結果
問題 | No.1053 ゲーミング棒 |
ユーザー |
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提出日時 | 2020-05-15 21:55:50 |
言語 | C++17 (gcc 13.3.0 + boost 1.87.0) |
結果 |
WA
|
実行時間 | - |
コード長 | 2,523 bytes |
コンパイル時間 | 3,077 ms |
コンパイル使用メモリ | 199,896 KB |
最終ジャッジ日時 | 2025-01-10 11:35:02 |
ジャッジサーバーID (参考情報) |
judge3 / judge3 |
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ファイルパターン | 結果 |
---|---|
sample | AC * 3 |
other | AC * 32 WA * 2 |
ソースコード
#include <bits/stdc++.h> #define rep(i, n) for (int i = 0; i < int(n); i++) #define rrep(i, n) for (int i = int(n) - 1; i >= 0; i--) #define reps(i, n) for (int i = 1; i <= int(n); i++) #define rreps(i, n) for (int i = int(n); i >= 1; i--) #define repc(i, n) for (int i = 0; i <= int(n); i++) #define rrepc(i, n) for (int i = int(n); i >= 0; i--) #define repi(i, a, b) for (int i = int(a); i < int(b); i++) #define repic(i, a, b) for (int i = int(a); i <= int(b); i++) #define all(a) (a).begin(), (a).end() #define bit32(x) (1 << (x)) #define bit64(x) (1ll << (x)) #define sz(v) ((int) v.size()) using namespace std; using i64 = long long; using f80 = long double; using vi32 = vector<int>; using vi64 = vector<i64>; using vf80 = vector<f80>; using vstr = vector<string>; inline void yes() { cout << "Yes" << endl; exit(0); } inline void no() { cout << "No" << endl; exit(0); } inline i64 gcd(i64 a, i64 b) { if (min(a, b) == 0) return max(a, b); if (a % b == 0) return b; return gcd(b, a % b); } inline i64 lcm(i64 a, i64 b) { if (min(a, b) == 0) return max(a, b); return a / gcd(a, b) * b; } template <typename T> class pqasc : public priority_queue<T, vector<T>, greater<T>> {}; template <typename T> class pqdesc : public priority_queue<T, vector<T>, less<T>> {}; template <typename T> inline void amax(T &x, T y) { x = max(x, y); } template <typename T> inline void amin(T &x, T y) { x = min(x, y); } template <typename T> inline T exp(T x, i64 n, T e = 1) { T r = e; while (n > 0) { if (n & 1) r *= x; x *= x; n >>= 1; } return r; } template <typename T> istream& operator>>(istream &is, vector<T> &v) { for (auto &x : v) is >> x; return is; } template <typename T> ostream& operator<<(ostream &os, vector<T> &v) { rep(i, v.size()) { if (i) os << ' '; os << v[i]; } return os; } void solve(); int main() { ios::sync_with_stdio(0); cin.tie(0); cout << fixed << setprecision(16); solve(); return 0; } void solve() { int n; cin >> n; vi32 a(n); cin >> a; auto judge = [&](int l, int r) { int prev = -1; set<int> se; repi(i, l, r) { if (a[i] != prev) { prev = a[i]; if (se.count(prev)) return false; se.insert(prev); } } return true; }; if (judge(0, n)) { cout << 0 << endl; return; } if (a.front() != a.back()) { cout << -1 << endl; return; } int p = a.front(); int l = 0, r = n; while (a[l] == p) l++; while (a[r - 1] == p) r--; if (judge(l, r)) { cout << 1 << endl; } else { cout << -1 << endl; } }