N = 0, class T>void in_multiple(T& t) { if constexpr (N < tuple_size_v<T>) { auto& vec = get<N>(t); using V = typename remove_reference_t<decltype(vec)>::value_type; vec.push_back(InputF<V>()); in_multiple<N + 1>(t); } } public: template<class...T>auto multiple(int H) { multiple_t<T...> res; while (H--)in_multiple(res); return res; } }in; #define input(T) InputF<T>() #define ini input(int) #define inl input(ll) #define ins input(string) #define ind input(ld) #define input2(T, ...) T __VA_ARGS__; in(__VA_ARGS__) #define INT(...) input2(int, __VA_ARGS__) #define LL(...) input2(ll, __VA_ARGS__) #define STR(...) input2(string, __VA_ARGS__) #define DOUBLE(...) input2(ld, __VA_ARGS__) // --- output --- // struct BoolStr { const char* t, * f; BoolStr(const char* _t, const char* _f) :t(_t), f(_f) {} }Yes("Yes", "No"), yes("yes", "no"), YES("YES", "NO"), Int("1", "0"); struct DivStr { const char* d, * l; DivStr(const char* _d, const char* _l) :d(_d), l(_l) {} }spc(" ", "\n"), no_spc("", "\n"), end_line("\n", "\n"), comma(",", "\n"), no_endl(" ", ""); class Output { BoolStr B{ Yes }; DivStr D{ spc }; void p(int v) { if (v < 0)putchar_unlocked('-'), v = -v; char b[10]; int n = 0; while (v)b[n++] = '0' + v % 10, v /= 10; if (!n)b[n++] = 0; while (n--)putchar_unlocked(b[n]); } void p(ll v) { if (v < 0)putchar_unlocked('-'), v = -v; char b[20]; int n = 0; while (v)b[n++] = '0' + v % 10, v /= 10; if (!n)b[n++] = 0; while (n--)putchar_unlocked(b[n]); } void p(bool v) { p(v ? B.t : B.f); } void p(char v) { putchar_unlocked(v); } void p(const char* v) { fwrite_unlocked(v, 1, strlen(v), stdout); } void p(double v) { printf("%.20f", v); } void p(long double v) { printf("%.20Lf", v); } template<class T> void p(const T& v) { cout << v; } template<class T, class U>void p(const pair<T, U>& v) { p(v.first); p(D.d); p(v.second); } template<class T>void p(const vector<T>& v) { rep(i, sz(v)) { if (i)p(D.d); p(v[i]); } } template<class T>void p(const vector<vector<T>>& v) { rep(i, sz(v)) { if (i)p(D.l); p(v[i]); } } public: Output& operator()() { p(D.l); return *this; } template<class H>Output& operator()(H&& h) { p(h); p(D.l); return *this; } template<class H, class...T>Output& operator()(H&& h, T&& ...t) { p(h); p(D.d); return operator()(forward<T>(t)...); } template<class...T>void exit(T&& ...t) { operator()(forward<T>(t)...); std::exit(EXIT_SUCCESS); } Output& flush() { fflush_unlocked(stdout); return *this; } Output& set(const BoolStr& b) { B = b; return *this; } Output& set(const DivStr& d) { D = d; return *this; } Output& set(const char* t, const char* f) { B = BoolStr(t, f); return *this; } }out; // --- step --- // template<class T>struct Step { class It { T a, b, c; public: constexpr It() : a(T()), b(T()), c(T()) {} constexpr It(T _b, T _c, T _s) : a(_b), b(_c), c(_s) {} constexpr It& operator++() { --b; a += c; return *this; } constexpr It operator++(int) { It tmp = *this; --b; a += c; return tmp; } constexpr const T& operator*()const { return a; } constexpr const T* operator->()const { return &a; } constexpr bool operator==(const It& i)const { return b == i.b; } constexpr bool operator!=(const It& i)const { return !(b == i.b); } constexpr T start()const { return a; } constexpr T count()const { return b; } constexpr T step()const { return c; } }; constexpr Step(T b, T c, T s) : be(b, c, s) {} constexpr It begin()const { return be; } constexpr It end()const { return en; } constexpr T start()const { return be.start(); } constexpr T count()const { return be.count(); } constexpr T step()const { return be.step(); } constexpr T sum()const { return start() * count() + step() * (count() * (count() - 1) / 2); } operator vector<T>()const { return as_vector(); } vector<T> as_vector()const { vector<T> res; res.reserve(count()); each([&](T i) {res.push_back(i); }); return res; } template<class F>void each(const F& f)const { for (T i : *this)f(i); } template<class F>auto max(const F& f)const { auto v = map(f); return *max_element(v.begin(), v.end()); } template<class F>auto min(const F& f)const { auto v = map(f); return *min_element(v.begin(), v.end()); } template<class F>int count_if(const F& f)const { int res = 0; each([&](T i) {if (f(i))++res; }); return res; } template<class F>auto map(const F& f)const { vector<decay_t<invoke_result_t<F, T>>> res; res.reserve(count()); each([&](T i) {res.push_back(f(i)); }); return res; } template<class F>vector<T> select(const F& f)const { vector<T> res; each([&](T i) {if (f(i))res.push_back(i); }); return res; } template<class F, class U = decay_t<invoke_result_t<F, T>>>auto sum(const F& f)const { U res = 0; each([&](T i) {res += static_cast<U>(f(i)); }); return res; } using value_type = T; using iterator = It; private: It be, en; }; template<class T>inline constexpr auto step(T a) { return Step<T>(0, a, 1); } template<class T>inline constexpr auto step(T a, T b) { return Step<T>(a, b - a, 1); } template<class T>inline constexpr auto step(T a, T b, T c) { return Step<T>(a, a < b ? (b - a - 1) / c + 1 : 0, c); } inline namespace { template<class T>inline void Sort(T& a) { sort(all(a)); } template<class T>inline void RSort(T& a) { sort(rall(a)); } template<class T>inline T Sorted(T a) { Sort(a); return a; } template<class T>inline T RSorted(T a) { RSort(a); return a; } template<class T, class F>inline void Sort(T& a, const F& f) { sort(all(a), [&](const auto& x, const auto& y) {return f(x) < f(y); }); } template<class T, class F>inline void RSort(T& a, const F& f) { sort(rall(a), [&](const auto& x, const auto& y) {return f(x) < f(y); }); } template<class T>inline void Reverse(T& a) { reverse(all(a)); } template<class T>inline void Unique(T& a) { a.erase(unique(all(a)), a.end()); } template<class T>inline T Reversed(T a) { Reverse(a); return a; } template<class T>inline T Uniqued(T a) { Unique(a); return a; } template<class T>inline auto Max(const T& a) { return *max_element(all(a)); } template<class T>inline auto Min(const T& a) { return *min_element(all(a)); } template<class T>inline int MaxPos(const T& a) { return max_element(all(a)) - a.begin(); } template<class T>inline int MinPos(const T& a) { return min_element(all(a)) - a.begin(); } template<class T, class F>inline auto Max(const T& a, const F& f) { return max_element(all(a), [&](const auto& x, const auto& y) {return f(x) < f(y); }); } template<class T, class F>inline auto Min(const T& a, const F& f) { return min_element(all(a), [&](const auto& x, const auto& y) {return f(x) < f(y); }); } template<class T, class U>inline int Count(const T& a, const U& v) { return count(all(a), v); } template<class T, class F>inline int CountIf(const T& a, const F& f) { return count_if(all(a), f); } template<class T, class U>inline int Find(const T& a, const U& v) { return find(all(a), v) - a.begin(); } template<class T, class F>inline int FindIf(const T& a, const F& f) { return find_if(all(a), f) - a.begin(); } template<class T, class U = typename T::value_type>inline U Sum(const T& a) { return accumulate(all(a), U()); } template<class T, class F>inline auto Sum(const T& v, const F& f) { return accumulate(next(v.begin()), v.end(), f(v.front()), [&](auto a, auto b) {return a + f(b); }); } template<class T, class U>inline int Lower(const T& a, const U& v) { return lower_bound(all(a), v) - a.begin(); } template<class T, class U>inline int Upper(const T& a, const U& v) { return upper_bound(all(a), v) - a.begin(); } template<class T, class F>inline void RemoveIf(T& a, const F& f) { a.erase(remove_if(all(a), f), a.end()); } template<class F>inline auto Vector(size_t size, const F& f) { vector<decay_t<invoke_result_t<F, size_t>>> res(size); for (size_t i = 0; i < size; ++i)res[i] = f(i); return res; } template<class T>inline auto Grid(size_t h, size_t w, const T& v = T()) { return vector<vector<T>>(h, vector<T>(w, v)); } template<class T>inline auto Slice(const T& v, size_t i, size_t len) { return i < v.size() ? T(v.begin() + i, v.begin() + min(i + len, v.size())) : T(); } template<class T, class F>inline auto Each(const T& v, const F& f) { for (auto& i : v)f(i); } template<class T, class F>inline auto Select(const T& v, const F& f) { T res; for (const auto& e : v)if (f(e))res.push_back(e); return res; } template<class T, class F>inline auto Map(const T& v, const F& f) { vector<decay_t<invoke_result_t<F, typename T::value_type>>> res(v.size()); size_t i = 0; for (const auto& e : v)res[i++] = f(e); return res; } template<class T, class F>inline auto MapIndex(const T& v, const F& f) { vector<decay_t<invoke_result_t<F, size_t, typename T::value_type>>> res(v.size()); size_t i = 0; for (auto it = v.begin(); it != v.end(); ++it, ++i)res[i] = f(i, *it); return res; } template<class T, class F>inline auto TrueIndex(const T& v, const F& f) { vector<size_t> res; for (size_t i = 0; i < v.size(); ++i)if (f(v[i]))res.push_back(i); return res; } inline string operator*(string s, size_t n) { string ret; for (size_t i = 0; i < n; ++i)ret += s; return ret; } template<class T>inline T Ceil(T n, T m) { return (n + m - 1) / m; } template<class T>inline T Ceil2(T n, T m) { return Ceil(n, m) * m; } template<class T>inline T Tri(T n) { return (n & 1) ? (n + 1) / 2 * n : n / 2 * (n + 1); } template<class T>inline T nC2(T n) { return (n & 1) ? (n - 1) / 2 * n : n / 2 * (n - 1); } template<class T>inline T Mid(const T& l, const T& r) { return l + (r - l) / 2; } template<class T>inline int pop_count(T n) { return bitset<64>(n).count(); } template<class T>inline bool chmax(T& a, const T& b) { if (a < b) { a = b; return true; } return false; } template<class T>inline bool chmin(T& a, const T& b) { if (a > b) { a = b; return true; } return false; } template<class T>inline bool inRange(const T& v, const T& min, const T& max) { return min <= v && v < max; } template<class T = ll>inline T BIT(int b) { return T{ 1 } << b; } template<class T, class U = typename T::value_type>inline U Gcdv(const T& v) { return accumulate(next(v.begin()), v.end(), U(*v.begin()), gcd<U, U>); } template<class T, class U = typename T::value_type>inline U Lcmv(const T& v) { return accumulate(next(v.begin()), v.end(), U(*v.begin()), lcm<U, U>); } template<class T>inline T Pow(T a, T n) { T r = 1; while (n > 0) { if (n & 1)r *= a; a *= a; n /= 2; } return r; } template<class T>inline T Powmod(T a, T n, T m = MOD) { T r = 1; while (n > 0) { if (n & 1)r = r * a % m, n--; else a = a * a % m, n /= 2; }return r; } } // --- dump --- // #if __has_include("dump.hpp") #include "dump.hpp" #else #define dump(...) ((void)0) #endif // ---------------------------------------------------------------- // struct Point { static int H, W; static const vector<Point> d; static void set_range(int _H, int _W) { H = _H; W = _W; } static constexpr Point zero() { return { 0,0 }; } static constexpr Point one() { return { 1,1 }; } int x, y; constexpr Point() :x(0), y(0) {} constexpr Point(int _x, int _y) : x(_x), y(_y) {} constexpr Point(const pair<int, int>& xy) : x(xy.first), y(xy.second) {} Point(int n) :x(n% W), y(n / W) {} constexpr Point operator+()const { return *this; } constexpr Point operator-()const { return { -x,-y }; } constexpr Point operator+(const Point& p)const { return Point(*this) += p; } constexpr Point operator-(const Point& p)const { return Point(*this) -= p; } constexpr Point operator*(const Point& p)const { return Point(*this) *= p; } constexpr Point operator/(const Point& p)const { return Point(*this) /= p; } constexpr Point operator%(const Point& p)const { return Point(*this) %= p; } constexpr Point operator+(int n)const { return Point(*this) += n; } constexpr Point operator-(int n)const { return Point(*this) -= n; } constexpr Point operator*(int n)const { return Point(*this) *= n; } constexpr Point operator/(int n)const { return Point(*this) /= n; } constexpr Point operator%(int n)const { return Point(*this) %= n; } constexpr Point& operator+=(const Point& p) { x += p.x; y += p.y; return *this; } constexpr Point& operator-=(const Point& p) { x -= p.x; y -= p.y; return *this; } constexpr Point& operator*=(const Point& p) { x *= p.x; y *= p.y; return *this; } constexpr Point& operator/=(const Point& p) { x /= p.x; y /= p.y; return *this; } constexpr Point& operator%=(const Point& p) { x %= p.x; y %= p.y; return *this; } constexpr Point& operator+=(int n) { x += n; y += n; return *this; } constexpr Point& operator-=(int n) { x -= n; y -= n; return *this; } constexpr Point& operator*=(int n) { x *= n; y *= n; return *this; } constexpr Point& operator/=(int n) { x /= n; y /= n; return *this; } constexpr Point& operator%=(int n) { x %= n; y %= n; return *this; } constexpr bool operator==(const Point& p)const { return x == p.x && y == p.y; } constexpr bool operator!=(const Point& p)const { return x != p.x || y != p.y; } bool operator<(const Point& p)const { return to_i() < p.to_i(); } bool operator<=(const Point& p)const { return to_i() <= p.to_i(); } bool operator>(const Point& p)const { return to_i() > p.to_i(); } bool operator>=(const Point& p)const { return to_i() >= p.to_i(); } constexpr int operator[](int i)const { return i == 0 ? x : i == 1 ? y : 0; } bool in_range()const { return 0 <= x && x < W && 0 <= y && y < H; } int to_i()const { return x + y * W; } constexpr pair<int, int> to_pair()const { return { x,y }; } int dist(const Point& p)const { return std::abs(x - p.x) + std::abs(y - p.y); } Point abs(const Point& p)const { return { std::abs(x - p.x),std::abs(y - p.y) }; } Point abs()const { return { std::abs(x), std::abs(y) }; } Point& swap() { std::swap(x, y); return *this; } vector<Point> adjacent4()const { vector<Point> v(4); for (int i = 0; i < 4; ++i)v[i] = *this + d[i]; return v; } vector<Point> adjacent8()const { vector<Point> v(8); for (int i = 0; i < 8; ++i)v[i] = *this + d[i]; return v; } vector<Point> adjacent6()const { vector<Point> v(6); for (int i = 0; i < 6; ++i)v[i] = *this + d[i]; return v; } vector<Point> adj4_in_range()const { vector<Point> v; for (const auto& P : adjacent4())if (P.in_range())v.push_back(P); return v; } vector<Point> adj8_in_range()const { vector<Point> v; for (const auto& P : adjacent8())if (P.in_range())v.push_back(P); return v; } constexpr Point left()const { return { x - 1,y }; } constexpr Point right()const { return { x + 1,y }; } constexpr Point up()const { return { x,y - 1 }; } constexpr Point down()const { return { x,y + 1 }; } constexpr Point moved(char c)const { return Point(*this).move(c); } constexpr Point& move(char c) { switch (c) { case 'L':case 'l':case'>':x--; break; case 'R':case 'r':case'<':x++; break; case 'U':case 'u':case'^':y--; break; case 'D':case 'd':case'v':y++; break; } return *this; } constexpr Point rotate90() { return { y,-x }; } constexpr Point rotate180() { return { -x,-y }; } constexpr Point rotate270() { return { -y,x }; } }; int Point::H, Point::W; const vector<Point> Point::d{ {0,1},{1,0},{0,-1},{-1,0},{1,1},{-1,-1},{1,-1},{-1,1} }; inline ostream& operator<<(ostream& os, const Point& p) { return os << '(' << p.x << ", " << p.y << ')'; } inline istream& operator>>(istream& is, Point& p) { return is >> p.x >> p.y; } int main() { out.set("Hit", "Miss"); for (int q = in; q--;) { Point WH, m, init, v; int d; in(WH, d, m, init, v); { ll g = gcd(v.x, v.y); v /= g; d *= g; } dump(WH, m, init, v, d); bool flag = false; rep(i, min(d + 1, 1099)) { Point now = ((init + v * i) % (WH * 2)).abs(); if (WH.x < now.x) { now.x = WH.x - (now.x - WH.x); } if (WH.y < now.y) { now.y = WH.y - (now.y - WH.y); } if (now == m)flag = true; } out(flag); } }