結果

問題 No.1059 素敵な集合
ユーザー hirono999hirono999
提出日時 2020-05-22 22:21:36
言語 C++17
(gcc 12.3.0 + boost 1.83.0)
結果
AC  
実行時間 30 ms / 2,000 ms
コード長 5,125 bytes
コンパイル時間 2,304 ms
コンパイル使用メモリ 215,824 KB
実行使用メモリ 10,240 KB
最終ジャッジ日時 2024-07-23 09:30:49
合計ジャッジ時間 3,294 ms
ジャッジサーバーID
(参考情報)
judge4 / judge1
このコードへのチャレンジ
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テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 2 ms
6,816 KB
testcase_01 AC 12 ms
6,940 KB
testcase_02 AC 12 ms
6,940 KB
testcase_03 AC 2 ms
6,940 KB
testcase_04 AC 2 ms
6,940 KB
testcase_05 AC 2 ms
6,944 KB
testcase_06 AC 8 ms
6,940 KB
testcase_07 AC 8 ms
6,940 KB
testcase_08 AC 11 ms
6,940 KB
testcase_09 AC 4 ms
6,944 KB
testcase_10 AC 9 ms
6,940 KB
testcase_11 AC 8 ms
6,940 KB
testcase_12 AC 6 ms
6,940 KB
testcase_13 AC 15 ms
6,944 KB
testcase_14 AC 3 ms
6,940 KB
testcase_15 AC 23 ms
6,940 KB
testcase_16 AC 10 ms
6,944 KB
testcase_17 AC 11 ms
6,940 KB
testcase_18 AC 30 ms
10,240 KB
testcase_19 AC 15 ms
6,944 KB
testcase_20 AC 17 ms
6,944 KB
testcase_21 AC 25 ms
6,940 KB
権限があれば一括ダウンロードができます

ソースコード

diff #

#include <bits/stdc++.h>
const long long INF = 1LL << 60;
const long long MOD = 1000000007;
const double PI = acos(-1.0);
#define rep(i, n) for (ll i = 0; i < (n); ++i)
#define rep1(i, n) for (ll i = 1; i <= (n); ++i)
#define rrep(i, n) for (ll i = (n - 1); i >= 0; --i)
#define perm(c) sort(ALL(c));for(bool c##p=1;c##p;c##p=next_permutation(ALL(c)))
#define ALL(obj) (obj).begin(), (obj).end()
#define RALL(obj) (obj).rbegin(), (obj).rend()
#define pb push_back
#define to_s to_string
#define len(v) (ll)v.size()
#define UNIQUE(v) v.erase(unique(v.begin(), v.end()), v.end())
#define print(x) cout << (x) << '\n'
#define drop(x) cout << (x) << '\n', exit(0)
#define debug(x) cout << #x << ": " << (x) << '\n'
using namespace std;
using ll = long long;
typedef pair<ll, ll> P;
typedef vector<ll> vec;
typedef vector<vector<ll>> vec2;
typedef vector<vector<vector<ll>>> vec3;
template<class S, class T> inline bool chmax(S &a, const T &b) { if (a<b) { a=b; return 1; } return 0; }
template<class S, class T> inline bool chmin(S &a, const T &b) { if (b<a) { a=b; return 1; } return 0; }
inline ll msb(ll v) { return 1 << (31 - __builtin_clzll(v)); }
inline ll devc(ll x, ll y) { return (x + y - 1) / y; }
inline ll gcd(ll a, ll b) { return b ? gcd(b, a % b) : a; }
inline ll lcm(ll a, ll b) { return a * (b / gcd(a, b)); }

struct IoSetup {
    IoSetup() {
        cin.tie(nullptr);
        ios::sync_with_stdio(false);
        cout << fixed << setprecision(10);
        cerr << fixed << setprecision(10);
    }
} iosetup;

template< typename T1, typename T2 >
ostream &operator << (ostream &os, const pair< T1, T2 > &p) {
    os << p.first << " " << p.second;
    return os;
}

template< typename T1, typename T2 >
istream &operator >> (istream &is, pair< T1, T2 > &p) {
    is >> p.first >> p.second;
    return is;
}

template< typename T1, typename T2, typename T3 >
ostream &operator << (ostream &os, const tuple< T1, T2, T3 > &t) {
    os << get<0>(t) << " " << get<1>(t) << " " << get<2>(t);
    return os;
}

template< typename T1, typename T2, typename T3 >
istream &operator >> (istream &is, tuple< T1, T2, T3 > &t) {
    is >> get<0>(t) >> get<1>(t) >> get<2>(t);
    return is;
}

template< typename T >
ostream &operator << (ostream &os, const vector< T > &v){
    for (int i = 0; i < (int)v.size(); ++i) {
        os << v[i] << (i + 1 != v.size() ? " " : "");
    }
    return os;
}

template< typename T >
istream &operator >>  (istream &is, vector< T > &v){
    for(T &in : v) is >> in;
    return is;
}

/*---------------------------------    Tools    ------------------------------------------*/
template< typename T >
vector<T> cumsum(const vector<T> &X){
    vector<T> res(X.size() + 1, 0);
    for(int i = 0; i < X.size(); ++i) res[i + 1] += res[i] + X[i];
    return res;
}

template< typename S, typename T, typename F>
pair<T, T> bisearch(S left, T right, F f) {
    while(abs(right - left) > 1){
        T mid = (right + left) / 2;
        if(f(mid)) right = mid;
        else left = mid;
    }
    return {left, right};
}

template< typename S, typename T, typename F>
double trisearch(S left, T right, F f, int maxLoop = 90){
    double low = left, high = right;
    while(maxLoop--){
        double mid_left = high / 3 + low * 2 / 3;
        double mid_right = high * 2 / 3 + low / 3;
        if(f(mid_left) >= f(mid_right)) low = mid_left;
        else high = mid_right;
    }
    return (low + high) * 0.5;
}

vector<ll> divisor(ll n) {
    vector<ll> ret;
    for(ll i = 1; i * i <= n; i++) {
        if(n % i == 0) {
            ret.push_back(i);
            if(i * i != n) ret.push_back(n / i);
        }
    }
    sort(begin(ret), end(ret));
    return (ret);
}

struct UnionFind {
  vector<int> par;
  vector<int> rank;
  vector<int> num;
  
  UnionFind(int N) : par(N),rank(N),num(N) {
        for(int i = 0; i < N; i++){ 
          par[i] = i;
          rank[i] = 0;
          num[i] = 1;
        }
   }
      
  void init(int N){
        for(int i = 0; i < N; i++){ 
          par[i] = i;
          rank[i] = 0;
          num[i] = 1;
        }
  }
  
  int root(int x) {
    if (par[x] == x) return x;
    return par[x] = root(par[x]);
  }
  
  int ranker(int x){
    x = root(x);
    return rank[x];
  }
  
  int number(int x){
    x = root(x);
    return num[x];
   }
  
  void unite(int x, int y){
    int rx = root(x);
    int ry = root(y);
    if ( rx == ry ) return;
    if ( rank[rx] < rank[ry] ){
      par[rx] = ry;
      num[ry] += num[rx];
      num[rx] = 0;
    } else {
      par[ry] = rx;
      num[rx] += num[ry];
      num[ry] = 0;
      if ( rank[rx] == rank[ry] ) rank[rx]++;
    }
   }
  
  bool same(int x, int y){
    return root(x) == root(y);
  }
};
/*------------------------------- Main Code Here -----------------------------------------*/

int main()
{
    ll L, R;
    cin >> L >> R;
    UnionFind UF(R + 1);

    for (ll i = L; i <= R; ++i){
        ll now = i;
        ll k = 2;
        while(k * now <= R) UF.unite(now, now * k), ++k;
    }

    set<ll> res;
    for (ll i = L; i <= R; ++i) res.insert(UF.root(i));

    print(len(res) - 1);

    return 0;
}
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