結果
| 問題 |
No.1050 Zero (Maximum)
|
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2020-05-08 22:14:10 |
| 言語 | C++17 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
AC
|
| 実行時間 | 34 ms / 2,000 ms |
| コード長 | 5,525 bytes |
| コンパイル時間 | 3,078 ms |
| コンパイル使用メモリ | 204,836 KB |
| 最終ジャッジ日時 | 2025-01-10 08:52:30 |
|
ジャッジサーバーID (参考情報) |
judge4 / judge3 |
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| ファイルパターン | 結果 |
|---|---|
| sample | AC * 3 |
| other | AC * 15 |
ソースコード
#include <bits/stdc++.h>
template <uint32_t M> class ModInt{
public:
uint64_t val;
constexpr ModInt(): val(0){}
constexpr ModInt(std::int64_t n){
if(n >= M) val = n % M;
else if(n < 0) val = n % M + M;
else val = n;
}
inline constexpr auto operator+(const ModInt &a) const {return ModInt(val + a.val);}
inline constexpr auto operator-(const ModInt &a) const {return ModInt(val - a.val);}
inline constexpr auto operator*(const ModInt &a) const {return ModInt(val * a.val);}
inline constexpr auto operator/(const ModInt &a) const {return ModInt(val * a.inv().val);}
inline constexpr auto& operator=(const ModInt &a){val = a.val; return *this;}
inline constexpr auto& operator+=(const ModInt &a){if((val += a.val) >= M) val -= M; return *this;}
inline constexpr auto& operator-=(const ModInt &a){if(val < a.val) val += M; val -= a.val; return *this;}
inline constexpr auto& operator*=(const ModInt &a){(val *= a.val) %= M; return *this;}
inline constexpr auto& operator/=(const ModInt &a){(val *= a.inv().val) %= M; return *this;}
inline constexpr bool operator==(const ModInt &a) const {return val == a.val;}
inline constexpr bool operator!=(const ModInt &a) const {return val != a.val;}
inline constexpr auto& operator++(){*this += 1; return *this;}
inline constexpr auto& operator--(){*this -= 1; return *this;}
inline constexpr auto operator++(int){auto t = *this; *this += 1; return t;}
inline constexpr auto operator--(int){auto t = *this; *this -= 1; return t;}
inline constexpr static ModInt power(int64_t n, int64_t p){
if(p < 0) return power(n, -p).inv();
int64_t ret = 1, e = n;
for(; p; (e *= e) %= M, p >>= 1) if(p & 1) (ret *= e) %= M;
return ret;
}
inline constexpr static ModInt inv(int64_t a){
int64_t b = M, u = 1, v = 0;
while(b){
int64_t t = a / b;
a -= t * b; std::swap(a,b);
u -= t * v; std::swap(u,v);
}
u %= M;
if(u < 0) u += M;
return u;
}
inline constexpr static auto frac(int64_t a, int64_t b){return ModInt(a) / ModInt(b);}
inline constexpr auto power(int64_t p) const {return power(val, p);}
inline constexpr auto inv() const {return inv(val);}
friend inline constexpr auto operator-(const ModInt &a){return ModInt(-a.val);}
friend inline constexpr auto operator+(int64_t a, const ModInt &b){return ModInt(a) + b;}
friend inline constexpr auto operator-(int64_t a, const ModInt &b){return ModInt(a) - b;}
friend inline constexpr auto operator*(int64_t a, const ModInt &b){return ModInt(a) * b;}
friend inline constexpr auto operator/(int64_t a, const ModInt &b){return ModInt(a) / b;}
friend std::istream& operator>>(std::istream &s, ModInt<M> &a){s >> a.val; return s;}
friend std::ostream& operator<<(std::ostream &s, const ModInt<M> &a){s << a.val; return s;}
template <int N>
inline static auto div(){
static auto value = inv(N);
return value;
}
};
template <typename T, class Tag> struct SquareMatrix{
using value_type = T;
static int N;
std::vector<std::vector<T>> matrix;
SquareMatrix(): matrix(N, std::vector<T>(N)){}
SquareMatrix(const T &val): matrix(N, std::vector<T>(N, val)){}
SquareMatrix(const std::vector<std::vector<T>> &matrix): matrix(matrix){}
bool operator==(const SquareMatrix &val) const {return matrix == val.matrix;}
bool operator!=(const SquareMatrix &val) const {return !(*this == val);}
auto& operator=(const SquareMatrix &val){
this->matrix = val.matrix;
return *this;
}
auto& operator+=(const SquareMatrix &val){
for(int i = 0; i < N; ++i) for(int j = 0; j < N; ++j) matrix[i][j] = matrix[i][j] + val[i][j];
return *this;
}
auto& operator-=(const SquareMatrix &val){
for(int i = 0; i < N; ++i) for(int j = 0; j < N; ++j) matrix[i][j] = matrix[i][j] - val[i][j];
return *this;
}
auto& operator*=(const SquareMatrix &val){
std::vector<std::vector<T>> temp(N, std::vector<T>(N));
for(int i = 0; i < N; ++i) for(int j = 0; j < N; ++j) for(int k = 0; k < N; ++k) temp[i][j] = temp[i][j] + matrix[i][k] * val[k][j];
std::swap(matrix, temp);
return *this;
}
inline const auto& operator[](size_t i) const {return matrix[i];}
inline auto& operator[](size_t i){return matrix[i];}
inline int size() const {return N;}
static auto make_unit(){
SquareMatrix ret;
for(int i = 0; i < N; ++i) ret[i][i] = 1;
return ret;
}
friend auto operator+(const SquareMatrix &a, const SquareMatrix &b){auto ret = a; ret += b; return ret;}
friend auto operator-(const SquareMatrix &a, const SquareMatrix &b){auto ret = a; ret -= b; return ret;}
friend auto operator*(const SquareMatrix &a, const SquareMatrix &b){auto ret = a; ret *= b; return ret;}
};
template <typename T, class Tag> int SquareMatrix<T,Tag>::N;
template <typename M, typename T = typename M::value_type>
M power(M a, uint64_t p){
if(p == 0) return M::make_unit();
if(p == 1) return a;
M temp = power(a, p >> 1);
auto ret = temp * temp;
if(p & 1) ret *= a;
return ret;
}
using mint = ModInt<1000000007>;
struct tag{};
using Mat = SquareMatrix<mint, tag>;
int main(){
int M, K;
while(std::cin >> M >> K){
Mat::N = M;
Mat a;
for(int i = 0; i < M; ++i){
for(int j = 0; j < M; ++j){
a[(i+j)%M][i] += 1;
a[i*j%M][i] += 1;
}
}
a = power(a, K);
mint ans = a[0][0];
std::cout << ans << "\n";
}
return 0;
}